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Achievements and titles
A hundred things worth doing, in nine categories, each worth points. Press Y (or the medal on the menu) for the Achievements window: every achievement with how far you are, what you have earned and when, your points, and a Titles tab.
- An achievement is yours the moment its count is reached: a toast in the middle of the screen, a line in chat, and the points. Some also bring a title, a few a little gold: once, for a first, by letter from the Warden House (you take it out at a mailbox, like anything a letter carries).
- The counts are yours for good: kills, levels, towns visited, blocks dug, things crafted, dungeons and rifts cleared, fish caught (a boot is no fish), letters sent to other players (a letter to your own other character does not count), events finished... Being reborn takes your level back to 1, not your achievements; nor does starting a character over: its achievements and titles stay with it, and what they paid is not paid again.
- A character from before this update is given, on login, everything it had already earned, quietly, with one line in chat.
- Some achievements are about the whole world: earn one worth 50 points or more and everyone hears of it.
A new title drops its card in with a little spring, in the colour of its rarity, and asks if you would like to show it.

Showing a title
A title is a few words shown above your name, to everyone around you, on a line of its own. Achievements bring most of them; the arena, the raid and the story bring their own, and so does the way down (see The Delvers).
Every title has a worth, in the same colours as items: Common, Uncommon, Rare, Epic (with a diamond each side of it), Legendary (with a star each side) and, only from the chapters for the reborn, Mythic (with a crown each side, and a slow shimmer: see The Wardens' gifts). The harder the deed, the higher the worth.

- Choose it in the picker: click the title line under your name in the character window (I), pick Titles in the game menu (Esc), or open the Titles tab of the Achievements window. None puts it away. You can only show a title you have earned, and what you have not earned yet is listed greyed, with how to get it (a few stay secret).
- A new title asks "Show it now?" the moment you earn it, so you do not have to hunt for it.
- It shows beside your name over your head, in chat (a setting, on to start with), in the Group, Friends and Guild windows, in Inspect, in the Book of Delvers and on the arena ladder.

The newest, First of the Deep (Legendary), goes to the first of everyone to do one of the deeds in the Book of Delvers.
100 achievements, 2630 points in all; 21 bring a title and 12 a little gold. The Achievements window (Y) shows how far you are with each.
Adventure 17
| Achievement | How | Points | Brings |
|---|---|---|---|
| First light | Reach level 5 | 5 | 25 gold |
| Sworn | Reach level 10 | 10 | 50 gold |
| Seasoned | Reach level 25 | 20 | 100 gold |
| Hardened | Reach level 50 | 30 | |
| A hundred winters | Reach level 100 | 50 | |
| The top of the climb | Reach level 150, the highest a soul can climb | 60 | the title the Ascendant |
| Rekindled | Be reborn once | 50 | 500 gold |
| Thrice-lit | Be reborn three times | 100 | |
| Work for the town | Finish a town’s chain of work | 10 | 100 gold |
| A friend of three towns | Finish three towns’ chains of work | 20 | |
| The Cold Light | Carry the white ember home to Oswin | 50 | the title Ember-bearer |
| Known in town | Fall ten times | 5 | |
| A full purse | Earn 1,000 gold in all | 10 | |
| Coin of the realm | Earn 10,000 gold in all | 20 | |
| A dragon’s envy | Earn 100,000 gold in all | 50 | the title the Well-heeled |
| Packed and paid | Deliver a trade pack to a port | 10 | 50 gold |
| Salt on the road | Deliver 25 trade packs | 30 |
Combat 14
| Achievement | How | Points | Brings |
|---|---|---|---|
| First blood | Slay 10 Grown | 5 | |
| A hundred down | Slay 100 Grown | 10 | |
| A thousand down | Slay 1,000 Grown | 20 | |
| The Wane knows your name | Slay 10,000 Grown | 50 | the title Grown-slayer |
| Starfall | Slay 10 elite Grown (the ones with a star) | 10 | |
| Star-breaker | Slay 100 elite Grown | 30 | |
| The bigger they are | Slay a boss | 10 | 50 gold |
| Lair-emptier | Slay 25 bosses | 30 | |
| Bane of the named | Slay 100 bosses | 50 | the title the Bane |
| Well met | Win a duel | 10 | |
| Steel-tongued | Win 25 duels | 30 | the title the Duellist |
| The pit’s favour | Win an arena match | 10 | |
| Ten in the sand | Fight 10 arena matches, won or lost | 15 | |
| Sand and blood | Win 50 arena matches | 50 | the title the Gladiator |
Exploration 21
| Achievement | How | Points | Brings |
|---|---|---|---|
| Three towns | Visit 3 towns | 5 | |
| Far from home | Visit 8 towns | 15 | |
| Far-travelled | Visit 15 towns | 30 | the title the Wayfarer |
| Wide eyes | See 100 stretches of the land | 10 | |
| Where the maps end | See 500 stretches of the land | 30 | |
| Under the roots | Stand 30 tiles below the surface | 5 | |
| The deep | Stand 70 tiles below the surface | 15 | |
| Where no flame has been | Stand 120 tiles below the surface | 30 | the title the Deep-delver |
| Above the clouds | Reach the Skyreach | 20 | 100 gold |
| Sky-sworn | Reach the Skyreach 10 times | 30 | |
| Scroll-bound | Beat a scroll dungeon | 10 | 50 gold |
| Delver | Beat 10 scroll dungeons | 20 | |
| Warden of the deeps | Beat 50 scroll dungeons | 40 | |
| Rift-closer | Clear a co-op rift | 10 | 50 gold |
| Rift-warden | Clear 10 co-op rifts | 20 | |
| Rift-bane | Clear 50 co-op rifts | 40 | the title Rift-warden |
| Treasure | Open 10 chests on the floors | 10 | |
| Saddled | Learn a mount | 10 | |
| A stable of your own | Learn six mounts | 50 | the title the Rider |
| A thousand tiles | Ride 1,000 tiles | 10 | |
| Ten thousand tiles | Ride 10,000 tiles | 30 |
Crafting 10
| Achievement | How | Points | Brings |
|---|---|---|---|
| Handy | Craft 10 things | 5 | |
| Crafter | Craft 100 things | 10 | |
| Master of the bench | Craft 1,000 things | 30 | the title the Artisan |
| Dirt under the nails | Dig 100 blocks | 5 | |
| Tunneller | Dig 1,000 blocks | 10 | |
| The mountain moved | Dig 10,000 blocks | 30 | |
| Prospector | Dig 100 ore or crystal | 10 | |
| Vein-finder | Dig 1,000 ore or crystal | 30 | |
| Plus six | Take a piece of gear to +6 | 10 | |
| The Master’s hand | Take a piece of gear to +9 | 50 | the title of the Master Forge |
Fishing & Cooking 8
| Achievement | How | Points | Brings |
|---|---|---|---|
| First catch | Catch a fish | 5 | 20 gold |
| Patient | Catch 50 fish | 15 | |
| Line and sinker | Catch 250 fish | 30 | the title the Fisher |
| The one that did not get away | Land a fish of 10 or more | 15 | |
| Old stories | Land a legendary fish | 40 | |
| Something warm | Cook a dish | 5 | 20 gold |
| The pot never empties | Cook 50 dishes | 20 | |
| Busy cook | Cook 200 dishes | 40 | the title the Cook |
Social 7
| Achievement | How | Points | Brings |
|---|---|---|---|
| Not alone | Make a friend | 5 | |
| Well liked | Have ten friends | 15 | |
| Sworn together | Join a guild | 10 | |
| Dear friend | Send a letter | 5 | |
| A steady hand | Send 25 letters | 15 | |
| Ansel’s favourite | Send 100 letters | 30 | the title the Letter-writer |
| Sporting | Fight 10 duels, won or lost | 10 |
Events 4
| Achievement | How | Points | Brings |
|---|---|---|---|
| Showed up | Finish an event | 10 | |
| A regular | Finish 10 events | 20 | |
| Never misses one | Finish 50 events | 40 | |
| Ever-present | Finish 200 events | 60 | the title the Ever-present |
Raid & Story 5
| Achievement | How | Points | Brings |
|---|---|---|---|
| Queen-slayer | Slay the Pale Queen | 50 | |
| Five cold nights | Clear the White Flame five times | 60 | |
| The Flame’s quencher | Clear the White Flame twenty times | 100 | the title the Quencher |
| A second chapter | Begin chapter II: The White Flame | 10 | |
| The White Flame | Finish chapter II | 50 |
Collections 14
| Achievement | How | Points | Brings |
|---|---|---|---|
| Scraps | Find 5 lost pages | 10 | |
| Every page | Find all 16 lost pages | 40 | the title the Lorekeeper |
| A curious eye | Study 10 kinds of Grown (beat one of each) | 10 | |
| The bestiary | Study 50 kinds of Grown | 30 | |
| Ten mastered | Master 10 kinds of Grown (50 beaten of each) | 40 | |
| A land learned | Study every kind of Grown in a land | 20 | |
| Five lands learned | Study every kind of Grown in five lands | 50 | the title the Naturalist |
| Names to remember | Beat 5 named bosses | 20 | |
| Legends | Beat 25 named bosses | 50 | |
| Five names | Earn 5 titles | 20 | |
| Many-named | Earn 15 titles | 50 | |
| Old bones | Dig up 5 fossils | 10 | |
| Bone-hunter | Dig up 50 fossils | 30 | |
| Completionist | Earn 1,000 achievement points | 100 | the title the Completionist |
Titles 98
A title is a few words shown above your name, to everyone. Every title has a worth, Common to Legendary, in the colours of items (an Epic title has a diamond each side of it, a Legendary one a star), and the hardest come first. Earn one and choose it (or none) on the Titles tab of the Achievements window (Y), from your character window (I) or from the game menu.
| Title | Worth | How it is earned |
|---|---|---|
| the Arch-holder | Mythic | Set the sixth stone back in the arch at the Threshold (Chapter VIII, for the reborn). |
| the Crownbreaker | Mythic | Break the Second Crown, and give the names back (Chapter VI, for the reborn). |
| the Emperor | Mythic | Crown yourself at the end of Austerlitz (rank 15). |
| the Last Word | Mythic | Let the First Warden fade, and close the Ledger for good (Chapter V, for the reborn). |
| the Namegiver | Mythic | Give the First Warden its name back (Chapter V, for the reborn). |
| the Remembered | Mythic | Bring Tamsin Hale home from the Threshold (Chapter VII, for the reborn). |
| the Republican | Mythic | Leave the crown on the table at the end of Austerlitz (rank 15). |
| the Seventh Arch-Warden | Mythic | Bring the sixth stone up to the Arch-Wardens’ roll (Chapter VIII, for the reborn). |
| the Threshold-keeper | Mythic | Leave Tamsin Hale to keep the Threshold, remembered (Chapter VII, for the reborn). |
| the Uncrowned | Mythic | Lay the Second Crown in the Registry, unworn (Chapter VI, for the reborn). |
| Champion of the Pit | Legendary | Top of the arena ladder in a mode when the week turns (Monday 00:00 UTC), with 5 rated matches against 3 different fighters. |
| First of the Deep | Legendary | Be the first of everyone to do one of the deeds in the Book of Delvers: reach a band of the Deep, stand a hundred thousand rows further down, slay a band’s great one, or stand on the floor of the world. |
| the Bottomless | Legendary | Stand on the floor of the world on your own trail. |
| the Ever-kindled | Legendary | Reach Mastery 500 (past level 150). |
| the Ever-lit | Legendary | Be reborn 55 times (rank 55, Ever-lit) |
| the Flame-elder | Legendary | Be reborn 45 times (rank 45, Flame-elder) |
| the Heir of the Flame | Legendary | Be reborn 50 times (rank 50, Heir of the Flame) |
| the Marshal | Legendary | Win Napoleon’s Hundred Days (rank 10). |
| the Thousand-tempered | Legendary | Reach Mastery 1000 (past level 150). |
| the Tireless | Legendary | Reach Mastery 300 (past level 150). |
| the Twice-Named | Legendary | Close the Ledger Below (Chapter IV, for the reborn). |
| the Unbroken | Legendary | Take the gift of all ten altars in one life, from the Upper Deep to the Last Dark. |
| the Undimmed | Legendary | Reach the Last Dark on your own trail. |
| the Unending | Legendary | Be reborn 60 times (rank 60, Unending) |
| the Unfaded | Legendary | Reach the Wane's Root on your own trail. |
| the Unfrozen | Legendary | Come back from Napoleon’s Long Retreat (rank 12). |
| Of the Lodge | Epic | Five of the Lodge board’s expeditions, then the Lodge’s Banner (Edda, Aldhearth). |
| Ten Thousand Down | Epic | Dig your mark into the bottom of the Threshold, ten thousand rows under the land (Ten Thousand Down, Edda, Aldhearth). |
| the Angler | Epic | Catch every kind of fish in Nyrath |
| the Cathedral-lit | Epic | Be reborn 35 times (rank 35, Cathedral-lit) |
| the Completionist | Epic | Earn 1,000 achievement points |
| the Curator | Epic | Fill every set in Bram’s cabinet, from the caves to the Last Dark. |
| the Ever-present | Epic | Finish 200 events |
| the Fire-hardened | Epic | Reach Mastery 50 (past level 150). |
| the Homeholder | Epic | Finish story chapter III, Below the Well: set the Founding Ember in a Home Stone of your own, hold it, and go back to Bram. |
| the Ichthyologist | Epic | Give the museum one of every fish |
| the Lantern of the Deep | Epic | Be reborn 30 times (rank 30, Lantern of the Deep) |
| the Last-light | Epic | Be reborn 40 times (rank 40, Last-light) |
| the Many-flamed | Epic | Be reborn 25 times (rank 25, Many-flamed) |
| the Masterful | Epic | Reach Mastery 100 (past level 150). |
| the Pilgrim | Epic | Take the gift of five altars in one life. |
| the Quencher | Epic | Clear the White Flame twenty times |
| the Unburnt | Epic | Reach the Hollow Sun on your own trail. |
| the Undrowned | Epic | Reach the Drowned Halls on your own trail. |
| the Unshattered | Epic | Reach the Crystal Cathedrals on your own trail. |
| the Unwearied | Epic | Reach Mastery 200 (past level 150). |
| the Unwound | Epic | Reach the Clockwork Under-city on your own trail. |
| Ember-bearer | Rare | Carry the white ember home to Oswin |
| Flamebearer | Rare | Finish story chapter II, The White Flame: carry the Steward’s Seal back to Oswin. |
| Grown-slayer | Rare | Slay 10,000 Grown |
| of the Master Forge | Rare | Take a piece of gear to +9 |
| Queensbane | Rare | Bring down the Pale Queen in the White Flame. |
| Rift-warden | Rare | Clear 50 co-op rifts |
| the Ascendant | Rare | Reach level 150, the highest a soul can climb |
| the Bane | Rare | Slay 100 bosses |
| the Breeder | Rare | Breed a farm animal with a stat at 20. |
| the Bug Catcher | Rare | Catch every kind of critter in Nyrath |
| the Entomologist | Rare | Give the museum one of every critter |
| the Flamewalker | Rare | Be reborn 10 times (rank 10, Flamewalker) |
| the Gladiator | Rare | Win 50 arena matches |
| the Grey-walker | Rare | Stand 10,000 rows down on your own trail. |
| the Lorekeeper | Rare | Find all 16 lost pages |
| the Naturalist | Rare | Study every kind of Grown in five lands |
| the Paleontologist | Rare | Give the museum one of every fossil |
| the Patron | Rare | Be a town project’s patron, the one who has given it the most, when one of its tiers is built. |
| the Practised | Rare | Reach Mastery 10 (past level 150). |
| the Riddle-wise | Rare | Answer ten of Mosk’s riddles on Aldhearth’s Grand Plaza (one a day). |
| the Rider | Rare | Learn six mounts |
| the Seasoned | Rare | Reach Mastery 25 (past level 150). |
| the Stone-deep | Rare | Stand 5,000 rows down on your own trail. |
| the Torch-sworn | Rare | Be reborn 15 times (rank 15, Torch-sworn) |
| the Unburied | Rare | Reach the Bone Gardens on your own trail. |
| the Unquenched | Rare | Be reborn 20 times (rank 20, Unquenched) |
| Lamplighter of the Marsh | Uncommon | Hang the Lamplighter’s lantern at the Lantern Marsh camp (The Lanterns of the Marsh). |
| the Artisan | Uncommon | Craft 1,000 things |
| the Builder | Uncommon | Give to five tiers of town projects (any projects, in any towns), each at least a twentieth of the tier’s gold in gold or materials. |
| the Census-taker | Uncommon | Count one of each family of the upper five bands of the Twenty for the Lodge (A Census of the Upper Twenty, Edda, Aldhearth). |
| the Clockwright | Uncommon | Finish Wick’s fourth lesson in Aldhearth: open a door with a watcher, and count three presses of a pressure plate with a tally stone. |
| the Collector | Uncommon | Fill six of the sets in Bram’s cabinet: the caves and the five strata of the Upper Deep. |
| the Cook | Uncommon | Cook 200 dishes |
| the Deep-delver | Uncommon | Stand 120 tiles below the surface |
| the Delver | Uncommon | Stand 1,000 rows down on your own trail. |
| the Duellist | Uncommon | Win 25 duels |
| the Fisher | Uncommon | Catch 250 fish |
| the Letter-writer | Uncommon | Send 100 letters |
| the Namer | Uncommon | Give Coldhaven’s Warden her watch again (The Old Name, Coldhaven). |
| the Shepherd | Uncommon | Raise ten farm animals from birth. |
| the Tamer | Uncommon | Tame ten wild animals. |
| the Wayfarer | Uncommon | Visit 15 towns |
| the Well-heeled | Uncommon | Earn 100,000 gold in all |
| Who Stood the Post | Uncommon | Carry Corporal Fenn’s letter to a Hale (Relieved of Post, Port Brackwater). |
| Brainrott’s Best Friend | Common | Go anywhere but here for Brainrott (Anywhere But Here, Aldhearth). |
| Nessa’s Guest | Common | Sit with Nessa Brine while you eat her mother’s stew (The Five-water Stew, Port Tidewrack). |
| the Egg-finder | Common | Tell Tamsin the truth about the pages that came in a week (The Lost Week, Aldhearth). |
| the First Stone | Common | Give a first gift to the town and tell Tobias (The First Stone, from Oswin in Aldhearth). |
| the Gentle | Common | Let the grey woman keep the graves (The Grey Woman, the Burrows). |
| the Grounded | Common | Tell Linnet to leave the flying to the Master Forge (Sewn Wings, Aldhearth). |
| the Tinker | Common | Finish Wick’s lessons in Aldhearth: light a lamp with a lever, open a door with a pressure plate, and play a tune of three notes on chimes. |