Wiki › Weather and cooking
Weather and cooking
The sky over every region does its own thing, and it changes every ten to twenty minutes: clear, cloudy, rain, a storm with lightning, snow in the Rimefields and the Stonecrags, sandstorms over the Glass Dunes, fog in the Mirelands and the Unlit Reach, ashfall over the Ashlands, and up in the Skyreach a clear night or starfall. The weather is the same for everyone in the region: your page and the server work it out from the same clock, so nothing is sent and nothing can be out of step.
Where to see it
- An icon by the minimap shows the weather over your region; point at it (or tap it) and it says what comes next and in how many minutes.
- The Events window (H) shows the forecast for your region: the next few spells with their times.
- On the open surface you see it: rain and snow fall, sand and ash blow, mist drifts by, a storm darkens the sky a little and flashes now and then, and a cloudy sky greys the top of the view. Fog, a sandstorm and ashfall lay a light, even veil over the whole view (you see as far as ever). The towns are outside too: the same sky falls over their streets, lighter (fewer drops still on a phone), under the same veil. Caves, dungeons and the floors are dry, and a few tiles underground the rain stops.
- Rather not see it? Settings (O) > Graphics > Weather effects off draws none of it; the icon, the forecast and what the weather does stay.
The land has a small life of its own under every sky: fireflies in the meadows at night, pollen and leaves by day, snow glitter, blown sand, mist, and splashes where rain falls on water. Settings (O) > Interface > Effects > Ambient life turns that off (Effects and animation).

What it does
- Rain and storm bring fish up sooner (a storm sooner still, and the rare ones with it); Stormfin and The Old King only bite in them.
- Rain and storm grow crops under the open sky: every half minute of rain counts as another half minute of growth (a roof over the crop keeps it dry, and so does a cave).
- Fog, a sandstorm and ashfall lay a light veil over the view: they set the mood, and hide nothing.
- Starfall over the Skyreach brings the Star koi up.
The weather never hurts you, never slows you and never changes the land. It is a sky to look at and a thing to plan around: the anglers wait for the rain.
Cooking
Any raw fish or raw meat grills in a Furnace like ore (fish or meat in the top slot, fuel below; every furnace has its own fire and your own slots, see Furnaces), and every Cauldron (yours, a town's, the Alchemists' in Aldhearth) opens the crafting window on its Cauldron tab when you use it (F beside it, a right click, or a tap): its cooking and brewing, with a search, and All crafting for the rest. In the crafting window (C) the Cauldron tab has them too. A dish is food: eat it (hold it and right click, or select it in the bag and press Eat) and it heals what it says at once and leaves you Well fed for ten minutes.
Where a recipe says any fish, the cheapest raw fish in your bag goes into the pot first, so a rare catch is safe until you cook it on purpose. A legend never counts as "any fish": The Old King goes into a pot only in his own feast, and Aurel's Koi into none. The dishes:
| Dish | Needs | Heals | Well fed |
|---|---|---|---|
| Grilled fish | 1 fish (or a Furnace) | 50 | Hearty: +2 life a second |
| Fish stew | 2 fish, a pumpkin | 120 | Hearty: +5 life a second |
| Marsh chowder | 2 fish, a glowcap, wheat | 140 | Lucky: +2 fishing luck |
| Miner's pie | 1 fish, a pumpkin, 2 wheat | 100 | Strong-armed: +15% mining speed |
| Sunberry tart | 4 sunberries, 2 wheat | 80 | Sharp: +8% experience |
| Fireside roast | 3 fish, bread, 2 essences | 200 | Stout: +12 armor |
| Sky broth | 2 fish, a skybloom, 4 essences | 180 | Fierce: +6% damage |
| The Old King's feast | The Old King, 2 bread, a pumpkin | 400 | Lucky: +5 fishing luck |
| Ember chili | 2 Cinder minnows (lava fish), a fire pepper | 150 | Fierce: +8% damage |
| Magma stew | 3 Cinder minnows (lava fish), bread | 220 | Stout: +15 armor |
| Omelette | 3 eggs | 70 | Hearty: +3 life a second |
| Sunberry custard | 2 eggs, a jug of milk, 2 sunberries | 90 | Sharp: +10% experience |
| Truffle stew | a truffle, a pumpkin, a jug of milk | 130 | Lucky: +3 fishing luck |
| Grilled fowl, mutton, goat, pork | 1 raw meat (or a Furnace) | 50 to 70 | Hearty, Stout or Fierce |
| Roast fowl | 2 raw fowl, wheat | 110 | Sharp: +8% experience |
| Mutton stew | raw mutton, a pumpkin, wheat | 150 | Stout: +10 armor |
| Herder's pot | raw goat, a jug of milk, a glowcap | 160 | Hearty: +6 life a second |
| Fire-roast pork | raw pork, a fire pepper, a pumpkin | 220 | Fierce: +8% damage |
| Shepherd's pie | cheese, 2 wheat, an egg | 150 | Stout: +8 armor |
| Honey cake | 2 lantern honey, 2 wheat, an egg | 120 | Strong-armed: +20% mining speed |
| Delver's pasty | 2 eggs, cheese, a truffle | 90 | Delver's: +2 light in the dark, and Momentum keeps 2 seconds longer between breaks |
| Hunter's stew | 2 jugs of milk, a truffle, lantern honey | 140 | Hunter's: +30% damage to an exposed or stunned great one, and its pools hurt you 40% less |
| Featherfall tart | 3 hen feathers, lantern honey, an egg | 70 | Featherlight: no fall damage |
The last three are the farm's food for the road: eat a Delver's pasty before a long dig (see Digging deeper), a Hunter's stew before a great one (see Great ones), and a Featherfall tart before you go down a shaft.
Eggs, milk, cheese, truffles and lantern honey come from animals on your Home's land: see Farm animals.
Fishing luck makes the rare fish more likely and the catches a little bigger; it comes from meals, from a Starsilver rod, and from a storm.
See also Fishing.
The weather of every land
| Land | Skies (how often) |
|---|---|
| Meadows | Clear 45%, Cloudy 25%, Rain 20%, Storm 6%, Fog 4% |
| Greenwood | Clear 35%, Cloudy 25%, Rain 25%, Storm 8%, Fog 7% |
| Stonecrags | Clear 35%, Cloudy 25%, Rain 15%, Snow 15%, Storm 10% |
| Glass Dunes | Clear 55%, Cloudy 15%, Sandstorm 25%, Storm 5% |
| Mirelands | Cloudy 30%, Fog 25%, Rain 25%, Clear 12%, Storm 8% |
| Rimefields | Snow 35%, Clear 25%, Cloudy 25%, Storm 10%, Fog 5% |
| Ashlands | Ashfall 40%, Clear 25%, Cloudy 20%, Storm 15% |
| Shardwaste | Clear 45%, Cloudy 25%, Storm 15%, Fog 15% |
| The Unlit Reach | Fog 45%, Cloudy 30%, Clear 20%, Storm 5% |
| Skyreach | Clear 75%, Starfall 25% |
The dishes
| Dish | Needs | Labor | Heals | Well fed |
|---|---|---|---|---|
| Grilled fish | 1 × any raw fish | 50 life | Well fed (Hearty): +2 life per second for 10 minutes. Different meals stack. | |
| Fish stew | 1 × Pumpkin, 2 × any raw fish | 120 life | Well fed (Hearty): +5 life per second for 10 minutes. Different meals stack. | |
| Marsh chowder | 1 × Wheat, 1 × Glowcap, 2 × any raw fish | 2 | 140 life | Well fed (Lucky): +2 fishing luck for 10 minutes. Different meals stack. |
| Miner’s pie | 2 × Wheat, 1 × Pumpkin, 1 × any raw fish | 2 | 100 life | Well fed (Strong-armed): +15% mining speed for 10 minutes. Different meals stack. |
| Sunberry tart | 2 × Wheat, 4 × Sunberry | 80 life | Well fed (Sharp): +8% experience for 10 minutes. Different meals stack. | |
| Fireside roast | 1 × Bread, 3 × any raw fish, 2 × any monster essence | 4 | 200 life | Well fed (Stout): +12 armor for 10 minutes. Different meals stack. |
| Sky broth | 1 × Skybloom, 2 × any raw fish, 4 × any monster essence | 4 | 180 life | Well fed (Fierce): +6% damage for 10 minutes. Different meals stack. |
| The Old King’s feast | 1 × Pumpkin, 2 × Bread, 1 × The Old King | 8 | 400 life | Well fed (Lucky): +5 fishing luck for 10 minutes. Different meals stack. |
| Five-water stew | 1 × Harbour herring, 1 × Meadow perch, 1 × Crag char, 1 × Greenwood bream | 160 life | Well fed (Sharp): +12% experience for 10 minutes. Different meals stack. | |
| Cheese | 1 × Jug of milk | 30 life | ||
| Omelette | 3 × Egg | 70 life | Well fed (Hearty): +3 life per second for 10 minutes. Different meals stack. | |
| Sunberry custard | 2 × Sunberry, 2 × Egg, 1 × Jug of milk | 90 life | Well fed (Sharp): +10% experience for 10 minutes. Different meals stack. | |
| Truffle stew | 1 × Pumpkin, 1 × Jug of milk, 1 × Truffle | 130 life | Well fed (Lucky): +3 fishing luck for 10 minutes. Different meals stack. | |
| Shepherd’s pie | 2 × Wheat, 1 × Egg, 1 × Cheese | 150 life | Well fed (Stout): +8 armor for 10 minutes. Different meals stack. | |
| Honey cake | 2 × Wheat, 2 × Lantern honey, 1 × Egg | 120 life | Well fed (Strong-armed): +20% mining speed for 10 minutes. Different meals stack. | |
| Delver’s pasty | 2 × Egg, 1 × Truffle, 1 × Cheese | 90 life | Well fed (Delver’s): +2 light in the dark, and Momentum keeps 2 s longer between breaks for 10 minutes. Different meals stack. | |
| Hunter’s stew | 1 × Lantern honey, 2 × Jug of milk, 1 × Truffle | 140 life | Well fed (Hunter’s): +30% damage to an exposed or stunned great one, and its pools hurt you 40% less for 10 minutes. Different meals stack. | |
| Featherfall tart | 1 × Lantern honey, 1 × Egg, 3 × Hen feather | 70 life | Well fed (Featherlight): no fall damage for 10 minutes. Different meals stack. | |
| Resin salve | 1 × Glass vial, 4 × Rootheart resin | 1 | 90 life | |
| Blackwater broth | 4 × Inkstone, 1 × any raw fish | 4 | 260 life | Well fed (Hearty): +8 life per second for 10 minutes. Different meals stack. |
| Fireseed roast | 4 × Magma seed, 1 × any raw fish | 4 | 300 life | Well fed (Fierce): +10% damage for 10 minutes. Different meals stack. |
| Salt-cured feast | 4 × Silent salt, 2 × any raw fish | 4 | 600 life | Well fed (Sharp): +15% experience for 10 minutes. Different meals stack. |
| Ember stew | 2 × Fire pepper, 1 × any raw fish | 2 | 160 life | Well fed (Fierce): +8% damage for 10 minutes. Different meals stack. |
| Grilled fowl | 1 × Raw fowl | 50 life | Well fed (Hearty): +2 life per second for 10 minutes. Different meals stack. | |
| Grilled mutton | 1 × Raw mutton | 60 life | Well fed (Stout): +4 armor for 10 minutes. Different meals stack. | |
| Grilled goat | 1 × Raw goat | 60 life | Well fed (Hearty): +3 life per second for 10 minutes. Different meals stack. | |
| Grilled pork | 1 × Raw pork | 70 life | Well fed (Fierce): +3% damage for 10 minutes. Different meals stack. | |
| Roast fowl | 1 × Wheat, 2 × Raw fowl | 110 life | Well fed (Sharp): +8% experience for 10 minutes. Different meals stack. | |
| Mutton stew | 1 × Wheat, 1 × Pumpkin, 1 × Raw mutton | 150 life | Well fed (Stout): +10 armor for 10 minutes. Different meals stack. | |
| Herder’s pot | 1 × Glowcap, 1 × Jug of milk, 1 × Raw goat | 160 life | Well fed (Hearty): +6 life per second for 10 minutes. Different meals stack. | |
| Fire-roast pork | 1 × Pumpkin, 1 × Fire pepper, 1 × Raw pork | 2 | 220 life | Well fed (Fierce): +8% damage for 10 minutes. Different meals stack. |
| Ember chili | 1 × Fire pepper, 2 × Cinder minnow | 3 | 150 life | Well fed (Fierce): +8% damage for 10 minutes. Different meals stack. |
| Magma stew | 1 × Bread, 3 × Cinder minnow | 3 | 220 life | Well fed (Stout): +15 armor for 10 minutes. Different meals stack. |