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Weather and cooking

The sky over every region does its own thing, and it changes every ten to twenty minutes: clear, cloudy, rain, a storm with lightning, snow in the Rimefields and the Stonecrags, sandstorms over the Glass Dunes, fog in the Mirelands and the Unlit Reach, ashfall over the Ashlands, and up in the Skyreach a clear night or starfall. The weather is the same for everyone in the region: your page and the server work it out from the same clock, so nothing is sent and nothing can be out of step.

Where to see it

The land has a small life of its own under every sky: fireflies in the meadows at night, pollen and leaves by day, snow glitter, blown sand, mist, and splashes where rain falls on water. Settings (O) > Interface > Effects > Ambient life turns that off (Effects and animation).

A meadow at night: fireflies drift and blink, a torch breathes with sparks and light, pollen and leaves float by
A meadow at night: fireflies drift and blink, a torch breathes with sparks and light, pollen and leaves float by

What it does

The weather never hurts you, never slows you and never changes the land. It is a sky to look at and a thing to plan around: the anglers wait for the rain.

Cooking

Any raw fish or raw meat grills in a Furnace like ore (fish or meat in the top slot, fuel below; every furnace has its own fire and your own slots, see Furnaces), and every Cauldron (yours, a town's, the Alchemists' in Aldhearth) opens the crafting window on its Cauldron tab when you use it (F beside it, a right click, or a tap): its cooking and brewing, with a search, and All crafting for the rest. In the crafting window (C) the Cauldron tab has them too. A dish is food: eat it (hold it and right click, or select it in the bag and press Eat) and it heals what it says at once and leaves you Well fed for ten minutes.

Where a recipe says any fish, the cheapest raw fish in your bag goes into the pot first, so a rare catch is safe until you cook it on purpose. A legend never counts as "any fish": The Old King goes into a pot only in his own feast, and Aurel's Koi into none. The dishes:

DishNeedsHealsWell fed
Grilled fish1 fish (or a Furnace)50Hearty: +2 life a second
Fish stew2 fish, a pumpkin120Hearty: +5 life a second
Marsh chowder2 fish, a glowcap, wheat140Lucky: +2 fishing luck
Miner's pie1 fish, a pumpkin, 2 wheat100Strong-armed: +15% mining speed
Sunberry tart4 sunberries, 2 wheat80Sharp: +8% experience
Fireside roast3 fish, bread, 2 essences200Stout: +12 armor
Sky broth2 fish, a skybloom, 4 essences180Fierce: +6% damage
The Old King's feastThe Old King, 2 bread, a pumpkin400Lucky: +5 fishing luck
Ember chili2 Cinder minnows (lava fish), a fire pepper150Fierce: +8% damage
Magma stew3 Cinder minnows (lava fish), bread220Stout: +15 armor
Omelette3 eggs70Hearty: +3 life a second
Sunberry custard2 eggs, a jug of milk, 2 sunberries90Sharp: +10% experience
Truffle stewa truffle, a pumpkin, a jug of milk130Lucky: +3 fishing luck
Grilled fowl, mutton, goat, pork1 raw meat (or a Furnace)50 to 70Hearty, Stout or Fierce
Roast fowl2 raw fowl, wheat110Sharp: +8% experience
Mutton stewraw mutton, a pumpkin, wheat150Stout: +10 armor
Herder's potraw goat, a jug of milk, a glowcap160Hearty: +6 life a second
Fire-roast porkraw pork, a fire pepper, a pumpkin220Fierce: +8% damage
Shepherd's piecheese, 2 wheat, an egg150Stout: +8 armor
Honey cake2 lantern honey, 2 wheat, an egg120Strong-armed: +20% mining speed
Delver's pasty2 eggs, cheese, a truffle90Delver's: +2 light in the dark, and Momentum keeps 2 seconds longer between breaks
Hunter's stew2 jugs of milk, a truffle, lantern honey140Hunter's: +30% damage to an exposed or stunned great one, and its pools hurt you 40% less
Featherfall tart3 hen feathers, lantern honey, an egg70Featherlight: no fall damage

The last three are the farm's food for the road: eat a Delver's pasty before a long dig (see Digging deeper), a Hunter's stew before a great one (see Great ones), and a Featherfall tart before you go down a shaft.

Eggs, milk, cheese, truffles and lantern honey come from animals on your Home's land: see Farm animals.

Fishing luck makes the rare fish more likely and the catches a little bigger; it comes from meals, from a Starsilver rod, and from a storm.

See also Fishing.

The weather of every land

LandSkies (how often)
MeadowsClear 45%, Cloudy 25%, Rain 20%, Storm 6%, Fog 4%
GreenwoodClear 35%, Cloudy 25%, Rain 25%, Storm 8%, Fog 7%
StonecragsClear 35%, Cloudy 25%, Rain 15%, Snow 15%, Storm 10%
Glass DunesClear 55%, Cloudy 15%, Sandstorm 25%, Storm 5%
MirelandsCloudy 30%, Fog 25%, Rain 25%, Clear 12%, Storm 8%
RimefieldsSnow 35%, Clear 25%, Cloudy 25%, Storm 10%, Fog 5%
AshlandsAshfall 40%, Clear 25%, Cloudy 20%, Storm 15%
ShardwasteClear 45%, Cloudy 25%, Storm 15%, Fog 15%
The Unlit ReachFog 45%, Cloudy 30%, Clear 20%, Storm 5%
SkyreachClear 75%, Starfall 25%

The dishes

DishNeedsLaborHealsWell fed
Grilled fish1 × any raw fish50 lifeWell fed (Hearty): +2 life per second for 10 minutes. Different meals stack.
Fish stew1 × Pumpkin, 2 × any raw fish120 lifeWell fed (Hearty): +5 life per second for 10 minutes. Different meals stack.
Marsh chowder1 × Wheat, 1 × Glowcap, 2 × any raw fish2140 lifeWell fed (Lucky): +2 fishing luck for 10 minutes. Different meals stack.
Miner’s pie2 × Wheat, 1 × Pumpkin, 1 × any raw fish2100 lifeWell fed (Strong-armed): +15% mining speed for 10 minutes. Different meals stack.
Sunberry tart2 × Wheat, 4 × Sunberry80 lifeWell fed (Sharp): +8% experience for 10 minutes. Different meals stack.
Fireside roast1 × Bread, 3 × any raw fish, 2 × any monster essence4200 lifeWell fed (Stout): +12 armor for 10 minutes. Different meals stack.
Sky broth1 × Skybloom, 2 × any raw fish, 4 × any monster essence4180 lifeWell fed (Fierce): +6% damage for 10 minutes. Different meals stack.
The Old King’s feast1 × Pumpkin, 2 × Bread, 1 × The Old King8400 lifeWell fed (Lucky): +5 fishing luck for 10 minutes. Different meals stack.
Five-water stew1 × Harbour herring, 1 × Meadow perch, 1 × Crag char, 1 × Greenwood bream160 lifeWell fed (Sharp): +12% experience for 10 minutes. Different meals stack.
Cheese1 × Jug of milk30 life
Omelette3 × Egg70 lifeWell fed (Hearty): +3 life per second for 10 minutes. Different meals stack.
Sunberry custard2 × Sunberry, 2 × Egg, 1 × Jug of milk90 lifeWell fed (Sharp): +10% experience for 10 minutes. Different meals stack.
Truffle stew1 × Pumpkin, 1 × Jug of milk, 1 × Truffle130 lifeWell fed (Lucky): +3 fishing luck for 10 minutes. Different meals stack.
Shepherd’s pie2 × Wheat, 1 × Egg, 1 × Cheese150 lifeWell fed (Stout): +8 armor for 10 minutes. Different meals stack.
Honey cake2 × Wheat, 2 × Lantern honey, 1 × Egg120 lifeWell fed (Strong-armed): +20% mining speed for 10 minutes. Different meals stack.
Delver’s pasty2 × Egg, 1 × Truffle, 1 × Cheese90 lifeWell fed (Delver’s): +2 light in the dark, and Momentum keeps 2 s longer between breaks for 10 minutes. Different meals stack.
Hunter’s stew1 × Lantern honey, 2 × Jug of milk, 1 × Truffle140 lifeWell fed (Hunter’s): +30% damage to an exposed or stunned great one, and its pools hurt you 40% less for 10 minutes. Different meals stack.
Featherfall tart1 × Lantern honey, 1 × Egg, 3 × Hen feather70 lifeWell fed (Featherlight): no fall damage for 10 minutes. Different meals stack.
Resin salve1 × Glass vial, 4 × Rootheart resin190 life
Blackwater broth4 × Inkstone, 1 × any raw fish4260 lifeWell fed (Hearty): +8 life per second for 10 minutes. Different meals stack.
Fireseed roast4 × Magma seed, 1 × any raw fish4300 lifeWell fed (Fierce): +10% damage for 10 minutes. Different meals stack.
Salt-cured feast4 × Silent salt, 2 × any raw fish4600 lifeWell fed (Sharp): +15% experience for 10 minutes. Different meals stack.
Ember stew2 × Fire pepper, 1 × any raw fish2160 lifeWell fed (Fierce): +8% damage for 10 minutes. Different meals stack.
Grilled fowl1 × Raw fowl50 lifeWell fed (Hearty): +2 life per second for 10 minutes. Different meals stack.
Grilled mutton1 × Raw mutton60 lifeWell fed (Stout): +4 armor for 10 minutes. Different meals stack.
Grilled goat1 × Raw goat60 lifeWell fed (Hearty): +3 life per second for 10 minutes. Different meals stack.
Grilled pork1 × Raw pork70 lifeWell fed (Fierce): +3% damage for 10 minutes. Different meals stack.
Roast fowl1 × Wheat, 2 × Raw fowl110 lifeWell fed (Sharp): +8% experience for 10 minutes. Different meals stack.
Mutton stew1 × Wheat, 1 × Pumpkin, 1 × Raw mutton150 lifeWell fed (Stout): +10 armor for 10 minutes. Different meals stack.
Herder’s pot1 × Glowcap, 1 × Jug of milk, 1 × Raw goat160 lifeWell fed (Hearty): +6 life per second for 10 minutes. Different meals stack.
Fire-roast pork1 × Pumpkin, 1 × Fire pepper, 1 × Raw pork2220 lifeWell fed (Fierce): +8% damage for 10 minutes. Different meals stack.
Ember chili1 × Fire pepper, 2 × Cinder minnow3150 lifeWell fed (Fierce): +8% damage for 10 minutes. Different meals stack.
Magma stew1 × Bread, 3 × Cinder minnow3220 lifeWell fed (Stout): +15 armor for 10 minutes. Different meals stack.