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Digging deeper

The way down gives more than ore now. Break natural rock under the land and now and then you strike something: a geode, a find for Bram's cabinet, or a burrow with a wild animal asleep in it. Keep digging without stopping and you build Momentum. Your minimap always says how far down you are.

Digging under the meadow: Momentum 11 on the left (+11% dig), a geode cracked open, and 38 down on the minimap
Digging under the meadow: Momentum 11 on the left (+11% dig), a geode cracked open, and 38 down on the minimap

Why dig deeper

Everything the depth gives, in one place: the deeper you are, the stronger the Grown and the better what they leave.

WhereRows under the old floorThe GrownA great one pays (a common Grown's experience)Deep runesA strike, about once in
The cavesabove ityour region's level7×none240 blocks
The Twenty: the Ember Sea to the Still Dark0 to 2,047your region's level + 10, and 1 more for every 32 rows7×tier I190 blocks
The Grey Fold to the Echo Wells2,048 to 4,095(the same rule, up to level 300)7×, 9× from 2,560 rowstier II190 blocks
The Blackwater Steps to the Wormways4,096 to 6,1439×, 11× from 5,120 rowstier III190 blocks
The Glass Canyon to the Burning Stair6,144 to 8,19111×tier IV190 blocks
The Bloodroot Tangle to the Threshold8,192 to 10,23911×tier V190 blocks
The Descent: the Bone Gardens to the Clockwork Under-city10,240 and downlevel 300, and Might: each band's Grown are born strongermore with the Might, about 17× at the floor of the worldtier VI150 blocks
The Crystal Cathedrals and belowtier VII150 blocks

Deep runes drop from the Deep's Grown (1.5%), its elites (6%), every great one of the Deep and a quarter of its chests. The materials of the Twenty's bands and their great ones' trophies are in The Twenty; the Grown and the Might of the Descent in The Deep.

How deep you are

Strikes

From 12 rows under the land, every block of natural rock you break may strike something. The deeper you are, the more often:

WhereA strike, about once in
The caves (above the old floor of the world)240 blocks
The Upper Deep190 blocks
The bands below it150 blocks

In the flow of a long dig (Momentum 25 or more) strikes come half as often again. A strike shows with a burst, a word over the spot and a line in your chat. Everyone near sees it.

What a strike drops is yours (and your group's) for 15 seconds, as an area pick's is.

What does not strike:

Bram's cabinet

Bram, the old miner at Aldhearth's well, keeps what delvers bring up out of the rock. Every part of the way down has three finds of its own, 39 in all:

Bram's cabinet: the caves' shelf full, and finds from the Ember Sea, the Hollow Roots and the Choir Caverns
Bram's cabinet: the caves' shelf full, and finds from the Ember Sea, the Hollow Roots and the Choir Caverns

Momentum

Keep breaking rock and you build Momentum, a counter on the left of your screen (under where the Rush shows).

A Delver's pasty (a farm dish) keeps Momentum 2 seconds longer between breaks, and gives you 2 more light in the dark.

It counts natural ground only (rock, dirt, ore, the Deep's stone), not what someone built. It is yours alone and is not kept when you log out.

See also The Deep, The bands below and Tools and elevators.