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Weapons of the Deep

Below five thousand rows a weapon from the surface starts to feel small. Fifty-two weapons are made for the deep: forged from what each band gives, left by its great ones, given at the end of the long quest lines, and sold by the Delvers' Lodge's curio-keeper for the rare things you bring up. The deeper a weapon comes from, the harder it hits, and what waits at the floor of the world is still the strongest of all.

Four of them fight in new ways: the spear, the greathammer, the flail and twin blades. The tooltip of each weapon says how it fights and how to get it.

Four new ways to fight

Each deals about a sword's damage a second, in its own way. They work everywhere a sword does, rift floors included, and the page shows your hit at once, as it does a sword's.

A spear's thrust: one line, two Grown
A spear's thrust: one line, two Grown
A greathammer comes down: the Grown knocked back, the dust along the ground
A greathammer comes down: the Grown knocked back, the dust along the ground
A flail swung right round: one in front, one behind
A flail swung right round: one in front, one behind
Twin blades: two quick cuts
Twin blades: two quick cuts

Every weapon's own effect (slowing, poison, bleeding, lightning) works with every way of fighting, and so do the powers on your right click. In a duel or a fight between players the knock-back, the shockwave and the crack never touch a player.

Forged

Each band of the Twenty gives a weapon to whoever brings ten of its material and three Embersteel bars to an anvil, with gold. The seven bands of the Descent each give one made at a Deep anvil from the band's ore, a second thing it gives and a good deal of gold. The forge's gold is where the price is: a forged weapon sells for far less than it took.

Before you can forge one you must read its forging notes. The Recipe column says where they are surest to come from; the next part has every place, and how often.

WeaponBandFights asDamageRarityMade fromSpecialRecipe
Cinder-glass cleaverThe Ember Seasword60Rare3 Embersteel bar and 10 Cinder glass, 5k gold, at an anvil–Notes: the end of Orla’s “A Light Carried Down”, or Old Bellows
Rootheart lashThe Hollow Rootswhip (long reach)65Rare3 Embersteel bar and 10 Rootheart resin, 7,500 gold, at an anvilpoisonsNotes: the end of Orla’s “The Gardener’s Mark”, or Mother Tuber
Hum-shard flailThe Choir Cavernsflail69Rare3 Embersteel bar and 10 Hum shard, 10k gold, at an anvil–Notes: the end of Orla’s “Sing Back”, or the First Note
Hush-silk twinsThe Still Darktwin blades74Rare3 Embersteel bar and 10 Hush silk, 12,500 gold, at an anvil–Notes: the end of Orla’s “Three Lanterns”, or the Snuffer
Graphite staffThe Grey Foldstaff (shoots)79Rare3 Embersteel bar and 10 Grey graphite, 15k gold, at an anvil–Notes: the end of Orla’s “The Wrong Drawing”, or the Sketch
Slag maulThe Slag Galleriesgreathammer84Rare3 Embersteel bar and 10 Slag pearl, 17,500 gold, at an anvil–Notes: the end of Orla’s “The Miners’ Tally”, or Foreman Ash
Amber discThe Fungal Vaultsglaive (thrown)88Rare3 Embersteel bar and 10 Spore amber, 20k gold, at an anvilpoisonsNotes: the end of Orla’s “Spore Season”, or Grandmother Mould
Echo bowThe Echo Wellsbow (shoots)93Rare3 Embersteel bar and 10 Echo stone, 22,500 gold, at an anvillightning jumps onNotes: the end of Orla’s “Your Own Voice”, or the Answerer
Inkstone pikeThe Blackwater Stepsspear98Rare3 Embersteel bar and 10 Inkstone, 25k gold, at an anvilslowsNotes: the end of Orla’s “The Drowned Survey”, or Old Gulp
Gilt rapierThe Faded Courtsword103Rare3 Embersteel bar and 10 Faded gilt, 27,500 gold, at an anvilbleeds (and heals you)Notes: the end of Orla’s “The Chancellor’s Question”, or the Grey Chancellor
Magma-rose whipThe Magma Gardenswhip (long reach)107Epic3 Embersteel bar and 10 Magma seed, 30k gold, at an anvilbleeds (and heals you)Notes: the end of Orla’s “A Garden Under the Fire”, or the Burning Rose
Gnawer’s maulThe Wormwaysgreathammer112Epic3 Embersteel bar and 10 Gnawer tooth, 32,500 gold, at an anvilbleeds (and heals you)Notes: the end of Orla’s “Follow the Worm”, or the Long Hunger
Prism bowThe Glass Canyonbow (shoots)117Epic3 Embersteel bar and 10 Canyon glass, 35k gold, at an anvil–Notes: the end of Orla’s “Seven Colours”, or the Prism Hawk
Rime lanceThe Frozen Darkspear122Epic3 Embersteel bar and 10 Deep rime, 37,500 gold, at an anvilslowsNotes: the end of Orla’s “Frost Without a Sky”, or the Winter Below
Lost-ink staffThe Hollow Librarystaff (shoots)126Epic3 Embersteel bar and 10 Lost ink, 40k gold, at an anvil–Notes: the end of Orla’s “The Book Still Being Written”, or the Last Librarian
Ever-ember twinsThe Burning Stairtwin blades131Epic3 Embersteel bar and 10 Ever-ember, 42,500 gold, at an anvil–Notes: the end of Orla’s “Enough”, or the Kindler
Bloodroot flailThe Bloodroot Tangleflail136Epic3 Embersteel bar and 10 Bloodroot, 45k gold, at an anvilbleeds (and heals you)Notes: the end of Orla’s “The Cutting”, or the Briar Mother
Organ-pipe bladeThe Starless Organsword141Epic3 Embersteel bar and 10 Organ reed, 47,500 gold, at an anvillightning jumps onNotes: the end of Orla’s “Three Stops”, or the Organist
Salt-moon glaiveThe Silent Seaglaive (thrown)145Epic3 Embersteel bar and 10 Silent salt, 50k gold, at an anvilslowsNotes: the end of Orla’s “A Minute Without a Word”, or the Leviathan of Silence
Seal-breakerThe Thresholdgreathammer150Epic3 Embersteel bar and 10 Seal dust, 52,500 gold, at an anvil–Notes: the end of Orla’s “The Keeper’s Question”, or the Keeper of the Seal
Ivory greatswordthe Bone Gardenssword157Epic6 Elder bone and 12 Old ivory, 300k gold, at a deep anvil–Notes: the first kill of the Ossuary Gardener
Tide-iron spearthe Drowned Hallsspear160Epic16 Tide-iron and 6 Pearl, 400k gold, at a deep anvil–Notes: the first kill of the Drowned King
Piston hammerthe Clockwork Under-citygreathammer163Epic20 Brass ingot and 4 Ember core, 500k gold, at a deep anvil–Notes: the first kill of the Clockwork Warden
Bell-crystal flailthe Crystal Cathedralsflail166Legendary24 Starquartz and 6 Singing shard, 600k gold, at a deep anvil–Notes: the first kill of the Last Cantor
Dawngold falchionthe Hollow Sunsword169Legendary28 Dawngold and 6 Sun-ember, 700k gold, at a deep anvil–Notes: the first kill of the Ember of the First Dawn
Greyroot bowthe Wane's Rootbow (shoots)172Legendary32 Greyheart and 8 Loose line, 800k gold, at a deep anvil–Notes: the first kill of the Root of the Wane
Nightsilver twinsthe Last Darktwin blades175Legendary36 Nightsilver and 8 Mote of first light, 900k gold, at a deep anvil–Notes: the first kill of the Hushmother

Forging notes

No one is born knowing how to forge the deep's weapons. Each of the 27 forged weapons has its own forging notes: read them (double click them in your bag, or press its Read it) and you know its recipe for good. Until then the forge greys the weapon out and says where its notes come from, and over the first of them it counts how many of the 27 recipes you know. If you carried one of these weapons when forging notes came to the game, you know its recipe; after that only notes teach, and a weapon bought or given teaches nothing.

The notes come from the weapon's own band:

WhereA band of the TwentyA band of the Descent
Orla’s chronicle of the bandalways, at its end–
The band’s great oneone kill in 4the first kill always, then one kill in 4
A Grown of the bandone in 400one in 500
An elite Grown of the bandone in 50one in 60
A chestthe lost camps’ chests: one in 8, the first time you open eachthe landmarks’ chests: one in 8, the first time you open each

Every set, with its picture and where it comes from, is on the Forging notes page.

The great ones' weapons

The great ones of the Clockwork Under-city and every band below it each leave their own weapon, one kill in five, to whoever killed them. The Gardener and the Drowned King already left theirs; they are made stronger to fit: Gardener’s billhook (173), Tidecaller trident (176).

WeaponBandFights asDamageSpecialWho drops it
The Warden’s Mainspringthe Clockwork Under-citygreathammer179power: Quaking Smitethe Clockwork Warden, the great one of the Clockwork Under-city
The Last Bellthe Crystal Cathedralsflail183power: Thundering Novathe Last Cantor, the great one of the Crystal Cathedrals
First Lightthe Hollow Sunsword186power: Burning Groundwavethe Ember of the First Dawn, the great one of the Hollow Sun
The Root’s Reachthe Wane's Rootspear189power: Hungering Dashthe Root of the Wane, the great one of the Wane’s Root
Hushmother’s Veilsthe Last Darktwin blades193power: Hungering Leap Slamthe Hushmother, the great one of the Last Dark

For finishing the long lines

The end of each long quest line gives its weapon once, bound to you. If you had finished one before these weapons came, its weapon comes by letter the next time you log in: from Orla Underhill, Captain Rusk, Edda or Bram.

WeaponFights asDamageRaritySpecialGiven for
Underhill’s survey-hookwhip (long reach)87Epicpower: Quaking DashOrla’s chronicles: the fifth band’s, the Grey Fold
The Chronicler’s rapiersword113Epicpower: Hungering WhirlwindOrla’s chronicles: the tenth band’s, the Faded Court
Margin-knivestwin blades139Legendarypower: Thundering Leap SlamOrla’s chronicles: the fifteenth band’s, the Hollow Library
Underhill’s edgesword165Legendarypower: Quaking GroundwaveOrla’s chronicles: all twenty bands, to the Threshold
Rusk’s harpoonspear165Legendarypower: Frozen HurlCaptain Rusk’s hunts: all twenty great ones of the Twenty
Edda’s waymarkergreathammer150Legendarypower: Quaking NovaEdda’s expeditions: the Lodge’s Banner
The Threshold keysword172Legendarypower: Hungering NovaChapter VII, Past the Threshold: its last part
The Last Coaltwin blades245Legendarypower: Burning GroundwaveComing all the way down to the Floor of the World and hearing its ending

Vesna and Lodge marks

Vesna's window: what she takes and her relics
Vesna's window: what she takes and her relics

Vesna, the curio-keeper of the Delvers' Lodge, stands by Captain Rusk in Aldhearth. She takes the rare things nobody else wants and pays for them in Lodge marks. Marks are kept on your character, like event points: they are never an item, so they cannot be traded, dropped or lost.

Click her and choose Trade curios. Her window lists only what you carry that she takes, never a thing you are wearing or holding or have locked, with Give one and Give all. Pages count only once you have read them. Ores and stained crystal go in whole marks' worth: give thirteen nightsilver and twelve go, one stays in your bag.

WhatLodge marks
A trophy of a great one of the Twenty10 for the first band's, one more for each band down: 29 for the twentieth's
The Gardener’s shears, The Drowned King’s seal, The Warden’s mainspring, The Cantor’s tuning fork, Heart of the First Dawn, A root of the Wane, The Hushmother’s veil20 each
A great one's page of the Descent you have already read15 each
A lost page you have already read2 each
Pale shard3 each
Delver’s laurel25 each
The blank page from the floor of the world50 each
Old ivory, Tide-iron1 for every 6
Brass ingot, Starquartz1 for every 4
Dawngold, Greyheart, Nightsilver1 for every 2
Stained crystal1 for every 10

Her relics

Twelve relic weapons, each once per character and bound, each only to someone who has been as deep as its band: the Book of Delvers' own record of the deepest you have stood decides. A relic you cannot have yet is greyed and says how deep to go first.

#RelicFights asDamageRaritySpecialFor one who has been as deep asLodge marks
1The Choir’s censerflail76Rareslowsthe Choir Caverns40
2The hushed pairtwin blades81Epicpower: Hungering Leap Slamthe Still Dark60
3Ilse Varrow’s survey pikespear87Epicpower: Quaking Dashthe Grey Fold80
4The cinderwife’s tongsgreathammer92Epic–the Slag Galleries100
5The census-taker’s bladesword113Epic+5% critthe Faded Court140
6The Prism Hawk’s talonstwin blades129Legendarypower: Thundering Leap Slamthe Glass Canyon180
7The librarian’s quill-lancespear139Legendary–the Hollow Library220
8The Leviathan’s ribgreathammer160Legendaryslowsthe Silent Sea280
9The Drowned King’s pikespear176Legendarypower: Frozen Dashthe Drowned Halls360
10The Cantor’s tuning-flailflail183Legendarypower: Thundering Novathe Crystal Cathedrals460
11The sunforge brandsword186Legendarypower: Burning Groundwavethe Hollow Sun560
12The last lanternstaff (shoots)193Legendary–the Last Dark700

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