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The skill tree
There are no classes. Everyone starts at the First Line in the middle of the skill tree (P) and grows outward through its sectors: small nodes, notables and keystones. Keystones change how you play, and there is a limit to how many you can take. Resetting the tree costs gold, more the more you have taken.
Point at a node, or click it, and its card says what it gives and what it costs (the points, the whole path to it, and the gold). Nothing is spent until you press the card's button (Take it, or Take the path), so you can click around the tree and read first. A click on empty ground closes the card; a right click on a taken node at the end of a branch refunds it.
Presets
Under the tree's side, Presets keeps up to five builds with your character. Type a name and press Save in a slot to keep your tree as it is. Each slot then says what Load would do now: reset your tree first (at the Reset button's price) if it has a node the build has not, then take the build's nodes in the order you took them, each for its gold, while you have the points and the gold. What is left waits for more points: load it again later and only the missing nodes are taken, with no reset. Load asks a second time before it resets your tree; Save asks before it replaces a build; the × empties a slot. A rebirth leaves your presets as they are, so after one you can load your build again as you level.
The Deep Weave
Past the old rim of the tree lie 102 more nodes, seventeen in each sector: two new paths out from each sector's edge, a notable on each, a deep mastery (half again a small node's bonus), side nodes, and a ring that joins each sector to the next. Each sector ends in a new keystone: Unbound (Might), The Deep Holds (Bulwark), Rootbound (Vigor), The Long Count (Arcana), Glasswalker (Finesse) and Lampless (Shadow). There are never enough points for all of the tree. You hold three keystones at once; the long reborn can win more in Chapter VIII: The Keystones (one more for each of its parts, at ranks 15, 30 and 60: six at most), so builds still have to choose. Every notable and keystone, where it is and what it does, is in the tables below.
288 nodes in 6 sectors (the First Line, where everyone starts, apart): the inner tree around it, the outer web past each sector's first keystone, and the Deep Weave past the old rim. 30 notables and 18 keystones, 3 in each sector; at most 3 keystones at once, and one more for each part of Chapter VIII done (for the reborn, at ranks 15, 30 and 60). You get a point every second level (and 3 more for each of your first six rebirths, then 1), and each node also costs a little gold, more the more you have taken.
| Sector | Small nodes | Masteries | Notables | Keystones | Nodes |
|---|---|---|---|---|---|
| Might | +4% damage | +6% damage (×6) | 5 | 3 | 48 |
| Bulwark | +2 armor | +3 armor (×6) | 5 | 3 | 48 |
| Vigor | +12 life, +8% harvest | +18 life, +12% harvest (×6) | 5 | 3 | 48 |
| Arcana | +3% crit chance | +5% crit chance (×6) | 5 | 3 | 48 |
| Finesse | +4% move speed | +6% move speed (×6) | 5 | 3 | 48 |
| Shadow | +8% mining speed | +12% mining speed (×6) | 5 | 3 | 48 |
Every keystone
A keystone changes how you play, often at a price. You hold 3 at once, and one more for each part of Chapter VIII: The Keystones done, at ranks 15, 30 and 60 (6 at most).
| Keystone | Sector | Where | What it does |
|---|---|---|---|
| Unyielding Titan | Might | The inner tree | +30% damage, -10% move speed |
| Wrath of Aurel | Might | The outer web | +45% damage, but you take 10% more damage |
| Unbound | Might | The Deep Weave | +35% damage in the Deep, but 15% less armour |
| Iron Oath | Bulwark | The inner tree | Take 20% less damage, regen halved |
| The Unbroken Line | Bulwark | The outer web | Take 25% less damage, 12% slower |
| The Deep Holds | Bulwark | The Deep Weave | Take 30% less damage from Grown of Might, but 10% slower |
| Ever-Blooming | Vigor | The inner tree | Double regen, food heals 50% less |
| Second Wind | Vigor | The outer web | Regen x2.5, but 40 less life |
| Rootbound | Vigor | The Deep Weave | Your regen is doubled below the old floor, and halved above it |
| Essence Sight | Arcana | The inner tree | Double essence drops, +25% labor regen |
| Thread of Fate | Arcana | The outer web | +100% crit damage, -5% crit chance |
| The Long Count | Arcana | The Deep Weave | +15% experience, but 10% less damage |
| Winged Ascendant | Finesse | The inner tree | +100% flight time, +5% move speed |
| Cloudwalker | Finesse | The outer web | An extra double jump, +5% move speed |
| Glasswalker | Finesse | The Deep Weave | An extra double jump and +8% move speed, but 30% less flight time |
| Blood Pact | Shadow | The inner tree | Hits heal 6% of damage dealt |
| Lord of the Deep | Shadow | The outer web | +50% damage underground, 5% slower |
| Lampless | Shadow | The Deep Weave | +45% damage in the Deep, but a smaller light |
Every notable
| Notable | Sector | Where | What it does |
|---|---|---|---|
| Heavy Momentum | Might | The inner tree | +15% damage |
| Executioner | Might | The outer web | +40% crit damage, +8% damage |
| Warlord’s Reach | Might | The outer web | +12% damage, +30 life |
| Breaker of Strata | Might | The Deep Weave | +20% damage in the Deep, +15% mining speed |
| Stonecutter’s Rhythm | Might | The Deep Weave | +10% damage, +10% mining speed |
| Iron Heart | Bulwark | The inner tree | +40 life |
| Stone Skin | Bulwark | The outer web | +15 armor |
| Warden’s Resolve | Bulwark | The outer web | +80 life, +1 life/s |
| Seal-warden’s Stance | Bulwark | The Deep Weave | +18 armour, and 8% less damage from Grown of Might |
| Deep Footing | Bulwark | The Deep Weave | +90 life |
| Deep Roots | Vigor | The inner tree | +2 life/s, +20% harvest |
| Strong Heart | Vigor | The outer web | +60 life, +2 life/s |
| Harvest Lord | Vigor | The outer web | +35% harvest, food heals 30% more |
| Alchemist’s Blood | Vigor | The Deep Weave | Potions heal you 30% more |
| Root Drinker | Vigor | The Deep Weave | +3 life a second, +40 life |
| Storm Lattice | Arcana | The inner tree | +50% crit damage |
| Weaver’s Eye | Arcana | The outer web | +8% crit chance |
| Essence Well | Arcana | The outer web | +50% essence, +8% xp |
| Cartographer’s Eye | Arcana | The Deep Weave | The Grown of the Twenty drop their band’s material 50% more often |
| Lodge Scholar | Arcana | The Deep Weave | +10% experience |
| Skyborne | Finesse | The inner tree | +50% flight time |
| Fleetfoot | Finesse | The outer web | +12% move speed |
| Windrider | Finesse | The outer web | +60% flight time |
| Echo Step | Finesse | The Deep Weave | +10% move speed |
| Glass Balance | Finesse | The Deep Weave | +40% flight time |
| Night Stalker | Shadow | The inner tree | +25% damage underground, larger light |
| Deep Delver | Shadow | The outer web | +35% mining speed, larger light |
| Grave Hunger | Shadow | The outer web | Hits heal 3%, +20% damage underground |
| Hush-born | Shadow | The Deep Weave | A larger light, +15% damage in the Deep |
| Silent Hunter | Shadow | The Deep Weave | +6% crit chance |
What nodes cost
| Nodes you have | Small | Notable | Keystone |
|---|---|---|---|
| 1 | 5 gold | 13 gold | 25 gold |
| 10 | 28 gold | 71 gold | 142 gold |
| 40 | 174 gold | 434 gold | 869 gold |
| 80 | 442 gold | 1106 gold | 2212 gold |