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The skill tree

There are no classes. Everyone starts at the First Line in the middle of the skill tree (P) and grows outward through its sectors: small nodes, notables and keystones. Keystones change how you play, and there is a limit to how many you can take. Resetting the tree costs gold, more the more you have taken.

Point at a node, or click it, and its card says what it gives and what it costs (the points, the whole path to it, and the gold). Nothing is spent until you press the card's button (Take it, or Take the path), so you can click around the tree and read first. A click on empty ground closes the card; a right click on a taken node at the end of a branch refunds it.

Presets

Under the tree's side, Presets keeps up to five builds with your character. Type a name and press Save in a slot to keep your tree as it is. Each slot then says what Load would do now: reset your tree first (at the Reset button's price) if it has a node the build has not, then take the build's nodes in the order you took them, each for its gold, while you have the points and the gold. What is left waits for more points: load it again later and only the missing nodes are taken, with no reset. Load asks a second time before it resets your tree; Save asks before it replaces a build; the × empties a slot. A rebirth leaves your presets as they are, so after one you can load your build again as you level.

The Deep Weave

Past the old rim of the tree lie 102 more nodes, seventeen in each sector: two new paths out from each sector's edge, a notable on each, a deep mastery (half again a small node's bonus), side nodes, and a ring that joins each sector to the next. Each sector ends in a new keystone: Unbound (Might), The Deep Holds (Bulwark), Rootbound (Vigor), The Long Count (Arcana), Glasswalker (Finesse) and Lampless (Shadow). There are never enough points for all of the tree. You hold three keystones at once; the long reborn can win more in Chapter VIII: The Keystones (one more for each of its parts, at ranks 15, 30 and 60: six at most), so builds still have to choose. Every notable and keystone, where it is and what it does, is in the tables below.

288 nodes in 6 sectors (the First Line, where everyone starts, apart): the inner tree around it, the outer web past each sector's first keystone, and the Deep Weave past the old rim. 30 notables and 18 keystones, 3 in each sector; at most 3 keystones at once, and one more for each part of Chapter VIII done (for the reborn, at ranks 15, 30 and 60). You get a point every second level (and 3 more for each of your first six rebirths, then 1), and each node also costs a little gold, more the more you have taken.

SectorSmall nodesMasteriesNotablesKeystonesNodes
Might+4% damage+6% damage (×6)5348
Bulwark+2 armor+3 armor (×6)5348
Vigor+12 life, +8% harvest+18 life, +12% harvest (×6)5348
Arcana+3% crit chance+5% crit chance (×6)5348
Finesse+4% move speed+6% move speed (×6)5348
Shadow+8% mining speed+12% mining speed (×6)5348

Every keystone

A keystone changes how you play, often at a price. You hold 3 at once, and one more for each part of Chapter VIII: The Keystones done, at ranks 15, 30 and 60 (6 at most).

KeystoneSectorWhereWhat it does
Unyielding TitanMightThe inner tree+30% damage, -10% move speed
Wrath of AurelMightThe outer web+45% damage, but you take 10% more damage
UnboundMightThe Deep Weave+35% damage in the Deep, but 15% less armour
Iron OathBulwarkThe inner treeTake 20% less damage, regen halved
The Unbroken LineBulwarkThe outer webTake 25% less damage, 12% slower
The Deep HoldsBulwarkThe Deep WeaveTake 30% less damage from Grown of Might, but 10% slower
Ever-BloomingVigorThe inner treeDouble regen, food heals 50% less
Second WindVigorThe outer webRegen x2.5, but 40 less life
RootboundVigorThe Deep WeaveYour regen is doubled below the old floor, and halved above it
Essence SightArcanaThe inner treeDouble essence drops, +25% labor regen
Thread of FateArcanaThe outer web+100% crit damage, -5% crit chance
The Long CountArcanaThe Deep Weave+15% experience, but 10% less damage
Winged AscendantFinesseThe inner tree+100% flight time, +5% move speed
CloudwalkerFinesseThe outer webAn extra double jump, +5% move speed
GlasswalkerFinesseThe Deep WeaveAn extra double jump and +8% move speed, but 30% less flight time
Blood PactShadowThe inner treeHits heal 6% of damage dealt
Lord of the DeepShadowThe outer web+50% damage underground, 5% slower
LamplessShadowThe Deep Weave+45% damage in the Deep, but a smaller light

Every notable

NotableSectorWhereWhat it does
Heavy MomentumMightThe inner tree+15% damage
ExecutionerMightThe outer web+40% crit damage, +8% damage
Warlord’s ReachMightThe outer web+12% damage, +30 life
Breaker of StrataMightThe Deep Weave+20% damage in the Deep, +15% mining speed
Stonecutter’s RhythmMightThe Deep Weave+10% damage, +10% mining speed
Iron HeartBulwarkThe inner tree+40 life
Stone SkinBulwarkThe outer web+15 armor
Warden’s ResolveBulwarkThe outer web+80 life, +1 life/s
Seal-warden’s StanceBulwarkThe Deep Weave+18 armour, and 8% less damage from Grown of Might
Deep FootingBulwarkThe Deep Weave+90 life
Deep RootsVigorThe inner tree+2 life/s, +20% harvest
Strong HeartVigorThe outer web+60 life, +2 life/s
Harvest LordVigorThe outer web+35% harvest, food heals 30% more
Alchemist’s BloodVigorThe Deep WeavePotions heal you 30% more
Root DrinkerVigorThe Deep Weave+3 life a second, +40 life
Storm LatticeArcanaThe inner tree+50% crit damage
Weaver’s EyeArcanaThe outer web+8% crit chance
Essence WellArcanaThe outer web+50% essence, +8% xp
Cartographer’s EyeArcanaThe Deep WeaveThe Grown of the Twenty drop their band’s material 50% more often
Lodge ScholarArcanaThe Deep Weave+10% experience
SkyborneFinesseThe inner tree+50% flight time
FleetfootFinesseThe outer web+12% move speed
WindriderFinesseThe outer web+60% flight time
Echo StepFinesseThe Deep Weave+10% move speed
Glass BalanceFinesseThe Deep Weave+40% flight time
Night StalkerShadowThe inner tree+25% damage underground, larger light
Deep DelverShadowThe outer web+35% mining speed, larger light
Grave HungerShadowThe outer webHits heal 3%, +20% damage underground
Hush-bornShadowThe Deep WeaveA larger light, +15% damage in the Deep
Silent HunterShadowThe Deep Weave+6% crit chance

What nodes cost

Nodes you haveSmallNotableKeystone
15 gold13 gold25 gold
1028 gold71 gold142 gold
40174 gold434 gold869 gold
80442 gold1106 gold2212 gold