Nyrath Wiki
Play

Wiki › Critters and the museum

Critters and the museum

Out on the land there is more to find than Grown and ore: critters to net, fossils in the ground, and trees to shake. Rosamund Pomeroy, the Curator in Aldhearth, keeps a museum of all of it.

Critters and the Bug net

Make a Bug net at a Workbench: 3 sticks and 3 wheat. While it is in your bag and you are out of town (not on the floors of a dungeon or a delve), critters come near you:

To catch one, hold the net and left click the critter (tap it on a phone) when it is within two and a half tiles of you. Come close slowly: if you were moving faster than half your walking speed within 4 tiles of it in the last half second, "It flew off. Come close slowly." Walk up to about five tiles, then step in with short taps.

What comes depends on the land, the layer, the time of day on Aldhearth's clock and the weather:

LandCritters
the MeadowsCommon butterfly, Meadow grasshopper, Firefly (night)
the GreenwoodOak beetle, Emerald dragonfly
the StonecragsCrag cicada
the Glass DunesDune beetle, Glass scorpion (night)
the MirelandsLantern moth (night), Bog dragonfly (in the rain)
the RimefieldsSnow flea, Frost moth (night)
the AshlandsEmber moth (night), Cinder beetle
the ShardwastePrism butterfly (rare)
the Unlit ReachShadow moth (rare)
the cavesCave cricket, Glowworm
the SkyreachCloud butterfly, Star moth (night, rare)

Common kinds are worth 8 to 20 gold, the less common 30 to 60, and the rare ones (about 1 roll in 20) 120 to 400; the Trade Post pays half of that, as it does for everything. Sell them, let them go (drop them), or give them to the museum.

The Critter log is a tab of the Bestiary (B): what you have caught and how many, and for the rest, where to look. Catch every kind of a land and you are paid 80 gold for each kind there, once. Catch all twenty and you are the Bug Catcher.

Fossils

Out on the open surface (not in a town or its ring, not in a hunting ground), a fossil crack shows in the ground near you now and then: a small cracked mark on grass, dirt or sand, seen only by you.

Take Unknown fossils to the Curator to have them assessed (free): each becomes one of twelve fossils, worth 300 to 1,500 gold, more likely one you have not given the museum yet.

FossilValue
Fossil fern300
Trilobite350
Ammonite coil400
Sea lily450
Amber gnat600
Clawed foot700
Giant egg800
Ancient wing900
Wyrm vertebra1,000
Sky-ray imprint1,100
Grown skull1,200
Dragon tooth1,500

The museum

Rosamund Pomeroy, Curator of the museum, stands at the east edge of Aldhearth's Grand Plaza. Talk to her and choose The museum:

A finished wing gives you a title and a small bonus for good:

WingTitleBonus
Fish (every kind, the lava's and the legends too)the Ichthyologist+1 fishing luck
Critters (the twenty of the log)the Entomologistcritters you sell fetch 10% more
Fossils (all twelve)the Paleontologist+5% mining speed

Shaking trees

Right click the trunk of a living tree out in the world (a log with leaves or needles on top) with nothing in your hand, or with something whose right click does nothing else, such as a pick or the net. Each tree can be shaken by you once a day (it is known by the bottom log of its trunk), and at most one shake every 1.5 seconds. What comes down is yours for the drop rule's 15 seconds:

What fallsHow often
1 to 3 Wild apples (food, heals 25)55%
A stick20%
A sapling of the tree's kind8%
A hornet nest7%
3 to 8 coins5%
Only leaves5%

A hornet nest stings you for 8% of your life (never your last point) and lets out a Hornet: a critter worth 120 gold if you can net it before it leaves.