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Trading
The Trade Post
Every town has one. It buys almost anything you dig, chop, grow or loot (the price shows in each item’s tooltip), and sells the basics: seeds, a hoe, torches, bread, wood, saplings and grass seeds (see Trees and grass), simple potions and glass vials. The list is on the items page (look for "Sold at every Trade Post").
Sell junk… (by Sell) opens a list of everything you carry that sells here, by kind, with what each brings. Junk is ticked already: things nothing is made from, like an old boot from the water. Tick anything else you want gone (a whole group at once, too), and one button sells the lot. What you have locked, what is in your hand and anything upgraded (a +N or a power) are never on the list; sell those one at a time. Of what you wear, one is kept.
The Market Board (Aldhearth only)
Players trade with each other on the Market Board in Aldhearth.
- Put up to 12 listings: the things go into the market’s keeping until someone buys them or you cancel.
- When something sells, the gold is yours at once, or the next time you log in. The Market keeps 8% of the price (at least 1 gold of a sale of 2 gold or more): list a thing for 1,000 gold and you get 920 when it sells. The listing form says what you will get as you type the price, and the sale's line in the chat says what the Market kept. While a guild holds the Crown of Aurelmark, a seller outside it also pays the Crown of Aurelmark's cut, 5% (see Events): the form, the listing line and the sale's line count it in (the Market kept 80; the Crown of Aurelmark's cut is 50; 870 gold is yours).
- An upgraded thing (+1 to +9 at the anvil) keeps its upgrades when it is listed and bought, and the Market's listings, a trade's offers and a chest's or the vault's window show its +N and its power (Iron sword +4 · Burning Whirlwind). Your bag holds one make of a thing: you cannot buy a +5 blade while you carry a +2 one of the same kind (put yours away in the vault first); you are told so and nothing is taken.
- You can browse the listings and cancel your own from anywhere; posting and buying happen at the Market Board.
Trading with a player
Right click a player and choose Trade. Both of you put in items and gold; the trade only happens when both accept the final offer, and the server checks that both sides still have everything.
Trade packs
- Make a Spice trade pack at a Workbench: 6 Sunberries, 4 wood and 30 labor.
- Carry it to a port. The farther the port is from where you packed it, the more it pays, and the demand at each port drops a little with every pack delivered there (it recovers over time). Delivering also gives experience.
- You cannot use a waystone while carrying a pack, and if you fall, you drop it: anyone can pick it up.
Gold
Monsters drop gold about half the time, bounties and quests pay well, and selling at the Trade Post always works. A fall costs a tenth of the gold you carry, so keep the rest in your vault in Aldhearth.