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Patch notes

Everything that changed in the game. If something does not do what it says here, that is a bug: tell us what you did and what happened.

10 November 2026, maps that show where you are

New

Fixed

7 November 2026, a tidier bag and better meals

6 November 2026, armour for the reborn and smoother

2 November 2026, fixes and polish

1 November 2026, the Anvil tab

1 November 2026, watching a friend play

31 October 2026, the love bomb

30 October 2026, cozy Nyrath

Slower things to do out on the land, two new people in Aldhearth, and somewhere for a full purse to go.

New

Changed

28 October 2026, the Skyreach mends

The isles of the Skyreach grow back, the gold that was pouring into some purses stops, and a few things that were wrong are put right.

Changed

Fixed

27 October 2026, pets that grow

Your pet learns from your fights, grows up, learns abilities and has a skill tree of its own, and the dragon and the fairy have kin. And the Home Stone's keep lets you choose how many days of upkeep to put in, the long reborn can win more keystones, and trees and grass grow back.

New

Changed

Fixed

24 October 2026, meat, the cauldron and knockback

Farm animals feed you now, a cauldron opens its own window, blows can knock the Grown back, and Hayenny has lost his cat.

New

Changed

24 October 2026, forging notes

The deep's forged weapons are no longer known to everyone: each is learned from its own forging notes, found in its band.

New

Changed

23 October 2026, weapons of the deep

Below five thousand rows there is something new to want: fifty-two weapons made for the deep, and four new ways to fight with them.

New

Changed

23 October 2026

Changed

21 October 2026, rooms that pay

A rift is a run with a rhythm now: each room you clear says so and opens what it held back, you choose your reward by your path, and at the lair you choose to leave with what you carry or to go deeper for more.

New

21 October 2026, in your hand

On a phone everything you tap is in reach of a thumb and big enough to hit, nothing covers your life, and windows leave the world in sight. Settings › Interface › Phone layout › Two-thumb layout turns it off.

New

Changed

21 October 2026, lights in the deep

The floors of rifts, the Lower Crypt and the event floors are dark now, with pools of coloured light: your own warm light, red torches, blue crystals, lava that lights the rock round it. The walls stand taller, a rim of light shows every Grown, and every blow lands.

New

Changed

21 October 2026, the first night

A new wanderer fights in the first minute, reaches level 2 in the first two, always knows what comes next, and leaves with a reason to come back. On a phone, the tutorial is one line in the words of the buttons, and the button to tap glows.

New

Changed

Fixed

20 October 2026, rekindled

After a rebirth there is always more to do now: four chapters of the story are told only to the reborn, every part of them ends with something worth having, and the Deep gives runes for every piece you wear. Land is square, guildmates can join their Homes, the events have far more Grown and fight back for the reborn, the Wane Mirror can be walked alone, and on a phone the game plays full screen.

New

Changed

Fixed

Faster

19 October 2026, gardens and gauntlets

A plot of your own in the capital, lamps to farm by under the ground, dungeons and rifts that each have a character, great ones that come for you instead of waiting behind a wall, and a climb to level 150 that stays worth it the whole way, and after a rebirth.

New

Changed

Fixed

Faster

Credits go to Zencat for this update.

15 October 2026, the anvil again

15 October 2026, the Twenty

15 October 2026, play your way

14 October 2026, things to do together

14 October 2026, guilds that grow

13 October 2026, the Forge

13 October 2026, the great ones fight back

13 October 2026, digging deeper, wild animals and eggs

13 October 2026, farm animals

13 October 2026, the Atlas, a bigger minimap, and work for the towns

12 October 2026, towns you find your way in and build together

12 October 2026, fixes, and deaths that say how

11 October 2026, the Alive update

The world moves now. Swords leave arcs and hits land with a flash and a push, drops fly out of what dropped them and shine by rarity, every spell looks like itself, a level-up, a new title and a rebirth each get a ceremony, blocks crack as you mine, and the land has small lives of its own: fireflies in the meadows at night, flames and lava that breathe with light. It is all a picture on your screen: nothing about a fight, a drop or a rule changed, and you choose how much you see.

Some things to know first.

What is new at a glance

WhereWhat you see
A sword blowA bright arc, a white flash and a push on the Grown, sparks and a ring
A critical hitThe same, bigger: gold rays, a wider ring, a golden number with its multiplier
A Grown diesIt falls apart in its own way: into blocks, ash, chips, motes or a splat
A dropIt arcs out, bounces, settles; flies to you when taken
Rare to Mythic dropsA beam in the rarity's colour, a ring, motes, stars and rays; Mythic is prismatic
A level-upLight gathers, a burst, a column, rings on the ground, then the banner
A new titleIts card drops in with a spring, in the colour of its rarity
RebirthA sigil turns, pillars of light rise, one white burst, then REBORN with your rank
Mining and buildingCracks in four stages, chips in the block's own colours, a burst of ore
SpellsFire, frost, storm, venom, shadow and stone each look like themselves
PetsThey sway, hop and glow in their rarity's colour
Land at nightFireflies, moonlight, mist, pollen, leaves and petals; torches breathe with light
Caves and lavaGlowing, bubbling lava; embers; ore that glints
Towns and dungeon floorsThe same effects as in the open, and Aldhearth's Flame flickers on the Grand Plaza

New

Changed

Fixed

10 October 2026, the Plain Words update

One confusing old word is gone, and in its place come the things you asked for: a pointer you can set, gear that really stops working when it breaks, furnaces that are each their own, clear ends to the hunting grounds, a fair arena you can join from anywhere, titles that show their worth, a card for every spell, sixteen new pets, sixty ranks of rebirth, and a line on every item that says what it does.

Some things change for everyone. Read these first.

New words

WasNow
a Hearth (a town)a town
the Hearth rekindles youyou wake up in town
the Hearths carry you, the Hearth's feethe waystones carry you, the waystone fee
UnderhearthHome Stone (the block), Home (your base)
a hearth's circleits land
kindle an Underhearth, kindle it widerset down a Home Stone, widen its land
Hearth life, Hearth raids, the Hearth roadHome life, Home raids, the road Home (Go Home, or Go there for a friend's)
Hearth raid, "the hearth: 640 / 800"Home raid, "the Home Stone: 640 / 800"
Hearthbrick, Hearthplate, Hearth spikesHome brick, Home plate, Home spikes
letters and cards from the Hearth, the Hearth checkletters and cards from the Warden House, the Warden check
Hearth time, a Hearth dayAldhearth time, a day
the Hearth of the old story, the Great Hearth, the White Hearththe Flame, the Great Flame, the White Flame
Hearthbearer, the Underhearth (titles)Flamebearer, the Homeholder
Hearthguard and Hearthkeeper (origins)Flameguard and Flamekeeper
Kindling (ember cores in your bag)Ember
Death and the HearthDeath and waking up (the wiki's old addresses still take you there)

Reborn keeps its own words (Be rekindled anew, the Rekindled titles).

New

Changed

Fixed

9 October 2026, the Open Roads update

The hunting grounds are one road now, the game plays smoothly on a slow connection, and the text is easy to read. Build under the towns, ride elevator blocks up your shafts, dig a 5×5 at a swing, swim through lava, wave to your friends, keep three hotbars, see what a recipe makes, and follow eight new tales, old maps and a riddle a day.

Some things change for everyone. Read these first.

New

Changed

Fixed

Faster

4 October 2026, the Descent update

The Deep goes on. Below the Upper Deep lie seven bands, each a world of its own, down to the floor of the world, and everything you need to get there and back: tempers, the Book of Delvers, delve gates, sanctuaries, wands, living matter, more emberwork, and a lot of Grown to cut down.

Some rules change for everyone. Read these first.

New

Changed

Fixed

Faster

3 October 2026, the Emberwork update

Four rules change for everyone. Read these first.

New

Changed

Fixed

2 October 2026, the Underhearth update

If you have a plot on the surface, read this first. By the Edict of Ash nobody holds land under the open sky any more. Your old plot keeps its protection for 7 days from the update, and you have a letter from the Warden House about it. On the day it lapses your Land deed comes back by letter (or straight into your bag at your next login). From then on, what is built on the old plot fades 2 hours later, like anything else on open ground. Take your deed below the ground and kindle an Underhearth with it, and move what you want to keep into its circle before the week is out. See Homes and land.

New

Changed

Fixed

Faster

1 October 2026, the Living World update

New

Fixed

Faster

30 September 2026, midday

New

Faster

30 September 2026, morning

New

Fixed

Faster

29 September 2026, afternoon

New

Fixed

Faster

29 September 2026

New

Fixed

Faster