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The Crystal Cathedrals

The fourth band below the Upper Deep, from 81,920 to 163,839 rows below the old floor of the world, under the makers' city. The people who lived here found that a note held in crystal keeps the stone around it, the way a watched thing is kept, for as long as the note is held. So they sang. They grew their cathedrals inside geodes, sang in them in turns so that the note never fell, and the grey drew back from their walls. There were fewer of them every year.

Getting in

The band begins under a seal of prismstone, violet-grey and full of glints. Prismstone (and the ashlar cut from it) gives only to an embersteel pickaxe with a pick temper of III or more, which you raise with brass from the Clockwork Under-city: see Might and temper. The Grown here are born with a Might of about ×3.5 at the band's top and ×5.3 at its bottom.

Its three kinds

What the singers left

Hazard: resonance

The singing crystals still hear. A fight is noise: every blow you land or take adds to it, and it fades when the fight does. When yours is loud enough, the singing crystals within 6 tiles of you begin to ring, glowing, and the warning comes up on your screen. Two seconds later a ringing crystal bursts: its shards take a fifth of the life of everyone within two and a half tiles, and hurt the Grown too.

Landmarks

The Grown of the Cathedrals: the Faceted

The crystal-born of the singers' glass: the Prismling, the Shard Golem, the Crystal Moth, the Glass Widow (it shoots), the Choir Wraith (it shoots) and the Facet Hound, and swarms of Shardlings, more of them than anywhere above. A loud fight with a swarm among the crystals is how most delvers learn about resonance.

The Last Cantor

The great one of the band's lairs: the last of the singers, singing all the parts, badly.

Weapons

Weapons of this band. At a Deep anvil, 24 Starquartz, 6 Singing shard and 600k gold make the Bell-crystal flail, a flail of 166 damage. The great one here leaves The Last Bell (flail, 183, Thundering Nova) one kill in five. To forge it you must first read its forging notes, Forging notes: Bell-crystal flail: the Last Cantor always leaves them the first time you kill it, and one kill in four after that; the band's Grown drop them now and then (an elite more often), and the chests of its landmarks may hold them. Vesna in the Delvers' Lodge sells The Cantor’s tuning-flail (flail, 183) to anyone who has been this deep. See Weapons of the Deep.

Pages

The singers' story: the first hymn, the rule of the choir, the geode's heart, the bell-ringer's count, the quiet, and the Last Cantor's verse. Read them from your bag; they stay in your codex. Wick, it turns out, has heard of them.