Wiki › Weapons (items)
Weapons (items)
Hold a weapon and click to strike (or shoot, or cast). A blade can be raised to +15 with Jewels of Ascent (past +6 only at the Master Forge in Aldhearth), and a weapon that is broken hits like a bare hand until it is repaired at any anvil. Wands and their spells are on the spellcraft page too. 109 items here. All items has a search box for everything.
| Item | What it does | How to get it | Used in |
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| Wooden sword Common weapon | 2 damage · Sword: a swing in front of you, 3 a second Effects: None A sword, in the loosest sense. |
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| Stone sword Common weaponSells for 4 gold | 4 damage · Sword: a swing in front of you, 3 a second Effects: None Heavy, blunt and sincere. |
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| Copper sword Common weaponSells for 20 gold | 6 damage · Sword: a swing in front of you, 3 a second Effects: None Flameguard issue. |
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| Iron sword Uncommon weaponSells for 45 gold | 13 damage · Sword: a swing in front of you, 3 a second Effects: None Beacon iron. It holds an edge out of habit. |
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| Mythril blade Rare weaponSells for 130 gold Master work · Master Forge, Aldhearth | 24 damage · Sword: a swing in front of you, 3 a second Effects: None The crystals along the edge hum when a Grown is close. |
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| Thornwhip Rare weaponSells for 190 gold | 16 damage · Sword: a swing in front of you, 3 a second +22 reach Reaches farther than a sword. Greenwood briars grow in the shape of it. |
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| Rimeglass saber Rare weaponSells for 210 gold | 30 damage · Sword: a swing in front of you, 3 a second Effects: None Cut from ice that remembers being water. It never quite warms in your hand. |
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| Cinderbrand Rare weaponSells for 350 gold | 44 damage · Sword: a swing in front of you, 3 a second Effects: None Forged in the Ashlands from a page that refused to finish burning. |
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| Stormquill glaive Epic weaponSells for 550 gold | 62 damage · Sword: a swing in front of you, 3 a second Effects: None Its edge is a single bolt of lightning that never finished striking. |
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| Umbral scythe Epic weaponSells for 850 gold | 85 damage · Sword: a swing in front of you, 3 a second Effects: None The Umbral Grown shed these when they are revised. Nobody knows what they reap. |
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| Lanternblade of Ysolde Legendary weaponSells for 2000 gold | 120 damage · Sword: a swing in front of you, 3 a second +8% crit Forged around a sliver of the First Flame. It lights the dark ahead of you. |
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| Frostbite Epic weaponSells for 450 gold | 36 damage · Sword: a swing in front of you, 3 a second Slows (2.5 s) Three marks glow on its top, and each is a gift. Take one. It is yours for as long as this life lasts. |
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| Venomfang Epic weaponSells for 400 gold | 30 damage · Sword: a swing in front of you, 3 a second Poison (4 s) Stone that has been watched for so long it gives a little light back. |
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| Stormcaller Legendary weaponSells for 1300 gold | 58 damage · Sword: a swing in front of you, 3 a second Chains to 2 more Each blow jumps to the nearest Grown, and the next. |
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| Burrow-fang Rare weaponSells for 60 gold | 9 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Burning Groundwave · 160% damage · 6.0 s Send a wave rolling along the ground, and sets them burning. Pried from the jaw of the Burrow’s keeper. It still remembers biting. |
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| Emberlash Epic weaponSells for 450 gold | 40 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Burning Groundwave · 184% damage · 6.0 s Send a wave rolling along the ground, and sets them burning. Each swing leaves a line of fire along the ground, the way Ysolde’s first road was drawn. |
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| Glacier’s Edge Epic weaponSells for 650 gold | 52 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Frozen Whirlwind · 208% damage · 5.4 s · needs level 40 or a reborn Spin and hit everything around you, and slows them to a crawl. Cut from the rim of a frozen flame. It spins in your hand if you let it. |
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| Thunderhook Epic weaponSells for 900 gold | 66 damage · Sword: a swing in front of you, 3 a second +10 reach Right click: Thundering Dash · 246% damage · 4.5 s · needs level 40 or a reborn Dash forward through everything in your way, and jumps to two more Grown. A Skywarden harpoon. The Wardens used it to pull themselves out of storms. |
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| Gravemaw Legendary weaponSells for 1300 gold | 88 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Hungering Leap Slam · 389% damage · 5.6 s · needs 1 reborn Leap where you aim and slam the ground, and heals you for part of the damage. It is hungry, and it does not mind what it eats. |
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| Beaconbreaker Legendary weaponSells for 1800 gold | 108 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Quaking Smite · 566% damage · 4.0 s · needs 1 reborn One crushing blow on up to three Grown in front of you, and knocks them back. Made to break the beacons. It was never used. It would like to be. |
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| Ysolde’s Promise Legendary weaponSells for 2600 gold | 135 damage · Sword: a swing in front of you, 3 a second +6% crit Right click: Burning Nova · 384% damage · 6.3 s · needs 3 reborn Burst outward, hitting everything nearby, and sets them burning. She said she would come back. This is what she left instead. |
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| Hunting bow Common weaponSells for 10 gold | 4 damage a shot · Bow: shoots where you aim, 1.8 a second, about 12 blocks Effects: None Yew and gut. Hunters in the Meadows say it is the only thing a Grown cannot learn to dodge. |
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| Iron longbow Uncommon weaponSells for 47 gold | 10 damage a shot · Bow: shoots where you aim, 1.7 a second, about 17 blocks Pierces 1 Flameguard issue for the beacon walls. |
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| Rimeglass bow Rare weaponSells for 260 gold | 24 damage a shot · Bow: shoots where you aim, 1.7 a second, about 20 blocks Slows (2.5 s)Pierces 1 The string is a frozen breath. |
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| Ember staff Epic weaponSells for 450 gold | 34 damage a shot · Staff: shoots where you aim, 1.3 a second, about 31 blocks Bursts on impact Its tip is an ember from the First Flame, or so the seller said. |
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| Stormcaller’s wand Epic weaponSells for 750 gold | 52 damage a shot · Wand: shoots where you aim, 1.5 a second, about 36 blocks Chains to 2 more It hums before a storm. It hums all the time. |
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| Starfall staff Legendary weaponSells for 2100 gold | 90 damage a shot · Staff: shoots where you aim, 2.0 a second, about 39 blocks Pierces 4Bursts on impact Each shot is a star that fell into the Wane and wanted to go home. |
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| Returning glaive Uncommon weaponSells for 70 gold | 16 damage a shot · Thrown: flies out and back, about 12 blocks, cutting all on the way Pierces all Skywarden weapon. It always comes back, which is more than can be said for Skywardens. |
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| Moonsickle Epic weaponSells for 650 gold | 44 damage a shot · Thrown: flies out and back, about 14 blocks, cutting all on the way Slows (2.5 s)Pierces all Cold light in a curve. It remembers your hand. |
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| Vaultbreaker Legendary weaponSells for 2600 gold | 96 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Quaking Smite · 440% damage · 4.5 s · needs level 40 or a reborn One crushing blow on up to three Grown in front of you, and knocks them back. Made to open vaults that did not want to be opened. |
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| Crimson reaver Epic weaponSells for 350 gold | 30 damage · Sword: a swing in front of you, 3 a second Bleeds (4 s), heals you It drinks what it spills, and gives some of it back to you. |
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| Starsilver blade Rare weaponSells for 320 gold Master work · Master Forge, Aldhearth | 34 damage · Sword: a swing in front of you, 3 a second Effects: None It leaves a line of light in the air a moment after the swing. |
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| Apprentice’s wand Common weaponSells for 15 gold | 5 damage a shot · Wand: casts the spells you put in it (3 slots) Effects: None Hazel, a glass bead and one of Odile’s knots. Everybody’s first wand. Everybody’s first scorch mark. |
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| Ashwood wand Uncommon weaponSells for 150 gold | 12 damage a shot · Wand: casts the spells you put in it (4 slots) Effects: None Ashwood from the Burning, they say, which would make it three hundred years old. It does not look a day over two hundred. |
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| Crystal-tipped wand Rare weaponSells for 600 gold | 24 damage a shot · Wand: casts the spells you put in it (5 slots) Effects: None A cave crystal on a dark shaft. The crystal hums when it is full and sulks when it is not. |
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| Embersteel wand Epic weaponSells for 280 gold | 50 damage a shot · Wand: casts the spells you put in it (6 slots) Effects: None Embersteel from the Ember Sea, voidglass at the tip. The Survey’s delvers carried these down when torches stopped being enough. |
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| Ivory wand Epic weaponSells for 450 gold | 52 damage a shot · Wand: casts the spells you put in it (7 slots) Effects: None Carved from the old ivory of the Bone Gardens. The beast it came from had more teeth than sense, and the wand has kept a little of both. |
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| Tide-iron wand Epic weaponSells for 850 gold | 54 damage a shot · Wand: casts the spells you put in it (7 slots) Effects: None Tide-iron and a pearl, the way the court of Hallowmere made them. It is always slightly damp. Nobody knows why. |
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| Brass wand Epic weaponSells for 950 gold | 56 damage a shot · Wand: casts the spells you put in it (8 slots) Effects: None A makers’ wand: brass, an ember core, and a tiny gear that counts your spells as they go. |
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| Starquartz wand Legendary weaponSells for 1200 gold | 58 damage a shot · Wand: casts the spells you put in it (8 slots) Effects: None Starquartz rings like a bell when it casts. The singers of the Cathedrals used them to keep time. |
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| Dawngold wand Legendary weaponSells for 1250 gold | 60 damage a shot · Wand: casts the spells you put in it (9 slots) Effects: None Dawngold, still warm from a sun that went out before Nyrath. It casts like a morning. |
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| Greyheart wand Legendary weaponSells for 2000 gold | 62 damage a shot · Wand: casts the spells you put in it (9 slots) Effects: None Greyheart from the Wane’s Root. It is half drawn, like everything down there, and it does not mind. |
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| Nightsilver wand Legendary weaponSells for 3000 gold | 64 damage a shot · Wand: casts the spells you put in it (10 slots) Effects: None Nightsilver: the only metal that shines without light. It casts in the dark as if the dark were not there. |
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| Rattlewand Epic weaponSells for 700 gold | 54 damage a shot · Wand: casts the spells you put in it (9 slots) Effects: None Bone beads on a rib. It never casts its spells in the same order twice, and it is very fast about it. |
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| The Gardener’s briar Legendary weaponSells for 1300 gold | 60 damage a shot · Wand: casts the spells you put in it (8 slots) Effects: None Cut from the Ossuary Gardener’s own hedge. Everything it casts comes back from the walls for more. |
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| Undertow Legendary weaponSells for 1600 gold | 62 damage a shot · Wand: casts the spells you put in it (8 slots) Effects: None The Drowned King’s sceptre. Whatever it casts leaves the sea behind it. |
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| The Warden’s mainspring Legendary weaponSells for 1900 gold | 64 damage a shot · Wand: casts the spells you put in it (8 slots) Effects: None The Clockwork Warden’s mainspring, still wound. It casts two spells for every one you ask of it. |
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| The Cantor’s baton Legendary weaponSells for 2200 gold | 66 damage a shot · Wand: casts the spells you put in it (9 slots) Effects: None The Last Cantor kept the choir in time with it. Every burst it makes, it makes wider, as if for the back rows. |
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| Daybreak Legendary weaponSells for 2500 gold | 68 damage a shot · Wand: casts the spells you put in it (9 slots) Effects: None A splinter of the First Dawn. Everything it casts leaves fire behind. |
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| The Root’s rod Legendary weaponSells for 2800 gold | 70 damage a shot · Wand: casts the spells you put in it (10 slots) Effects: None A root of the Wane, cut and dried. Its spells come out in whatever order the grey likes. The grey likes them fast. |
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| Hushwand Legendary weaponSells for 3300 gold | 74 damage a shot · Wand: casts the spells you put in it (10 slots) Effects: None The Hushmother’s wand. Its spells find their way in the dark, every one of them. |
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| Frostglass Blade Legendary weaponSells for 1500 gold | 54 damage · Sword: a swing in front of you, 3 a second Slows (2.5 s) Cut from the ice the White Flame made. What it cuts, it slows. |
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| Mythril wand Rare weaponSells for 250 gold | 34 damage a shot · Wand: casts the spells you put in it (5 slots) Effects: None Mythril from the deep caves, cut thin and wound with crystal. A delver’s first serious wand, and usually their last cheap one. |
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| Embersteel blade Epic weaponSells for 475 gold | 52 damage · Sword: a swing in front of you, 3 a second Effects: None It glows along the edge when a Grown is near, as if it were hungry too. |
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| Gardener’s billhook Legendary weaponSells for 1700 gold | 173 damage · Sword: a swing in front of you, 3 a second Effects: None The Gardener pruned its trees of bone with it. It prunes other things now. |
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| Tidecaller trident Legendary weaponSells for 2100 gold | 176 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Effects: None The Drowned King called the tide with it. In your hands it only calls him to mind. |
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| Cinder-glass cleaver Rare weaponSells for 212 gold | 60 damage · Sword: a swing in front of you, 3 a second Effects: None Glass from the Ember Sea, still warm in the middle. It cuts as if it remembered being fire. |
Read first: Forging notes: Cinder-glass cleaver | |
| Rootheart lash Rare weaponSells for 260 gold | 65 damage · Sword: a swing in front of you, 3 a second Poison (4 s)+22 reach A root that kept drinking after it was cut. It drinks from what it strikes. |
Read first: Forging notes: Rootheart lash | |
| Hum-shard flail Rare weaponSells for 308 gold | 69 damage · Flail: hits all round you, 10% harder each swing in a row (to 30%) Effects: None A singing crystal on a chain. Swing it and the Choir Caverns answer. |
Read first: Forging notes: Hum-shard flail | |
| Hush-silk twins Rare weaponSells for 356 gold | 74 damage · Twin blades: two quick cuts a swing, at short reach +10% crit Two knives wrapped in silk from the Still Dark. They make no sound, even going in. |
Read first: Forging notes: Hush-silk twins | |
| Graphite staff Rare weaponSells for 404 gold | 79 damage a shot · Staff: shoots where you aim, 1.3 a second, about 31 blocks Bursts on impact Grey from the Fold, packed hard. What it hits looks rubbed out at the edges. |
Read first: Forging notes: Graphite staff | |
| Slag maul Rare weaponSells for 452 gold | 84 damage · Greathammer: one heavy blow every 0.6 s, 1.8× a sword’s KnockbackShockwave (3 tiles)Cracks blocks Foreman Ash’s men broke stone with these. They break other things just as well. |
Read first: Forging notes: Slag maul | |
| Amber disc Rare weaponSells for 500 gold | 88 damage a shot · Thrown: flies out and back, about 12 blocks, cutting all on the way Poison (4 s)Pierces all Spore amber ground to an edge. It flies out, comes back, and leaves a little of the Vaults in every cut. |
Read first: Forging notes: Amber disc | |
| Echo bow Rare weaponSells for 548 gold | 93 damage a shot · Bow: shoots where you aim, 1.7 a second, about 17 blocks Chains to 2 morePierces 1 Strung with a thread from the Echo Wells. Every arrow is heard twice. |
Read first: Forging notes: Echo bow | |
| Inkstone pike Rare weaponSells for 596 gold | 98 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Slows (2.5 s) Black stone from the Blackwater Steps on a long haft. What it touches goes cold and slow. |
Read first: Forging notes: Inkstone pike | |
| Gilt rapier Rare weaponSells for 644 gold | 103 damage · Sword: a swing in front of you, 3 a second Bleeds (4 s), heals you The Faded Court’s gilt over a needle of a blade. Courtiers fought with these, politely. |
Read first: Forging notes: Gilt rapier | |
| Magma-rose whip Epic weaponSells for 692 gold | 107 damage · Sword: a swing in front of you, 3 a second Bleeds (4 s), heals you+22 reach A vine from the Magma Gardens, thorned and still burning. The Burning Rose grew it long. |
Read first: Forging notes: Magma-rose whip | |
| Gnawer’s maul Epic weaponSells for 740 gold | 112 damage · Greathammer: one heavy blow every 0.6 s, 1.8× a sword’s KnockbackShockwave (3 tiles)Cracks blocksBleeds (4 s), heals you Teeth of the Long Hunger set in a maul’s head. It bites when it lands. |
Read first: Forging notes: Gnawer’s maul | |
| Prism bow Epic weaponSells for 788 gold | 117 damage a shot · Bow: shoots where you aim, 1.7 a second, about 17 blocks Pierces 2 Canyon glass bent into a bow. Its arrows split the light, and whatever stands behind the first. |
Read first: Forging notes: Prism bow | |
| Rime lance Epic weaponSells for 836 gold | 122 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Slows (2.5 s) Deep rime that never thaws, drawn out into a lance. It carries the Frozen Dark a long way. |
Read first: Forging notes: Rime lance | |
| Lost-ink staff Epic weaponSells for 884 gold | 126 damage a shot · Staff: shoots where you aim, 1.3 a second, about 31 blocks Bursts on impact Ink the Last Librarian could not read, set hard round a rod. It writes thunder where it lands. |
Read first: Forging notes: Lost-ink staff | |
| Ever-ember twins Epic weaponSells for 932 gold | 131 damage · Twin blades: two quick cuts a swing, at short reach +10% crit Two blades forged on the Burning Stair. They do not cool between cuts. |
Read first: Forging notes: Ever-ember twins | |
| Bloodroot flail Epic weaponSells for 980 gold | 136 damage · Flail: hits all round you, 10% harder each swing in a row (to 30%) Bleeds (4 s), heals you A knot of bloodroot on a chain. It gets heavier the more it is used. |
Read first: Forging notes: Bloodroot flail | |
| Organ-pipe blade Epic weaponSells for 1028 gold | 141 damage · Sword: a swing in front of you, 3 a second Chains to 2 more A blade with a reed in its spine. Strike once and the Starless Organ plays the rest. |
Read first: Forging notes: Organ-pipe blade | |
| Salt-moon glaive Epic weaponSells for 1076 gold | 145 damage a shot · Thrown: flies out and back, about 14 blocks, cutting all on the way Slows (2.5 s)Pierces all Silent salt pressed into a crescent. It goes out quiet and comes back quieter. |
Read first: Forging notes: Salt-moon glaive | |
| Seal-breaker Epic weaponSells for 1124 gold | 150 damage · Greathammer: one heavy blow every 0.6 s, 1.8× a sword’s KnockbackShockwave (3 tiles)Cracks blocks Seal dust from the Threshold, fired into a hammer. It was made to open what was shut. |
Read first: Forging notes: Seal-breaker | |
| Ivory greatsword Epic weaponSells for 2600 gold | 157 damage · Sword: a swing in front of you, 3 a second Effects: None Old ivory from the Bone Gardens, ground to an edge as long as a delver is tall. |
Read first: Forging notes: Ivory greatsword | |
| Tide-iron spear Epic weaponSells for 2600 gold | 160 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Effects: None Tide-iron does not rust. It was made in the Drowned Halls, where everything else does. |
Read first: Forging notes: Tide-iron spear | |
| Piston hammer Epic weaponSells for 2600 gold | 163 damage · Greathammer: one heavy blow every 0.6 s, 1.8× a sword’s KnockbackShockwave (3 tiles)Cracks blocks Brass and an ember core from the Clockwork Under-city. Its head strikes a little after you do. |
Read first: Forging notes: Piston hammer | |
| Bell-crystal flail Legendary weaponSells for 2600 gold | 166 damage · Flail: hits all round you, 10% harder each swing in a row (to 30%) Effects: None Starquartz on a chain, cut to ring. In the Cathedrals a whole choir swings these. |
Read first: Forging notes: Bell-crystal flail | |
| Dawngold falchion Legendary weaponSells for 2600 gold | 169 damage · Sword: a swing in front of you, 3 a second Effects: None Dawngold holds the first light it ever saw. The Hollow Sun gives it more each time it is drawn. |
Read first: Forging notes: Dawngold falchion | |
| Greyroot bow Legendary weaponSells for 3520 gold | 172 damage a shot · Bow: shoots where you aim, 1.7 a second, about 17 blocks Pierces 3 A bow of greyheart strung with a loose line. Its arrows go through what is not quite there. |
Read first: Forging notes: Greyroot bow | |
| Nightsilver twins Legendary weaponSells for 5798 gold | 175 damage · Twin blades: two quick cuts a swing, at short reach +10% crit Two blades of nightsilver, light as their own shadows. The Last Dark lends them its quiet. |
Read first: Forging notes: Nightsilver twins | |
| The Warden’s Mainspring Legendary weaponSells for 2900 gold | 179 damage · Greathammer: one heavy blow every 0.6 s, 1.8× a sword’s KnockbackShockwave (3 tiles)Cracks blocks Right click: Quaking Smite · 552% damage · 4.0 s · needs 1 reborn One crushing blow on up to three Grown in front of you, and knocks them back. The Clockwork Warden’s heart, wound tight. Every blow lets a little of it go. |
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| The Last Bell Legendary weaponSells for 3000 gold | 183 damage · Flail: hits all round you, 10% harder each swing in a row (to 30%) Effects: None Right click: Thundering Nova · 276% damage · 7.2 s · needs 1 reborn Burst outward, hitting everything nearby, and jumps to two more Grown. The Last Cantor rang it for the end of every song. It still rings. |
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| First Light Legendary weaponSells for 3100 gold | 186 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Burning Groundwave · 345% damage · 4.8 s · needs 1 reborn Send a wave rolling along the ground, and sets them burning. Cut from the Ember of the First Dawn. It is brighter than the hand that holds it. |
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| The Root’s Reach Legendary weaponSells for 3200 gold | 189 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Effects: None Right click: Hungering Dash · 345% damage · 4.0 s · needs 1 reborn Dash forward through everything in your way, and heals you for part of the damage. A root of the Wane, straightened. It reaches a little further than it should. |
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| Hushmother’s Veils Legendary weaponSells for 3300 gold | 193 damage · Twin blades: two quick cuts a swing, at short reach +10% crit Right click: Hungering Leap Slam · 414% damage · 5.6 s · needs 1 reborn Leap where you aim and slam the ground, and heals you for part of the damage. Two blades the Hushmother wore as veils. They cut without being seen to move. |
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| Underhill’s survey-hook Epic weaponSells for 1250 gold | 87 damage · Sword: a swing in front of you, 3 a second +22 reach Right click: Quaking Dash · 253% damage · 4.5 s · needs level 40 or a reborn Dash forward through everything in your way, and knocks them back. Orla Underhill’s own hook, from the years she surveyed the Twenty. She says it knows the way back up. |
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| The Chronicler’s rapier Epic weaponSells for 1250 gold | 113 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Hungering Whirlwind · 228% damage · 5.4 s · needs level 40 or a reborn Spin and hit everything around you, and heals you for part of the damage. The Lodge gives it to whoever has written ten bands into the chronicles. It has notches for each. |
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| Margin-knives Legendary weaponSells for 2100 gold | 139 damage · Twin blades: two quick cuts a swing, at short reach +10% crit Right click: Thundering Leap Slam · 414% damage · 5.6 s · needs 1 reborn Leap where you aim and slam the ground, and jumps to two more Grown. Two knives that once trimmed the margins of the Lodge’s maps. The margins are very far down now. |
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| Underhill’s edge Legendary weaponSells for 2100 gold | 165 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Quaking Groundwave · 345% damage · 4.8 s · needs 1 reborn Send a wave rolling along the ground, and knocks them back. Orla’s father’s sword. She kept it for whoever finished the chronicles. She did not expect it to be soon. |
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| Rusk’s harpoon Legendary weaponSells for 2100 gold | 165 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Effects: None Right click: Frozen Hurl · 345% damage · 3.2 s · needs 1 reborn Hurl a ghost of your weapon that pierces through a line of Grown, and slows them to a crawl. Twenty notches on the haft, one for each great one of the Twenty. Rusk cut the last one for you. |
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| Edda’s waymarker Legendary weaponSells for 2100 gold | 150 damage · Greathammer: one heavy blow every 0.6 s, 1.8× a sword’s KnockbackShockwave (3 tiles)Cracks blocks Right click: Quaking Nova · 276% damage · 7.2 s · needs 1 reborn Burst outward, hitting everything nearby, and knocks them back. The hammer Edda drives the Lodge’s waymarks with. It leaves a mark on everything. |
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| The Threshold key Legendary weaponSells for 2100 gold | 172 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Hungering Nova · 368% damage · 6.3 s · needs 3 reborn Burst outward, hitting everything nearby, and heals you for part of the damage. It opened the Threshold once. It has not stopped wanting to open things. |
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| The Last Coal Legendary weaponSells for 2100 gold | 245 damage · Twin blades: two quick cuts a swing, at short reach +10% crit Right click: Burning Groundwave · 460% damage · 4.2 s · needs 3 reborn Send a wave rolling along the ground, and sets them burning. Two blades lit from the last coal of the oldest fire. They are warm in any hand that has earned them. |
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| The Choir’s censer Rare weaponSells for 1250 gold | 76 damage · Flail: hits all round you, 10% harder each swing in a row (to 30%) Slows (2.5 s) A censer from the Choir Caverns. Its smoke still sings, if you swing it hard enough. |
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| The hushed pair Epic weaponSells for 1250 gold | 81 damage · Twin blades: two quick cuts a swing, at short reach +10% crit Right click: Hungering Leap Slam · 304% damage · 6.3 s · needs level 40 or a reborn Leap where you aim and slam the ground, and heals you for part of the damage. Two knives the first delvers carried in the Still Dark, so as not to be heard. |
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| Ilse Varrow’s survey pike Epic weaponSells for 1250 gold | 87 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Effects: None Right click: Quaking Dash · 253% damage · 4.5 s · needs level 40 or a reborn Dash forward through everything in your way, and knocks them back. The Surveyor’s measuring pike. It is exactly one pace long, and sharp at one end. |
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| The cinderwife’s tongs Epic weaponSells for 1250 gold | 92 damage · Greathammer: one heavy blow every 0.6 s, 1.8× a sword’s KnockbackShockwave (3 tiles)Cracks blocks Tongs and hammer in one, from the Slag Galleries’ forges. The cinderwife never put them down. |
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| The census-taker’s blade Epic weaponSells for 1250 gold | 113 damage · Sword: a swing in front of you, 3 a second +5% crit A clerk’s blade from the Faded Court. It finds the one that was not counted. |
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| The Prism Hawk’s talons Legendary weaponSells for 2100 gold | 129 damage · Twin blades: two quick cuts a swing, at short reach +10% crit Right click: Thundering Leap Slam · 414% damage · 5.6 s · needs 1 reborn Leap where you aim and slam the ground, and jumps to two more Grown. Talons the Prism Hawk shed in the Glass Canyon, set in two hilts. |
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| The librarian’s quill-lance Legendary weaponSells for 2100 gold | 139 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Effects: None The Last Librarian wrote with it. The Hollow Library still shudders at its point. |
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| The Leviathan’s rib Legendary weaponSells for 2100 gold | 160 damage · Greathammer: one heavy blow every 0.6 s, 1.8× a sword’s KnockbackShockwave (3 tiles)Cracks blocksSlows (2.5 s) A rib of the Leviathan of Silence, weighted with salt. The quiet comes with it. |
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| The Drowned King’s pike Legendary weaponSells for 2100 gold | 176 damage · Spear: a thrust in a line, twice a sword’s reach, through every Grown in it Effects: None Right click: Frozen Dash · 345% damage · 4.0 s · needs 1 reborn Dash forward through everything in your way, and slows them to a crawl. The Drowned King’s own pike, from before the halls filled. It still drips. |
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| The Cantor’s tuning-flail Legendary weaponSells for 2100 gold | 183 damage · Flail: hits all round you, 10% harder each swing in a row (to 30%) Effects: None Right click: Thundering Nova · 276% damage · 7.2 s · needs 1 reborn Burst outward, hitting everything nearby, and jumps to two more Grown. The Last Cantor tuned the Cathedrals with it. Everything it strikes rings true for a moment. |
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| The sunforge brand Legendary weaponSells for 2100 gold | 186 damage · Sword: a swing in front of you, 3 a second Effects: None Right click: Burning Groundwave · 345% damage · 4.8 s · needs 1 reborn Send a wave rolling along the ground, and sets them burning. The first blade the sun-forge ever made. It was made to be the last, too. |
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| The last lantern Legendary weaponSells for 2100 gold | 193 damage a shot · Ranged: shoots where you aim, 1.3 a second, about 31 blocks Bursts on impact A lantern on a staff, from the Last Dark’s lightless shrine. It throws darkness the way others throw light. |
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| Stone cudgel Common weapon | 4 damage · Club: a swing in front of you, 3 a second Knockback A stone lashed to a plank. It is not clever, and it does not need to be. |
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