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Jewels, deeds and keepsakes (items)

Jewels raise weapons, deeds and ember cores make Homes, tickets open events, boxes hold rewards, and keepsakes belong to a tale. 61 items here. All items has a search box for everything.

ItemWhat it doesHow to get itUsed in
Spice trade pack Common trade goodsTrade goods: carry them to the town that asked for them for gold.

Sunberry oil sealed in wax, bound for a town whose fire is burning low.

  • Made at a Workbench from 4 Wood, 6 Sunberry.
The recipe
Jewel of Ascent Rare jewelSells for 30 gold
Master work · Master Forge, Aldhearth
A Jewel of Ascent: in the Forge at an anvil, put it beside a piece of gear to try to raise it one level (+8% of all it gives each).

Four essences pressed round a crystal. It wants to be pushed into something sharp.

  • Made at the Master Forge in Aldhearth from 1 Crystal, 4 monster essence.
  • Bought with event points from Tobias the Town crier on the Grand Square in Aldhearth (90 points).
  • Found in chests, in lands of danger 14 and up.
The recipe
Skyforged pick, Mythril excavator, Delver’s excavator, Fairy jar
and 9 moreLesser rune of Dash, Lesser rune of Leap Slam, Lesser rune of Whirlwind, Lesser rune of Hurl, Lesser rune of Groundwave, Lesser rune of Smite, Lesser rune of Nova, Wanestone, Warding stone
Land deed Uncommon deedSells for 20 goldA land deed: use it to claim land for a Home Stone.

A Warden House deed, rewritten at last to the letter of the Edict of Ash. Carried down and set in stone, its ember keeps a Home for you: the open sky keeps nothing.

  • Made at a Workbench from 2 Iron bar, 10 Planks and 50 gold.
  • Found in chests, in lands of danger 8 and up.
  • Dug up from home stone.
The recipe
Gold Common goldGold: pick it up from the ground and it goes into your purse. Spend it at shops, anvils and stables.
  • Dropped by the Grown, found in chests and paid for quests.
Recall scroll Uncommon scrollSells for 20 goldRead it (hold and right click) to return to Aldhearth after a short pause.

Oswin’s handwriting on a scrap of bone-paper: “Come home.”

  • Made at a Workbench from 1 Planks, 3 Old bone, 1 monster essence.
  • On sale in the shops of the Deep’s sanctuaries, from 160 gold (deeper, dearer).
The recipe
Pit Invitation Uncommon event ticketSells for 10 goldA ticket to the Wane Pit event. Join in the Events window (H) before it starts.

Lets you into the Wane Pit when it opens. Join in the Events window (H) before it starts.

  • Made at a Workbench from 1 Orc tusk, 10 monster essence and 30 gold.
  • Bought with event points from Tobias the Town crier on the Grand Square in Aldhearth (40 points).
The recipe
Beacon Pass Uncommon event ticketSells for 10 goldA ticket to the Beacon Run event. Join in the Events window (H) before it starts.

Lets you into the Beacon Run when it opens. Join in the Events window (H) before it starts.

  • Made at a Workbench from 2 Crystal, 3 Old bone and 30 gold.
  • Bought with event points from Tobias the Town crier on the Grand Square in Aldhearth (40 points).
The recipe
Last Light Token Uncommon event ticketSells for 10 goldA ticket to the Last Light event. Join in the Events window (H) before it starts.

Lets you onto the shard of Last Light when it opens. Join in the Events window (H) before it starts.

  • Made at a Workbench from 2 Glass, 10 monster essence and 40 gold.
  • Bought with event points from Tobias the Town crier on the Grand Square in Aldhearth (40 points).
The recipe
Mirror Shard Uncommon event ticketSells for 10 goldA ticket to the Wane Mirror event. Join in the Events window (H) before it starts.

Lets you into the Wane Mirror when it opens. Join in the Events window (H) before it starts.

  • Made at a Workbench from 1 Crystal, 3 Glass, 20 monster essence and 30 gold.
  • Bought with event points from Tobias the Town crier on the Grand Square in Aldhearth (40 points).
The recipe
Gilded Coffer Rare boxSells for 20 goldOpen it from your bag for gold, a Jewel of Ascent now and then, and loot.

A golden Grown was carrying it. Open it from your bag.

  • Dropped by the golden Grown of the Gilded event, and paid out to its bosses’ slayers.
Sealed Box Uncommon boxSells for 15 goldOpen it from your bag: the Pedlar will not say what is in it, but it holds gold and loot, now and then something very good.

Sealed. The Pedlar will not say what is in it. Open it from your bag.

  • Bought from the Pedlar during the Pedlar event.
Event Chest Rare boxSells for 30 goldOpen it from your bag for the reward of an event well fought: gold and loot.

A reward for an event well fought. Open it from your bag.

  • Bought with event points from Tobias the Town crier on the Grand Square in Aldhearth (150 points).
Orla’s ember Uncommon keepsakeA keepsake of a tale: a coal of the Lodge’s first fire, to be set at the foot of the stair at the bottom of the Ember Sea (hold it there and press F).

A coal from the Lodge’s first fire, in a lantern of horn. It has never gone out. Orla would like it kept that way.

  • Orla Underhill gives it to you at the start of A Light Carried Down, the Ember Sea’s chronicle (the Delvers’ Lodge, Aldhearth).
Something a Gnawer swallowed Uncommon keepsakeA keepsake of a tale: bring three of them to Edda at the Lodge board (What the Worm Ate). The rest go back to the Lodge’s cabinet.

A thing out of a Gnawer’s belly. It could be anything: it has been in a Gnawer.

  • Out of the Gnawers of the Wormways, during What the Worm Ate (Edda, the Lodge board).
Orla’s first map Uncommon keepsakeA keepsake of a tale: Orla’s first map of the Deep, with a band on it that is not there.

Orla Underhill’s first map of the Deep, drawn when she was twenty. Between the Faded Court and the Magma Gardens it shows a band that is not there.

  • Orla gives it to you if you spare her the truth, in The Cartographer’s Error (Edda, the Lodge board).
Wren’s lucky float Uncommon keepsakeA keepsake of a tale in Port Tidewrack (The Lucky Float). It does nothing but remember it.

A cork float on a twist of net, the paint worn down to the cork. It has never once let a line go slack.

  • The end of The Lucky Float, told by Wren in Port Tidewrack.
A shard of the old light Uncommon keepsakeA keepsake of a tale in Port Saltreach (A Light for Saltreach). It does nothing but remember it.

A piece of the Saltreach light’s cracked glass. Hold it to the sun and it still throws a beam.

  • The end of A Light for Saltreach, told by Old Tamas in Port Saltreach.
The well-biter’s fang Uncommon keepsakeA keepsake of a tale in Oldmere (The Dry Well). It does nothing but remember it.

It bit through a bucket chain. It will not bite anything again.

  • The end of The Dry Well, told by Hesk in Oldmere.
Pellan’s chapel bell-rope Uncommon keepsakeA keepsake of a tale in Pellan (The Chapel Bell). It does nothing but remember it.

A length of the chapel’s bell-rope, given to whoever brought the clapper home.

  • The end of The Chapel Bell, told by Brother Ivo in Pellan.
Kalle’s ice-hook Uncommon keepsakeA keepsake of a tale in Coldhaven (Under the Ice). It does nothing but remember it.

A hook for the ice, with a handle worn to Kalle’s grip. She says it will learn yours.

  • The end of Under the Ice, told by Kalle in Coldhaven.
The message-kite Uncommon keepsakeA keepsake of a tale in Quillreach (The Message-kite). It does nothing but remember it.

Odelia’s message-kite, a little torn. The message has been read. The kite remembers it.

  • The end of The Message-kite, told by Scribe Odelia in Quillreach.
A drake-tooth whistle Uncommon keepsakeA keepsake of a tale in Port Marrow (The Drake’s Tooth). It does nothing but remember it.

Jory carved it from the tooth you brought. Blow it and every dog in town looks up.

  • The end of The Drake’s Tooth, told by Jory in Port Marrow.
A raven’s gift Uncommon keepsakeA keepsake of a tale in Ravenhearth (The Ravens’ Hoard). It does nothing but remember it.

The ravens of Ravenhearth bring a shiny thing to those they like. This one is a button. It is the thought that counts.

  • The end of The Ravens’ Hoard, told by Old Rook in Ravenhearth.
The sinking stone Uncommon keepsakeA keepsake of a tale in Stoneford (The Sinking Ford). It does nothing but remember it.

The first stepping stone of the old ford, kept when the new one was set. It is heavier than it looks.

  • The end of The Sinking Ford, told by Ford-warden Brann in Stoneford.
A bottle and its letter Uncommon keepsakeA keepsake of a tale in Port Wendmouth (A Letter from the Silent Sea). It does nothing but remember it.

A delver’s last letter, from the Silent Sea, in the bottle it came ashore in.

  • The end of A Letter from the Silent Sea, told by Ines in Port Wendmouth.
Ember core Rare emberSells for 60 goldFeed it to your Home Stone (hold it and right click the stone) to widen the Home’s land.

A coal from the deep furnaces, banked in mythril and crystal. Fed to a Home Stone, it widens the Home’s land.

  • Made at a Furnace from 1 Crystal, 1 Mythril bar, 2 Charcoal, 3 monster essence.
  • Made at a Furnace from 2 Iron bar, 2 Charcoal, 6 Wane-amber.
The recipe
The Founding Ember Legendary emberSet it in a Home Stone of your own, deep below the ground (hold it and right click the stone): the stone widens the Home’s land at once and the story goes on.

The ember the first Wardens carried down the well while Aurelmark burned. It has held a patch of stone for three hundred years, and it is not tired. Hold it and right click your Home Stone.

  • Lifted out of its stone in Chapter III: Below the Well.
A kitten’s collar Uncommon keepsakeA keepsake of a tale in Port Callow (The Crate Bound for the Deep). It does nothing but remember it.

Port Callow’s cat-keeper gives one to everyone who brings a kitten home. You are on a list now.

  • The end of The Crate Bound for the Deep, told by Meg in Port Callow.
The Dusk Watch’s horn Uncommon keepsakeA keepsake of a tale in Duskwatch (The Horn at Dusk). It does nothing but remember it.

The old horn of the Dusk Watch. It sounds when you blow it, and only then, now.

  • The end of The Horn at Dusk, told by Captain Sorrel in Duskwatch.
Moira’s kelp-knife Uncommon keepsakeA keepsake of a tale in Port Kelphaven (The Knife in the Black Water). It does nothing but remember it.

A knife that went into the Blackwater and came back. It is sharper than it went in.

  • The end of The Knife in the Black Water, told by Moira in Port Kelphaven.
A piece of the veil Uncommon keepsakeA keepsake of a tale in Thistlewick (A Veil of Hush Silk). It does nothing but remember it.

A corner of a wedding veil woven of Hush silk. It makes no sound at all when it falls.

  • The end of A Veil of Hush Silk, told by Ysolt in Thistlewick.
A hound’s collar Uncommon keepsakeA keepsake of a tale in Brindlemoor (The Missing Hounds). It does nothing but remember it.

The collar of a moor-hound that came home.

  • The end of The Missing Hounds, told by Ebba in Brindlemoor.
A note of the harbour bell Uncommon keepsakeA keepsake of a tale in Port Selby (A Reed That Rings True). It does nothing but remember it.

A sliver of the bell’s old reed, kept for luck by the bellwright, given to you.

  • The end of A Reed That Rings True, told by Ferrin in Port Selby.
An oar-peg of gnawer tooth Uncommon keepsakeA keepsake of a tale in Port Oarsby (Gnawer Pegs). It does nothing but remember it.

The first peg of the new oars. It still bites the wood it is set in.

  • The end of Gnawer Pegs, told by Nils in Port Oarsby.
An ember of the town forge Uncommon keepsakeA keepsake of a tale in Emberfold (The Forge Fire). It does nothing but remember it.

A coal of Emberfold’s forge, lit again from the Burning Stair. It will keep a hundred years.

  • The end of The Forge Fire, told by Asger in Emberfold.
What the mere gave back Uncommon keepsakeA keepsake of a tale in Gallowmere (What the Mere Gives Back). It does nothing but remember it.

A ring, green with the mere. The mere decided it was yours.

  • The end of What the Mere Gives Back, told by Grandmother Wil in Gallowmere.
A drawn-back line Uncommon keepsakeA keepsake of a tale in Port Greyharbour (The Grey on the Wall). It does nothing but remember it.

A line of grey graphite that was on the harbour wall, and is now on a scrap of paper instead.

  • The end of The Grey on the Wall, told by Harbour-mason Ulla in Port Greyharbour.
Wane feather Uncommon keepsakeA keepsake of a tale: bring twelve of them to a Workbench to sew Linnet’s wings.

Off something that flew. More or less a feather.

  • Dropped by flying Grown in the outer Meadows round Aldhearth, during Linnet’s tale (Sewn Wings).
A pair of sewn wings
A pair of sewn wings Uncommon keepsakeA keepsake of a tale: take it somewhere high and hold it out into the wind.

Wings, if you squint, and stand a long way off.

  • Made at a Workbench from 2 Wheat, 3 Stick, 12 Wane feather.
The recipe
A hat with a sunpetal band Uncommon keepsakeA keepsake of a tale: give it to Pim.

Small, with a sunpetal band. For a whole head.

  • Given to you by the Hatter in the tale Biscuit’s Hats.
The lamplighter’s taper Uncommon keepsakeA keepsake of a tale: carry it to the lamplighter’s lamp-posts in the marsh at night or in fog, and light them with it.

It will not light by day. It never would.

  • Given by Old Wim in the tale The Lanterns of the Marsh.
Old map Rare mapSells for 6 goldRead it from your bag: it shows a place near you on your map, and the treasure there is yours to dig.

Old ink on older hide. It is blank until you read it; then it remembers a place near you. Read it from your bag.

  • Turns up in chests and in the pockets of the Grown now and then; the better ones deeper down.
Great map Epic mapSells for 8 goldRead it from your bag: it shows a place deep down, in the Deep’s first stratum, with a hoard waiting.

Four scraps sewn into one, and the one remembers somewhere deep: down past the old floor of the world, in the Deep’s first stratum.

  • Crafted in the crafting grid from 4 Map scrap.
The recipe
What is left of the sewn wings Uncommon keepsakeA keepsake of a tale: take it back to Linnet and tell her how her wings flew.

What is left of a pair of sewn wings, after the wind had its say.

  • What your sewn wings become when you hold them out in Linnet’s tale.
A fish for Turnip Uncommon keepsakeA keepsake of a tale: show it to Turnip in the long grass east of Aldhearth’s walls.

Small, from the park’s pond, and indignant about it. Turnip will approve. Turnip will pretend not to.

  • Caught in the pond in Aldhearth’s park, in Hayenny’s tale (Turnip Is Out).
Turnip, under your arm Uncommon keepsakeA keepsake of a tale: carry her home to Hayenny, on Aldhearth’s Grand Plaza.

Grey, with one white foot. She has decided this was her idea.

  • Found in the long grass east of Aldhearth’s walls, in Hayenny’s tale (Turnip Is Out).
A page of the Ledger Uncommon keepsakeA keepsake of a chapter: a page of the Ledger, for Oswin to read beside his own.

A page in a grey hand like ash that learned to write: a list of names, and a sum beside each.

  • Chapter IV, The Ledger Below: the Ash Clerk drops it in the bottom of the Ember Sea.
Orla’s rubbing kit Uncommon keepsakeA keepsake of a chapter: hold it at the foot of a band and press F to take a rubbing of the names scratched there.

Paper, charcoal and a soft brush, in a roll of oilcloth. Orla says not to breathe on it.

  • Chapter IV, The Ledger Below: Orla Underhill lends it for Names in the Rock.
The Wardens’ bargain Uncommon keepsakeA keepsake of a chapter: carry it where the chapter says.

The page the first Wardens signed at the Burning. The ink has never quite dried.

  • Chapter IV, The Ledger Below: Oswin hands it over in What Oswin Owes.
A piece of a name: VES Uncommon keepsakeA keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven.

A sliver of old vellum with one syllable on it, VES, in a hand older than the Registry.

  • Chapter V, The Last Name: carried by one of the Grown the chapter sends you after.
A piece of a name: AN Uncommon keepsakeA keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven.

A sliver of old vellum with one syllable on it, AN, in a hand older than the Registry.

  • Chapter V, The Last Name: carried by one of the Grown the chapter sends you after.
A piece of a name: DRE Uncommon keepsakeA keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven.

A sliver of old vellum with one syllable on it, DRE, in a hand older than the Registry.

  • Chapter V, The Last Name: carried by one of the Grown the chapter sends you after.
A page of frost Uncommon keepsakeA keepsake of a chapter: a page of the Steward’s, for Oswin to read.

A page that will not melt, with names frozen into it in a hand like icicles. At the top: For the Second Crown.

  • Chapter VI, The Second Crown: the Rime-gardener drops it in the Magma Gardens.
The Steward’s letter Uncommon keepsakeA keepsake of a chapter: the Steward’s letter, for Orla.

A letter sealed in frost, addressed to the Steward of the Second Crown. Your name is on the outside.

  • Chapter VI, The Second Crown: the Letter-worm drops it in the Wormways.
The Second Crown Uncommon keepsakeA keepsake of a chapter: the Second Crown, for Oswin to decide about.

A crown of frost that hums. Every name the Steward took is in it, written into one.

  • Chapter VI, The Second Crown: the Steward drops it in the Hollow Library.
Tamsin’s chalk Uncommon keepsakeA keepsake of Chapter VII: Tamsin’s chalk, which Bram gave back to you.

A stub of delver’s chalk, scratched T.H. on its side. Tamsin marked every hundredth step of the Burning Stair with it.

  • Chapter VII, Past the Threshold: the Stair-warden drops it in the Burning Stair.
Tamsin’s lamp Uncommon keepsakeA keepsake of a chapter: hold it at the pipes of the Starless Organ and press F.

Tamsin Hale’s lamp. The Bloodroot drank its light for years and never put it out.

  • Chapter VII, Past the Threshold: Bram lends it for The Organ’s Song.
The fourth stone Uncommon keepsakeA keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see.

A stone the size of your fist, warm, with one line through it like a line of the Weave. Cut, not drawn.

  • Chapter VIII, The Keystones: the Uncut Stone drops it in the Wormways.
The fifth stone Uncommon keepsakeA keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see.

A keystone taken from a keeper of the Deep. It is heavier than a stone that size should be.

  • Chapter VIII, The Keystones: the keeper in the Frozen Dark or on the Burning Stair drops it.
The sixth stone Uncommon keepsakeA keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see.

The arch’s sixth stone. The Last Arch-Warden held it in her own chest for sixty lives.

  • Chapter VIII, The Keystones: the Last Arch-Warden gives it up at the Threshold.
Fire-sealed coffer Rare boxSells for 20 goldOpen it: gold (40 and 2 for each of your levels, at most 600), and half the time a Jewel of Ascent.

A box sealed shut by the heat it was lost in. Something rattles.

  • About one bite in forty, fishing lava.