Wiki › Jewels, deeds and keepsakes (items)
Jewels, deeds and keepsakes (items)
Jewels raise weapons, deeds and ember cores make Homes, tickets open events, boxes hold rewards, and keepsakes belong to a tale. 61 items here. All items has a search box for everything.
| Item | What it does | How to get it | Used in |
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| Spice trade pack Common trade goods | Trade goods: carry them to the town that asked for them for gold. Sunberry oil sealed in wax, bound for a town whose fire is burning low. |
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| Jewel of Ascent Rare jewelSells for 30 gold Master work · Master Forge, Aldhearth | A Jewel of Ascent: in the Forge at an anvil, put it beside a piece of gear to try to raise it one level (+8% of all it gives each). Four essences pressed round a crystal. It wants to be pushed into something sharp. |
| Skyforged pick, Mythril excavator, Delver’s excavator, Fairy jar |
| Land deed Uncommon deedSells for 20 gold | A land deed: use it to claim land for a Home Stone. A Warden House deed, rewritten at last to the letter of the Edict of Ash. Carried down and set in stone, its ember keeps a Home for you: the open sky keeps nothing. |
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| Gold Common gold | Gold: pick it up from the ground and it goes into your purse. Spend it at shops, anvils and stables. |
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| Recall scroll Uncommon scrollSells for 20 gold | Read it (hold and right click) to return to Aldhearth after a short pause. Oswin’s handwriting on a scrap of bone-paper: “Come home.” |
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| Pit Invitation Uncommon event ticketSells for 10 gold | A ticket to the Wane Pit event. Join in the Events window (H) before it starts. Lets you into the Wane Pit when it opens. Join in the Events window (H) before it starts. |
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| Beacon Pass Uncommon event ticketSells for 10 gold | A ticket to the Beacon Run event. Join in the Events window (H) before it starts. Lets you into the Beacon Run when it opens. Join in the Events window (H) before it starts. |
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| Last Light Token Uncommon event ticketSells for 10 gold | A ticket to the Last Light event. Join in the Events window (H) before it starts. Lets you onto the shard of Last Light when it opens. Join in the Events window (H) before it starts. |
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| Mirror Shard Uncommon event ticketSells for 10 gold | A ticket to the Wane Mirror event. Join in the Events window (H) before it starts. Lets you into the Wane Mirror when it opens. Join in the Events window (H) before it starts. |
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| Gilded Coffer Rare boxSells for 20 gold | Open it from your bag for gold, a Jewel of Ascent now and then, and loot. A golden Grown was carrying it. Open it from your bag. |
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| Sealed Box Uncommon boxSells for 15 gold | Open it from your bag: the Pedlar will not say what is in it, but it holds gold and loot, now and then something very good. Sealed. The Pedlar will not say what is in it. Open it from your bag. |
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| Event Chest Rare boxSells for 30 gold | Open it from your bag for the reward of an event well fought: gold and loot. A reward for an event well fought. Open it from your bag. |
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| Orla’s ember Uncommon keepsake | A keepsake of a tale: a coal of the Lodge’s first fire, to be set at the foot of the stair at the bottom of the Ember Sea (hold it there and press F). A coal from the Lodge’s first fire, in a lantern of horn. It has never gone out. Orla would like it kept that way. |
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| Something a Gnawer swallowed Uncommon keepsake | A keepsake of a tale: bring three of them to Edda at the Lodge board (What the Worm Ate). The rest go back to the Lodge’s cabinet. A thing out of a Gnawer’s belly. It could be anything: it has been in a Gnawer. |
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| Orla’s first map Uncommon keepsake | A keepsake of a tale: Orla’s first map of the Deep, with a band on it that is not there. Orla Underhill’s first map of the Deep, drawn when she was twenty. Between the Faded Court and the Magma Gardens it shows a band that is not there. |
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| Wren’s lucky float Uncommon keepsake | A keepsake of a tale in Port Tidewrack (The Lucky Float). It does nothing but remember it. A cork float on a twist of net, the paint worn down to the cork. It has never once let a line go slack. |
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| A shard of the old light Uncommon keepsake | A keepsake of a tale in Port Saltreach (A Light for Saltreach). It does nothing but remember it. A piece of the Saltreach light’s cracked glass. Hold it to the sun and it still throws a beam. |
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| The well-biter’s fang Uncommon keepsake | A keepsake of a tale in Oldmere (The Dry Well). It does nothing but remember it. It bit through a bucket chain. It will not bite anything again. |
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| Pellan’s chapel bell-rope Uncommon keepsake | A keepsake of a tale in Pellan (The Chapel Bell). It does nothing but remember it. A length of the chapel’s bell-rope, given to whoever brought the clapper home. |
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| Kalle’s ice-hook Uncommon keepsake | A keepsake of a tale in Coldhaven (Under the Ice). It does nothing but remember it. A hook for the ice, with a handle worn to Kalle’s grip. She says it will learn yours. |
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| The message-kite Uncommon keepsake | A keepsake of a tale in Quillreach (The Message-kite). It does nothing but remember it. Odelia’s message-kite, a little torn. The message has been read. The kite remembers it. |
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| A drake-tooth whistle Uncommon keepsake | A keepsake of a tale in Port Marrow (The Drake’s Tooth). It does nothing but remember it. Jory carved it from the tooth you brought. Blow it and every dog in town looks up. |
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| A raven’s gift Uncommon keepsake | A keepsake of a tale in Ravenhearth (The Ravens’ Hoard). It does nothing but remember it. The ravens of Ravenhearth bring a shiny thing to those they like. This one is a button. It is the thought that counts. |
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| The sinking stone Uncommon keepsake | A keepsake of a tale in Stoneford (The Sinking Ford). It does nothing but remember it. The first stepping stone of the old ford, kept when the new one was set. It is heavier than it looks. |
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| A bottle and its letter Uncommon keepsake | A keepsake of a tale in Port Wendmouth (A Letter from the Silent Sea). It does nothing but remember it. A delver’s last letter, from the Silent Sea, in the bottle it came ashore in. |
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| Ember core Rare emberSells for 60 gold | Feed it to your Home Stone (hold it and right click the stone) to widen the Home’s land. A coal from the deep furnaces, banked in mythril and crystal. Fed to a Home Stone, it widens the Home’s land. |
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| The Founding Ember Legendary ember | Set it in a Home Stone of your own, deep below the ground (hold it and right click the stone): the stone widens the Home’s land at once and the story goes on. The ember the first Wardens carried down the well while Aurelmark burned. It has held a patch of stone for three hundred years, and it is not tired. Hold it and right click your Home Stone. |
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| A kitten’s collar Uncommon keepsake | A keepsake of a tale in Port Callow (The Crate Bound for the Deep). It does nothing but remember it. Port Callow’s cat-keeper gives one to everyone who brings a kitten home. You are on a list now. |
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| The Dusk Watch’s horn Uncommon keepsake | A keepsake of a tale in Duskwatch (The Horn at Dusk). It does nothing but remember it. The old horn of the Dusk Watch. It sounds when you blow it, and only then, now. |
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| Moira’s kelp-knife Uncommon keepsake | A keepsake of a tale in Port Kelphaven (The Knife in the Black Water). It does nothing but remember it. A knife that went into the Blackwater and came back. It is sharper than it went in. |
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| A piece of the veil Uncommon keepsake | A keepsake of a tale in Thistlewick (A Veil of Hush Silk). It does nothing but remember it. A corner of a wedding veil woven of Hush silk. It makes no sound at all when it falls. |
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| A hound’s collar Uncommon keepsake | A keepsake of a tale in Brindlemoor (The Missing Hounds). It does nothing but remember it. The collar of a moor-hound that came home. |
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| A note of the harbour bell Uncommon keepsake | A keepsake of a tale in Port Selby (A Reed That Rings True). It does nothing but remember it. A sliver of the bell’s old reed, kept for luck by the bellwright, given to you. |
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| An oar-peg of gnawer tooth Uncommon keepsake | A keepsake of a tale in Port Oarsby (Gnawer Pegs). It does nothing but remember it. The first peg of the new oars. It still bites the wood it is set in. |
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| An ember of the town forge Uncommon keepsake | A keepsake of a tale in Emberfold (The Forge Fire). It does nothing but remember it. A coal of Emberfold’s forge, lit again from the Burning Stair. It will keep a hundred years. |
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| What the mere gave back Uncommon keepsake | A keepsake of a tale in Gallowmere (What the Mere Gives Back). It does nothing but remember it. A ring, green with the mere. The mere decided it was yours. |
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| A drawn-back line Uncommon keepsake | A keepsake of a tale in Port Greyharbour (The Grey on the Wall). It does nothing but remember it. A line of grey graphite that was on the harbour wall, and is now on a scrap of paper instead. |
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| Wane feather Uncommon keepsake | A keepsake of a tale: bring twelve of them to a Workbench to sew Linnet’s wings. Off something that flew. More or less a feather. |
| A pair of sewn wings |
| A pair of sewn wings Uncommon keepsake | A keepsake of a tale: take it somewhere high and hold it out into the wind. Wings, if you squint, and stand a long way off. |
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| A hat with a sunpetal band Uncommon keepsake | A keepsake of a tale: give it to Pim. Small, with a sunpetal band. For a whole head. |
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| The lamplighter’s taper Uncommon keepsake | A keepsake of a tale: carry it to the lamplighter’s lamp-posts in the marsh at night or in fog, and light them with it. It will not light by day. It never would. |
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| Old map Rare mapSells for 6 gold | Read it from your bag: it shows a place near you on your map, and the treasure there is yours to dig. Old ink on older hide. It is blank until you read it; then it remembers a place near you. Read it from your bag. |
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| Great map Epic mapSells for 8 gold | Read it from your bag: it shows a place deep down, in the Deep’s first stratum, with a hoard waiting. Four scraps sewn into one, and the one remembers somewhere deep: down past the old floor of the world, in the Deep’s first stratum. |
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| What is left of the sewn wings Uncommon keepsake | A keepsake of a tale: take it back to Linnet and tell her how her wings flew. What is left of a pair of sewn wings, after the wind had its say. |
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| A fish for Turnip Uncommon keepsake | A keepsake of a tale: show it to Turnip in the long grass east of Aldhearth’s walls. Small, from the park’s pond, and indignant about it. Turnip will approve. Turnip will pretend not to. |
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| Turnip, under your arm Uncommon keepsake | A keepsake of a tale: carry her home to Hayenny, on Aldhearth’s Grand Plaza. Grey, with one white foot. She has decided this was her idea. |
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| A page of the Ledger Uncommon keepsake | A keepsake of a chapter: a page of the Ledger, for Oswin to read beside his own. A page in a grey hand like ash that learned to write: a list of names, and a sum beside each. |
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| Orla’s rubbing kit Uncommon keepsake | A keepsake of a chapter: hold it at the foot of a band and press F to take a rubbing of the names scratched there. Paper, charcoal and a soft brush, in a roll of oilcloth. Orla says not to breathe on it. |
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| The Wardens’ bargain Uncommon keepsake | A keepsake of a chapter: carry it where the chapter says. The page the first Wardens signed at the Burning. The ink has never quite dried. |
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| A piece of a name: VES Uncommon keepsake | A keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven. A sliver of old vellum with one syllable on it, VES, in a hand older than the Registry. |
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| A piece of a name: AN Uncommon keepsake | A keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven. A sliver of old vellum with one syllable on it, AN, in a hand older than the Registry. |
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| A piece of a name: DRE Uncommon keepsake | A keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven. A sliver of old vellum with one syllable on it, DRE, in a hand older than the Registry. |
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| A page of frost Uncommon keepsake | A keepsake of a chapter: a page of the Steward’s, for Oswin to read. A page that will not melt, with names frozen into it in a hand like icicles. At the top: For the Second Crown. |
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| The Steward’s letter Uncommon keepsake | A keepsake of a chapter: the Steward’s letter, for Orla. A letter sealed in frost, addressed to the Steward of the Second Crown. Your name is on the outside. |
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| The Second Crown Uncommon keepsake | A keepsake of a chapter: the Second Crown, for Oswin to decide about. A crown of frost that hums. Every name the Steward took is in it, written into one. |
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| Tamsin’s chalk Uncommon keepsake | A keepsake of Chapter VII: Tamsin’s chalk, which Bram gave back to you. A stub of delver’s chalk, scratched T.H. on its side. Tamsin marked every hundredth step of the Burning Stair with it. |
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| Tamsin’s lamp Uncommon keepsake | A keepsake of a chapter: hold it at the pipes of the Starless Organ and press F. Tamsin Hale’s lamp. The Bloodroot drank its light for years and never put it out. |
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| The fourth stone Uncommon keepsake | A keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see. A stone the size of your fist, warm, with one line through it like a line of the Weave. Cut, not drawn. |
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| The fifth stone Uncommon keepsake | A keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see. A keystone taken from a keeper of the Deep. It is heavier than a stone that size should be. |
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| The sixth stone Uncommon keepsake | A keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see. The arch’s sixth stone. The Last Arch-Warden held it in her own chest for sixty lives. |
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| Fire-sealed coffer Rare boxSells for 20 gold | Open it: gold (40 and 2 for each of your levels, at most 600), and half the time a Jewel of Ascent. A box sealed shut by the heat it was lost in. Something rattles. |
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