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Rings and amulets (items)

One ring and one amulet at a time. Their bonuses add to the rest of your gear. 56 items here. All items has a search box for everything.

ItemWhat it doesHow to get itUsed in
Flameguard signet Rare ringSells for 60 goldWear it on a finger (a ring slot): +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

The Flameguard sealed orders with these. Its bearer strikes like they have something to protect.

  • Found in chests, in lands of danger 20 and up.
Skywarden band Rare ringSells for 60 goldWear it on a finger (a ring slot): +10% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A Skywarden’s band. You walk as if the ground were optional.

  • Found in chests, in lands of danger 20 and up.
Weaver’s loop Rare ringSells for 70 goldWear it on a finger (a ring slot): +6% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Weavers wore these to find the weak line in anything.

  • Found in chests, in lands of danger 20 and up.
Delver’s knuckle Rare ringSells for 55 goldWear it on a finger (a ring slot): +30% mining speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Worn smooth by someone who dug for sixty years and never found where the Wane comes from.

  • Found in chests, in lands of danger 20 and up.
Ring of plenty Uncommon ringSells for 50 goldWear it on a finger (a ring slot): +25% harvest. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Farmers pass this down. Crops seem to try harder near it.

  • Found in chests, in lands of danger 14 and up.
Warden’s seal Epic amuletSells for 130 goldWear it round your neck (the amulet slot): +45 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A Warden-clerk’s seal. Oswin would like it back.

  • Found in chests, in lands of danger 28 and up.
Everink pendant Epic amuletSells for 150 goldWear it round your neck (the amulet slot): +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

An ember that never goes out. Wounds close faster near it.

  • Found in chests, in lands of danger 28 and up.
Eye of Ysolde Legendary amuletSells for 450 goldWear it round your neck (the amulet slot): +20% experience, +5% crit chance, +10% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A lens ground from crystal, said to show where the map is still wet. It is very old, and it looks back.

  • Found in chests, in lands of danger 45 and up.
Leechfang ring Epic ringSells for 250 goldWear it on a finger (a ring slot): heals 5% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

The Mireland leeches are the only Grown that say thank you.

  • Dropped by the Grown of Mirelands (monster level 20 and up).
Lodestone ring Rare ringSells for 210 goldWear it on a finger (a ring slot): picks up loot from 2.5 times as far, +10% harvest. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Loot comes to you from twice as far. So do other things.

  • Dropped by the Grown of Glass Dunes (monster level 25 and up).
Storm-knot ring Epic ringSells for 350 goldWear it on a finger (a ring slot): +14% damage, +4% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Tied from a single bolt. It buzzes when a Grown is near.

  • Found in chests, in lands of danger 70 and up.
The first draft Legendary amuletSells for 1500 goldWear it round your neck (the amulet slot): +120 life, +12% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A scrap of Ysolde’s first map. On it, Nyrath is very small.

  • Found in chests, in lands of danger 120 and up.
Heart of the Deep Legendary amuletSells for 2400 goldWear it round your neck (the amulet slot): +15% damage, +30% damage underground. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

It beats. Slowly, and never when you are looking.

  • Dropped by the Grown in dungeons, deeper in the harder ones.
Keyring of Ash Legendary ringSells for 2000 goldWear it on a finger (a ring slot): +8% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Keys to doors that burned down long ago. They still open something.

  • Dropped by the Grown in dungeons, deeper in the harder ones.
Builder’s ring Rare ringSells for 150 goldWear it on a finger (a ring slot): +3 reach for placing and digging. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A mason’s ring. Your hands seem to reach a little farther than your arms.

  • Made at an Anvil from 1 Crystal, 3 Iron bar, 6 Planks.
The recipe
The White Ember Legendary amuletSells for 1800 goldWear it round your neck (the amulet slot): +10% damage, +2 life a second, +10% experience. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A coal of the White Flame. It gives no warmth, and it keeps you going anyway.

  • Bought from Captain Brand with 10 Pale shards from the White Flame raid.
Ysolde’s Warmth Legendary ringSells for 1200 goldWear it on a finger (a ring slot): +2 life a second, +40 life, lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

It was Ysolde’s, or it was near her, which for a ring is the same thing. It has been warm for a thousand years.

  • The reward of Chapter II: The White Flame.
Voidglass lens Epic amuletSells for 700 goldWear it round your neck (the amulet slot): lights the dark around you, +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Look through it and the dark is only a little dark.

  • Made at an Anvil from 2 Crystal, 2 Embersteel bar, 6 Voidglass shard.
The recipe
Bram’s lamp Legendary amuletSells for 1300 goldWear it round your neck (the amulet slot): lights the dark around you, +1 life a second, +30 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Bram’s lamp. It has been down further than anyone, and it came back every time, which is more than Bram can say.

  • The reward of Chapter III: Below the Well.
Cinder charm Rare amuletSells for 190 goldWear it round your neck (the amulet slot): +5% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Cinder glass set in embersteel. It keeps your blows warm.

  • Made at an Anvil from 2 Embersteel bar, 8 Cinder glass.
The recipe
Tuning charm Rare amuletSells for 270 goldWear it round your neck (the amulet slot): +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A hum shard tuned to the moment a blow lands true.

  • Made at an Anvil from 2 Embersteel bar, 8 Hum shard.
The recipe
Silk lantern Rare amuletSells for 310 goldWear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Hush silk round an embersteel frame. It gives light without a sound, and the dark seems not to mind it.

  • Made at an Anvil from 2 Embersteel bar, 8 Hush silk.
The recipe
Graphite ward Rare amuletSells for 350 goldWear it round your neck (the amulet slot): +8 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Grey graphite pressed into a plate. Blows slide off it like a line off the edge of a page.

  • Made at an Anvil from 2 Embersteel bar, 8 Grey graphite.
The recipe
Smelter’s band Rare ringSells for 390 goldWear it on a finger (a ring slot): +20% mining speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A ring of slag pearls. The First Kingdom’s miners wore them for luck at the seam.

  • Made at an Anvil from 2 Embersteel bar, 8 Slag pearl.
The recipe
Echo charm Rare amuletSells for 470 goldWear it round your neck (the amulet slot): +6% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

An echo stone that hurries you along, as if you were already where your echo is.

  • Made at an Anvil from 2 Embersteel bar, 8 Echo stone.
The recipe
Courtier’s ring Rare ringSells for 550 goldWear it on a finger (a ring slot): +6% experience, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Faded gilt on embersteel. You learn faster wearing it, as courtiers do.

  • Made at an Anvil from 2 Embersteel bar, 8 Faded gilt.
The recipe
Toothed charm Epic amuletSells for 630 goldWear it round your neck (the amulet slot): +15% mining speed, +12% damage underground. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A gnawer tooth on a chain. It still wants to bite stone, and so do you.

  • Made at an Anvil from 2 Embersteel bar, 8 Gnawer tooth.
The recipe
Prism lens Epic amuletSells for 670 goldWear it round your neck (the amulet slot): +6% crit chance, +5% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A lens of canyon glass. Through it, the weak spot in anything shows in colour.

  • Made at an Anvil from 2 Embersteel bar, 8 Canyon glass.
The recipe
Scholar’s lens Epic amuletSells for 750 goldWear it round your neck (the amulet slot): +12% experience. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Lost ink dried on a lens. Through it, every lesson is written twice.

  • Made at an Anvil from 2 Embersteel bar, 8 Lost ink.
The recipe
Ever-ember charm Epic amuletSells for 790 goldWear it round your neck (the amulet slot): lights the dark around you, +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

An ever-ember in a cage of embersteel. It lights your way and warms your blows.

  • Made at an Anvil from 2 Embersteel bar, 8 Ever-ember.
The recipe
Reed charm Epic amuletSells for 870 goldWear it round your neck (the amulet slot): +80 life, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

An organ reed on a cord. It hums you whole.

  • Made at an Anvil from 2 Embersteel bar, 8 Organ reed.
The recipe
Warden’s charm Epic amuletSells for 950 goldWear it round your neck (the amulet slot): +120 life, +12 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Seal dust in embersteel, as the Threshold’s wardens wear it. Hard to hurt, harder to kill.

  • Made at an Anvil from 2 Embersteel bar, 8 Seal dust.
The recipe
Gill charm Epic amuletSells for 390 goldWear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Pearls on a tide-iron ring. The bell-keepers of Hallowmere wore them. Under water your breath lasts three times as long, and you swim faster.

  • Made at an Anvil from 4 Tide-iron, 3 Pearl, 6 Lantern kelp.
  • On sale in the shops of the Deep’s sanctuaries, from 1600 gold (deeper, dearer).
The recipe
Keeping charm Epic amuletSells for 900 goldWear it round your neck (the amulet slot): lights the dark around you, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A knot of greyheart and loose lines, tied so that the lines hold. The fade finds less of you to take.

  • Made at a Sun-forge from 2 Dawngold, 6 Greyheart, 4 Loose line.
The recipe
Tamsin’s lucky button Rare ringSells for 10 goldA ring that is a keepsake of a tale.

Brass, rubbed smooth by a nine-year-old’s thumb. It came off a Keep guard’s coat. He does not know.

  • The reward of the tale The Lost Week (Tamsin, Aldhearth).
Linnet’s first feather Epic amuletSells for 20 goldWear it round your neck (the amulet slot): a double jump in the air. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

The best of the twelve, pinned to your collar by a girl who means to be a Skywarden. It is a bit like flying.

  • The reward of the tale Sewn Wings (Linnet, Aldhearth).
Fenn’s beacon badge Epic amuletSells for 60 goldWear it round your neck (the amulet slot): lights the dark around you, +30 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Iron, from the beacon line. Tower nine. It was left on the sand where a corporal sat down for the last time.

  • The reward of the tale Relieved of Post (Sabe, Port Brackwater).
Seravine’s heartscale Legendary amuletSells for 300 goldWear it round your neck (the amulet slot): +60 life, +2 life a second, +4% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

A dragon’s scale, warm as a hand. It was Coldhaven’s, and before that it was Seravine’s.

  • The reward of the tale The Old Name (Ysra, Coldhaven).
The grey rose Epic amuletSells for 30 goldWear it round your neck (the amulet slot): +1.5 life a second, lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Grey, and warm. It grew on a grave in the Burrows.

  • The reward of the tale The Grey Woman (Ansa, the Burrows camp).
The Lamplighter’s lantern Epic amuletSells for 110 goldWear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Its flame does not move when you do. It does not go out. Mind it does not get ideas.

  • The reward of the tale The Lanterns of the Marsh (Old Wim).
Turnip’s spare bell Rare amuletSells for 10 goldAn amulet that is a keepsake of a tale: the loot round you comes to you a little sooner.

Brass, the size of a thimble. Turnip will not wear it: she says it makes her sound like a sheep. Ring it if you are lost, and somebody will come looking. Probably not Turnip.

  • The reward of the tale Turnip Is Out (Hayenny, Aldhearth).
Seal of the Second Hand Mythic amuletSells for 3000 goldAn amulet: much more life, harder blows and keener strikes; it can be upgraded and socketed like any amulet.

The seal the first Wardens cut for whoever closed the Ledger, and never used. It is warm, and it is heavier than it looks, the way a promise is.

  • The end of Chapter IV, The Ledger Below: Oswin gives it to whoever closes the Ledger (for the reborn, rank 1 and up).
Reachwarden ring Epic ringSells for 700 gold
Master work · Master Forge, Aldhearth
Wear it on a finger (a ring slot): +10% damage, +4% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Lantern-bearers of the Unlit Reach wore it where no other light reached.

  • Found at its home, the Unlit Reach; or made at the Master Forge in Aldhearth from 12 Reachwarden shards. Worn from rebirth rank 1.
  • Made at the Master Forge in Aldhearth from 12 Reachwarden shard.
The recipe
Riftglass ring Epic ringSells for 910 gold
Master work · Master Forge, Aldhearth
Wear it on a finger (a ring slot): +11% damage, +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Glass from the rifts' deepest floors, still folded the way the rift was.

  • Found at its home, the rifts, when a lair falls on Deep 2 or Deep 3; or made at the Master Forge in Aldhearth from 12 Riftglass shards. Worn from rebirth rank 5.
  • Made at the Master Forge in Aldhearth from 12 Riftglass shard.
The recipe
Throneguard ring Legendary ringSells for 1190 gold
Master work · Master Forge, Aldhearth
Wear it on a finger (a ring slot): +12% damage, +20% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

The guard of a throne the Wane sat on. It kept the throne; it did not keep the king.

  • Found at its home, the last guardians of the Unlit Citadel and the Throne of the Wane; or made at the Master Forge in Aldhearth from 12 Throneguard shards. Worn from rebirth rank 10.
  • Made at the Master Forge in Aldhearth from 12 Throneguard shard.
The recipe
Ossuary ring Legendary ringSells for 1540 gold
Master work · Master Forge, Aldhearth
Wear it on a finger (a ring slot): +13% damage, heals 3% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Grown bone, the hardest there is, taken from the great ones of the bands below.

  • Found at its home, the bands below, from the Bone Gardens to the Crystal Cathedrals; or made at the Master Forge in Aldhearth from 12 Ossuary shards. Worn from rebirth rank 20.
  • Made at the Master Forge in Aldhearth from 12 Ossuary shard.
The recipe
Coldflame ring Legendary ringSells for 1960 gold
Master work · Master Forge, Aldhearth
Wear it on a finger (a ring slot): +7% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Forged in the White Flame's cold fire, the one the Pale Queen kept.

  • Found at its home, the White Flame raid; or made at the Master Forge in Aldhearth from 12 Coldflame shards. Worn from rebirth rank 30.
  • Made at the Master Forge in Aldhearth from 12 Coldflame shard.
The recipe
Sunforged ring Mythic ringSells for 2520 gold
Master work · Master Forge, Aldhearth
Wear it on a finger (a ring slot): +16% damage, +6% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Beaten out on the skin of the buried sun. It is still warm, and always will be.

  • Found at its home, the Hollow Sun and the Wane's Root; or made at the Master Forge in Aldhearth from 12 Sunforged shards. Worn from rebirth rank 45.
  • Made at the Master Forge in Aldhearth from 12 Sunforged shard.
The recipe
Nightglass ring Mythic ringSells for 3150 gold
Master work · Master Forge, Aldhearth
Wear it on a finger (a ring slot): +20% damage, +8% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Black glass from the bottom of everything. It gives back no light, and keeps a little of yours.

  • Found at its home, the Last Dark; or made at the Master Forge in Aldhearth from 12 Nightglass shards. Worn from rebirth rank 60.
  • Made at the Master Forge in Aldhearth from 12 Nightglass shard.
The recipe
Reachwarden pendant Epic amuletSells for 700 gold
Master work · Master Forge, Aldhearth
Wear it round your neck (the amulet slot): +90 life, +1.5 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Lantern-bearers of the Unlit Reach wore it where no other light reached.

  • Found at its home, the Unlit Reach; or made at the Master Forge in Aldhearth from 12 Reachwarden shards. Worn from rebirth rank 1.
  • Made at the Master Forge in Aldhearth from 12 Reachwarden shard.
The recipe
Riftglass pendant Epic amuletSells for 910 gold
Master work · Master Forge, Aldhearth
Wear it round your neck (the amulet slot): +105 life, heals 2% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Glass from the rifts' deepest floors, still folded the way the rift was.

  • Found at its home, the rifts, when a lair falls on Deep 2 or Deep 3; or made at the Master Forge in Aldhearth from 12 Riftglass shards. Worn from rebirth rank 5.
  • Made at the Master Forge in Aldhearth from 12 Riftglass shard.
The recipe
Throneguard pendant Legendary amuletSells for 1190 gold
Master work · Master Forge, Aldhearth
Wear it round your neck (the amulet slot): +125 life, 2% less damage taken. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

The guard of a throne the Wane sat on. It kept the throne; it did not keep the king.

  • Found at its home, the last guardians of the Unlit Citadel and the Throne of the Wane; or made at the Master Forge in Aldhearth from 12 Throneguard shards. Worn from rebirth rank 10.
  • Made at the Master Forge in Aldhearth from 12 Throneguard shard.
The recipe
Ossuary pendant Legendary amuletSells for 1540 gold
Master work · Master Forge, Aldhearth
Wear it round your neck (the amulet slot): +145 life, +2.5 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Grown bone, the hardest there is, taken from the great ones of the bands below.

  • Found at its home, the bands below, from the Bone Gardens to the Crystal Cathedrals; or made at the Master Forge in Aldhearth from 12 Ossuary shards. Worn from rebirth rank 20.
  • Made at the Master Forge in Aldhearth from 12 Ossuary shard.
The recipe
Coldflame pendant Legendary amuletSells for 1960 gold
Master work · Master Forge, Aldhearth
Wear it round your neck (the amulet slot): +170 life, +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Forged in the White Flame's cold fire, the one the Pale Queen kept.

  • Found at its home, the White Flame raid; or made at the Master Forge in Aldhearth from 12 Coldflame shards. Worn from rebirth rank 30.
  • Made at the Master Forge in Aldhearth from 12 Coldflame shard.
The recipe
Sunforged pendant Mythic amuletSells for 2520 gold
Master work · Master Forge, Aldhearth
Wear it round your neck (the amulet slot): +200 life, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Beaten out on the skin of the buried sun. It is still warm, and always will be.

  • Found at its home, the Hollow Sun and the Wane's Root; or made at the Master Forge in Aldhearth from 12 Sunforged shards. Worn from rebirth rank 45.
  • Made at the Master Forge in Aldhearth from 12 Sunforged shard.
The recipe
Nightglass pendant Mythic amuletSells for 3150 gold
Master work · Master Forge, Aldhearth
Wear it round your neck (the amulet slot): +240 life, 3% less damage taken, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives.

Black glass from the bottom of everything. It gives back no light, and keeps a little of yours.

  • Found at its home, the Last Dark; or made at the Master Forge in Aldhearth from 12 Nightglass shards. Worn from rebirth rank 60.
  • Made at the Master Forge in Aldhearth from 12 Nightglass shard.
The recipe