Wiki › Rings and amulets (items)
Rings and amulets (items)
One ring and one amulet at a time. Their bonuses add to the rest of your gear. 56 items here. All items has a search box for everything.
| Item | What it does | How to get it | Used in |
|---|---|---|---|
| Flameguard signet Rare ringSells for 60 gold | Wear it on a finger (a ring slot): +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. The Flameguard sealed orders with these. Its bearer strikes like they have something to protect. |
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| Skywarden band Rare ringSells for 60 gold | Wear it on a finger (a ring slot): +10% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A Skywarden’s band. You walk as if the ground were optional. |
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| Weaver’s loop Rare ringSells for 70 gold | Wear it on a finger (a ring slot): +6% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Weavers wore these to find the weak line in anything. |
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| Delver’s knuckle Rare ringSells for 55 gold | Wear it on a finger (a ring slot): +30% mining speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Worn smooth by someone who dug for sixty years and never found where the Wane comes from. |
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| Ring of plenty Uncommon ringSells for 50 gold | Wear it on a finger (a ring slot): +25% harvest. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Farmers pass this down. Crops seem to try harder near it. |
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| Warden’s seal Epic amuletSells for 130 gold | Wear it round your neck (the amulet slot): +45 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A Warden-clerk’s seal. Oswin would like it back. |
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| Everink pendant Epic amuletSells for 150 gold | Wear it round your neck (the amulet slot): +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. An ember that never goes out. Wounds close faster near it. |
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| Eye of Ysolde Legendary amuletSells for 450 gold | Wear it round your neck (the amulet slot): +20% experience, +5% crit chance, +10% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A lens ground from crystal, said to show where the map is still wet. It is very old, and it looks back. |
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| Leechfang ring Epic ringSells for 250 gold | Wear it on a finger (a ring slot): heals 5% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. The Mireland leeches are the only Grown that say thank you. |
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| Lodestone ring Rare ringSells for 210 gold | Wear it on a finger (a ring slot): picks up loot from 2.5 times as far, +10% harvest. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Loot comes to you from twice as far. So do other things. |
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| Storm-knot ring Epic ringSells for 350 gold | Wear it on a finger (a ring slot): +14% damage, +4% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Tied from a single bolt. It buzzes when a Grown is near. |
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| The first draft Legendary amuletSells for 1500 gold | Wear it round your neck (the amulet slot): +120 life, +12% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A scrap of Ysolde’s first map. On it, Nyrath is very small. |
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| Heart of the Deep Legendary amuletSells for 2400 gold | Wear it round your neck (the amulet slot): +15% damage, +30% damage underground. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. It beats. Slowly, and never when you are looking. |
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| Keyring of Ash Legendary ringSells for 2000 gold | Wear it on a finger (a ring slot): +8% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Keys to doors that burned down long ago. They still open something. |
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| Builder’s ring Rare ringSells for 150 gold | Wear it on a finger (a ring slot): +3 reach for placing and digging. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A mason’s ring. Your hands seem to reach a little farther than your arms. |
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| The White Ember Legendary amuletSells for 1800 gold | Wear it round your neck (the amulet slot): +10% damage, +2 life a second, +10% experience. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A coal of the White Flame. It gives no warmth, and it keeps you going anyway. |
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| Ysolde’s Warmth Legendary ringSells for 1200 gold | Wear it on a finger (a ring slot): +2 life a second, +40 life, lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. It was Ysolde’s, or it was near her, which for a ring is the same thing. It has been warm for a thousand years. |
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| Voidglass lens Epic amuletSells for 700 gold | Wear it round your neck (the amulet slot): lights the dark around you, +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Look through it and the dark is only a little dark. |
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| Bram’s lamp Legendary amuletSells for 1300 gold | Wear it round your neck (the amulet slot): lights the dark around you, +1 life a second, +30 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Bram’s lamp. It has been down further than anyone, and it came back every time, which is more than Bram can say. |
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| Cinder charm Rare amuletSells for 190 gold | Wear it round your neck (the amulet slot): +5% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Cinder glass set in embersteel. It keeps your blows warm. |
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| Tuning charm Rare amuletSells for 270 gold | Wear it round your neck (the amulet slot): +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A hum shard tuned to the moment a blow lands true. |
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| Silk lantern Rare amuletSells for 310 gold | Wear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Hush silk round an embersteel frame. It gives light without a sound, and the dark seems not to mind it. |
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| Graphite ward Rare amuletSells for 350 gold | Wear it round your neck (the amulet slot): +8 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Grey graphite pressed into a plate. Blows slide off it like a line off the edge of a page. |
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| Smelter’s band Rare ringSells for 390 gold | Wear it on a finger (a ring slot): +20% mining speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A ring of slag pearls. The First Kingdom’s miners wore them for luck at the seam. |
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| Echo charm Rare amuletSells for 470 gold | Wear it round your neck (the amulet slot): +6% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. An echo stone that hurries you along, as if you were already where your echo is. |
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| Courtier’s ring Rare ringSells for 550 gold | Wear it on a finger (a ring slot): +6% experience, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Faded gilt on embersteel. You learn faster wearing it, as courtiers do. |
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| Toothed charm Epic amuletSells for 630 gold | Wear it round your neck (the amulet slot): +15% mining speed, +12% damage underground. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A gnawer tooth on a chain. It still wants to bite stone, and so do you. |
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| Prism lens Epic amuletSells for 670 gold | Wear it round your neck (the amulet slot): +6% crit chance, +5% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A lens of canyon glass. Through it, the weak spot in anything shows in colour. |
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| Scholar’s lens Epic amuletSells for 750 gold | Wear it round your neck (the amulet slot): +12% experience. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Lost ink dried on a lens. Through it, every lesson is written twice. |
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| Ever-ember charm Epic amuletSells for 790 gold | Wear it round your neck (the amulet slot): lights the dark around you, +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. An ever-ember in a cage of embersteel. It lights your way and warms your blows. |
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| Reed charm Epic amuletSells for 870 gold | Wear it round your neck (the amulet slot): +80 life, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. An organ reed on a cord. It hums you whole. |
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| Warden’s charm Epic amuletSells for 950 gold | Wear it round your neck (the amulet slot): +120 life, +12 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Seal dust in embersteel, as the Threshold’s wardens wear it. Hard to hurt, harder to kill. |
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| Gill charm Epic amuletSells for 390 gold | Wear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Pearls on a tide-iron ring. The bell-keepers of Hallowmere wore them. Under water your breath lasts three times as long, and you swim faster. |
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| Keeping charm Epic amuletSells for 900 gold | Wear it round your neck (the amulet slot): lights the dark around you, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A knot of greyheart and loose lines, tied so that the lines hold. The fade finds less of you to take. |
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| Tamsin’s lucky button Rare ringSells for 10 gold | A ring that is a keepsake of a tale. Brass, rubbed smooth by a nine-year-old’s thumb. It came off a Keep guard’s coat. He does not know. |
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| Linnet’s first feather Epic amuletSells for 20 gold | Wear it round your neck (the amulet slot): a double jump in the air. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. The best of the twelve, pinned to your collar by a girl who means to be a Skywarden. It is a bit like flying. |
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| Fenn’s beacon badge Epic amuletSells for 60 gold | Wear it round your neck (the amulet slot): lights the dark around you, +30 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Iron, from the beacon line. Tower nine. It was left on the sand where a corporal sat down for the last time. |
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| Seravine’s heartscale Legendary amuletSells for 300 gold | Wear it round your neck (the amulet slot): +60 life, +2 life a second, +4% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. A dragon’s scale, warm as a hand. It was Coldhaven’s, and before that it was Seravine’s. |
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| The grey rose Epic amuletSells for 30 gold | Wear it round your neck (the amulet slot): +1.5 life a second, lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Grey, and warm. It grew on a grave in the Burrows. |
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| The Lamplighter’s lantern Epic amuletSells for 110 gold | Wear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Its flame does not move when you do. It does not go out. Mind it does not get ideas. |
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| Turnip’s spare bell Rare amuletSells for 10 gold | An amulet that is a keepsake of a tale: the loot round you comes to you a little sooner. Brass, the size of a thimble. Turnip will not wear it: she says it makes her sound like a sheep. Ring it if you are lost, and somebody will come looking. Probably not Turnip. |
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| Seal of the Second Hand Mythic amuletSells for 3000 gold | An amulet: much more life, harder blows and keener strikes; it can be upgraded and socketed like any amulet. The seal the first Wardens cut for whoever closed the Ledger, and never used. It is warm, and it is heavier than it looks, the way a promise is. |
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| Reachwarden ring Epic ringSells for 700 gold Master work · Master Forge, Aldhearth | Wear it on a finger (a ring slot): +10% damage, +4% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Lantern-bearers of the Unlit Reach wore it where no other light reached. |
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| Riftglass ring Epic ringSells for 910 gold Master work · Master Forge, Aldhearth | Wear it on a finger (a ring slot): +11% damage, +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Glass from the rifts' deepest floors, still folded the way the rift was. |
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| Throneguard ring Legendary ringSells for 1190 gold Master work · Master Forge, Aldhearth | Wear it on a finger (a ring slot): +12% damage, +20% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. The guard of a throne the Wane sat on. It kept the throne; it did not keep the king. |
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| Ossuary ring Legendary ringSells for 1540 gold Master work · Master Forge, Aldhearth | Wear it on a finger (a ring slot): +13% damage, heals 3% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Grown bone, the hardest there is, taken from the great ones of the bands below. |
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| Coldflame ring Legendary ringSells for 1960 gold Master work · Master Forge, Aldhearth | Wear it on a finger (a ring slot): +7% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Forged in the White Flame's cold fire, the one the Pale Queen kept. |
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| Sunforged ring Mythic ringSells for 2520 gold Master work · Master Forge, Aldhearth | Wear it on a finger (a ring slot): +16% damage, +6% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Beaten out on the skin of the buried sun. It is still warm, and always will be. |
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| Nightglass ring Mythic ringSells for 3150 gold Master work · Master Forge, Aldhearth | Wear it on a finger (a ring slot): +20% damage, +8% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Black glass from the bottom of everything. It gives back no light, and keeps a little of yours. |
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| Reachwarden pendant Epic amuletSells for 700 gold Master work · Master Forge, Aldhearth | Wear it round your neck (the amulet slot): +90 life, +1.5 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Lantern-bearers of the Unlit Reach wore it where no other light reached. |
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| Riftglass pendant Epic amuletSells for 910 gold Master work · Master Forge, Aldhearth | Wear it round your neck (the amulet slot): +105 life, heals 2% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Glass from the rifts' deepest floors, still folded the way the rift was. |
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| Throneguard pendant Legendary amuletSells for 1190 gold Master work · Master Forge, Aldhearth | Wear it round your neck (the amulet slot): +125 life, 2% less damage taken. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. The guard of a throne the Wane sat on. It kept the throne; it did not keep the king. |
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| Ossuary pendant Legendary amuletSells for 1540 gold Master work · Master Forge, Aldhearth | Wear it round your neck (the amulet slot): +145 life, +2.5 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Grown bone, the hardest there is, taken from the great ones of the bands below. |
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| Coldflame pendant Legendary amuletSells for 1960 gold Master work · Master Forge, Aldhearth | Wear it round your neck (the amulet slot): +170 life, +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Forged in the White Flame's cold fire, the one the Pale Queen kept. |
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| Sunforged pendant Mythic amuletSells for 2520 gold Master work · Master Forge, Aldhearth | Wear it round your neck (the amulet slot): +200 life, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Beaten out on the skin of the buried sun. It is still warm, and always will be. |
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| Nightglass pendant Mythic amuletSells for 3150 gold Master work · Master Forge, Aldhearth | Wear it round your neck (the amulet slot): +240 life, 3% less damage taken, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. Black glass from the bottom of everything. It gives back no light, and keeps a little of yours. |
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