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Everything else (items)

136 items here. All items has a search box for everything.

ItemWhat it doesHow to get itUsed in
Mottled egg Uncommon eggSells for 30 goldA mottled egg. Use it on your lit Home’s land and it is laid in a nest, which hatches in 10 minutes: a hen, a woolback, a milkhorn, a rootsnout or a stonemole, with each stat from 3 to 8.
  • Elites (now and then), the great ones of the lairs under the land, geodes in the caves, and Bram for a full set of the caves’ finds.
Deep egg Rare eggSells for 100 goldA deep egg. Use it on your lit Home’s land and it is laid in a nest, which hatches in 15 minutes: most often a stonemole or a lanternback, with each stat from 5 to 11.
  • The great ones of the Upper Deep, dungeon and Skyreach bosses, geodes in the Upper Deep, and Bram for a full set of a stratum’s finds.
Ancient egg Epic eggSells for 400 goldAn ancient egg. Use it on your lit Home’s land and it is laid in a nest, which hatches in 20 minutes: half of them a Glasswing, with each stat from 8 to 14, and now and then an ancient coat.

Older than Nyrath, and still warm.

  • The great ones of the bands, geodes in the bands, and Bram for a full set of a band’s finds.
Shears Common toolSells for 15 goldShears: with them in your bag you can shear a woolback when its fleece has grown.
  • Two iron bars in any crafting grid, or Hale’s stable in Aldhearth (40 gold).
  • Crafted in the crafting grid from 2 Iron bar.
The recipe
Crate: a brood hen Common crateSells for 37 goldA brood hen in a crate. Stand on your lit Home’s land, hold it and right click to let it out there.
  • Hale’s stable in Aldhearth sells it (150 gold).
Crate: a woolback Common crateSells for 75 goldA woolback in a crate. Stand on your lit Home’s land, hold it and right click to let it out there.
  • Hale’s stable in Aldhearth sells it (300 gold).
Crate: a milkhorn Common crateSells for 75 goldA milkhorn in a crate. Stand on your lit Home’s land, hold it and right click to let it out there.
  • Hale’s stable in Aldhearth sells it (300 gold).
Crate: a rootsnout Common crateSells for 65 goldA rootsnout in a crate. Stand on your lit Home’s land, hold it and right click to let it out there.
  • Hale’s stable in Aldhearth sells it (260 gold).
Stone rune I Uncommon deep runeSells for 20 goldGives +1 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1 armour.

  • Dropped in the Twenty’s first four bands (the Ember Sea to the Still Dark): by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Stone rune II Uncommon deep runeSells for 60 goldGives +1.5 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1.5 armour.

  • Dropped in the Grey Fold to the Echo Wells: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Stone rune III Rare deep runeSells for 180 goldGives +2 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +2 armour.

  • Dropped in the Blackwater Steps to the Wormways: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Stone rune IV Epic deep runeSells for 540 goldGives +3 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +3 armour.

  • Dropped in the Glass Canyon to the Burning Stair: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Stone rune V Legendary deep runeSells for 1620 goldGives +4 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +4 armour.

  • Dropped in the Bloodroot Tangle to the Threshold: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Stone rune VI Legendary deep runeSells for 4860 goldGives +5 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +5 armour.

  • Dropped in the Bone Gardens, the Drowned Halls and the Clockwork Under-city: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Stone rune VII Mythic deep runeSells for 14580 goldGives +6 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +6 armour.

  • Dropped in the Crystal Cathedrals and below: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Heart rune I Uncommon deep runeSells for 20 goldGives +6 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +6 life.

  • Dropped in the Twenty’s first four bands (the Ember Sea to the Still Dark): by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Heart rune II Uncommon deep runeSells for 60 goldGives +10 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +10 life.

  • Dropped in the Grey Fold to the Echo Wells: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Heart rune III Rare deep runeSells for 180 goldGives +15 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +15 life.

  • Dropped in the Blackwater Steps to the Wormways: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Heart rune IV Epic deep runeSells for 540 goldGives +22 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +22 life.

  • Dropped in the Glass Canyon to the Burning Stair: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Heart rune V Legendary deep runeSells for 1620 goldGives +30 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +30 life.

  • Dropped in the Bloodroot Tangle to the Threshold: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Heart rune VI Legendary deep runeSells for 4860 goldGives +40 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +40 life.

  • Dropped in the Bone Gardens, the Drowned Halls and the Clockwork Under-city: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Heart rune VII Mythic deep runeSells for 14580 goldGives +50 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +50 life.

  • Dropped in the Crystal Cathedrals and below: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Might rune I Uncommon deep runeSells for 20 goldGives +0.5% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +0.5% damage.

  • Dropped in the Twenty’s first four bands (the Ember Sea to the Still Dark): by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Might rune II Uncommon deep runeSells for 60 goldGives +0.8% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +0.8% damage.

  • Dropped in the Grey Fold to the Echo Wells: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Might rune III Rare deep runeSells for 180 goldGives +1.2% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1.2% damage.

  • Dropped in the Blackwater Steps to the Wormways: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Might rune IV Epic deep runeSells for 540 goldGives +1.6% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1.6% damage.

  • Dropped in the Glass Canyon to the Burning Stair: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Might rune V Legendary deep runeSells for 1620 goldGives +2.1% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +2.1% damage.

  • Dropped in the Bloodroot Tangle to the Threshold: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Might rune VI Legendary deep runeSells for 4860 goldGives +2.7% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +2.7% damage.

  • Dropped in the Bone Gardens, the Drowned Halls and the Clockwork Under-city: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Might rune VII Mythic deep runeSells for 14580 goldGives +3.5% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +3.5% damage.

  • Dropped in the Crystal Cathedrals and below: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Swift rune I Uncommon deep runeSells for 20 goldGives +0.5% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +0.5% speed.

  • Dropped in the Twenty’s first four bands (the Ember Sea to the Still Dark): by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Swift rune II Uncommon deep runeSells for 60 goldGives +0.8% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +0.8% speed.

  • Dropped in the Grey Fold to the Echo Wells: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Swift rune III Rare deep runeSells for 180 goldGives +1.1% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1.1% speed.

  • Dropped in the Blackwater Steps to the Wormways: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Swift rune IV Epic deep runeSells for 540 goldGives +1.5% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1.5% speed.

  • Dropped in the Glass Canyon to the Burning Stair: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Swift rune V Legendary deep runeSells for 1620 goldGives +1.9% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1.9% speed.

  • Dropped in the Bloodroot Tangle to the Threshold: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Swift rune VI Legendary deep runeSells for 4860 goldGives +2.4% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +2.4% speed.

  • Dropped in the Bone Gardens, the Drowned Halls and the Clockwork Under-city: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Swift rune VII Mythic deep runeSells for 14580 goldGives +3% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +3% speed.

  • Dropped in the Crystal Cathedrals and below: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Wing rune I Uncommon deep runeSells for 20 goldGives +3% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +3% flight.

  • Dropped in the Twenty’s first four bands (the Ember Sea to the Still Dark): by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Wing rune II Uncommon deep runeSells for 60 goldGives +5% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +5% flight.

  • Dropped in the Grey Fold to the Echo Wells: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Wing rune III Rare deep runeSells for 180 goldGives +7% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +7% flight.

  • Dropped in the Blackwater Steps to the Wormways: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Wing rune IV Epic deep runeSells for 540 goldGives +9% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +9% flight.

  • Dropped in the Glass Canyon to the Burning Stair: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Wing rune V Legendary deep runeSells for 1620 goldGives +12% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +12% flight.

  • Dropped in the Bloodroot Tangle to the Threshold: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Wing rune VI Legendary deep runeSells for 4860 goldGives +15% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +15% flight.

  • Dropped in the Bone Gardens, the Drowned Halls and the Clockwork Under-city: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Wing rune VII Mythic deep runeSells for 14580 goldGives +20% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +20% flight.

  • Dropped in the Crystal Cathedrals and below: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Keen rune I Uncommon deep runeSells for 20 goldGives +0.3% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +0.3% critical chance.

  • Dropped in the Twenty’s first four bands (the Ember Sea to the Still Dark): by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Keen rune II Uncommon deep runeSells for 60 goldGives +0.5% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +0.5% critical chance.

  • Dropped in the Grey Fold to the Echo Wells: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Keen rune III Rare deep runeSells for 180 goldGives +0.7% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +0.7% critical chance.

  • Dropped in the Blackwater Steps to the Wormways: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Keen rune IV Epic deep runeSells for 540 goldGives +1% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1% critical chance.

  • Dropped in the Glass Canyon to the Burning Stair: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Keen rune V Legendary deep runeSells for 1620 goldGives +1.3% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1.3% critical chance.

  • Dropped in the Bloodroot Tangle to the Threshold: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Keen rune VI Legendary deep runeSells for 4860 goldGives +1.7% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +1.7% critical chance.

  • Dropped in the Bone Gardens, the Drowned Halls and the Clockwork Under-city: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Keen rune VII Mythic deep runeSells for 14580 goldGives +2.2% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +2.2% critical chance.

  • Dropped in the Crystal Cathedrals and below: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Lamp rune I Uncommon deep runeSells for 20 goldGives +10% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +10% light.

  • Dropped in the Twenty’s first four bands (the Ember Sea to the Still Dark): by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Lamp rune II Uncommon deep runeSells for 60 goldGives +15% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +15% light.

  • Dropped in the Grey Fold to the Echo Wells: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Lamp rune III Rare deep runeSells for 180 goldGives +20% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +20% light.

  • Dropped in the Blackwater Steps to the Wormways: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Lamp rune IV Epic deep runeSells for 540 goldGives +30% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +30% light.

  • Dropped in the Glass Canyon to the Burning Stair: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Lamp rune V Legendary deep runeSells for 1620 goldGives +40% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +40% light.

  • Dropped in the Bloodroot Tangle to the Threshold: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Lamp rune VI Legendary deep runeSells for 4860 goldGives +50% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +50% light.

  • Dropped in the Bone Gardens, the Drowned Halls and the Clockwork Under-city: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Lamp rune VII Mythic deep runeSells for 14580 goldGives +60% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +60% light.

  • Dropped in the Crystal Cathedrals and below: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Delver rune I Uncommon deep runeSells for 20 goldGives +3% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +3% digging speed.

  • Dropped in the Twenty’s first four bands (the Ember Sea to the Still Dark): by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Delver rune II Uncommon deep runeSells for 60 goldGives +5% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +5% digging speed.

  • Dropped in the Grey Fold to the Echo Wells: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Delver rune III Rare deep runeSells for 180 goldGives +7% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +7% digging speed.

  • Dropped in the Blackwater Steps to the Wormways: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Delver rune IV Epic deep runeSells for 540 goldGives +10% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +10% digging speed.

  • Dropped in the Glass Canyon to the Burning Stair: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Delver rune V Legendary deep runeSells for 1620 goldGives +13% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +13% digging speed.

  • Dropped in the Bloodroot Tangle to the Threshold: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Delver rune VI Legendary deep runeSells for 4860 goldGives +17% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +17% digging speed.

  • Dropped in the Bone Gardens, the Drowned Halls and the Clockwork Under-city: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Delver rune VII Mythic deep runeSells for 14580 goldGives +22% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge)

A rune cut deep in the Deep, where the rock remembers. Set in a piece you wear, at an anvil: +22% digging speed.

  • Dropped in the Crystal Cathedrals and below: by a Grown one time in about seventy, an elite one in seventeen, a great one of the Deep always, and a chest of the Deep a quarter of the time.
Key of the Deep door Mythic keySells for 750 goldUse it away from your Home and you step through a door to your Home Stone at once; use it at your Home within 15 minutes and you step back to where you stood. Once every 10 minutes.

The first Wardens cut a door for every hold, so a Warden could always get home. This one is yours. Oswin says not to lose it twice.

  • Chapter IV, The Ledger Below, part 4: What Oswin Owes (for the reborn, rank 1 and up).
Ram’s horn Rare weapon socketSells for 44 goldA socket for any weapon (or an axe): set it in the Forge at an anvil, and that weapon knocks back the Grown it strikes. It always works, and taking it out again is free.

A woolback ram’s horn, capped in mythril. Whatever it hits remembers which way is away.

  • Made at an Anvil from 2 Mythril bar, 10 monster essence.
The recipe
Fairy jar Rare toolSells for 60 goldDouble click it out in the land, on the surface, and wait: the fairy of that land may come to it (one time in four by day, one in two by night). If none comes, try again in a minute.

A vial with three sunpetals in it and a jewel for a lid. Open it out in the land and wait: the fairy of that place may come to see what smells so sweet.

  • Crafted in the crafting grid from 3 Sunpetal, 1 Glass vial, 1 Jewel of Ascent.
The recipe
Flower bed Common furnishingSells for 40 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, always.
Garden bench Common furnishingSells for 75 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, always.
Lamp post Common furnishingSells for 200 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows.
  • Hortensia Penn sells it in Aldhearth, always.
Signpost Common furnishingSells for 60 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, always.
Garden gnome Common furnishingSells for 150 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Bird bath Common furnishingSells for 125 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Stone lantern Uncommon furnishingSells for 300 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows.
  • Hortensia Penn sells it in Aldhearth, on some days.
Wind chime Common furnishingSells for 250 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Scarecrow Common furnishingSells for 175 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Pumpkin lantern Common furnishingSells for 225 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows.
  • Hortensia Penn sells it in Aldhearth, on some days.
Topiary Uncommon furnishingSells for 450 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Globe Uncommon furnishingSells for 600 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Telescope Uncommon furnishingSells for 1250 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Writing desk Uncommon furnishingSells for 900 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Grandfather clock Rare furnishingSells for 2000 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Cherry tree in a pot Uncommon furnishingSells for 1500 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Marble fountain Rare furnishingSells for 6000 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Marble statue Epic furnishingSells for 12500 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Harp Rare furnishingSells for 4000 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Grand piano Epic furnishingSells for 20000 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Crystal candelabra Epic furnishingSells for 30000 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows.
  • Hortensia Penn sells it in Aldhearth, on some days.
Gilded throne Epic furnishingSells for 60000 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Golden statue Epic furnishingSells for 125000 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Hortensia Penn sells it in Aldhearth, on some days.
Lighthouse model Rare furnishingSells for 3000 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows.
  • Hortensia Penn sells it in Aldhearth, on some days.
Campaign map table Epic furnishingSells for 250 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Napoleon gives it, at the end of one of his campaigns (for the reborn of rank 10 and up).
Imperial eagle standard Epic furnishingSells for 250 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Napoleon gives it, at the end of one of his campaigns (for the reborn of rank 10 and up).
Bicorne on a stand Epic furnishingSells for 250 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Napoleon gives it, at the end of one of his campaigns (for the reborn of rank 10 and up).
Cannon Epic furnishingSells for 250 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Napoleon trades it for Imperial medals, in Aldhearth.
Imperial bed Epic furnishingSells for 250 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Napoleon trades it for Imperial medals, in Aldhearth.
Arc de Triomphe model Epic furnishingSells for 250 goldA furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back.
  • Napoleon trades it for Imperial medals, in Aldhearth.
Wayward stone Uncommon travel stoneSells for 6 goldHold it and use it, standing still for 3 seconds as a waystone asks, and it sends you to a random spot on the open land between the farthest towns open to you: never near a town, never into a hunting ground, the sky, a dungeon or the Deep. Used up; if it finds nowhere, you keep it.

A grey stone that will not sit still in a pocket. It knows every road you have earned, and has opinions about all of them.

  • Made at a Workbench from 6 stone, 1 crystal and 3 monster essence.
  • Made at a Workbench from 6 Stone, 1 Crystal, 3 monster essence.
The recipe
Bug net Common bug netSells for 5 goldHold it and swing it (a left click) at a critter within two and a half tiles. Critters come to you only while a net is in your bag, out of town; come near slowly, or they fly off.

A hoop of willow, a bag of wheat-straw mesh, and the patience of a saint.

  • Made at a Workbench from 3 sticks and 3 wheat.
  • Made at a Workbench from 3 Wheat, 3 Stick.
The recipe
Common butterfly Common critterSells for 4 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.

Pale yellow, and in no hurry at all.

  • Caught with a Bug net in the Meadows.
Meadow grasshopper Common critterSells for 5 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Meadows.
Firefly Common critterSells for 7 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.

It carries its own small lamp, and does not share.

  • Caught with a Bug net in the Meadows, at night.
Oak beetle Common critterSells for 6 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Greenwood.
Emerald dragonfly Uncommon critterSells for 17 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Greenwood.
Crag cicada Common critterSells for 8 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Stonecrags.
Dune beetle Common critterSells for 6 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Glass Dunes.
Glass scorpion Uncommon critterSells for 22 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Glass Dunes, at night.
Lantern moth Common critterSells for 9 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Mirelands, at night.
Bog dragonfly Uncommon critterSells for 20 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Mirelands, in the rain.
Snow flea Common critterSells for 5 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Rimefields.
Frost moth Uncommon critterSells for 19 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Rimefields, at night.
Ember moth Common critterSells for 10 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Ashlands, at night.
Cinder beetle Uncommon critterSells for 16 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Ashlands.
Prism butterfly Epic critterSells for 125 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.

Its wings split the light into colours nobody has named yet.

  • Caught with a Bug net in the Shardwaste.
Shadow moth Epic critterSells for 150 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.

It is less a moth than a moth-shaped absence.

  • Caught with a Bug net in the Unlit Reach.
Cave cricket Common critterSells for 4 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the caves.
Glowworm Common critterSells for 7 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the caves.
Cloud butterfly Common critterSells for 10 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.
  • Caught with a Bug net in the Skyreach.
Star moth Epic critterSells for 200 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary.

It comes down from the sky when the stars are out, to see what the fuss is about.

  • Caught with a Bug net in the Skyreach, at night.
Hornet Uncommon critterSells for 60 goldA critter: sell it at the Trade Post, let it go (drop it), or give it to the museum.

Furious, gold and black. It had a very good tree until you shook it.

  • It comes out of a tree you shake, now and then. Catch it with a Bug net before it stings.
Grown skull Epic fossilSells for 600 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Ancient wing Rare fossilSells for 450 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Fossil fern Uncommon fossilSells for 150 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.

A leaf pressed into stone before anyone was here to press flowers.

  • An Unknown fossil, assessed by the Curator in Aldhearth.
Ammonite coil Uncommon fossilSells for 200 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Amber gnat Rare fossilSells for 300 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Trilobite Uncommon fossilSells for 175 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Wyrm vertebra Epic fossilSells for 500 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Clawed foot Rare fossilSells for 350 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Sea lily Uncommon fossilSells for 225 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Dragon tooth Epic fossilSells for 750 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.

Longer than your hand. Whatever it came out of did not chew.

  • An Unknown fossil, assessed by the Curator in Aldhearth.
Sky-ray imprint Epic fossilSells for 550 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Giant egg Rare fossilSells for 400 goldA fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post.
  • An Unknown fossil, assessed by the Curator in Aldhearth.
Sparkler Common fireworkSells for 15 goldA firework: hold it and use it outside a town and off the floors, and it fizzes in your hand for 4 seconds. Everyone within 60 columns sees it. It is used up; one every 2 seconds at most.
  • Hortensia Penn sells it in Aldhearth, always.
Firework rocket Uncommon fireworkSells for 100 goldA firework: hold it and use it outside a town and off the floors, and a rocket goes up over you and bursts once. Everyone within 60 columns sees it. It is used up; one every 2 seconds at most.
  • Hortensia Penn sells it in Aldhearth, always.
Grand finale Rare fireworkSells for 1250 goldA firework: hold it and use it outside a town and off the floors, and twelve bursts over you in six seconds. Everyone within 60 columns sees it. It is used up; one every 2 seconds at most.
  • Hortensia Penn sells it in Aldhearth, always.
Love bomb Uncommon love bombSells for 3 goldThrow it where you aim: it bursts in hearts and everyone within 3 tiles gets back 15% of their life, players and the Grown alike (a great one 3%). It starts your healing-potion wait, nobody is healed by two within 10 s, and it is never thrown in a town or from a sanctuary.

Pink glass, warm to the touch, sealed with a red wax heart. It does not take sides. That is the whole trouble with it.

  • Brewed at a Cauldron from a glass flask, 2 Sunpetals and a Wild apple.
  • Made at a Cauldron from 2 Sunpetal, 1 Glass flask, 1 Wild apple.
The recipe