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Mastery
Level 150 is the top of the climb, but it is not the end of getting better. From level 150 on, the experience you earn fills Mastery instead: levels without end, each one a point to set in one of four small bonuses.
Earning it
- Mastery is earned at level 150, and by the reborn on the way back up: under 150, a reborn character also puts a quarter of the experience it earns into Mastery, on top of its levels (nothing is taken from them). At 150 every bit of experience you get counts: kills and the Rush on top of them, quests, bounties, events, a raid's chest, a trade pack's delivery.
- The experience that would have taken you past 150 is not lost: it goes into your first Mastery level.
- The first Mastery level takes 10 million experience, and every level after it takes more, the need growing with the square of the level: the 2nd takes 10.9M, the 10th 19.4M, the 50th 98M, the 100th 281M, the 200th 932M. The first levels come quickly; the long road is long.
- How fast it comes is up to where you hunt. On the surface at level 150 the first level takes about 45 minutes of hunting; at the top of the Bone Gardens about 10 minutes; at the bottom of the Last Dark about one. The deeper you hunt, the faster it fills, as everything does down there (see Might and temper).
- Every track full (200 points) is a long road even at the floor of the world: about 100 hours of hunting at the bottom of the Last Dark, about 180 at the bottom of the Hollow Sun, and about a thousand at the top of the Bone Gardens. Mastery 10 takes about 12 minutes at the floor, 2 hours at the Bone Gardens' top, 11 hours on the surface.
Points and tracks
Every Mastery level gives one point. Open your character window (I) and set it in one of four tracks with its + button. Each track has a cap of 50 points.
| Track | A point gives | At 50 points |
|---|---|---|
| Edge | +0.5% damage against the Grown | +25% |
| Vigour | +0.5% life | +25% |
| Fortune | +0.5% gold from the Grown you kill | +25% |
| Delving | +1% digging speed | +50% |
- A point set is set for good: there is no reset. Points you have not set wait for you (3 points to set).
- With every track full (200 points) Mastery still goes on: its levels keep counting and the titles keep coming, with no more points to set.
- Between players Mastery does not count. In a duel, the arena or a fight between red names your Edge and Vigour do nothing, as your temper does not: a fight between players is a fight between their gear and their skill.
Titles
Titles mark the way (titles, not achievements: choose one in the Achievements window, Y):
| Mastery | Title |
|---|---|
| 10 | the Practised |
| 25 | the Seasoned |
| 50 | the Fire-hardened |
| 100 | the Masterful |
| 200 | the Unwearied |
| 300 | the Tireless |
| 500 | the Ever-kindled |
| 1000 | the Thousand-tempered |
Where to see it
- The character window (I): your Mastery level, the points to set, a bar with the experience to the next level (3M / 23.2M xp), the four tracks with what your points give and their caps, and the next title on the way. The stats list has a Mastery row.
- The experience bar: at level 150 it shows Mastery: MASTERY 12 · 18% · 2 TO SET.
- A new Mastery level is told in the chat (Mastery 13! A point to set (C: your character). At Mastery 25: the Seasoned.) and over your head.
Rekindling
Mastery is your character's own and stays with you through a rekindling: Oswin draws your level again, not your Mastery. A rekindled character earns no Mastery on the way back up (only at level 150), and its points work all the way.