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Pets

A pet flies beside you and gives a little: some life, some light, a bit of speed, a luckier line, a small bolt at what you fight. You wear one at a time, in the pet slot of your bag (drag it onto your body, or double click it). Everyone near you sees it.

There are forty-one of them, in six rarities and seven families. A rarer pet gives more, and is harder to find. And a pet grows: it learns from your fights, slowly, gains levels up to 30, grows up twice, learns its family's abilities, and you shape it with a skill tree. Its level is yours to keep: it stays through every rebirth.

A Mythic Hushwing flying beside its owner, with its nameplate in the colour of its rarity
A Mythic Hushwing flying beside its owner, with its nameplate in the colour of its rarity

A pet is alive on the screen: it sways while it waits, hops when you feed it or when you level up, and glows in the colour of its rarity (Effects and animation).

The Companion

The Companion is a tab of the Bestiary window (B); Shift+B opens it at once. It shows a row of your pets, each with its level, and for the one you choose: its picture as it is now, its name (the pencil gives it one of your own: 2 to 16 letters), its family and rarity, its level and experience, its three stages, what it gives you, its abilities (those it has and those to come), its treats, and its tree.

The Companion: a level 15 Ember whelp grown into a drake, its abilities, its treats and its tree with points spent in Fury and Scale
The Companion: a level 15 Ember whelp grown into a drake, its abilities, its treats and its tree with points spent in Fury and Scale

Levels

A pet starts at level 1 and can reach 30. Only the pet you wear learns from fights: a share of every fight that gives you experience, measured in kill units. A plain Grown of your own level is one unit, a second-stage one three, a third-stage one eight, an elite four, a great one more; a Grown far below you gives nothing, and in a group you learn from your share. Your experience boosts (rested, potions, meals, rebirth ranks) do not count: a pet learns from the fight, not from your bonuses.

It is slow on purpose. You reach level 150 in about seventy hours of hunting and start over with every rebirth; a pet's thirty levels take longer than that, and it never loses one:

LevelExperience (from level 1)Steady hunting (1,300 kill units an hour)
2864 minutes
51,18655 minutes
107,7606 hours
1522,93217.6 hours
2049,22337.9 hours
2588,80968.3 hours
30143,650110.5 hours

(The Deep pays more units an hour, so the climb is quicker down there.)

Each level brings a skill point (29 at level 30), and its own perks and bolt grow: by level 30 they are half as strong again. The chat tells you each level, the pet glows, and its nameplate shows its level.

Treats

Any cooked dish can be fed to a pet, from the Companion: three a day for each pet. A dish gives 30 experience and four for each gold of its worth (Grilled fish 86, Roast fowl 134, the Old King's feast 1,230), and half again if it is that family's favourite. Treats are how a pet you do not wear keeps growing.

Growing up

A pet has three stages: young (levels 1 to 9), grown (10 to 19) and great (20 and up). A dragon grows from a whelp into a drake and then a dragon, twice the size, with golden horns. Every other pet grown has a fine outline in its family's colour, and great is drawn at twice the size; a fairy at great wears a little crown. At level 30 its nameplate has a star.

A whelp at level 1, a drake at level 10 and a dragon at level 20, flying beside their owner in Aldhearth
A whelp at level 1, a drake at level 10 and a dragon at level 20, flying beside their owner in Aldhearth

Families

Every pet is in one of seven families. A family has its abilities (one at level 10, and a command at level 20), its tree, and its favourite treats:

FamilyIts petsAt level 10At level 20 (the command)Its favourite treats
DragonsEmber whelp, Rime whelp, Volt whelp, Blight whelp, Crag whelp, Umbral whelp, Gilded whelp, Starless wyrmlingWing buffet: When a Grown strikes you, the Grown within 3 tiles are knocked back. Every 12 s.Dragon’s roar: The Grown within 6 tiles are stunned for 1.5 s (great ones less); you hit 15% harder for 8 s. Every 60 s.meat and roasts
FaeGlimmer fairy, Bloom fairy, Snowlace fairy, Dusk fairy, Spark fairy, Cinder sprite, Lantern moth, Gloom wisp, Ink-wisp, HummingbellMend: When you fall under 35% life it heals you 15%. Every 40 s.Blessing: You and your group within 8 tiles heal 20% and are warded for 10% of your life for 6 s. Every 60 s.sweet things: tarts, cakes and custards
BeastsPebble toad, Meadow hare, Tuft fox kit, Rime-hound, RiftlingPounce: Every 6 s in a fight it leaps at the Grown you fight, for 40% of your blow.Howl: The Grown within 7 tiles are slowed for 4 s; you and your group within 8 tiles run 15% faster for 8 s. Every 45 s.meat and roasts
BirdsBarn owlet, Gilded magpie, Pale raven, Flame-chick, Glass wren, HushwingDive: Every 7 s in a fight it dives at the Grown you fight: a critical hit for 30% of your blow.Mark the prey: The Grown you fight takes 20% more from you and your group for 10 s. Every 40 s.sweet things: tarts, cakes and custards
Water folkPond newt, Ink newt, Glass koi, Silent minnow, CloudlingTide: Every 20 s in a fight it heals you 5% and washes off poison and slows.Riptide: The Grown within 5 tiles are knocked back and slowed for 3 s; you heal 10%. Every 45 s.fish
RootlingsGardener’s seedling, Ember bud, Thornling, PufflingThorns: A Grown that strikes you takes 15% of your blow (at most once a second).Bramble: The Grown within 6 tiles are rooted for 2.5 s (great ones less); you heal 2% for each, up to 12%. Every 50 s.stews and pies
OddmentsClockwork cricket, Quillet, Smudge impSpare part: One Grown in 12 you kill leaves a handful of gold and essence more.Overclock: For 10 s you hit 15% harder, run 15% faster and mine 50% faster. Every 60 s.anything

The command

At level 20 a pet learns its family's command. Press Shift+X (Settings can change the key), or its button beside your hotbar, which shows the time until it is ready again. A command works where the pets' abilities work.

Where abilities work

A pet's abilities work in the open world, in the Deep and in the dungeons, against the Grown only: never in a town, on the 2.5D floors, in a duel or against a player. "In a fight" means you hit a Grown in the last four seconds and it is close. What a pet does counts as your own hit. Great ones and bosses are never knocked back, and a stun holds them for a third of the time. While you are away from the keys (nobody has touched the game for 2 minutes), what your pet fells pays nothing and it brings you nothing: see Good to know.

Skill trees

Each family has a tree of three branches, each of five rows: three rows of three ranks, one of two, and at the top one node. A row opens when the branch has 0, 2, 4 and 6 points; the top when it has 10. With 29 points you can reach the top of two branches, never three. Click a node in the Companion to spend a point; its tooltip says what it does now and at the next rank, and what opens it. Start over empties the tree for 50 gold a point.

Dragons

Fury (its breath):

Scale (it guards you):

Hoard (it finds things):

Fae

Bloom (it heals):

Ward (it shields):

Wonder (it brings luck):

Beasts

Fang (it bites):

Hide (it stands by you):

Nose (it sniffs things out):

Birds

Talon (it strikes):

Wing (it lifts you):

Eye (it sees things):

Water folk

Current (it flows):

Shell (it shelters you):

Depths (it knows deep things):

Rootlings

Root (it holds on):

Bloom (it flowers):

Thorn (it bites back):

Oddments

Gear (it ticks):

Ink (it writes things down):

Mischief (it plays tricks):

Kin of the dragon and the fairy

A dragon carries the egg of its own element: a fire dragon a Dragon egg (the Ember whelp), a frost dragon a Rime dragon egg, and so on. One egg in 40, whatever its colour, hatches the rare Gilded whelp. Each whelp's breath does what its element does.

Four more fairies come to a Fairy jar (made at a bench from a vial, three sunpetals and a jewel): open it out in the land, on the surface, and the fairy of that land may come, one time in four by day and one time in two by night. If none comes the jar is kept and you can try again in a minute; one you already have waves and flies off.

WhelpIts eggRarityWhat it gives
Rime whelpRime dragon eggEpic+4% damage; Every 3.5 s it breathes frost at what you are fighting, for 30% of your damage; What it bites is slowed for 2 s
Volt whelpVolt dragon eggEpic+2% damage; +1% critical chance; Every 3.5 s it breathes lightning at what you are fighting, for 25% of your damage; Its spark leaps on to 2 more Grown within 5 tiles, for half
Blight whelpBlight dragon eggEpic+3% damage; +5 life; Every 3.5 s it breathes venom at what you are fighting, for 25% of your damage; Its breath poisons what it hits
Crag whelpCrag dragon eggEpic+15 life; +2 armour; Every 4 s it breathes grit at what you are fighting, for 30% of your damage; Its breath knocks back what it hits
Umbral whelpUmbral dragon eggEpic+2% damage; Heals 1% of damage dealt; Every 3.5 s it breathes shadow at what you are fighting, for 25% of your damage; It heals you 30% of what its breath does
Gilded whelpany dragon egg, one in 40Legendary+4% damage; Picks up loot from 1.6× as far; +10 life; Every 3.5 s it breathes gold at what you are fighting, for 30% of your damage; A Grown it breathed on in the last 6 s drops 50% more gold
FairyIts landsWhat it gives
Bloom fairyMeadows, Greenwood+1 life a second; +6% harvest; +10 life
Snowlace fairyRimefields, Stonecrags, Shardwaste3% less damage taken; +0.5 life a second; Lights the dark around you a little
Dusk fairyMirelands, The Unlit Reach+3% critical chance; +20% critical damage; Lights the dark around you a little
Spark fairyGlass Dunes, Ashlands, Skyreach+5% speed; +1 life a second; Lights the dark around you a little

Rarities

The colour of a pet's name, the label on its card and its nameplate over its head all say its rarity. A rarity is a budget of perks (a point is worth about one percent of damage, or a little life or speed), so a Common pet is worth about one plain ring and a Mythic pet is the top of the line. A pet raised to level 30, with its tree, is worth about as much as the best jewellery; a raised Common pet stays useful, and a raised Mythic one is better still.

RarityPerk budgetPets
Commonup to 3 pointsPebble toad, Meadow hare
Uncommonup to 5 pointsLantern moth, Tuft fox kit, Pond newt, Cinder sprite, Hummingbell
Rareup to 8 pointsGlimmer fairy, Barn owlet, Gloom wisp, Cloudling, Smudge imp, Puffling, Ink newt, Bloom fairy, Snowlace fairy, Dusk fairy, Spark fairy
Epicup to 10 pointsEmber whelp, Glass koi, Riftling, Gilded magpie, Ember bud, Glass wren, Quillet, Rime whelp, Volt whelp, Blight whelp, Crag whelp, Umbral whelp
Legendaryup to 13 pointsGardener’s seedling, Clockwork cricket, Pale raven, Thornling, Silent minnow, Gilded whelp
Mythicup to 16 pointsHushwing, Flame-chick, Ink-wisp, Rime-hound, Starless wyrmling

Where they come from

Pets are found all over the world, and not only by killing things:

A pet you already have is not found again by chance, and the gifts (the Skyreach, the great ones, the story) are given once, even if you give the pet away. A wild egg can drop from any beast you kill (a boss more often than an elite, an elite more often than a plain one): use it, and one of three hatches (the hare most often, the owlet rarely).

The pets

PetRarityWhat it givesWhere it is found
HushwingMythicLights the dark around you well; +40 life; +4% damage; +0.5 life a secondGiven the first time you beat a great one of the Last Dark.
Flame-chickMythic+4% damage; +1 life a second; +25 life; Every 3.5 s it flicks a flame at what you are fighting, for 30% of your damage, and sets it burningGiven when you finish Chapter III, Below the Well.
Ink-wispMythic+4% damage; +3% critical chance; Every 3 s it flings ink at what you are fighting, for 35% of your damage; It marks what it hits: for 5 s that Grown takes 12% more damage from you and your groupGiven at the end of Chapter IV, part 3: The Clerk of Ash (for the reborn, rank 1 and up).
Rime-houndMythic+30 life; 2% less damage taken; Every 3.5 s it bites at what you are fighting, for 30% of your damage; What it bites is slowed for 3 sGiven at the end of Chapter VI, part 3: Heralds in the Glass (for the reborn, rank 6 and up).
Starless wyrmlingMythic+5% damage; +20% critical damage; Every 3.5 s it sings a spark at what you are fighting, for 30% of your damage; Its spark leaps on to 2 more Grown within 5 tiles, for halfGiven at the end of Chapter VII, part 3: The Organ’s Song (for the reborn, rank 10 and up).
ThornlingLegendaryHeals 2% of damage dealt; +3% damage; +25 lifeGiven at the end of the chronicle of the Bloodroot Tangle (the Lodge’s tales), or now and then (one in 25) from The Briar Mother, its great one.
Silent minnowLegendary4% less damage taken; +1.5 life a second; Better luck on the fishing lineGiven at the end of the chronicle of the Silent Sea (the Lodge’s tales), or now and then (one in 25) from The Leviathan of Silence, its great one.
Gardener’s seedlingLegendary+2 life a second; +35 lifeGiven the first time you beat a great one of the Bone Gardens.
Clockwork cricketLegendary+6% speed; +30% mining speed; +20 life; +2% critical chanceGiven the first time you beat a great one of the Clockwork Under-city.
Pale ravenLegendary+4% critical chance; +20% critical damage; +3% damage; Every 4 s it sends a shadow after what you are fighting, for 30% of your damageNow and then (about one in 5) from the Pale Queen’s hoard, when her raid is cleared.
Gilded whelpLegendary+4% damage; Picks up loot from 1.6× as far; +10 life; Every 3.5 s it breathes gold at what you are fighting, for 30% of your damage; A Grown it breathed on in the last 6 s drops 50% more goldOne dragon egg in 40 hatches gilded, whatever its colour.
Ember whelpEpic+6% damage; Every 3.5 s it breathes fire at what you are fighting, for 30% of your damageHatches from a dragon egg, which fire dragons carry now and then: about one in 33 of them, their elites and bosses more often.
Ember budEpic+4% damage; Lights the dark around you a little; +15 lifeGiven at the end of the chronicle of the Magma Gardens (the Lodge’s tales), or now and then (one in 25) from The Burning Rose, its great one.
Glass wrenEpic+4% critical chance; +3% speed; Picks up loot from 1.5× as farGiven at the end of the chronicle of the Glass Canyon (the Lodge’s tales), or now and then (one in 25) from The Prism Hawk, its great one.
QuilletEpic+4% experience; +50% mining speed; Lights the dark around you a little; +10 lifeGiven at the end of the chronicle of the Hollow Library (the Lodge’s tales), or now and then (one in 25) from The Last Librarian, its great one.
Glass koiEpicBetter luck on the fishing line; +20 life; +0.5 life a secondCaught now and then with a legend of the waters (about one in 3 legends).
RiftlingEpic+3% damage; +3% critical chance; Every 4.5 s it spits a spark of the rift at what you are fighting, for 25% of your damageNow and then (about one in 10) when you help beat the boss of a rift.
Gilded magpieEpicPicks up loot from 2.2× as far; +10% harvest; +2% experienceNow and then (about one in 6) as a thank-you for fighting the Gilded Brood.
Rime whelpEpic+4% damage; Every 3.5 s it breathes frost at what you are fighting, for 30% of your damage; What it bites is slowed for 2 sHatches from a Rime dragon egg, which frost dragons carry now and then: about one in 33 of them, their elites and bosses more often.
Volt whelpEpic+2% damage; +1% critical chance; Every 3.5 s it breathes lightning at what you are fighting, for 25% of your damage; Its spark leaps on to 2 more Grown within 5 tiles, for halfHatches from a Volt dragon egg, which storm dragons carry now and then: about one in 33 of them, their elites and bosses more often.
Blight whelpEpic+3% damage; +5 life; Every 3.5 s it breathes venom at what you are fighting, for 25% of your damage; Its breath poisons what it hitsHatches from a Blight dragon egg, which venom dragons carry now and then: about one in 33 of them, their elites and bosses more often.
Crag whelpEpic+15 life; +2 armour; Every 4 s it breathes grit at what you are fighting, for 30% of your damage; Its breath knocks back what it hitsHatches from a Crag dragon egg, which stone dragons carry now and then: about one in 33 of them, their elites and bosses more often.
Umbral whelpEpic+2% damage; Heals 1% of damage dealt; Every 3.5 s it breathes shadow at what you are fighting, for 25% of your damage; It heals you 30% of what its breath doesHatches from an Umbral dragon egg, which shadow dragons carry now and then: about one in 33 of them, their elites and bosses more often.
Glimmer fairyRare+2 life a second; Lights the dark around you wellSold at every Trade Post for 750 gold.
Smudge impRare2% less damage taken; +5% damage in the Deep; +10 lifeGiven at the end of the chronicle of the Grey Fold (the Lodge’s tales), or now and then (one in 25) from The Sketch, its great one.
PufflingRare+1 life a second; Heals 1% of damage dealt; +10 lifeGiven at the end of the chronicle of the Fungal Vaults (the Lodge’s tales), or now and then (one in 25) from Grandmother Mould, its great one.
Ink newtRareBetter luck on the fishing line; +3% experience; +0.5 life a secondGiven at the end of the chronicle of the Blackwater Steps (the Lodge’s tales), or now and then (one in 25) from Old Gulp, its great one.
Barn owletRare+4% critical chance; Lights the dark around you a little; +10 lifeHatches from a wild egg (rarely: one in ten).
Gloom wispRareLights the dark around you well; 2% less damage taken; +1 life a secondNow and then left by the boss of a dungeon (about one in 8).
CloudlingRare+5% speed; +20 lifeGiven once, the first time you reach the Skyreach.
Bloom fairyRare+1 life a second; +6% harvest; +10 lifeComes to a fairy jar opened in the Meadows or the Greenwood (one time in four by day, one in two by night).
Snowlace fairyRare3% less damage taken; +0.5 life a second; Lights the dark around you a littleComes to a fairy jar opened in the Rimefields, the Stonecrags or the Shardwaste (one time in four by day, one in two by night).
Dusk fairyRare+3% critical chance; +20% critical damage; Lights the dark around you a littleComes to a fairy jar opened in the Mirelands or the Unlit Reach (one time in four by day, one in two by night).
Spark fairyRare+5% speed; +1 life a second; Lights the dark around you a littleComes to a fairy jar opened in the Glass Dunes, the Ashlands or the Skyreach (one time in four by day, one in two by night).
Cinder spriteUncommonLights the dark around you a little; +2% damageGiven at the end of the chronicle of the Ember Sea (the Lodge’s tales), or now and then (one in 25) from Old Bellows, its great one.
HummingbellUncommon+2% critical chance; +0.5 life a secondGiven at the end of the chronicle of the Choir Caverns (the Lodge’s tales), or now and then (one in 25) from The First Note, its great one.
Lantern mothUncommonLights the dark around you a little; +1 life a secondSold at every Trade Post for 480 gold.
Tuft fox kitUncommonPicks up loot from 1.8× as far; +6% harvestHatches from a wild egg (about one in three).
Pond newtUncommon+1 life a second; Better luck on the fishing lineNow and then pulled up on a fishing line (about one in 67 catches).
Pebble toadCommon+12 lifeSold at every Trade Post for 150 gold.
Meadow hareCommon+3% speedHatches from a wild egg (most often of the three).

The Menagerie

The Menagerie is a tab of the Bestiary window (B): every pet with its picture, its rarity, its family, what it gives and where it is found. The ones you have held are lit, and yours say your level with them. A pet in your bag has a Wear button. Point at a pet in your bag to read the same on its tooltip.

The Menagerie: every pet, by rarity
The Menagerie: every pet, by rarity

Nameplates

Over your pet is a small plate with its name (the one you gave it, or its kind's) and its level, in the colour of its rarity; yours also says the rarity. In the Menagerie you can choose to see them over everyone's pets, over mine only, or off. A Mythic pet's plate shimmers, and the pet throws a little light. The setting is kept in your browser.

Bolts

The whelps, the Riftling, the Pale raven, the Flame-chick and the chapters' three companions fire a bolt at whatever you were fighting last, now and then, for a share of your damage (it counts as your own hit). The Flame-chick's bolt sets what it hits burning; the Ink-wisp's marks it (12% more damage from you and your group for 5 seconds), the Rime-hound's and the Rime whelp's slow it, the Starless wyrmling's and the Volt whelp's leap on to two more Grown, the Blight whelp's poisons, the Crag whelp's knocks back, the Umbral whelp's heals you, and the Gilded whelp's makes the Grown drop more gold. See The Wardens' gifts.