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Pets
A pet flies beside you and gives a little: some life, some light, a bit of speed, a luckier line, a small bolt at what you fight. You wear one at a time, in the pet slot of your bag (drag it onto your body, or double click it). Everyone near you sees it.
There are forty-one of them, in six rarities and seven families. A rarer pet gives more, and is harder to find. And a pet grows: it learns from your fights, slowly, gains levels up to 30, grows up twice, learns its family's abilities, and you shape it with a skill tree. Its level is yours to keep: it stays through every rebirth.

A pet is alive on the screen: it sways while it waits, hops when you feed it or when you level up, and glows in the colour of its rarity (Effects and animation).
The Companion
The Companion is a tab of the Bestiary window (B); Shift+B opens it at once. It shows a row of your pets, each with its level, and for the one you choose: its picture as it is now, its name (the pencil gives it one of your own: 2 to 16 letters), its family and rarity, its level and experience, its three stages, what it gives you, its abilities (those it has and those to come), its treats, and its tree.

Levels
A pet starts at level 1 and can reach 30. Only the pet you wear learns from fights: a share of every fight that gives you experience, measured in kill units. A plain Grown of your own level is one unit, a second-stage one three, a third-stage one eight, an elite four, a great one more; a Grown far below you gives nothing, and in a group you learn from your share. Your experience boosts (rested, potions, meals, rebirth ranks) do not count: a pet learns from the fight, not from your bonuses.
It is slow on purpose. You reach level 150 in about seventy hours of hunting and start over with every rebirth; a pet's thirty levels take longer than that, and it never loses one:
| Level | Experience (from level 1) | Steady hunting (1,300 kill units an hour) |
|---|---|---|
| 2 | 86 | 4 minutes |
| 5 | 1,186 | 55 minutes |
| 10 | 7,760 | 6 hours |
| 15 | 22,932 | 17.6 hours |
| 20 | 49,223 | 37.9 hours |
| 25 | 88,809 | 68.3 hours |
| 30 | 143,650 | 110.5 hours |
(The Deep pays more units an hour, so the climb is quicker down there.)
Each level brings a skill point (29 at level 30), and its own perks and bolt grow: by level 30 they are half as strong again. The chat tells you each level, the pet glows, and its nameplate shows its level.
Treats
Any cooked dish can be fed to a pet, from the Companion: three a day for each pet. A dish gives 30 experience and four for each gold of its worth (Grilled fish 86, Roast fowl 134, the Old King's feast 1,230), and half again if it is that family's favourite. Treats are how a pet you do not wear keeps growing.
Growing up
A pet has three stages: young (levels 1 to 9), grown (10 to 19) and great (20 and up). A dragon grows from a whelp into a drake and then a dragon, twice the size, with golden horns. Every other pet grown has a fine outline in its family's colour, and great is drawn at twice the size; a fairy at great wears a little crown. At level 30 its nameplate has a star.

Families
Every pet is in one of seven families. A family has its abilities (one at level 10, and a command at level 20), its tree, and its favourite treats:
| Family | Its pets | At level 10 | At level 20 (the command) | Its favourite treats |
|---|---|---|---|---|
| Dragons | Ember whelp, Rime whelp, Volt whelp, Blight whelp, Crag whelp, Umbral whelp, Gilded whelp, Starless wyrmling | Wing buffet: When a Grown strikes you, the Grown within 3 tiles are knocked back. Every 12 s. | Dragon’s roar: The Grown within 6 tiles are stunned for 1.5 s (great ones less); you hit 15% harder for 8 s. Every 60 s. | meat and roasts |
| Fae | Glimmer fairy, Bloom fairy, Snowlace fairy, Dusk fairy, Spark fairy, Cinder sprite, Lantern moth, Gloom wisp, Ink-wisp, Hummingbell | Mend: When you fall under 35% life it heals you 15%. Every 40 s. | Blessing: You and your group within 8 tiles heal 20% and are warded for 10% of your life for 6 s. Every 60 s. | sweet things: tarts, cakes and custards |
| Beasts | Pebble toad, Meadow hare, Tuft fox kit, Rime-hound, Riftling | Pounce: Every 6 s in a fight it leaps at the Grown you fight, for 40% of your blow. | Howl: The Grown within 7 tiles are slowed for 4 s; you and your group within 8 tiles run 15% faster for 8 s. Every 45 s. | meat and roasts |
| Birds | Barn owlet, Gilded magpie, Pale raven, Flame-chick, Glass wren, Hushwing | Dive: Every 7 s in a fight it dives at the Grown you fight: a critical hit for 30% of your blow. | Mark the prey: The Grown you fight takes 20% more from you and your group for 10 s. Every 40 s. | sweet things: tarts, cakes and custards |
| Water folk | Pond newt, Ink newt, Glass koi, Silent minnow, Cloudling | Tide: Every 20 s in a fight it heals you 5% and washes off poison and slows. | Riptide: The Grown within 5 tiles are knocked back and slowed for 3 s; you heal 10%. Every 45 s. | fish |
| Rootlings | Gardener’s seedling, Ember bud, Thornling, Puffling | Thorns: A Grown that strikes you takes 15% of your blow (at most once a second). | Bramble: The Grown within 6 tiles are rooted for 2.5 s (great ones less); you heal 2% for each, up to 12%. Every 50 s. | stews and pies |
| Oddments | Clockwork cricket, Quillet, Smudge imp | Spare part: One Grown in 12 you kill leaves a handful of gold and essence more. | Overclock: For 10 s you hit 15% harder, run 15% faster and mine 50% faster. Every 60 s. | anything |
The command
At level 20 a pet learns its family's command. Press Shift+X (Settings can change the key), or its button beside your hotbar, which shows the time until it is ready again. A command works where the pets' abilities work.
Where abilities work
A pet's abilities work in the open world, in the Deep and in the dungeons, against the Grown only: never in a town, on the 2.5D floors, in a duel or against a player. "In a fight" means you hit a Grown in the last four seconds and it is close. What a pet does counts as your own hit. Great ones and bosses are never knocked back, and a stun holds them for a third of the time. While you are away from the keys (nobody has touched the game for 2 minutes), what your pet fells pays nothing and it brings you nothing: see Good to know.
Skill trees
Each family has a tree of three branches, each of five rows: three rows of three ranks, one of two, and at the top one node. A row opens when the branch has 0, 2, 4 and 6 points; the top when it has 10. With 29 points you can reach the top of two branches, never three. Click a node in the Companion to spend a point; its tooltip says what it does now and at the next rank, and what opens it. Start over empties the tree for 50 gold a point.
Dragons
Fury (its breath):
- Hot breath (×3): at the first rank, its breath: +3% of your blow; at the third, its breath: +9% of your blow.
- Quick breath (×3): at the first rank, its breath comes 0.2 s sooner; at the third, its breath comes 0.6 s sooner.
- Dragon’s fury (×3): at the first rank, +0.4% damage; at the third, +1.2% damage.
- Twin breath (×2): at the first rank, one breath in 4 strikes a second Grown near the first; at the second, one breath in 2 strikes a second Grown near the first.
- Inferno (the top): its breath sweeps: the Grown within 3 tiles of the one it breathes at take half.
Scale (it guards you):
- Thick hide (×3): at the first rank, +1% life; at the third, +3% life.
- Wing beat (×3): at the first rank, Wing buffet comes 2 s sooner; at the third, Wing buffet comes 6 s sooner.
- Coiled guard (×3): at the first rank, 0.3% less damage taken; at the third, 0.9% less damage taken.
- Shield wing (×2): at the first rank, when a Grown strikes you its wing takes 8% of your life’s worth of blows for 6 s, every 30 s; at the second, when a Grown strikes you its wing takes 8% of your life’s worth of blows for 6 s, every 20 s.
- Dragonhide (the top): Under 25% life you take half damage for 5 s. Once a minute..
Hoard (it finds things):
- Shiny eye (×3): at the first rank, loot from 10% further; at the third, loot from 30% further.
- Gold nose (×3): at the first rank, +3% gold; at the third, +9% gold.
- Digger (×3): at the first rank, +10% mining speed; at the third, +30% mining speed.
- Egg sense (×2): at the first rank, eggs and pets found by chance 15% more often; at the second, eggs and pets found by chance 30% more often.
- The hoard (the top): Every 10 minutes of hunting it brings you something from its hoard: gold, and one time in four a jewel..
Fae
Bloom (it heals):
- Mending glow (×3): at the first rank, +6% life regeneration; at the third, +18% life regeneration.
- Quick mend (×3): at the first rank, Mend comes 5 s sooner; at the third, Mend comes 15 s sooner.
- Deep mend (×3): at the first rank, Mend heals 3% more; at the third, Mend heals 9% more.
- Blossom (×2): at the first rank, Mend heals your group within 8 tiles too, half as much; at the second, Mend heals your group within 8 tiles too, as much.
- Fairy ring (the top): Every 30 s in a fight, you and your group within 6 tiles heal 6%..
Ward (it shields):
- Glimmer skin (×3): at the first rank, +1 armour; at the third, +3 armour.
- Steady (×3): at the first rank, 0.3% less damage taken; at the third, 0.9% less damage taken.
- Ward (×3): at the first rank, every 30 s in a fight a bubble soaks 4% of your life for 6 s; at the third, every 30 s in a fight a bubble soaks 12% of your life for 6 s.
- Mirror ward (×2): at the first rank, the bubble throws 20% of what it soaks back at the Grown; at the second, the bubble throws 40% of what it soaks back at the Grown.
- Second wind (the top): Once in 10 minutes, a blow that would kill you leaves you at 30% life..
Wonder (it brings luck):
- Bright (×3): at the first rank, it lights the dark further (+0.15); at the third, it lights the dark further (+0.45).
- Lucky dust (×3): at the first rank, luckier lines and tales (+0.1); at the third, luckier lines and tales (+0.3).
- Quick wings (×3): at the first rank, +0.5% speed; at the third, +1.5% speed.
- Wisdom (×2): at the first rank, +0.4% experience; at the second, +0.8% experience.
- Wish (the top): Once an hour of hunting, a wish for 10 minutes: +10% damage, +10% speed, +50% life regeneration or +20% gold..
Beasts
Fang (it bites):
- Sharp teeth (×3): at the first rank, +0.4% damage; at the third, +1.2% damage.
- Quick pounce (×3): at the first rank, Pounce comes 0.5 s sooner; at the third, Pounce comes 1.5 s sooner.
- Savage pounce (×3): at the first rank, Pounce: +5% of your blow; at the third, Pounce: +15% of your blow.
- Rend (×2): at the first rank, its pounce makes the Grown bleed for 20% of it; at the second, its pounce makes the Grown bleed for 40% of it.
- Pack leader (the top): its pounce strikes every Grown within 2 tiles of the one it leaps at.
Hide (it stands by you):
- Thick fur (×3): at the first rank, +1% life; at the third, +3% life.
- Tough (×3): at the first rank, +1 armour; at the third, +3 armour.
- Lick wounds (×3): at the first rank, +6% life regeneration; at the third, +18% life regeneration.
- Guard (×2): at the first rank, one blow in 6 is halved; at the second, one blow in 4 is halved.
- Last stand (the top): Under 30% life, you hit 20% harder and take 20% less for 6 s. Once a minute..
Nose (it sniffs things out):
- Keen nose (×3): at the first rank, loot from 10% further; at the third, loot from 30% further.
- Forager (×3): at the first rank, +1% harvest; at the third, +3% harvest.
- Truffle nose (×3): at the first rank, +3% gold; at the third, +9% gold.
- Truffle hunter (×2): at the first rank, one Grown in 25 you kill leaves a loot roll more; at the second, one Grown in 15 you kill leaves a loot roll more.
- Fetch (the top): Every 10 minutes of hunting it fetches you the land’s things..
Birds
Talon (it strikes):
- Keen talons (×3): at the first rank, +0.3% critical chance; at the third, +0.9% critical chance.
- Swoop (×3): at the first rank, Dive comes 0.6 s sooner; at the third, Dive comes 1.8 s sooner.
- Cruel beak (×3): at the first rank, +4% critical damage; at the third, +12% critical damage.
- Twin dive (×2): at the first rank, one dive in 3 strikes twice; at the second, one dive in 2 strikes twice.
- Raptor (the top): its dives mark the Grown for 4 s (12% more from you and your group).
Wing (it lifts you):
- Light feathers (×3): at the first rank, +0.5% speed; at the third, +1.5% speed.
- Updraft (×3): at the first rank, +3% flight; at the third, +9% flight.
- Evasive (×3): at the first rank, 0.3% less damage taken; at the third, 0.9% less damage taken.
- Featherfall (×2): at the first rank, falls hurt 45% less; at the second, falls hurt 90% less.
- Wind rider (the top): Every 20 s in a fight, a gust: you run 25% faster for 4 s and are warded for 5% of your life..
Eye (it sees things):
- Sharp eye (×3): at the first rank, loot from 10% further; at the third, loot from 30% further.
- Owl’s sight (×3): at the first rank, it lights the dark further (+0.15); at the third, it lights the dark further (+0.45).
- Shiny things (×3): at the first rank, +3% gold; at the third, +9% gold.
- Lore-wise (×2): at the first rank, +0.4% experience; at the second, +0.8% experience.
- Magpie’s eye (the top): Every 10 minutes of hunting it brings you a shiny thing: a jewel, or gold..
Water folk
Current (it flows):
- Flowing (×3): at the first rank, +0.5% speed; at the third, +1.5% speed.
- Swift tide (×3): at the first rank, Tide comes 2 s sooner; at the third, Tide comes 6 s sooner.
- Warm current (×3): at the first rank, +6% life regeneration; at the third, +18% life regeneration.
- Undertow (×2): at the first rank, Tide slows the Grown within 4 tiles for 2 s; at the second, Tide slows the Grown within 4 tiles for 3 s.
- Spring tide (the top): Tide heals twice as much and comes 4 s sooner.
Shell (it shelters you):
- Scales (×3): at the first rank, +1% life; at the third, +3% life.
- Smooth (×3): at the first rank, 0.3% less damage taken; at the third, 0.9% less damage taken.
- Hard shell (×3): at the first rank, +1 armour; at the third, +3 armour.
- Bubble (×2): at the first rank, Tide wards you for 5% of your life for 6 s; at the second, Tide wards you for 10% of your life for 6 s.
- Pearl (the top): Under 30% life it wraps you in a bubble that soaks 20% of your life for 6 s. Once a minute..
Depths (it knows deep things):
- Lucky waters (×3): at the first rank, luckier lines and tales (+0.1); at the third, luckier lines and tales (+0.3).
- Deep sense (×3): at the first rank, +0.8% damage in the Deep; at the third, +2.4% damage in the Deep.
- Calm mind (×3): at the first rank, +0.4% experience; at the third, +1.2% experience.
- Pearl diver (×2): at the first rank, one Grown in 25 you kill leaves a pearl of gold; at the second, one Grown in 15 you kill leaves a pearl of gold.
- Wellspring (the top): potions heal 25% more, mana comes back 1% a second faster.
Rootlings
Root (it holds on):
- Deep roots (×3): at the first rank, +1% life; at the third, +3% life.
- Sap (×3): at the first rank, heals you 0.2% of the damage you deal; at the third, heals you 0.6% of the damage you deal.
- Bark (×3): at the first rank, +1 armour; at the third, +3 armour.
- Sap well (×2): at the first rank, Thorns heals you 30% of what it does; at the second, Thorns heals you 60% of what it does.
- Old growth (the top): +5% life, and Thorns strikes for 30%.
Bloom (it flowers):
- Green thumb (×3): at the first rank, +1% harvest; at the third, +3% harvest.
- Sweet sap (×3): at the first rank, +6% life regeneration; at the third, +18% life regeneration.
- Sunlit (×3): at the first rank, +0.4% experience; at the third, +1.2% experience.
- Seed pod (×2): at the first rank, one Grown in 20 you kill leaves an herb; at the second, one Grown in 12 you kill leaves an herb.
- Pollen cloud (the top): Every 25 s in a fight, the Grown within 4 tiles are slowed for 3 s and you heal 4%..
Thorn (it bites back):
- Spiny (×3): at the first rank, +0.4% damage; at the third, +1.2% damage.
- Sharp thorns (×3): at the first rank, Thorns: +5% of your blow; at the third, Thorns: +15% of your blow.
- Barbs (×3): at the first rank, Thorns poisons for 20% of it; at the third, Thorns poisons for 60% of it.
- Briar (×2): at the first rank, Thorns also strikes the Grown within 2 tiles of you, for half; at the second, Thorns also strikes the Grown within 2 tiles of you, as hard.
- Thorn wall (the top): Bramble roots for 1.5 s longer and comes 15 s sooner.
Oddments
Gear (it ticks):
- Oiled (×3): at the first rank, +10% mining speed; at the third, +30% mining speed.
- Springs (×3): at the first rank, +0.5% speed; at the third, +1.5% speed.
- Tuned (×3): at the first rank, +0.3% critical chance; at the third, +0.9% critical chance.
- Clockwork (×2): at the first rank, Overclock comes 10 s sooner; at the second, Overclock comes 20 s sooner.
- Perpetual (the top): Overclock lasts twice as long.
Ink (it writes things down):
- Notes (×3): at the first rank, +0.4% experience; at the third, +1.2% experience.
- Footnotes (×3): at the first rank, luckier lines and tales (+0.1); at the third, luckier lines and tales (+0.3).
- Margins (×3): at the first rank, +0.4% damage; at the third, +1.2% damage.
- Inkblot (×2): at the first rank, every 8 s in a fight it flings ink at the Grown you fight: 15% of your blow, and 8% more from you and your group for 4 s; at the second, every 6 s in a fight it flings ink at the Grown you fight: 15% of your blow, and 8% more from you and your group for 4 s.
- Marginalia (the top): its inkblots also slow for 2 s and come 2 s sooner.
Mischief (it plays tricks):
- Slippery (×3): at the first rank, 0.3% less damage taken; at the third, 0.9% less damage taken.
- Pickpocket (×3): at the first rank, +3% gold; at the third, +9% gold.
- Sly (×3): at the first rank, +4% critical damage; at the third, +12% critical damage.
- Not there (×2): at the first rank, one blow in 20 misses you; at the second, one blow in 12 misses you.
- Decoy (the top): When a Grown strikes you, a drawn copy of you takes 15% of your life’s worth of blows for 6 s. Every 45 s..
Kin of the dragon and the fairy
A dragon carries the egg of its own element: a fire dragon a Dragon egg (the Ember whelp), a frost dragon a Rime dragon egg, and so on. One egg in 40, whatever its colour, hatches the rare Gilded whelp. Each whelp's breath does what its element does.
Four more fairies come to a Fairy jar (made at a bench from a vial, three sunpetals and a jewel): open it out in the land, on the surface, and the fairy of that land may come, one time in four by day and one time in two by night. If none comes the jar is kept and you can try again in a minute; one you already have waves and flies off.
| Whelp | Its egg | Rarity | What it gives |
|---|---|---|---|
| Rime whelp | Rime dragon egg | Epic | +4% damage; Every 3.5 s it breathes frost at what you are fighting, for 30% of your damage; What it bites is slowed for 2 s |
| Volt whelp | Volt dragon egg | Epic | +2% damage; +1% critical chance; Every 3.5 s it breathes lightning at what you are fighting, for 25% of your damage; Its spark leaps on to 2 more Grown within 5 tiles, for half |
| Blight whelp | Blight dragon egg | Epic | +3% damage; +5 life; Every 3.5 s it breathes venom at what you are fighting, for 25% of your damage; Its breath poisons what it hits |
| Crag whelp | Crag dragon egg | Epic | +15 life; +2 armour; Every 4 s it breathes grit at what you are fighting, for 30% of your damage; Its breath knocks back what it hits |
| Umbral whelp | Umbral dragon egg | Epic | +2% damage; Heals 1% of damage dealt; Every 3.5 s it breathes shadow at what you are fighting, for 25% of your damage; It heals you 30% of what its breath does |
| Gilded whelp | any dragon egg, one in 40 | Legendary | +4% damage; Picks up loot from 1.6× as far; +10 life; Every 3.5 s it breathes gold at what you are fighting, for 30% of your damage; A Grown it breathed on in the last 6 s drops 50% more gold |
| Fairy | Its lands | What it gives |
|---|---|---|
| Bloom fairy | Meadows, Greenwood | +1 life a second; +6% harvest; +10 life |
| Snowlace fairy | Rimefields, Stonecrags, Shardwaste | 3% less damage taken; +0.5 life a second; Lights the dark around you a little |
| Dusk fairy | Mirelands, The Unlit Reach | +3% critical chance; +20% critical damage; Lights the dark around you a little |
| Spark fairy | Glass Dunes, Ashlands, Skyreach | +5% speed; +1 life a second; Lights the dark around you a little |
Rarities
The colour of a pet's name, the label on its card and its nameplate over its head all say its rarity. A rarity is a budget of perks (a point is worth about one percent of damage, or a little life or speed), so a Common pet is worth about one plain ring and a Mythic pet is the top of the line. A pet raised to level 30, with its tree, is worth about as much as the best jewellery; a raised Common pet stays useful, and a raised Mythic one is better still.
| Rarity | Perk budget | Pets |
|---|---|---|
| Common | up to 3 points | Pebble toad, Meadow hare |
| Uncommon | up to 5 points | Lantern moth, Tuft fox kit, Pond newt, Cinder sprite, Hummingbell |
| Rare | up to 8 points | Glimmer fairy, Barn owlet, Gloom wisp, Cloudling, Smudge imp, Puffling, Ink newt, Bloom fairy, Snowlace fairy, Dusk fairy, Spark fairy |
| Epic | up to 10 points | Ember whelp, Glass koi, Riftling, Gilded magpie, Ember bud, Glass wren, Quillet, Rime whelp, Volt whelp, Blight whelp, Crag whelp, Umbral whelp |
| Legendary | up to 13 points | Gardener’s seedling, Clockwork cricket, Pale raven, Thornling, Silent minnow, Gilded whelp |
| Mythic | up to 16 points | Hushwing, Flame-chick, Ink-wisp, Rime-hound, Starless wyrmling |
Where they come from
Pets are found all over the world, and not only by killing things:
- Sold at the Trade Posts: Glimmer fairy, Pebble toad, Lantern moth
- Hatched from a wild egg: Meadow hare, Tuft fox kit, Barn owlet
- Hatched from a dragon egg: Ember whelp, Rime whelp, Volt whelp, Blight whelp, Crag whelp, Umbral whelp, Gilded whelp
- A fairy jar, out in the land: Bloom fairy, Snowlace fairy, Dusk fairy, Spark fairy
- The fishing line: Pond newt, Glass koi
- The boss of a dungeon: Gloom wisp
- The boss of a rift: Riftling
- An event: the Gilded Brood: Gilded magpie
- The Skyreach: Cloudling
- The great ones of the Deep: Gardener’s seedling, Clockwork cricket, Hushwing
- The Pale Queen’s hoard: Pale raven
- The end of a chapter of the story: Flame-chick, Ink-wisp, Rime-hound, Starless wyrmling
- The Twenty: its great ones and the Lodge’s chronicles: Cinder sprite, Hummingbell, Smudge imp, Puffling, Ink newt, Ember bud, Glass wren, Quillet, Thornling, Silent minnow
A pet you already have is not found again by chance, and the gifts (the Skyreach, the great ones, the story) are given once, even if you give the pet away. A wild egg can drop from any beast you kill (a boss more often than an elite, an elite more often than a plain one): use it, and one of three hatches (the hare most often, the owlet rarely).
The pets
| Pet | Rarity | What it gives | Where it is found |
|---|---|---|---|
| Hushwing | Mythic | Lights the dark around you well; +40 life; +4% damage; +0.5 life a second | Given the first time you beat a great one of the Last Dark. |
| Flame-chick | Mythic | +4% damage; +1 life a second; +25 life; Every 3.5 s it flicks a flame at what you are fighting, for 30% of your damage, and sets it burning | Given when you finish Chapter III, Below the Well. |
| Ink-wisp | Mythic | +4% damage; +3% critical chance; Every 3 s it flings ink at what you are fighting, for 35% of your damage; It marks what it hits: for 5 s that Grown takes 12% more damage from you and your group | Given at the end of Chapter IV, part 3: The Clerk of Ash (for the reborn, rank 1 and up). |
| Rime-hound | Mythic | +30 life; 2% less damage taken; Every 3.5 s it bites at what you are fighting, for 30% of your damage; What it bites is slowed for 3 s | Given at the end of Chapter VI, part 3: Heralds in the Glass (for the reborn, rank 6 and up). |
| Starless wyrmling | Mythic | +5% damage; +20% critical damage; Every 3.5 s it sings a spark at what you are fighting, for 30% of your damage; Its spark leaps on to 2 more Grown within 5 tiles, for half | Given at the end of Chapter VII, part 3: The Organ’s Song (for the reborn, rank 10 and up). |
| Thornling | Legendary | Heals 2% of damage dealt; +3% damage; +25 life | Given at the end of the chronicle of the Bloodroot Tangle (the Lodge’s tales), or now and then (one in 25) from The Briar Mother, its great one. |
| Silent minnow | Legendary | 4% less damage taken; +1.5 life a second; Better luck on the fishing line | Given at the end of the chronicle of the Silent Sea (the Lodge’s tales), or now and then (one in 25) from The Leviathan of Silence, its great one. |
| Gardener’s seedling | Legendary | +2 life a second; +35 life | Given the first time you beat a great one of the Bone Gardens. |
| Clockwork cricket | Legendary | +6% speed; +30% mining speed; +20 life; +2% critical chance | Given the first time you beat a great one of the Clockwork Under-city. |
| Pale raven | Legendary | +4% critical chance; +20% critical damage; +3% damage; Every 4 s it sends a shadow after what you are fighting, for 30% of your damage | Now and then (about one in 5) from the Pale Queen’s hoard, when her raid is cleared. |
| Gilded whelp | Legendary | +4% damage; Picks up loot from 1.6× as far; +10 life; Every 3.5 s it breathes gold at what you are fighting, for 30% of your damage; A Grown it breathed on in the last 6 s drops 50% more gold | One dragon egg in 40 hatches gilded, whatever its colour. |
| Ember whelp | Epic | +6% damage; Every 3.5 s it breathes fire at what you are fighting, for 30% of your damage | Hatches from a dragon egg, which fire dragons carry now and then: about one in 33 of them, their elites and bosses more often. |
| Ember bud | Epic | +4% damage; Lights the dark around you a little; +15 life | Given at the end of the chronicle of the Magma Gardens (the Lodge’s tales), or now and then (one in 25) from The Burning Rose, its great one. |
| Glass wren | Epic | +4% critical chance; +3% speed; Picks up loot from 1.5× as far | Given at the end of the chronicle of the Glass Canyon (the Lodge’s tales), or now and then (one in 25) from The Prism Hawk, its great one. |
| Quillet | Epic | +4% experience; +50% mining speed; Lights the dark around you a little; +10 life | Given at the end of the chronicle of the Hollow Library (the Lodge’s tales), or now and then (one in 25) from The Last Librarian, its great one. |
| Glass koi | Epic | Better luck on the fishing line; +20 life; +0.5 life a second | Caught now and then with a legend of the waters (about one in 3 legends). |
| Riftling | Epic | +3% damage; +3% critical chance; Every 4.5 s it spits a spark of the rift at what you are fighting, for 25% of your damage | Now and then (about one in 10) when you help beat the boss of a rift. |
| Gilded magpie | Epic | Picks up loot from 2.2× as far; +10% harvest; +2% experience | Now and then (about one in 6) as a thank-you for fighting the Gilded Brood. |
| Rime whelp | Epic | +4% damage; Every 3.5 s it breathes frost at what you are fighting, for 30% of your damage; What it bites is slowed for 2 s | Hatches from a Rime dragon egg, which frost dragons carry now and then: about one in 33 of them, their elites and bosses more often. |
| Volt whelp | Epic | +2% damage; +1% critical chance; Every 3.5 s it breathes lightning at what you are fighting, for 25% of your damage; Its spark leaps on to 2 more Grown within 5 tiles, for half | Hatches from a Volt dragon egg, which storm dragons carry now and then: about one in 33 of them, their elites and bosses more often. |
| Blight whelp | Epic | +3% damage; +5 life; Every 3.5 s it breathes venom at what you are fighting, for 25% of your damage; Its breath poisons what it hits | Hatches from a Blight dragon egg, which venom dragons carry now and then: about one in 33 of them, their elites and bosses more often. |
| Crag whelp | Epic | +15 life; +2 armour; Every 4 s it breathes grit at what you are fighting, for 30% of your damage; Its breath knocks back what it hits | Hatches from a Crag dragon egg, which stone dragons carry now and then: about one in 33 of them, their elites and bosses more often. |
| Umbral whelp | Epic | +2% damage; Heals 1% of damage dealt; Every 3.5 s it breathes shadow at what you are fighting, for 25% of your damage; It heals you 30% of what its breath does | Hatches from an Umbral dragon egg, which shadow dragons carry now and then: about one in 33 of them, their elites and bosses more often. |
| Glimmer fairy | Rare | +2 life a second; Lights the dark around you well | Sold at every Trade Post for 750 gold. |
| Smudge imp | Rare | 2% less damage taken; +5% damage in the Deep; +10 life | Given at the end of the chronicle of the Grey Fold (the Lodge’s tales), or now and then (one in 25) from The Sketch, its great one. |
| Puffling | Rare | +1 life a second; Heals 1% of damage dealt; +10 life | Given at the end of the chronicle of the Fungal Vaults (the Lodge’s tales), or now and then (one in 25) from Grandmother Mould, its great one. |
| Ink newt | Rare | Better luck on the fishing line; +3% experience; +0.5 life a second | Given at the end of the chronicle of the Blackwater Steps (the Lodge’s tales), or now and then (one in 25) from Old Gulp, its great one. |
| Barn owlet | Rare | +4% critical chance; Lights the dark around you a little; +10 life | Hatches from a wild egg (rarely: one in ten). |
| Gloom wisp | Rare | Lights the dark around you well; 2% less damage taken; +1 life a second | Now and then left by the boss of a dungeon (about one in 8). |
| Cloudling | Rare | +5% speed; +20 life | Given once, the first time you reach the Skyreach. |
| Bloom fairy | Rare | +1 life a second; +6% harvest; +10 life | Comes to a fairy jar opened in the Meadows or the Greenwood (one time in four by day, one in two by night). |
| Snowlace fairy | Rare | 3% less damage taken; +0.5 life a second; Lights the dark around you a little | Comes to a fairy jar opened in the Rimefields, the Stonecrags or the Shardwaste (one time in four by day, one in two by night). |
| Dusk fairy | Rare | +3% critical chance; +20% critical damage; Lights the dark around you a little | Comes to a fairy jar opened in the Mirelands or the Unlit Reach (one time in four by day, one in two by night). |
| Spark fairy | Rare | +5% speed; +1 life a second; Lights the dark around you a little | Comes to a fairy jar opened in the Glass Dunes, the Ashlands or the Skyreach (one time in four by day, one in two by night). |
| Cinder sprite | Uncommon | Lights the dark around you a little; +2% damage | Given at the end of the chronicle of the Ember Sea (the Lodge’s tales), or now and then (one in 25) from Old Bellows, its great one. |
| Hummingbell | Uncommon | +2% critical chance; +0.5 life a second | Given at the end of the chronicle of the Choir Caverns (the Lodge’s tales), or now and then (one in 25) from The First Note, its great one. |
| Lantern moth | Uncommon | Lights the dark around you a little; +1 life a second | Sold at every Trade Post for 480 gold. |
| Tuft fox kit | Uncommon | Picks up loot from 1.8× as far; +6% harvest | Hatches from a wild egg (about one in three). |
| Pond newt | Uncommon | +1 life a second; Better luck on the fishing line | Now and then pulled up on a fishing line (about one in 67 catches). |
| Pebble toad | Common | +12 life | Sold at every Trade Post for 150 gold. |
| Meadow hare | Common | +3% speed | Hatches from a wild egg (most often of the three). |
The Menagerie
The Menagerie is a tab of the Bestiary window (B): every pet with its picture, its rarity, its family, what it gives and where it is found. The ones you have held are lit, and yours say your level with them. A pet in your bag has a Wear button. Point at a pet in your bag to read the same on its tooltip.

Nameplates
Over your pet is a small plate with its name (the one you gave it, or its kind's) and its level, in the colour of its rarity; yours also says the rarity. In the Menagerie you can choose to see them over everyone's pets, over mine only, or off. A Mythic pet's plate shimmers, and the pet throws a little light. The setting is kept in your browser.
Bolts
The whelps, the Riftling, the Pale raven, the Flame-chick and the chapters' three companions fire a bolt at whatever you were fighting last, now and then, for a share of your damage (it counts as your own hit). The Flame-chick's bolt sets what it hits burning; the Ink-wisp's marks it (12% more damage from you and your group for 5 seconds), the Rime-hound's and the Rime whelp's slow it, the Starless wyrmling's and the Volt whelp's leap on to two more Grown, the Blight whelp's poisons, the Crag whelp's knocks back, the Umbral whelp's heals you, and the Gilded whelp's makes the Grown drop more gold. See The Wardens' gifts.