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Emberwork

Ember dust laid down as emberwire carries warmth. Warmth runs along the wire, fading as it goes, and parts at either end do something with it: a lever or a plate gives it, a lamp lights with it, a chime sings when it comes. Put them together and you have machines: a doorbell, a blinking lamp, a lamp that lights when someone steps in, a bell that rings when a stranger walks into your Home, a tune, a furnace that feeds itself, a lamp that lights when the Grown come; and with the movers, a door that opens to a lever, a wall that slides aside, a floor that drops strangers into spikes, a lift down to a deep Home.

Logic and display: watchers that see a tile change, tally stones that count, ember scales, far-bells that call across your land, hold stones, dials, hourglasses, sun-and-moon stones, dice stones and hue lamps are on a page of their own: Emberwork: logic and display.

Machines that hunt, gather and mine: flame jets, snare stones, lure lanterns, belts, gleaners, sorters, bellows, harvesters and blast charges, and the rule they all keep, machines wound, people slay, are on a page of their own: Emberwork machines.

Ember dust

Ember seams run through the rock of The Ember Sea, the first band of the Deep (and the other fire bands of the Twenty: the Slag Galleries, the Magma Gardens and the Burning Stair): thin glowing lines of red in the deepstone. A buried seam looks like the deepstone around it until something opens next to it. Mine one with an iron pickaxe or better for 2 to 4 ember dust.

A Furnace also grinds an embersteel bar back into 4 ember dust. And Wick, Hild's apprentice on Aldhearth's crafters' lane, sells a little every day, a starter kit, and three lessons in using it: see Wick the Tinker and trial vaults.

How warmth works

The wire

PartWhat it doesMade in the crafting grid from
EmberwireCarries warmth to every side it touches. It is ember dust, laid down. Underground the rock holds it anywhere; under the open sky it needs something beside it or a wall behind it.Ember dust
Ember-veined stoneA solid block that carries warmth like wire.4 stone around 1 ember dust (makes 4)
Ward threadAlmost invisible. Warm while anyone or anything walks through it (people and Grown), and it carries warmth like wire: string a line of it across a passage.Wheat, ember dust, wheat (makes 4)

Parts that give warmth

PartWhat it doesUse itMade from
LeverWarm while it is on. Remembers which way it is, through a restart too. It is wooden: fire burns it.Pull it: on, offEmber dust over a stick over a stone
Pull-cordWarm for 1 second when pulled. It hangs from the block above it.Pull it (again while it rings, and it rings on)A stick over wheat over ember dust
Pressure plateWarm while anyone stands on it: people or Grown. It lies on a floor. It is wooden: fire burns it.Plank, ember dust, plank
Home plateOn your Home's land it warms only under someone who is not of your Home: a stranger, or a Grown. On open ground it warms under anyone but you (and your other characters).Home brick, ember dust, Home brick
Heartbeat stoneBeats: warm for half a second every 1, 2, 3, 5 or 10 seconds. It beats as you put it down.Its next beat (1, 2, 3, 5, 10 s, then 1 again)Stone, dust, stone; dust, a crystal, dust; stone, dust, stone
Chest gaugeAs warm as the chest or spout at its back is full, out of its front: 0 empty, 1 with anything in it, 15 full. A chest is full at 27 stacks of 64 (1,728 things), a spout at 64. Its needle shows it. Put down beside one chest or spout, it points away from it; the Hammer turns it.Copper bar, glass, copper bar over stone, dust, stone
Grown-sense stoneWarm while any Grown is within 6 tiles of it, through walls too; its eye opens and watches the nearest. It senses nothing while nobody is near it.Stone, bone, stone; bone, dust, bone; stone, bone, stone
The Home StoneYour Home Stone is a part too: warm through a raid's warning and its fight, cold when the raid ends (held, lost or ended with no result). Lay wire beside it.

Parts that think

All three are solid blocks with a facing: warmth in at the back, out of the front.

PartWhat it doesUse itMade from
RelayIts front follows its back, a little later: 0.25, 0.5, 0.75 or 1 second. Whatever came in, 15 goes out. A pulse goes through whole, only later.Its next delayDust, a copper bar, dust over 3 stone
Grey latchWarm out of its front while its back is cold, and cold while its back is warm, a quarter second later. Feed its front back to its back and it beats twice a second.Dust, an iron bar, dust over 3 stone
Toggle stoneEvery warm pulse at its back turns it over: on, then off at the next pulse. It remembers which way up it is, through a restart too.Dust, gap, dust over stone, a copper bar, stone

Parts that do something

PartWhat it doesUse itMade from
Ember lampA solid block that lights up as bright as the warmth reaching it: dim at 1, bright at 15. It lights the cave around it like a torch when it is warm through, about half as far at 1.Dust; glass, a torch, glass; dust
SpoutA stone block with a mouth. It holds up to 64 of one kind. On each warm pulse it does one thing out of its mouth: a Water or Lava bucket pours into the tile it faces and the empty bucket stays in it, and an empty bucket scoops up the water or lava it faces where it stands still; a ballista bolt flies (it hurts only Grown, never a person, and never takes one below a tenth of its life); anything else is thrown out, one at a time, for anyone to pick up. It reads warmth on every side.Put in what you hold; with anything else in hand, take it all back3 stone; stone, an iron bar, stone; stone, dust, stone
Item chuteMoves one thing every half second from the chest or spout behind it to the one in front, and into or out of your own furnace. Warm, it stops.Copper bar, gap, copper bar over copper bar, dust, copper bar
ChimeSings one note on every warm pulse. 25 notes, from F#3 to F#5 (it starts on C4). The block under it gives it its voice: stone a bell, wood a marimba, metal (ore, an anvil, Ironbound) a chime, glass a flute. It stands on a block.Its next note (and you hear it)4 copper bars over a plank, ember dust, a plank
RamA solid block that points, like a relay. Warm at its back or either side, it pushes the blocks in front of it one tile on (up to 8) and holds them there with its head; cold, it draws its head in and the blocks stay. See Movers below.(a Hammer turns it while its head is in)3 planks over stone, an iron bar, stone over stone, ember dust, stone
Sticky ramA ram that pulls back what it pushed: drawing in, it brings the block in front of its head back with it (that one only).(a Hammer turns it)A glowcap over a ram
Drop-floorA trapdoor of planks: a floor while cold, open while warm, and whoever stands on it falls. It never shuts on anyone: it waits until they are out. It is wooden: fire burns it.Plank, an iron bar, plank over plank, ember dust, plank (makes 2)
Lift stoneTwo of them, linked, carry whoever stands on one to the other when it is warmed: a pressure plate on the stone does it as you step on. See Movers below.Link it: use one, then the other within a minuteHome brick, Wane-amber, Home brick; dust, a crystal, dust; Home brick, Wane-amber, Home brick (makes 2)

Movers

Rams

The drop-floor

A floor while cold, open while warm. Whoever stands on it falls (and a long fall hurts, as any fall does). It never shuts on someone standing in it: it shuts the moment they are out. Away from a Home's land it does not open under a player of another account than its owner's either: it waits until they step off (on a Home's land it opens under guests as before). Water and lava rest on a drop-floor, open or shut: opening it lets bodies fall, never fluid (a flood or a lava trap is a spout's job).

The wire at doors, gates and a Home's defences

Lift stones

Spouts and chutes

A spout points away from where you stand when you put it down (the Hammer turns it). Right click it with something in hand and as many as fit go in; right click it with anything else (or nothing) and you take all of it back.

An item chute points away from where you stand too: it takes from behind and gives in front.

Who may do what

Limits

Controls

A few machines to start with