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Regions and hunting grounds

The world goes on forever east and west of Aldhearth. The stretch of land from one town to the next is one region, with one kind of land and one band of monster levels, and it gets harder the farther out you go and the deeper you dig. Between some towns lie the Contested Wilds, where PvP is always on for the reborn. Open-world PvP is for the reborn: duels and the arena are for everyone. Hunting grounds are lands of their own with a fixed level range, each ending in mountains and fog, and since the Open Roads update they are joined end to end: a mountain pass at each end leads into the next, and a road gate at each camp leads to its home town (see The Wild Road). Waystone travel from the world map (M) still brings you to a ground's camp, at any level; the Unlit Reach opens at level 100, or to the reborn.

The far regions east and west go past level 150, and their Grown keep growing with their level all the way to 300: those lands are for characters who have been rekindled many times, about (the region's level − 150) ÷ 20, rounded up, and two more (five rekindlings for a region of level 200, seven for 250, ten for 300). Under the ground it is different: in the Deep a Grown past level 150 is only as strong as one of level 150, and below the Upper Deep it grows in Might instead (see Might and temper).

The land, east and west of Aldhearth

A town every 420 tiles; the land between two towns is one region, harder the farther out it is. Digging down adds a little more.

RegionSideLandMonster levels
Aldhearth MeadowsEastMeadows1–10
Aldhearth MeadowsWestMeadows1–10
Tidewrack GreenwoodEastGreenwood10–20
Saltreach StonecragsWestStonecrags10–20
Oldmere Glass DunesEastGlass Dunes20–32
Pellan MirelandsWestMirelands20–32Contested wilds: open PvP
Serewin MirelandsEastMirelands32–45Contested wilds: open PvP
Brackwater Glass DunesWestGlass Dunes32–45
Coldhaven RimefieldsEastRimefields45–60
Quillreach RimefieldsWestRimefields45–60Contested wilds: open PvP
Mistral AshlandsEastAshlands60–78
Marrow AshlandsWestAshlands60–78Contested wilds: open PvP
Ravenhearth ShardwasteEastShardwaste78–98
Ironvale ShardwasteWestShardwaste78–98Contested wilds: open PvP
Lanternquay ShardwasteEastShardwaste98–118
Orrin ShardwasteWestShardwaste98–118
Sunmarch ShardwasteEastShardwaste118–140Contested wilds: open PvP
Stoneford ShardwasteWestShardwaste118–140
Wendmouth ShardwasteEastShardwaste140–165
Callow ShardwasteWestShardwaste140–165
Mirefen ShardwasteEastShardwaste165–190Contested wilds: open PvP
Duskwatch ShardwasteWestShardwaste165–190Contested wilds: open PvP
Kelphaven ShardwasteEastShardwaste190–220Contested wilds: open PvP
Nareth ShardwasteWestShardwaste190–220

Hunting grounds

Joined end to end by mountain passes, each with a road gate at its camp to its home town: see The Wild Road. Open at any level (you are warned when their Grown are above yours), except the Unlit Reach, which opens at level 100 or to the reborn. Waystone travel from the world map brings you to a ground's camp.

Hunting groundLandMonster levelsHome townNeeds
The BurrowsGreenwood6–14Port Tidewrack
Lantern MarshMirelands16–28Pellan
Glasswind DunesGlass Dunes28–42Port Brackwater
Rime HollowRimefields42–58Coldhaven or Quillreach
Cinder ReachAshlands58–76Port Mistral or Port Marrow
The Broken BeaconsShardwaste76–100Ravenhearth or Ironvale
The Unlit ReachThe Unlit Reach100–140Port Lanternquay or Port Orrinlevel 100 or a reborn

Elites and their affixes

AffixWhat it does
Enragedhits harder and faster when hurt
Shieldedraises a shield that soaks damage
Vampiricheals from the damage it deals
Blinkingblinks behind you
Summonercalls more of its kind
Novabursts in a ring of bolts
Thornedhurts you back when you hit it
Swiftmoves much faster
Regeneratingheals over time
Volatileexplodes when it dies
Leaperleaps at you and slams the ground