Wiki › End-game armour
End-game armour
Seven armour sets are made for the reborn, one for each band of rebirth ranks. Each set has five pieces: a helm, chest armour, boots, a ring and a pendant. Each set also has a home in the end game, where its pieces and its shards are found. A piece can be worn only from its set's rank, but pieces and shards drop whatever your rank: keep them for later, or trade them.

The sets
| Rank | Set | Rarity | Chest / helm / boots armour | Its home |
|---|---|---|---|---|
| 1 | Reachwarden | Epic | 56 / 17 / 13 | the Unlit Reach |
| 5 | Riftglass | Epic | 66 / 20 / 15 | the rifts: a lair that falls on Deep 2 or Deep 3 |
| 10 | Throneguard | Legendary | 78 / 24 / 18 | the last guardians of the Unlit Citadel and the Throne of the Wane |
| 20 | Ossuary | Legendary | 92 / 28 / 21 | the bands below, from the Bone Gardens to the Crystal Cathedrals |
| 30 | Coldflame | Legendary | 108 / 33 / 25 | the White Flame raid |
| 45 | Sunforged | Mythic | 126 / 38 / 29 | the Hollow Sun and the Wane's Root |
| 60 | Nightglass | Mythic | 148 / 45 / 34 | the Last Dark |
Each set is about a fifth stronger than the one before, and Reachwarden is a fifth stronger than Umbral. Every piece has a bonus of its own as well: life, less damage taken, crit, speed, regeneration and more. A set's ring and pendant are as good as the best rings and amulets in the game at their rank, and the top ones are better than any.
Set bonuses
Wear pieces of one set together and they give more, whatever their +N:
| Set | 2 pieces | 3 pieces | All 5: its signature |
|---|---|---|---|
| Reachwarden | +60 life | +4% damage | Lantern's mercy: falling under 30% of your life, you heal 30% of it at once (once every 90 s) |
| Riftglass | +80 life | +5% damage | Fold: a hit that would take over 20% of your life takes half (once every 30 s) |
| Throneguard | +100 life | +6% damage | Wane-ward: every 10 s a ward takes the next hit, up to 10% of your life |
| Ossuary | +130 life | +7% damage | Bone tithe: every Grown you kill gives back 3% of your life |
| Coldflame | +160 life | +8% damage | Cold fire: your crits slow the Grown they hit for 2 s |
| Sunforged | +200 life | +9% damage | Hollow sun: every 6th hit you land bursts for 120% of it on the Grown around it (3 tiles) |
| Nightglass | +250 life | +10% damage | The last light: a blow that would kill you leaves you at 1 life (once every 3 minutes) |
When a signature works, its name shows over you. Signatures are for fighting the Grown: none works against another player, in a duel or in the arena, and the last light takes a blow, not poison, lava or a fall. Logging out does not reset a signature's wait. A broken piece counts for nothing toward its set until it is repaired. A piece's tooltip lists its set's bonuses and lights the ones you have; the character window (I) lists the sets you wear.
Finding them
Each home gives its set's shards often and a whole piece now and then (any of the five, each as likely). Everyone in a group rolls for themselves.
| Home | Shards | A whole piece |
|---|---|---|
| the Unlit Reach | 4% from a Grown, 25% from an elite; 2-3 from a great one | 0.3% from a Grown, 2% from an elite, 8% from a great one |
| the rifts | 2-4 when a lair falls on Deep 2, 3-5 on Deep 3, for each player on the floor | 6% on Deep 2, 10% on Deep 3 |
| the top scroll dungeons | 3-5 from the last guardian, for each player | 10% |
| the bands from the Bone Gardens to the Crystal Cathedrals | 1% from a Grown; 3-5 from a great one | 10% from a great one |
| the White Flame raid | 8-12 for each player inside when it falls | 30% |
| the Hollow Sun and the Wane's Root | 1% from a Grown; 3-5 from a great one | 10% from a great one |
| the Last Dark | 1% from a Grown; 3-5 from a great one | 10% from a great one |
Making them
At the Master Forge in Aldhearth, the Anvil tab of the crafting window has a section, Rebirth sets (Master Forge). It makes any piece from its set's shards, and some labour:
- a helm or boots: 14 shards
- the chest armour: 22 shards
- a ring or a pendant: 12 shards
That is 74 shards for a whole set. Pieces upgrade from +1 to +15 at the Forge and take a deep rune, like any other piece you wear (see Crafting).
Too soon
Trying to wear a piece before your rank says so: Nightglass is worn from rebirth rank 60 (Unending). You are rank 12. Its tooltip shows the rank in red until you reach it.