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The Skyreach
Above every column of the world is the Skyreach: a sea of floating isles and clouds, with its own Grown (every one of them flies), Starsilver in the rock and Skybloom in the grass. It is harder than the land under it: about 8 levels more, and more again down by the cloudsea.
Getting up and down
- Skyroots: a giant beanstalk grows every few hundred tiles. Climb its vine to the crown isle and use the gate there.
- Wings: Skywarden wings are strong enough to fly you off the top of the world.
- Coming down: use the gate on a Skyroot’s crown isle, or step off an isle: you drift down through the clouds and land softly where you went up.
Up there
- The air is thin: you jump about twice as high.
- Starsilver ore needs a mythril pickaxe. Starsilver gear and the skypick are master work, made at the Master Forge in Aldhearth.
- Storm Rifts tear open in the Skyreach. See rifts.
- Fights stay close. A flying Grown with nothing to chase keeps over the isle under it, and one that flees climbs no more than 7 tiles above you. There is no roof up here: fly as high as your wings take you and the view follows.
- The isles mend themselves. Nothing up here can be held, so the sky keeps itself whole: whatever you break or build on an isle goes back to how it was 10 minutes after everyone has gone (nobody within 12 columns). Broken rock grows back, picked Skybloom grows again, and blocks you put down go. Starsilver you dig grows back as plain Skystone, not as ore. Saplings cannot be planted up here.