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The Wardens' gifts

The chapters for the reborn end every part with something worth having: a look of your own, a power on a key, a companion that fights, the best wings, a door home from the Deep, the best amulet, the fastest mount and titles that only these chapters give. This page says what each does. Where each comes from: Chapters for the reborn.

A reborn with the Rime aura and the Wings of the First Warden, the Ink-wisp beside them, a Grown stunned by Speak the Name, and the ability bar beside the quick potions
A reborn with the Rime aura and the Wings of the First Warden, the Ink-wisp beside them, a Grown stunned by Speak the Name, and the ability bar beside the quick potions

Auras

An aura is a moving look round your character, and everyone near you sees it: in the open world, in the Deep, in towns and on the event floors. You show one at a time, or none.

AuraWhat it looks likeFrom
Ash-scriptgrey flecks and small letters of ash risingChapter IV, part 1
Ledger-lightthree pages of light turning round youChapter IV, part 5
Still waterrings spreading at your feet, and drops fallingChapter V, part 2
Rimefrost falling round you, in a cold glowChapter VI, part 1
Starlessdark motes drifting round you, with small stars in themChapter VII, part 2
The Threshold's crowna ring of nine small flames turning over your headChapter VII, part 5

To choose one, open the Achievements window (Y) and its Auras tab: the ones you have can be shown with Show, the ones you have not are greyed with where they come from, and None shows none. An aura stays yours through every rebirth.

Abilities

Three powers, each on a key of its own. Once you have one, a bar of their buttons sits beside your quick potions (on a phone, wherever there is room: over the hotbar or over the buttons on the right): each shows its key, and a shadow sweeps down it while it cools. A click on a button uses it too. You can change the keys in Settings.

AbilityKeyEveryWhat it does
Speak the Namethe key left of 130 sEvery Grown within 6 tiles takes 150% of your blow and is stunned for 2 seconds (a boss or a great one for 1): a stunned Grown cannot move, strike or shoot, a great one's move under way is broken off, and it has stars over its head.
Rime WardShift and that key45 sA ward of frost takes what the Grown would do to you, up to a quarter of your life, for 8 seconds.
The Wardens' Answer060 sFor 8 seconds you take 30% less from the Grown, and each one that strikes you is struck back for your whole blow (once a second each).

Companions

Three Mythic pets that fight beside you. Wear one in your pet slot (the bag), as with every pet: each fires a bolt at what you are fighting, and each bolt does something more.

CompanionPerksIts boltAnd
Ink-wisp+4% damage, +3% critical chanceevery 3 s, 35% of your damagemarks what it hits: for 5 s that Grown takes 12% more damage from you and your group
Rime-hound+30 life, 2% less damage takenevery 3.5 s, 30%chills: what it bites is slowed for 3 s
Starless wyrmling+5% damage, +20% critical damageevery 3.5 s, 30%chains: its spark leaps to 2 more Grown within 5 tiles, for half

See Pets for every pet and how rarities work.

The Wings of the First Warden

Wings: flight 7, the longest of any, and 50 more life, 6 armour and 3% more speed. They are drawn broad and feathered, with a golden edge, and shed a few motes while you fly. They take any wing dye.

The Deep door

The Key of the Deep door is a Home upgrade:

  1. Away from your Home, use the key (from the bag or the hotbar): you step through a door to your Home Stone at once.
  2. The door back stays open where you stood for 15 minutes. Use the key at your Home, and you step back to that very spot. If it has filled with rock, or someone has set down a Home there, the door closes and you stay home.
  3. The way out can be taken once every 10 minutes; the way back is free.

Wing dyes

Four dyes only the chapters give. Each colours any wings you wear and does something as they beat.

DyeColourAs the wings beat
Ledger inkink-dark bluedrops of ink fall from the tips
Vellumold giltgold glints catch the light
Steward's bluefrost-bluefrost flakes fall
Thresholdturns slowly from the dark through violet to the morningdark motes

Mounts and the Seal

See Mounts.

Mythic titles

The ends of Chapters V, VI and VII give Mythic titles, a tier above Legendary: shown over your name in Mythic's rose, with a small crown either side and a slow shimmer. Chapter IV's the Twice-Named is Legendary.

TitleHow
the Namegivergive the First Warden its name back (Chapter V)
the Last Wordlet the First Warden fade (Chapter V)
the Crownbreakerbreak the Second Crown (Chapter VI)
the Uncrownedlay the Second Crown in the Registry (Chapter VI)
the Rememberedbring Tamsin Hale home (Chapter VII)
the Threshold-keeperleave her to keep the door (Chapter VII)

Show one from the Achievements window (Y), as with every title: see Achievements and titles.