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Emberwork: logic and display

Eleven more parts for emberwork: parts that see (a watcher), count (a tally stone), weigh (an ember scale), call across your Home (far-bells), remember (a hold stone), show (an ember dial, hue lamps), keep time (an hourglass, a sun-and-moon stone) and roll the dice. With them you can build a door that shuts itself, a vault that opens for the fifth visitor, a scoreboard, a doorbell heard at the far end of your land, lights that come on at night, and pictures made of light.

Wick teaches them in his fourth lesson, and sells a logic kit to start with: see Wick the Tinker and trial vaults.

The parts

All of them are solid blocks: build them into walls. Those that point (watcher, tally stone, ember scale, hold stone, hourglass, dice stone) point away from you when you put them down, show an arrow or a nub at their front and a port at their back, and a Hammer turns them (a right click with it). Every part that thinks takes a quarter of a second, as the relay does.

PartWhat it doesUse it (a right click, F or a tap)Made at a Workbench from
WatcherLooks at the tile in front of it. When that tile changes, it gives a quarter-second pulse out of its back.Stone, glass, stone over dust, a copper bar, dust
Tally stoneCounts the warm pulses into its back. At its number it gives one pulse out of its front and starts again from nothing. Warmth into either side puts the count back to nothing, and holds it there.Its next number: 2 to 20, then 24, 25, 30, 32, 36, 40, 48, 50, 60, 64Dust, a bone, dust over stone, a copper bar, stone
Ember scaleWeighs its back against its warmer side. Compare: its front is as warm as its back if the back is at least as warm as the side, else cold. Subtract: its front is the back less the side. A chest or a spout behind it is weighed instead, as a chest gauge reads it.Compare or subtractA copper bar, gap, a copper bar; dust, an iron bar, dust; 3 stone
Far-bellRung while it is warm: every far-bell ear of its tune on the same ground within 128 tiles is warm.Its next tune (16)Copper, a crystal, copper over copper, dust, copper
Far-bell earWarm (15) while a far-bell of its tune rings on its ground within 128 tiles.Its next tune (16)Copper, gap, copper; copper, a crystal, copper; dust
Hold stoneWarmth into its back sets it; warmth into a side resets it (reset wins). Its front is warm while it is set. It remembers, through a restart too.Dust, an iron bar, dust over stone, dust, stone
Ember dialShows the warmth it gets as a needle and a number (0 to 15). Against a tally stone it shows the tally's count instead.3 glass over a copper bar, dust, a copper bar
HourglassA warm pulse into its back turns it over. When its sand has run it gives a pulse out of its front. A new pulse turns it over again.Its next time: 5 s, 15 s, 30 s, 1, 2, 5, 10 min (it stops)Glass, gap, glass; dust, sand, dust; glass, gap, glass
Sun-and-moon stoneWarm by day by Aldhearth's clock (15), low at dawn and dusk, cold at night. Turned to the moon, the other way round.By day or by nightStone, glass, stone; dust, a crystal, dust; stone, glass, stone
Dice stoneEach warm pulse into its back comes out of one of its other three sides, at random, for as long as the pulse lasts.Bone, dust, bone; dust, stone, dust; bone, dust, bone
Hue lampAn ember lamp in eight colours: amber, ember red, sun gold, moss green, sky blue, dusk violet, rose and pale. As bright as the warmth reaching it, and its glow is its colour.Its next colour; with a wing dye in hand, the dye's colour (the dye is not used up)An ember lamp and a crystal (by hand)

Watchers

Tally stones and dials

The ember scale

Far-bells

The hold stone

The hourglass

The sun-and-moon stone

The dice stone

Hue lamps

Who may do what

As for all emberwork: anyone may pull your levers in plain sight; only those who may build where a part stands may change its setting or turn it. On open ground anyone may build, so anyone may change a setting there: build on your Home's land. Your parts count against the 400 of a Home's land and the 150 of your account on open ground, like any. None of these parts changes a block, so they never spend the world's tile budget.

A few machines to start with