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Chapters for the reborn

Five chapters of the story are told only to the reborn. The first four take up where Chapter III left off: Bram's words about something at the bottom of the world that knows names, keeps a ledger and wants a hold. Each of them is five tales, one after the other, each part is a fight meant for a reborn of its level, and every part ends with something to keep using or to show off. The fifth, Chapter VIII: The Keystones, is for the long reborn: three parts, at ranks 15, 30 and 60, and each one done lets you hold one more keystone in the skill tree.

A siege in the Deep: the waves of the Ledger's wardens climb at you at the foot of the Still Dark, and the tracker counts the seconds you have held
A siege in the Deep: the waves of the Ledger's wardens climb at you at the foot of the Still Dark, and the tracker counts the seconds you have held

Who tells them

ChapterWhoWhereForLevels
IV: The Ledger BelowOswinthe Warden House in Aldhearththe reborn, from your first rebirth20 to 120
V: The Last NameYsrathe market street in Coldhaventhe reborn, from your first rebirth40 to 150
VI: The Second CrownOswinthe Warden House in Aldhearthrank 6 and up60 to 140
VII: Past the ThresholdBramthe well in Aldhearthrank 10 and up100 to 150
VIII: The KeystonesYsrathe market street in Coldhavenpart 1 rank 15, part 2 rank 30, part 3 rank 60120 to 150

A part is offered like any tale: when you reach its level, and the part before it is done. Speak to the teller before your rank allows it and they tell you what the chapter is about, and that it opens to the reborn at its rank. A chapter is told once: a rebirth does not tell it again, and what it gave you stays yours.

In the Journal (J) each chapter has a heading of its own above the other tales, with its parts as Part 1, Part 2 and so on. A chapter not open to you yet says the rank it opens at.

What is new in them

Chapter IV: The Ledger Below

Oswin finds your name twice in the Registry's ledger: once in his own hand, and once in a grey hand like ash.

PartLevelTaleWhat it asksWhat it gives
120A Second HandDown in the Ember Sea: put down twelve Cinderkin, then slay the Ash ClerkAura: Ash-script, a Jewel of Ascent
240Names in the RockRubbings at the foot of the first three bands, a siege at the third, and a choiceLedger ink wing dye, a Warding stone
360The Clerk of AshDelve into the Still Dark, hold its foot, and slay Ashgravethe Ink-wisp, a Mythic companion; a Wanestone
490What Oswin OwesWhat the first Wardens did, and a choice of where to take it: each way has its own siegethe Key of the Deep door, two Jewels
5120The Ledger BelowAs deep as the first Wardens went, the Fungal Vaults: delve, hold the Ledger's door, slay its Handthe Seal of the Second Hand, Aura: Ledger-light, the title the Twice-Named (Legendary), three Jewels and a page for your codex

The Seal of the Second Hand is an amulet: 150 life, 14% harder blows, 4% keener strikes and 6 armour, the best amulet in the game. It can be upgraded and given a deep rune like any amulet.

Chapter V: The Last Name

Ysra knows old names. The keeper of the Ledger was a Warden once, and its name was spent; it lies in three pieces.

PartLevelTaleWhat it asksWhat it gives
140An Archivist's HunchThree towns' archives, and the thief who carries the last pageVellum wing dye, a Jewel
270The Drowned SyllableDown in the Grey Fold: put down twenty of its Grown, then slay the Syllable-eaterAura: Still water, a Warding stone
3100Wings of the First WardenUp into the night sky to find what flies there, then out past the third ring of towns: hold against its flock and slay the Wane-kitethe Wings of the First Warden, a Jewel
4130The Name SpokenSay the name in three places, and hold the last of themAbility: Speak the Name, a Warding stone
5150The Last NameAt the foot of the Faded Court: hold, slay what waits there, and choosethe Ashwing drake, a tier-VII deep rune, a Mythic title, two Jewels and a page for your codex

The Ashwing drake is a mount: ash-gold, speed 1.9 and a strong jump, the fastest mount in the game. Use it once to learn it, as with every mount. The last choice decides your title, the Namegiver or the Last Word, and whether your rune is a Heart rune VII or a Might rune VII (Deep runes).

Chapter VI: The Second Crown

With the Ledger closed, the names it kept are loose in the Deep, and something is gathering them in frost: the Steward of the Second Crown, the last servant of the Faded Court, who means to write every name into one and crown it.

PartLevelTaleWhat it asksWhat it gives
160Frost on the LedgerFrost in the Magma Gardens: put down fifteen of its Grown, then slay the Rime-gardener at the footAura: Rime, a Jewel
280The Worm's LettersOrla's errand: delve the Wormways, hold its foot, slay the Letter-worm, and choose to read its letter or burn itSteward's blue wing dye, a Warding stone
3100Heralds in the GlassPut down twenty Grown of the Glass Canyon, hold its foot, slay the Herald of the Second Crownthe Rime-hound, a Mythic companion; two Jewels
4120The Frozen CourtThe Steward summons you: walk into its court as summoned, or come the delvers' way; each way has its own siegeAbility: Rime Ward, a Warding stone
5140The Second CrownDelve the Hollow Library, hold its reading room, slay the Steward, and choose what becomes of the crownthe Rime-stag, a Mythic title (the Crownbreaker or the Uncrowned), three Jewels and a page for your codex

The Rime-stag is a mount: frost-white, speed 1.8 and the best jump of any mount (1.75).

Chapter VII: Past the Threshold

Bram finally says why he sits at the well. Tamsin Hale counted the Burning Stair with him, went past the Threshold, and did not come back. The Threshold's wardens ask everyone the same question, and keep anyone who cannot answer it. Now something is playing the Starless Organ, and the wardens are failing.

PartLevelTaleWhat it asksWhat it gives
1100The Stair Nobody CountedCount the Burning Stair for Bram (delve it), put down twenty of its Grown, slay the Stair-wardenThreshold wing dye, a Jewel, and Tamsin's chalk to keep
2110What the Roots DrankPut down twenty Grown of the Bloodroot Tangle, hold its foot, slay the Root that RemembersAura: Starless, a Warding stone
3125The Organ's SongHold Tamsin's lamp to three pipes of the Starless Organ, hold its foot, slay the Organistthe Starless wyrmling, a Mythic companion; two Jewels
4140The Silent SeaCross the Silent Sea in silence, or sing Tamsin's name across it; each way ends in a siege on the far shoreAbility: the Wardens' Answer, a Warding stone
5150Past the ThresholdAt the foot of the Threshold, answer the wardens' question, hold, slay the Unremembered, and chooseAura: the Threshold's crown, a Mythic title (the Remembered or the Threshold-keeper), a Wing rune VII and a Swift rune VII, three Jewels and a page for your codex

Every part pays gold and experience as well, by its level and its length. What the gifts do, and how to use them: The Wardens' gifts.

Chapter VIII: The Keystones

The Weave in one soul bears three keystones, the Wardens wrote; a fourth cracks the arch. Ysra has found the Arch-Wardens' roll: six Wardens rekindled so often that they held more, and how each of them won the next stone. Each part opens at its own rank, and each part done is one more keystone at once in the skill tree: four after part 1, five after part 2, six after part 3.

PartRankLevelTaleWhat it asksWhat it gives
115120The Fourth StonePut down twenty Grown of the Wormways, delve its old quarry, hold its foot, slay the Uncut Stonea fourth keystone at once, two Jewels
230135The Fifth StoneChoose frost or fire: delve the Frozen Dark or the Burning Stair, and slay its keepera fifth keystone at once, three Jewels, a Warding stone
360150The Sixth StoneGo down to the arch at the foot of the Threshold, hold the way under it, face the Last Arch-Warden, and choosea sixth keystone at once, a Mythic title (the Arch-holder or the Seventh Arch-Warden), three Jewels and a page for your codex

A part waits for its rank: part 2 opens at rank 30 even if you did part 1 long before, and the Journal says so. The keystones you win stay with you through every rebirth after.

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