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Deep runes

Down in the Deep the rock remembers, and now and then a Grown you kill there leaves a deep rune: a small stone with a power cut into it. Every piece you wear has a socket for one. Set a rune at any anvil and the piece carries it for as long as you wear it.

The Forge at an anvil: a helm in the middle holding a Stone rune, with Take out beside it
The Forge at an anvil: a helm in the middle holding a Stone rune, with Take out beside it

The runes

There are eight kinds, each in seven tiers, I to VII. A rune adds its value to you while the piece that holds it is worn and not broken.

KindAddsIIIIIIIVVVIVII
Stonearmour11.523456
Heartlife6101522304050
Mightdamage0.5%0.8%1.2%1.6%2.1%2.7%3.5%
Swiftspeed0.5%0.8%1.1%1.5%1.9%2.4%3%
Wingflight3%5%7%9%12%15%20%
Keencritical chance0.3%0.5%0.7%1%1.3%1.7%2.2%
Lamplight10%15%20%30%40%50%60%
Delverdigging speed3%5%7%10%13%17%22%

A rune is worth more the higher its tier: a tier I sells for 40 gold at the Trade Post, each tier three times the one before.

Where they come from

The Deep gives them, and the deeper you are, the better the tier:

WhereTier
The Twenty: the Ember Sea to the Still DarkI
The Grey Fold to the Echo WellsII
The Blackwater Steps to the WormwaysIII
The Glass Canyon to the Burning StairIV
The Bloodroot Tangle to the ThresholdV
The Descent: the Bone Gardens, the Drowned Halls, the Clockwork Under-cityVI
The Descent: the Crystal Cathedrals and belowVII

The kind is chance. Chapter V of the reborn's story also ends with a tier-VII rune (Chapters for the reborn).

The socket

Every piece in a wear slot has one socket: the helm, the armour, the boots, the ring, the amulet and the wings.

  1. At any anvil, open the Forge (F, or a right click on the anvil).
  2. Put the piece in the middle (it must be in your bag or worn) and the rune in the stone slot. The box says what it will do.
  3. Press Forge. Setting a rune always works and takes the rune from your bag. With Quick forge on it is done at once.

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