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The world map

The map (M) is one map of the whole world, the Atlas. In a town, M opens the town's own map instead, and its World map button opens this one (Towns).

The Atlas: the land between Port Saltreach and Oldmere, the Deep under it, and the card of Port Tidewrack
The Atlas: the land between Port Saltreach and Oldmere, the Deep under it, and the card of Port Tidewrack

Reading it

Moving round

The card: what is there, and what you can do

Click anything on the map and the card beside it (under it on a phone) says what it is:

With nothing picked, the card says where you are and whether you can travel.

Every list the map had is still under the Atlas: the Wild Road, the towns, your Homes, the Deep, your group, and the key to the marks.

Your pins

Mark places of your own: an ore you will come back for, a cave, a spot by the sea. Up to 30 pins, each with a note and one of six colours, kept with your character.

Fast travel and the 10 seconds

Every kind of fast travel (a waystone to a town or a camp, the road Home, a delve gate, travel to your group) has the same rule: nothing may have hurt you for 10 seconds, and you wait as long after you log in. When you have to wait, the game says why in so many words:

On the map that is a red box over a bar that drains, and the travel button says Travel in 6 s until it opens again on its own. A hit while you are already travelling breaks the travel, and says so too. The trip itself takes 3 seconds of standing still. Trade packs have to be walked. The arena still wants 30 seconds since your last hurt, and a duel 15.

The minimap

The minimap, large and zoomed out: the land you have walked, dimmer where it is not loaded, and the marks on it
The minimap, large and zoomed out: the land you have walked, dimmer where it is not loaded, and the marks on it