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Potions and buffs

Healing and mana potions and buff tonics are brewed at a Cauldron from Sunpetals, Glowcaps, crystals and monster essence, in glass vials. Every town’s Cauldron brews the basic ones; the strongest are brewed only by the Alchemists in Aldhearth.

Potions are made more than found. Chests and the Grown mostly leave what they are brewed from (glass vials, Sunpetals, Glowcaps deeper down), and a potion only now and then, one at a time. Sunpetals grow on the flowers of the open land, and a Red draught is two Sunberries and a glass in the crafting grid. The Trade Post sells Minor potions too.

Healing: the shop's, the brewed and the found

The Trade Post's Minor healing potion heals 18% of your life: enough to get you out of a scrape, not enough to carry a fight. The Healing potion heals 32%: brew it at a Cauldron from a glass vial, 2 Sunpetals and a Rootheart resin (the Burrowkin of the Hollow Roots, the second band of the Twenty, carry the resin), or find one on the Grown and in chests from about danger 20 on. The Alchemist's Blood notable of the Deep Weave makes every potion heal 30% more (see The skill tree).

The Love bomb heals everyone at once, and that is its catch. Brew it at a Cauldron from a glass flask, 2 Sunpetals and a Wild apple (shaken out of a tree), and throw it like a flask (a right click where you aim; on a phone, ACTION throws it at your feet). It bursts in hearts, and everyone within 3 tiles gets back 15% of their life: you, your group, strangers, and the Grown too (a great one only 3%). Throw it into a fight and you heal what you are fighting: step back first. Throwing one starts your healing-potion wait (15 s), so no potion follows it at once, and nobody is healed by two love bombs within 10 seconds. It is never thrown in a town, nor from inside a sanctuary. Healing is never a blow: it heals anyone, PvP or not.

The Twenty's own tonics, the Amber tonic, the Rime draught and the Bloodroot tonic (4 of their band's material and a glass vial each), are buffs for the deeper bands: see The Twenty.

One healing potion every 15 seconds (R drinks your best), one mana potion every 10 seconds (V). Tonics last 2, 3, 5 minutes by tier; a stronger one replaces a weaker one.

Potions

PotionDoes
Red draughtHeals 45% of your life. One every 15 s.
Minor healing potionHeals 18% of your life. One every 15 s.
Greater healing potionHeals 65% of your life. One every 15 s.Master work · Alchemists, Aldhearth
Firelight elixirHeals 90% of your life. One every 15 s.Master work · Alchemists, Aldhearth
Minor mana potionRestores 20% of your mana. One every 10 s.
Mana potionRestores 50% of your mana. One every 10 s.
Greater mana potionRestores 75% of your mana. One every 10 s.Master work · Alchemists, Aldhearth
Weaver’s elixirRestores 100% of your mana. One every 10 s.Master work · Alchemists, Aldhearth
Healing potionHeals 32% of your life. One every 15 s.
Breath draught
Gearwright’s draughtHeals 40% of your life. One every 15 s.
Starlight cordialHeals 50% of your life. One every 15 s.
Cooling draught
Draught of remembering
Starlight draught

Tonics

BuffTier ITier IITier III
Might+10% damage+20% damage+30% damage
Ironskin+10 armor+25 armor+50 armor
Swiftness+15% move speed+25% move speed+35% move speed
Keen Eye+6% critical chance+12% critical chance+18% critical chance
Regeneration+3 life per second+7 life per second+14 life per second
Delver’s Brew+25% mining speed+50% mining speed+100% mining speed
Amber fury+15% damage in the Deep+25% damage in the Deep+35% damage in the Deep
Rime skin6% less damage taken10% less damage taken14% less damage taken
Bloodthirstyour hits heal you 3% of the damageyour hits heal you 5% of the damageyour hits heal you 7% of the damage
TonicDoes
Tonic of haste
Ironhide tonic
Potion of Might I+10% damage for 2 minutes. A stronger one replaces a weaker one.
Potion of Might II+20% damage for 3 minutes. A stronger one replaces a weaker one.
Potion of Might III+30% damage for 5 minutes. A stronger one replaces a weaker one.Master work · Alchemists, Aldhearth
Potion of Ironskin I+10 armor for 2 minutes. A stronger one replaces a weaker one.
Potion of Ironskin II+25 armor for 3 minutes. A stronger one replaces a weaker one.
Potion of Ironskin III+50 armor for 5 minutes. A stronger one replaces a weaker one.Master work · Alchemists, Aldhearth
Potion of Swiftness I+15% move speed for 2 minutes. A stronger one replaces a weaker one.
Potion of Swiftness II+25% move speed for 3 minutes. A stronger one replaces a weaker one.
Potion of Swiftness III+35% move speed for 5 minutes. A stronger one replaces a weaker one.Master work · Alchemists, Aldhearth
Potion of Keen Eye I+6% critical chance for 2 minutes. A stronger one replaces a weaker one.
Potion of Keen Eye II+12% critical chance for 3 minutes. A stronger one replaces a weaker one.
Potion of Keen Eye III+18% critical chance for 5 minutes. A stronger one replaces a weaker one.Master work · Alchemists, Aldhearth
Potion of Regeneration I+3 life per second for 2 minutes. A stronger one replaces a weaker one.
Potion of Regeneration II+7 life per second for 3 minutes. A stronger one replaces a weaker one.
Potion of Regeneration III+14 life per second for 5 minutes. A stronger one replaces a weaker one.Master work · Alchemists, Aldhearth
Potion of Delver’s Brew I+25% mining speed for 2 minutes. A stronger one replaces a weaker one.
Potion of Delver’s Brew II+50% mining speed for 3 minutes. A stronger one replaces a weaker one.
Potion of Delver’s Brew III+100% mining speed for 5 minutes. A stronger one replaces a weaker one.Master work · Alchemists, Aldhearth
Amber tonic+25% damage in the Deep for 3 minutes. A stronger one replaces a weaker one.
Rime draught10% less damage taken for 3 minutes. A stronger one replaces a weaker one.
Bloodroot tonicyour hits heal you 5% of the damage for 3 minutes. A stronger one replaces a weaker one.
Grave-salt
Oilskin cloak
Hush charm

Brewing

BrewNeedsLabor
Minor healing potion1 × Glass vial, 1 × Sunpetal
Greater healing potion1 × Crystal, 1 × Glass vial, 2 × Glowcap, 6 × any monster essence4Master work · Alchemists, Aldhearth
Firelight elixir1 × Dragon scale, 1 × Glass vial, 2 × Skybloom, 12 × any monster essence8Master work · Alchemists, Aldhearth
Minor mana potion1 × Glass vial, 1 × Glowcap, 1 × any monster essence
Mana potion1 × Glass vial, 2 × Glowcap, 3 × any monster essence2
Greater mana potion1 × Crystal, 1 × Glass vial, 2 × Glowcap, 6 × any monster essence4Master work · Alchemists, Aldhearth
Weaver’s elixir2 × Crystal, 1 × Glass vial, 2 × Skybloom, 12 × any monster essence8Master work · Alchemists, Aldhearth
Potion of Might I1 × Orc tusk, 1 × Glass vial, 2 × Sunpetal
Potion of Might II2 × Orc tusk, 1 × Glass vial, 2 × Glowcap, 4 × any monster essence3
Potion of Might III1 × Mythril bar, 3 × Orc tusk, 1 × Glass vial, 1 × Skybloom, 8 × any monster essence6Master work · Alchemists, Aldhearth
Potion of Ironskin I1 × Iron bar, 1 × Glass vial, 2 × Sunpetal
Potion of Ironskin II2 × Iron bar, 1 × Glass vial, 2 × Glowcap, 4 × any monster essence3
Potion of Ironskin III3 × Iron bar, 1 × Mythril bar, 1 × Glass vial, 1 × Skybloom, 8 × any monster essence6Master work · Alchemists, Aldhearth
Potion of Swiftness I1 × Sunberry, 1 × Glass vial, 2 × Sunpetal
Potion of Swiftness II2 × Sunberry, 1 × Glass vial, 2 × Glowcap, 4 × any monster essence3
Potion of Swiftness III1 × Mythril bar, 3 × Sunberry, 1 × Glass vial, 1 × Skybloom, 8 × any monster essence6Master work · Alchemists, Aldhearth
Potion of Keen Eye I1 × Crystal, 1 × Glass vial, 2 × Sunpetal
Potion of Keen Eye II2 × Crystal, 1 × Glass vial, 2 × Glowcap, 4 × any monster essence3
Potion of Keen Eye III3 × Crystal, 1 × Mythril bar, 1 × Glass vial, 1 × Skybloom, 8 × any monster essence6Master work · Alchemists, Aldhearth
Potion of Regeneration I1 × Pumpkin, 1 × Glass vial, 2 × Sunpetal
Potion of Regeneration II2 × Pumpkin, 1 × Glass vial, 2 × Glowcap, 4 × any monster essence3
Potion of Regeneration III1 × Mythril bar, 3 × Pumpkin, 1 × Glass vial, 1 × Skybloom, 8 × any monster essence6Master work · Alchemists, Aldhearth
Potion of Delver’s Brew I1 × Copper bar, 1 × Glass vial, 2 × Sunpetal
Potion of Delver’s Brew II2 × Copper bar, 1 × Glass vial, 2 × Glowcap, 4 × any monster essence3
Potion of Delver’s Brew III3 × Copper bar, 1 × Mythril bar, 1 × Glass vial, 1 × Skybloom, 8 × any monster essence6Master work · Alchemists, Aldhearth
Grave-salt3 × Old bone, 1 × Marrow fruit1
Breath draught1 × Glass vial, 4 × Lantern kelp1
Gearwright’s draught1 × Glass vial, 1 × Glowcap, 1 × Brass ore2
Starlight cordial1 × Glass vial, 1 × Skybloom, 2 × Singing shard2
Cooling draught1 × Ice, 1 × Glass vial, 2 × Cinder petal2
Draught of remembering1 × Glass vial, 1 × Cinder petal, 1 × Loose line3
Greyroot broth2 × Glowcap, 2 × Greyroot1
Starlight draught1 × Glass vial, 2 × Mote of first light, 1 × Shadow silk4
Flask of oil3 × Wheat seeds, 1 × Glass flask1
Flask of acid2 × Copper ore, 1 × Glass flask, 2 × any monster essence2
Glasswing wing dye2 × Crystal, 1 × Pale wing dye, 8 × Glass silk2
Amber tonic1 × Glass vial, 4 × Spore amber3
Rime draught1 × Glass vial, 4 × Deep rime3
Bloodroot tonic1 × Glass vial, 4 × Bloodroot3
Healing potion1 × Glass vial, 2 × Sunpetal, 1 × Rootheart resin2
Love bomb2 × Sunpetal, 1 × Glass flask, 1 × Wild apple1