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Potions and buffs
Healing and mana potions and buff tonics are brewed at a Cauldron from Sunpetals, Glowcaps, crystals and monster essence, in glass vials. Every town’s Cauldron brews the basic ones; the strongest are brewed only by the Alchemists in Aldhearth.
Potions are made more than found. Chests and the Grown mostly leave what they are brewed from (glass vials, Sunpetals, Glowcaps deeper down), and a potion only now and then, one at a time. Sunpetals grow on the flowers of the open land, and a Red draught is two Sunberries and a glass in the crafting grid. The Trade Post sells Minor potions too.
Healing: the shop's, the brewed and the found
The Trade Post's Minor healing potion heals 18% of your life: enough to get you out of a scrape, not enough to carry a fight. The Healing potion heals 32%: brew it at a Cauldron from a glass vial, 2 Sunpetals and a Rootheart resin (the Burrowkin of the Hollow Roots, the second band of the Twenty, carry the resin), or find one on the Grown and in chests from about danger 20 on. The Alchemist's Blood notable of the Deep Weave makes every potion heal 30% more (see The skill tree).
The Love bomb heals everyone at once, and that is its catch. Brew it at a Cauldron from a glass flask, 2 Sunpetals and a Wild apple (shaken out of a tree), and throw it like a flask (a right click where you aim; on a phone, ACTION throws it at your feet). It bursts in hearts, and everyone within 3 tiles gets back 15% of their life: you, your group, strangers, and the Grown too (a great one only 3%). Throw it into a fight and you heal what you are fighting: step back first. Throwing one starts your healing-potion wait (15 s), so no potion follows it at once, and nobody is healed by two love bombs within 10 seconds. It is never thrown in a town, nor from inside a sanctuary. Healing is never a blow: it heals anyone, PvP or not.
The Twenty's own tonics, the Amber tonic, the Rime draught and the Bloodroot tonic (4 of their band's material and a glass vial each), are buffs for the deeper bands: see The Twenty.
One healing potion every 15 seconds (R drinks your best), one mana potion every 10 seconds (V). Tonics last 2, 3, 5 minutes by tier; a stronger one replaces a weaker one.
Potions
| Potion | Does | |
|---|---|---|
| Red draught | Heals 45% of your life. One every 15 s. | |
| Minor healing potion | Heals 18% of your life. One every 15 s. | |
| Greater healing potion | Heals 65% of your life. One every 15 s. | Master work · Alchemists, Aldhearth |
| Firelight elixir | Heals 90% of your life. One every 15 s. | Master work · Alchemists, Aldhearth |
| Minor mana potion | Restores 20% of your mana. One every 10 s. | |
| Mana potion | Restores 50% of your mana. One every 10 s. | |
| Greater mana potion | Restores 75% of your mana. One every 10 s. | Master work · Alchemists, Aldhearth |
| Weaver’s elixir | Restores 100% of your mana. One every 10 s. | Master work · Alchemists, Aldhearth |
| Healing potion | Heals 32% of your life. One every 15 s. | |
| Breath draught | ||
| Gearwright’s draught | Heals 40% of your life. One every 15 s. | |
| Starlight cordial | Heals 50% of your life. One every 15 s. | |
| Cooling draught | ||
| Draught of remembering | ||
| Starlight draught |
Tonics
| Buff | Tier I | Tier II | Tier III |
|---|---|---|---|
| Might | +10% damage | +20% damage | +30% damage |
| Ironskin | +10 armor | +25 armor | +50 armor |
| Swiftness | +15% move speed | +25% move speed | +35% move speed |
| Keen Eye | +6% critical chance | +12% critical chance | +18% critical chance |
| Regeneration | +3 life per second | +7 life per second | +14 life per second |
| Delver’s Brew | +25% mining speed | +50% mining speed | +100% mining speed |
| Amber fury | +15% damage in the Deep | +25% damage in the Deep | +35% damage in the Deep |
| Rime skin | 6% less damage taken | 10% less damage taken | 14% less damage taken |
| Bloodthirst | your hits heal you 3% of the damage | your hits heal you 5% of the damage | your hits heal you 7% of the damage |
| Tonic | Does | |
|---|---|---|
| Tonic of haste | ||
| Ironhide tonic | ||
| Potion of Might I | +10% damage for 2 minutes. A stronger one replaces a weaker one. | |
| Potion of Might II | +20% damage for 3 minutes. A stronger one replaces a weaker one. | |
| Potion of Might III | +30% damage for 5 minutes. A stronger one replaces a weaker one. | Master work · Alchemists, Aldhearth |
| Potion of Ironskin I | +10 armor for 2 minutes. A stronger one replaces a weaker one. | |
| Potion of Ironskin II | +25 armor for 3 minutes. A stronger one replaces a weaker one. | |
| Potion of Ironskin III | +50 armor for 5 minutes. A stronger one replaces a weaker one. | Master work · Alchemists, Aldhearth |
| Potion of Swiftness I | +15% move speed for 2 minutes. A stronger one replaces a weaker one. | |
| Potion of Swiftness II | +25% move speed for 3 minutes. A stronger one replaces a weaker one. | |
| Potion of Swiftness III | +35% move speed for 5 minutes. A stronger one replaces a weaker one. | Master work · Alchemists, Aldhearth |
| Potion of Keen Eye I | +6% critical chance for 2 minutes. A stronger one replaces a weaker one. | |
| Potion of Keen Eye II | +12% critical chance for 3 minutes. A stronger one replaces a weaker one. | |
| Potion of Keen Eye III | +18% critical chance for 5 minutes. A stronger one replaces a weaker one. | Master work · Alchemists, Aldhearth |
| Potion of Regeneration I | +3 life per second for 2 minutes. A stronger one replaces a weaker one. | |
| Potion of Regeneration II | +7 life per second for 3 minutes. A stronger one replaces a weaker one. | |
| Potion of Regeneration III | +14 life per second for 5 minutes. A stronger one replaces a weaker one. | Master work · Alchemists, Aldhearth |
| Potion of Delver’s Brew I | +25% mining speed for 2 minutes. A stronger one replaces a weaker one. | |
| Potion of Delver’s Brew II | +50% mining speed for 3 minutes. A stronger one replaces a weaker one. | |
| Potion of Delver’s Brew III | +100% mining speed for 5 minutes. A stronger one replaces a weaker one. | Master work · Alchemists, Aldhearth |
| Amber tonic | +25% damage in the Deep for 3 minutes. A stronger one replaces a weaker one. | |
| Rime draught | 10% less damage taken for 3 minutes. A stronger one replaces a weaker one. | |
| Bloodroot tonic | your hits heal you 5% of the damage for 3 minutes. A stronger one replaces a weaker one. | |
| Grave-salt | ||
| Oilskin cloak | ||
| Hush charm |