Wiki › Items
Items
Every item in Nyrath can tell you three things: what it does, how to get it and what it is used in. The game shows them where you look, and this wiki shows the same words, because both read them from the game’s own data (stats, recipes, shops, chests, drops and fish), so they never fall behind it.
In the game
Put the pointer on any item, in the bag, a chest, a shop or the crafting book, and its tooltip says all three. Pick an item in the bag (the bag’s Character window, I) and the same lines stay under its buttons, with every way to get it and more of what it is used in.


In this wiki
Search below for any item by name, kind, place or stat (try smelted, chests, Bone Gardens or +armor), or pick a kind to see its page: a table with the icon, what each item does, how to get it, what it is used in and what it sells for. A link to an item anywhere in the wiki goes straight to its row.
Every item in the game, 1122 of them, plus 38 blocks and stations. Rarity colours: Common, Uncommon, Rare, Epic, Legendary, Mythic. Things only the capital can make carry the Master work badge.
| Item | Kind | What it does |
|---|---|---|
| Wooden sword | Weapon | 2 damage · Sword |
| Stone sword | Weapon | 4 damage · Sword |
| Copper sword | Weapon | 6 damage · Sword |
| Iron sword | Weapon | 13 damage · Sword |
| Mythril blade | Weapon | 24 damage · Sword |
| Thornwhip | Weapon | 16 damage · Sword · +22 reach |
| Rimeglass saber | Weapon | 30 damage · Sword |
| Cinderbrand | Weapon | 44 damage · Sword |
| Stormquill glaive | Weapon | 62 damage · Sword |
| Umbral scythe | Weapon | 85 damage · Sword |
| Lanternblade of Ysolde | Weapon | 120 damage · Sword · +8% crit |
| Frostbite | Weapon | 36 damage · Sword · Slows (2.5 s) |
| Venomfang | Weapon | 30 damage · Sword · Poison (4 s) |
| Stormcaller | Weapon | 58 damage · Sword · Chains to 2 more |
| Burrow-fang | Weapon | 9 damage · Sword · Right click: Burning Groundwave |
| Emberlash | Weapon | 40 damage · Sword · Right click: Burning Groundwave |
| Glacier’s Edge | Weapon | 52 damage · Sword · Right click: Frozen Whirlwind |
| Thunderhook | Weapon | 66 damage · Sword · +10 reach · Right click: Thundering Dash |
| Gravemaw | Weapon | 88 damage · Sword · Right click: Hungering Leap Slam |
| Beaconbreaker | Weapon | 108 damage · Sword · Right click: Quaking Smite |
| Ysolde’s Promise | Weapon | 135 damage · Sword · +6% crit · Right click: Burning Nova |
| Hunting bow | Weapon | 4 damage · Bow |
| Iron longbow | Weapon | 10 damage · Bow · Pierces 1 |
| Rimeglass bow | Weapon | 24 damage · Bow · Slows (2.5 s), Pierces 1 |
| Ember staff | Weapon | 34 damage · Staff · Bursts on impact |
| Stormcaller’s wand | Weapon | 52 damage · Wand · Chains to 2 more |
| Starfall staff | Weapon | 90 damage · Staff · Pierces 4, Bursts on impact |
| Returning glaive | Weapon | 16 damage · Thrown · Pierces all |
| Moonsickle | Weapon | 44 damage · Thrown · Slows (2.5 s), Pierces all |
| Vaultbreaker | Weapon | 96 damage · Sword · Right click: Quaking Smite |
| Crimson reaver | Weapon | 30 damage · Sword · Bleeds (4 s), heals you |
| Starsilver blade | Weapon | 34 damage · Sword |
| Apprentice’s wand | Weapon | 5 damage · Wand |
| Ashwood wand | Weapon | 12 damage · Wand |
| Crystal-tipped wand | Weapon | 24 damage · Wand |
| Embersteel wand | Weapon | 50 damage · Wand |
| Ivory wand | Weapon | 52 damage · Wand |
| Tide-iron wand | Weapon | 54 damage · Wand |
| Brass wand | Weapon | 56 damage · Wand |
| Starquartz wand | Weapon | 58 damage · Wand |
| Dawngold wand | Weapon | 60 damage · Wand |
| Greyheart wand | Weapon | 62 damage · Wand |
| Nightsilver wand | Weapon | 64 damage · Wand |
| Rattlewand | Weapon | 54 damage · Wand |
| The Gardener’s briar | Weapon | 60 damage · Wand |
| Undertow | Weapon | 62 damage · Wand |
| The Warden’s mainspring | Weapon | 64 damage · Wand |
| The Cantor’s baton | Weapon | 66 damage · Wand |
| Daybreak | Weapon | 68 damage · Wand |
| The Root’s rod | Weapon | 70 damage · Wand |
| Hushwand | Weapon | 74 damage · Wand |
| Frostglass Blade | Weapon | 54 damage · Sword · Slows (2.5 s) |
| Mythril wand | Weapon | 34 damage · Wand |
| Embersteel blade | Weapon | 52 damage · Sword |
| Gardener’s billhook | Weapon | 173 damage · Sword |
| Tidecaller trident | Weapon | 176 damage · Spear |
| Cinder-glass cleaver | Weapon | 60 damage · Sword |
| Rootheart lash | Weapon | 65 damage · Sword · Poison (4 s), +22 reach |
| Hum-shard flail | Weapon | 69 damage · Flail |
| Hush-silk twins | Weapon | 74 damage · Twin blades · +10% crit |
| Graphite staff | Weapon | 79 damage · Staff · Bursts on impact |
| Slag maul | Weapon | 84 damage · Greathammer · Knockback, Shockwave (3 tiles), Cracks blocks |
| Amber disc | Weapon | 88 damage · Thrown · Poison (4 s), Pierces all |
| Echo bow | Weapon | 93 damage · Bow · Chains to 2 more, Pierces 1 |
| Inkstone pike | Weapon | 98 damage · Spear · Slows (2.5 s) |
| Gilt rapier | Weapon | 103 damage · Sword · Bleeds (4 s), heals you |
| Magma-rose whip | Weapon | 107 damage · Sword · Bleeds (4 s), heals you, +22 reach |
| Gnawer’s maul | Weapon | 112 damage · Greathammer · Knockback, Shockwave (3 tiles), Cracks blocks, Bleeds (4 s), heals you |
| Prism bow | Weapon | 117 damage · Bow · Pierces 2 |
| Rime lance | Weapon | 122 damage · Spear · Slows (2.5 s) |
| Lost-ink staff | Weapon | 126 damage · Staff · Bursts on impact |
| Ever-ember twins | Weapon | 131 damage · Twin blades · +10% crit |
| Bloodroot flail | Weapon | 136 damage · Flail · Bleeds (4 s), heals you |
| Organ-pipe blade | Weapon | 141 damage · Sword · Chains to 2 more |
| Salt-moon glaive | Weapon | 145 damage · Thrown · Slows (2.5 s), Pierces all |
| Seal-breaker | Weapon | 150 damage · Greathammer · Knockback, Shockwave (3 tiles), Cracks blocks |
| Ivory greatsword | Weapon | 157 damage · Sword |
| Tide-iron spear | Weapon | 160 damage · Spear |
| Piston hammer | Weapon | 163 damage · Greathammer · Knockback, Shockwave (3 tiles), Cracks blocks |
| Bell-crystal flail | Weapon | 166 damage · Flail |
| Dawngold falchion | Weapon | 169 damage · Sword |
| Greyroot bow | Weapon | 172 damage · Bow · Pierces 3 |
| Nightsilver twins | Weapon | 175 damage · Twin blades · +10% crit |
| The Warden’s Mainspring | Weapon | 179 damage · Greathammer · Knockback, Shockwave (3 tiles), Cracks blocks · Right click: Quaking Smite |
| The Last Bell | Weapon | 183 damage · Flail · Right click: Thundering Nova |
| First Light | Weapon | 186 damage · Sword · Right click: Burning Groundwave |
| The Root’s Reach | Weapon | 189 damage · Spear · Right click: Hungering Dash |
| Hushmother’s Veils | Weapon | 193 damage · Twin blades · +10% crit · Right click: Hungering Leap Slam |
| Underhill’s survey-hook | Weapon | 87 damage · Sword · +22 reach · Right click: Quaking Dash |
| The Chronicler’s rapier | Weapon | 113 damage · Sword · Right click: Hungering Whirlwind |
| Margin-knives | Weapon | 139 damage · Twin blades · +10% crit · Right click: Thundering Leap Slam |
| Underhill’s edge | Weapon | 165 damage · Sword · Right click: Quaking Groundwave |
| Rusk’s harpoon | Weapon | 165 damage · Spear · Right click: Frozen Hurl |
| Edda’s waymarker | Weapon | 150 damage · Greathammer · Knockback, Shockwave (3 tiles), Cracks blocks · Right click: Quaking Nova |
| The Threshold key | Weapon | 172 damage · Sword · Right click: Hungering Nova |
| The Last Coal | Weapon | 245 damage · Twin blades · +10% crit · Right click: Burning Groundwave |
| The Choir’s censer | Weapon | 76 damage · Flail · Slows (2.5 s) |
| The hushed pair | Weapon | 81 damage · Twin blades · +10% crit · Right click: Hungering Leap Slam |
| Ilse Varrow’s survey pike | Weapon | 87 damage · Spear · Right click: Quaking Dash |
| The cinderwife’s tongs | Weapon | 92 damage · Greathammer · Knockback, Shockwave (3 tiles), Cracks blocks |
| The census-taker’s blade | Weapon | 113 damage · Sword · +5% crit |
| The Prism Hawk’s talons | Weapon | 129 damage · Twin blades · +10% crit · Right click: Thundering Leap Slam |
| The librarian’s quill-lance | Weapon | 139 damage · Spear |
| The Leviathan’s rib | Weapon | 160 damage · Greathammer · Knockback, Shockwave (3 tiles), Cracks blocks, Slows (2.5 s) |
| The Drowned King’s pike | Weapon | 176 damage · Spear · Right click: Frozen Dash |
| The Cantor’s tuning-flail | Weapon | 183 damage · Flail · Right click: Thundering Nova |
| The sunforge brand | Weapon | 186 damage · Sword · Right click: Burning Groundwave |
| The last lantern | Weapon | 193 damage · Ranged · Bursts on impact |
| Stone cudgel | Weapon | 4 damage · Club · Knockback |
| Forging notes: Cinder-glass cleaver | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Cinder-glass cleaver at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Rootheart lash | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Rootheart lash at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Hum-shard flail | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Hum-shard flail at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Hush-silk twins | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Hush-silk twins at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Graphite staff | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Graphite staff at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Slag maul | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Slag maul at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Amber disc | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Amber disc at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Echo bow | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Echo bow at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Inkstone pike | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Inkstone pike at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Gilt rapier | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Gilt rapier at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Magma-rose whip | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Magma-rose whip at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Gnawer’s maul | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Gnawer’s maul at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Prism bow | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Prism bow at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Rime lance | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Rime lance at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Lost-ink staff | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Lost-ink staff at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Ever-ember twins | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Ever-ember twins at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Bloodroot flail | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Bloodroot flail at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Organ-pipe blade | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Organ-pipe blade at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Salt-moon glaive | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Salt-moon glaive at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Seal-breaker | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Seal-breaker at an anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Ivory greatsword | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Ivory greatsword at a Deep anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Tide-iron spear | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Tide-iron spear at a Deep anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Piston hammer | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Piston hammer at a Deep anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Bell-crystal flail | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Bell-crystal flail at a Deep anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Dawngold falchion | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Dawngold falchion at a Deep anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Greyroot bow | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Greyroot bow at a Deep anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Forging notes: Nightsilver twins | Forging notes | Forging notes: read them (double click them in your bag) to learn to forge the Nightsilver twins at a Deep anvil. Once read they are gone, and you know the recipe for good. They never come to someone who knows it already. |
| Hoe | Tool | Right click grass or dirt to till it into soil you can plant seeds in. |
| Wooden pickaxe | Pickaxe | A pickaxe: hold it and click to dig. It mines wooden rock and softer, at 1.3 times bare-hand speed (each + at an anvil, to +15, 8% faster). |
| Stone pickaxe | Pickaxe | A pickaxe: hold it and click to dig. It mines stone rock and softer, at 1.6 times bare-hand speed (each + at an anvil, to +15, 8% faster). |
| Copper pickaxe | Pickaxe | A pickaxe: hold it and click to dig. It mines copper rock and softer, at 2 times bare-hand speed (each + at an anvil, to +15, 8% faster). |
| Iron pickaxe | Pickaxe | A pickaxe: hold it and click to dig. It mines iron rock and softer, at 2.6 times bare-hand speed (each + at an anvil, to +15, 8% faster). |
| Mythril pickaxe | Pickaxe | A pickaxe: hold it and click to dig. It mines mythril rock and softer, at 3.4 times bare-hand speed (each + at an anvil, to +15, 8% faster). |
| Wooden axe | Axe | 3 damage · Axe |
| Stone axe | Axe | 5 damage · Axe |
| Copper axe | Axe | 8 damage · Axe |
| Iron axe | Axe | 12 damage · Axe |
| Mythril axe | Axe | 19 damage · Axe |
| Skyforged pick | Pickaxe | A pickaxe: hold it and click to dig. It digs ordinary ground (not ore), at 3.8 times bare-hand speed (each + at an anvil, to +15, 8% faster). A flying pickaxe: it digs 4 blocks farther than a hand pick. |
| Wanderpick | Pickaxe | A pickaxe: hold it and click to dig. It digs ordinary ground (not ore), at 5 times bare-hand speed (each + at an anvil, to +15, 8% faster). A flying pickaxe: it digs 6 blocks farther than a hand pick. |
| Hand lantern | Tool | Hold it and the dark steps back around you. |
| Quarry pick | Pickaxe | A pickaxe: hold it and click to dig. It mines iron rock and softer, at 2.1 times bare-hand speed (each + at an anvil, to +15, 8% faster). It digs a 3 by 3 square at once. |
| Mythril excavator | Pickaxe | A pickaxe: hold it and click to dig. It mines mythril rock and softer, at 3 times bare-hand speed (each + at an anvil, to +15, 8% faster). It reaches 1 blocks farther than a hand pick. It digs a 3 by 3 square at once. |
| Tunneller’s pick | Pickaxe | A pickaxe: hold it and click to dig. It mines iron rock and softer, at 2.5 times bare-hand speed (each + at an anvil, to +15, 8% faster). |
| Starsilver pickaxe | Pickaxe | A pickaxe: hold it and click to dig. It mines starsilver rock and softer, at 4.4 times bare-hand speed (each + at an anvil, to +15, 8% faster). |
| Hammer | Tool | Left click takes a back wall down; right click turns an emberwork part that points a quarter turn. |
| Embersteel pickaxe | Pickaxe | A pickaxe: hold it and click to dig. It mines embersteel rock and softer, at 5.2 times bare-hand speed (each + at an anvil, to +15, 8% faster). |
| Hand bell | Tool | Ring it on your Home’s land and a raid comes at once, instead of waiting for the next one. |
| Bucket | Bucket | An empty bucket: hold it and right click still water or lava to scoop one block of it, then pour it elsewhere. |
| Water bucket | Bucket | A bucket of water: right click to pour it out. Water puts out fire and makes a pool. |
| Lava bucket | Bucket | A bucket of lava: right click to pour it out. Lava burns wood and anything that stands in it; it also fuels a furnace. |
| Broad pick | Pickaxe | A pickaxe: hold it and click to dig. It mines copper rock and softer, at 1.8 times bare-hand speed (each + at an anvil, to +15, 8% faster). It digs a line of 3 blocks at once. |
| Delver’s excavator | Pickaxe | A pickaxe: hold it and click to dig. It mines starsilver rock and softer, at 3.9 times bare-hand speed (each + at an anvil, to +15, 8% faster). It reaches 1 blocks farther than a hand pick. It digs a 5 by 5 square at once. |
| World-breaker | Pickaxe | A pickaxe: hold it and click to dig. It mines embersteel rock and softer, at 4.6 times bare-hand speed (each + at an anvil, to +15, 8% faster). It reaches 1 blocks farther than a hand pick. It digs a 5 by 5 square at once. |
| Delver’s stake | Tool | Drive it into the stone where you stop in the Deep, and you can always travel back to that spot. Nobody else can. |
| Cloudstep boots | Boots | Wear it on your feet: +4 armor, a double jump in the air. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Springheel greaves | Boots | Wear it on your feet: +9 armor, 2 extra jumps in the air, +8% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Copper armor | Chest armor | Wear it on your body: +3 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Iron armor | Chest armor | Wear it on your body: +6 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Mythril armor | Chest armor | Wear it on your body: +11 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Copper helm | Helmet | Wear it on your head: +1 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Iron helm | Helmet | Wear it on your head: +3 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Mythril helm | Helmet | Wear it on your head: +5 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Copper boots | Boots | Wear it on your feet: +1 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Iron boots | Boots | Wear it on your feet: +2 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Mythril boots | Boots | Wear it on your feet: +4 armor, +3% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Hareskin boots | Boots | Wear it on your feet: +2 armor, +18% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Delver’s lamp-helm | Helmet | Wear it on your head: +3 armor, lights the dark around you, +20% mining speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Rimeglass plate | Chest armor | Wear it on your body: +16 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Cinder mail | Chest armor | Wear it on your body: +24 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Stormwoven plate | Chest armor | Wear it on your body: +34 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Umbral shroud | Chest armor | Wear it on your body: +46 armor, 5% less damage taken. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Rimeglass helm | Helmet | Wear it on your head: +8 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Umbral cowl | Helmet | Wear it on your head: +14 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Rimeglass boots | Boots | Wear it on your feet: +6 armor, +3% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Umbral treads | Boots | Wear it on your feet: +11 armor, +6% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Crown of the Drowned King | Helmet | Wear it on your head: +18 armor, +60 life, +2 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Riftwalker boots | Boots | Wear it on your feet: +8 armor, a double jump in the air, +12% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Delver’s lamp helm | Helmet | Wear it on your head: +5 armor, lights the dark around you, +10% mining speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Crown of the Pale Queen | Helmet | Wear it on your head: +16 armor, +60 life, +10% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Embersteel helm | Helmet | Wear it on your head: +12 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Embersteel plate | Chest armor | Wear it on your body: +38 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Emberward suit | Chest armor | Wear it on your body: +5 armor, no harm from lava (you can swim in it), and half harm from fire, burning, flame jets and steam. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Reachwarden plate | Chest armor | Wear it on your body: +56 armor, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Riftglass plate | Chest armor | Wear it on your body: +66 armor, 3% less damage taken. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Throneguard plate | Chest armor | Wear it on your body: +78 armor, +70 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Ossuary plate | Chest armor | Wear it on your body: +92 armor, 4% less damage taken. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Coldflame plate | Chest armor | Wear it on your body: +108 armor, +100 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Sunforged plate | Chest armor | Wear it on your body: +126 armor, 5% less damage taken. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Nightglass plate | Chest armor | Wear it on your body: +148 armor, +150 life, 4% less damage taken. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Sergeant Hale’s spurs | Boots | Wear it on your feet: +6 armor, +6% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| A goblin-made hat | Helmet | A helmet that is a keepsake of a tale. |
| Diving helm | Helmet | Wear it on your head: +2 armor, your breath lasts 5 times as long under water. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Reachwarden boots | Boots | Wear it on your feet: +13 armor, +6% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Riftglass boots | Boots | Wear it on your feet: +15 armor, +8% move speed, a double jump in the air. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Throneguard boots | Boots | Wear it on your feet: +18 armor, +8% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Ossuary boots | Boots | Wear it on your feet: +21 armor, +9% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Coldflame boots | Boots | Wear it on your feet: +25 armor, +10% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Sunforged boots | Boots | Wear it on your feet: +29 armor, +10% move speed, a double jump in the air. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Nightglass boots | Boots | Wear it on your feet: +34 armor, +12% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Reachwarden helm | Helmet | Wear it on your head: +17 armor, +1 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Riftglass helm | Helmet | Wear it on your head: +20 armor, +3% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Throneguard helm | Helmet | Wear it on your head: +24 armor, +4% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Ossuary helm | Helmet | Wear it on your head: +28 armor, +50 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Coldflame helm | Helmet | Wear it on your head: +33 armor, +4% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Sunforged helm | Helmet | Wear it on your head: +38 armor, +6% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Nightglass helm | Helmet | Wear it on your head: +45 armor, +5% crit chance, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Flameguard signet | Ring | Wear it on a finger (a ring slot): +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Skywarden band | Ring | Wear it on a finger (a ring slot): +10% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Weaver’s loop | Ring | Wear it on a finger (a ring slot): +6% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Delver’s knuckle | Ring | Wear it on a finger (a ring slot): +30% mining speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Ring of plenty | Ring | Wear it on a finger (a ring slot): +25% harvest. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Warden’s seal | Amulet | Wear it round your neck (the amulet slot): +45 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Everink pendant | Amulet | Wear it round your neck (the amulet slot): +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Eye of Ysolde | Amulet | Wear it round your neck (the amulet slot): +20% experience, +5% crit chance, +10% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Leechfang ring | Ring | Wear it on a finger (a ring slot): heals 5% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Lodestone ring | Ring | Wear it on a finger (a ring slot): picks up loot from 2.5 times as far, +10% harvest. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Storm-knot ring | Ring | Wear it on a finger (a ring slot): +14% damage, +4% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| The first draft | Amulet | Wear it round your neck (the amulet slot): +120 life, +12% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Heart of the Deep | Amulet | Wear it round your neck (the amulet slot): +15% damage, +30% damage underground. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Keyring of Ash | Ring | Wear it on a finger (a ring slot): +8% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Builder’s ring | Ring | Wear it on a finger (a ring slot): +3 reach for placing and digging. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| The White Ember | Amulet | Wear it round your neck (the amulet slot): +10% damage, +2 life a second, +10% experience. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Ysolde’s Warmth | Ring | Wear it on a finger (a ring slot): +2 life a second, +40 life, lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Voidglass lens | Amulet | Wear it round your neck (the amulet slot): lights the dark around you, +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Bram’s lamp | Amulet | Wear it round your neck (the amulet slot): lights the dark around you, +1 life a second, +30 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Cinder charm | Amulet | Wear it round your neck (the amulet slot): +5% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Tuning charm | Amulet | Wear it round your neck (the amulet slot): +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Silk lantern | Amulet | Wear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Graphite ward | Amulet | Wear it round your neck (the amulet slot): +8 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Smelter’s band | Ring | Wear it on a finger (a ring slot): +20% mining speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Echo charm | Amulet | Wear it round your neck (the amulet slot): +6% move speed. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Courtier’s ring | Ring | Wear it on a finger (a ring slot): +6% experience, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Toothed charm | Amulet | Wear it round your neck (the amulet slot): +15% mining speed, +12% damage underground. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Prism lens | Amulet | Wear it round your neck (the amulet slot): +6% crit chance, +5% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Scholar’s lens | Amulet | Wear it round your neck (the amulet slot): +12% experience. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Ever-ember charm | Amulet | Wear it round your neck (the amulet slot): lights the dark around you, +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Reed charm | Amulet | Wear it round your neck (the amulet slot): +80 life, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Warden’s charm | Amulet | Wear it round your neck (the amulet slot): +120 life, +12 armor. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Gill charm | Amulet | Wear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Keeping charm | Amulet | Wear it round your neck (the amulet slot): lights the dark around you, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Tamsin’s lucky button | Ring | A ring that is a keepsake of a tale. |
| Linnet’s first feather | Amulet | Wear it round your neck (the amulet slot): a double jump in the air. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Fenn’s beacon badge | Amulet | Wear it round your neck (the amulet slot): lights the dark around you, +30 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Seravine’s heartscale | Amulet | Wear it round your neck (the amulet slot): +60 life, +2 life a second, +4% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| The grey rose | Amulet | Wear it round your neck (the amulet slot): +1.5 life a second, lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| The Lamplighter’s lantern | Amulet | Wear it round your neck (the amulet slot): lights the dark around you. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Turnip’s spare bell | Amulet | An amulet that is a keepsake of a tale: the loot round you comes to you a little sooner. |
| Seal of the Second Hand | Amulet | An amulet: much more life, harder blows and keener strikes; it can be upgraded and socketed like any amulet. |
| Reachwarden ring | Ring | Wear it on a finger (a ring slot): +10% damage, +4% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Riftglass ring | Ring | Wear it on a finger (a ring slot): +11% damage, +5% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Throneguard ring | Ring | Wear it on a finger (a ring slot): +12% damage, +20% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Ossuary ring | Ring | Wear it on a finger (a ring slot): +13% damage, heals 3% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Coldflame ring | Ring | Wear it on a finger (a ring slot): +7% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Sunforged ring | Ring | Wear it on a finger (a ring slot): +16% damage, +6% crit chance. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Nightglass ring | Ring | Wear it on a finger (a ring slot): +20% damage, +8% crit chance, +30% crit damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Reachwarden pendant | Amulet | Wear it round your neck (the amulet slot): +90 life, +1.5 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Riftglass pendant | Amulet | Wear it round your neck (the amulet slot): +105 life, heals 2% of the damage you deal. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Throneguard pendant | Amulet | Wear it round your neck (the amulet slot): +125 life, 2% less damage taken. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Ossuary pendant | Amulet | Wear it round your neck (the amulet slot): +145 life, +2.5 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Coldflame pendant | Amulet | Wear it round your neck (the amulet slot): +170 life, +8% damage. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Sunforged pendant | Amulet | Wear it round your neck (the amulet slot): +200 life, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Nightglass pendant | Amulet | Wear it round your neck (the amulet slot): +240 life, 3% less damage taken, +3 life a second. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Fledgling wings | Wings | Wear it on your back (the wings slot): 1.5 seconds of flight. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Stormwing | Wings | Wear it on your back (the wings slot): 3.2 seconds of flight. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Skywarden wings | Wings | Wear it on your back (the wings slot): 6 seconds of flight. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Mantle of the Last Flame | Wings | Wear it on your back (the wings slot): 6.5 seconds of flight, +8 armor, +40 life. An anvil takes it from +1 to +15, each + giving 8% more of all it gives. |
| Wings of the First Warden | Wings | Wings: the longest flight there is (7), more life, armour and speed; drawn broad and feathered, and they take any dye. |
| Pale wing dye | Wing dye | Dyes your wings pale. Hold it and right click, or use the bag’s button. |
| Ash grey wing dye | Wing dye | Dyes your wings ash grey. Hold it and right click, or use the bag’s button. |
| Ember red wing dye | Wing dye | Dyes your wings ember red. Hold it and right click, or use the bag’s button. |
| Sky blue wing dye | Wing dye | Dyes your wings sky blue. Hold it and right click, or use the bag’s button. |
| Moss green wing dye | Wing dye | Dyes your wings moss green. Hold it and right click, or use the bag’s button. |
| Rose wing dye | Wing dye | Dyes your wings rose. Hold it and right click, or use the bag’s button. |
| Dusk violet wing dye | Wing dye | Dyes your wings dusk violet. Hold it and right click, or use the bag’s button. |
| Sun gold wing dye | Wing dye | Dyes your wings sun gold. Hold it and right click, or use the bag’s button. |
| Nightshade wing dye | Wing dye | Dyes your wings nightshade. Hold it and right click, or use the bag’s button. |
| Starlight wing dye | Wing dye | Dyes your wings starlight. Hold it and right click, or use the bag’s button. |
| Wane grey wing dye | Wing dye | Dyes your wings Wane grey. Hold it and right click, or use the bag’s button. |
| Gilded wing dye | Wing dye | Dyes your wings gilded. Hold it and right click, or use the bag’s button. |
| Glasswing wing dye | Wing dye | Dyes your wings glasswing: pale, and shimmering in every colour as they beat. |
| Sparrow brown wing dye | Wing dye | Dyes your wings sparrow brown. Hold it and right click, or use the bag’s button. |
| Rime scale wing dye | Wing dye | Dyes your wings rime scale. Hold it and right click, or use the bag’s button. |
| Marsh-light wing dye | Wing dye | Dyes your wings marsh-light. Hold it and right click, or use the bag’s button. |
| Ledger ink wing dye | Wing dye | Colours your wings Ledger ink; drops of ink fall from the wing tips as they beat. Using it uses it up. |
| Vellum wing dye | Wing dye | Colours your wings vellum; gold glints catch the light as they beat. Using it uses it up. |
| Steward’s blue wing dye | Wing dye | Colours your wings Steward’s blue; frost flakes fall as they beat. Using it uses it up. |
| Threshold wing dye | Wing dye | Colours your wings Threshold; the colour turns slowly through the Threshold’s, from the dark to the morning. Using it uses it up. |
| Red draught | Potion | Hold it and right click to drink it. Heals 45% of your life. One every 15 s. |
| Tonic of haste | Tonic | Hold it and right click to drink it: you move 30% faster for a minute. |
| Ironhide tonic | Tonic | Hold it and right click to drink it: +25 armor for a minute. |
| Minor healing potion | Potion | Hold it and right click to drink it. Heals 18% of your life. One every 15 s. |
| Greater healing potion | Potion | Hold it and right click to drink it. Heals 65% of your life. One every 15 s. |
| Firelight elixir | Potion | Hold it and right click to drink it. Heals 90% of your life. One every 15 s. |
| Minor mana potion | Potion | Hold it and right click to drink it. Restores 20% of your mana. One every 10 s. |
| Mana potion | Potion | Hold it and right click to drink it. Restores 50% of your mana. One every 10 s. |
| Greater mana potion | Potion | Hold it and right click to drink it. Restores 75% of your mana. One every 10 s. |
| Weaver’s elixir | Potion | Hold it and right click to drink it. Restores 100% of your mana. One every 10 s. |
| Potion of Might I | Tonic | Hold it and right click to drink it. +10% damage for 2 minutes. A stronger one replaces a weaker one. |
| Potion of Might II | Tonic | Hold it and right click to drink it. +20% damage for 3 minutes. A stronger one replaces a weaker one. |
| Potion of Might III | Tonic | Hold it and right click to drink it. +30% damage for 5 minutes. A stronger one replaces a weaker one. |
| Potion of Ironskin I | Tonic | Hold it and right click to drink it. +10 armor for 2 minutes. A stronger one replaces a weaker one. |
| Potion of Ironskin II | Tonic | Hold it and right click to drink it. +25 armor for 3 minutes. A stronger one replaces a weaker one. |
| Potion of Ironskin III | Tonic | Hold it and right click to drink it. +50 armor for 5 minutes. A stronger one replaces a weaker one. |
| Potion of Swiftness I | Tonic | Hold it and right click to drink it. +15% move speed for 2 minutes. A stronger one replaces a weaker one. |
| Potion of Swiftness II | Tonic | Hold it and right click to drink it. +25% move speed for 3 minutes. A stronger one replaces a weaker one. |
| Potion of Swiftness III | Tonic | Hold it and right click to drink it. +35% move speed for 5 minutes. A stronger one replaces a weaker one. |
| Potion of Keen Eye I | Tonic | Hold it and right click to drink it. +6% critical chance for 2 minutes. A stronger one replaces a weaker one. |
| Potion of Keen Eye II | Tonic | Hold it and right click to drink it. +12% critical chance for 3 minutes. A stronger one replaces a weaker one. |
| Potion of Keen Eye III | Tonic | Hold it and right click to drink it. +18% critical chance for 5 minutes. A stronger one replaces a weaker one. |
| Potion of Regeneration I | Tonic | Hold it and right click to drink it. +3 life per second for 2 minutes. A stronger one replaces a weaker one. |
| Potion of Regeneration II | Tonic | Hold it and right click to drink it. +7 life per second for 3 minutes. A stronger one replaces a weaker one. |
| Potion of Regeneration III | Tonic | Hold it and right click to drink it. +14 life per second for 5 minutes. A stronger one replaces a weaker one. |
| Potion of Delver’s Brew I | Tonic | Hold it and right click to drink it. +25% mining speed for 2 minutes. A stronger one replaces a weaker one. |
| Potion of Delver’s Brew II | Tonic | Hold it and right click to drink it. +50% mining speed for 3 minutes. A stronger one replaces a weaker one. |
| Potion of Delver’s Brew III | Tonic | Hold it and right click to drink it. +100% mining speed for 5 minutes. A stronger one replaces a weaker one. |
| Healing potion | Potion | Hold it and right click to drink it. Heals 32% of your life. One every 15 s. |
| Amber tonic | Tonic | Hold it and right click to drink it. +25% damage in the Deep for 3 minutes. A stronger one replaces a weaker one. |
| Rime draught | Tonic | Hold it and right click to drink it. 10% less damage taken for 3 minutes. A stronger one replaces a weaker one. |
| Bloodroot tonic | Tonic | Hold it and right click to drink it. your hits heal you 5% of the damage for 3 minutes. A stronger one replaces a weaker one. |
| Grave-salt | Tonic | Hold it and right click to drink it. Scatter it, and for three minutes no bone heap near you rises when you fight. |
| Breath draught | Potion | Hold it and right click to drink it. For three minutes your breath lasts four times as long under water. |
| Oilskin cloak | Tonic | Hold it and right click to drink it. Steam does not scald you for 4 minutes. |
| Gearwright’s draught | Potion | Hold it and right click to drink it. Heals 40% of your life. One every 15 s. |
| Hush charm | Tonic | Hold it and right click to drink it. For 5 minutes your fights make no noise: the crystals do not hear you. |
| Starlight cordial | Potion | Hold it and right click to drink it. Heals 50% of your life. One every 15 s. |
| Cooling draught | Potion | Hold it and right click to drink it. Cools you at once, and keeps the Hollow Sun’s heat off you for 5 minutes. |
| Draught of remembering | Potion | Hold it and right click to drink it. The fade leaves you at once, and does not touch you for 3 minutes. |
| Starlight draught | Potion | Hold it and right click to drink it. For 5 minutes your own light carries twice as far in the Last Dark. |
| Wheat seeds | Seed | Right click tilled soil to plant it (a Hoe tills grass and dirt): it grows into Wheat in about 1.5 minutes. |
| Pumpkin seeds | Seed | Right click tilled soil to plant it (a Hoe tills grass and dirt): it grows into Pumpkin in about 2.5 minutes. |
| Sunberry seeds | Seed | Right click tilled soil to plant it (a Hoe tills grass and dirt): it grows into Sunberry in about 3 minutes. |
| Bread | Food | Food: hold it and right click to eat it. Heals 40 life. |
| Pumpkin pie | Food | Food: hold it and right click to eat it. Heals 80 life. |
| Harbour herring | Food | Food: hold it and right click to eat it. Heals 12 life. |
| Meadow perch | Food | Food: hold it and right click to eat it. Heals 14 life. |
| Sunfin trout | Food | Food: hold it and right click to eat it. Heals 20 life. |
| Crag char | Food | Food: hold it and right click to eat it. Heals 18 life. |
| Mire carp | Food | Food: hold it and right click to eat it. Heals 18 life. |
| Reed pike | Food | Food: hold it and right click to eat it. Heals 28 life. |
| Rime salmon | Food | Food: hold it and right click to eat it. Heals 22 life. |
| Glass mudskipper | Food | Food: hold it and right click to eat it. Heals 12 life. |
| Greenwood bream | Food | Food: hold it and right click to eat it. Heals 16 life. |
| Ash eel | Food | Food: hold it and right click to eat it. Heals 20 life. |
| Shardfin | Food | Food: hold it and right click to eat it. Heals 24 life. |
| Hollow lamprey | Food | Food: hold it and right click to eat it. Heals 26 life. |
| Deep hollowfish | Food | Food: hold it and right click to eat it. Heals 24 life. |
| Blind cavefish | Food | Food: hold it and right click to eat it. Heals 12 life. |
| Glowcap gudgeon | Food | Food: hold it and right click to eat it. Heals 16 life. |
| Abyss angler | Food | Food: hold it and right click to eat it. Heals 40 life. |
| Cloud minnow | Food | Food: hold it and right click to eat it. Heals 12 life. |
| Star koi | Food | Food: hold it and right click to eat it. Heals 30 life. |
| The Old King | Food | Food: hold it and right click to eat it. Heals 80 life. |
| Aurel’s Koi | Food | Food: hold it and right click to eat it. Heals 60 life. |
| Stormfin | Food | Food: hold it and right click to eat it. Heals 26 life. |
| Grilled fish | Food | Food: hold it and right click to eat it. Heals 50 life. |
| Fish stew | Food | Food: hold it and right click to eat it. Heals 120 life. |
| Marsh chowder | Food | Food: hold it and right click to eat it. Heals 140 life. |
| Miner’s pie | Food | Food: hold it and right click to eat it. Heals 100 life. |
| Sunberry tart | Food | Food: hold it and right click to eat it. Heals 80 life. |
| Fireside roast | Food | Food: hold it and right click to eat it. Heals 200 life. |
| Sky broth | Food | Food: hold it and right click to eat it. Heals 180 life. |
| The Old King’s feast | Food | Food: hold it and right click to eat it. Heals 400 life. |
| Deep glowcap | Food | Food: hold it and right click to eat it. Heals 45 life. |
| Sunpetal seeds | Seed | Right click tilled soil to plant it (a Hoe tills grass and dirt): it grows into Sunpetal in about 3.3 minutes. |
| Sunmelon seeds | Seed | Right click tilled soil to plant it (a Hoe tills grass and dirt): it grows into Sunmelon in about 4 minutes. |
| Sunmelon | Food | Heals 20% of your life |
| Fire pepper seeds | Seed | Right click tilled soil to plant it (a Hoe tills grass and dirt): it grows into Fire pepper in about 3.7 minutes. |
| Ember stew | Food | Food: hold it and right click to eat it. Heals 160 life. |
| Glowcap spores | Seed | Right click tilled soil to plant it (a Hoe tills grass and dirt): it grows into Deep glowcap in about 5 minutes. |
| Resin salve | Food | Food: hold it and right click to eat it. Heals 90 life. |
| Blackwater broth | Food | Food: hold it and right click to eat it. Heals 260 life. |
| Fireseed roast | Food | Food: hold it and right click to eat it. Heals 300 life. |
| Salt-cured feast | Food | Food: hold it and right click to eat it. Heals 600 life. |
| Marrow fruit | Food | Food: hold it and right click to eat it. Heals 25% of your life. |
| Lantern honey | Food | Lantern honey. Eat it and you glow for 8 minutes; or bake a Honey cake with it. |
| Honey cake | Food | A meal for the ore face: +20% mining speed for 10 minutes. |
| Dawn loaf | Food | Food: hold it and right click to eat it. Heals 350 life. |
| Greyroot broth | Food | Food: hold it and right click to eat it. Heals 300 life. |
| Five-water stew | Food | Food: hold it and right click to eat it. Heals 160 life. |
| Cheese | Food | Cheese. Eat it, or bake a Shepherd’s pie with it. |
| Omelette | Food | Food: hold it and right click to eat it. Heals 70 life. |
| Sunberry custard | Food | Food: hold it and right click to eat it. Heals 90 life. |
| Truffle stew | Food | Food: hold it and right click to eat it. Heals 130 life. |
| Shepherd’s pie | Food | Food: hold it and right click to eat it. Heals 150 life. |
| Delver’s pasty | Food | Food: hold it and right click to eat it. Heals 90 life. |
| Hunter’s stew | Food | Food: hold it and right click to eat it. Heals 140 life. |
| Featherfall tart | Food | Food: hold it and right click to eat it. Heals 70 life. |
| Oak sapling | Sapling | Right click the top of grass or dirt with room above it to plant it: in about 8 minutes it grows into an oak tree. With no room over it, it waits. |
| Pine sapling | Sapling | Right click the top of grass or dirt with room above it to plant it: in about 10 minutes it grows into a pine tree. With no room over it, it waits. |
| Giant mushroom spawn | Sapling | Right click the top of dirt, mud or stone with room above it to plant it: in about 12 minutes it grows into a giant mushroom. With no room over it, it waits. |
| Grass seeds | Grass seeds | Right click bare dirt to sow it: the dirt turns to grass. Bare dirt beside grass turns to grass by itself, given a minute. |
| Grilled fowl | Food | Food: hold it and right click to eat it. Heals 50 life. |
| Grilled mutton | Food | Food: hold it and right click to eat it. Heals 60 life. |
| Grilled goat | Food | Food: hold it and right click to eat it. Heals 60 life. |
| Grilled pork | Food | Food: hold it and right click to eat it. Heals 70 life. |
| Roast fowl | Food | Food: hold it and right click to eat it. Heals 110 life. |
| Mutton stew | Food | Food: hold it and right click to eat it. Heals 150 life. |
| Herder’s pot | Food | Food: hold it and right click to eat it. Heals 160 life. |
| Fire-roast pork | Food | Food: hold it and right click to eat it. Heals 220 life. |
| Cinder minnow | Food | Food: hold it and right click to eat it. Heals 12 life. |
| Magma eel | Food | Food: hold it and right click to eat it. Heals 22 life. |
| Ember carp | Food | Food: hold it and right click to eat it. Heals 20 life. |
| Obsidian gar | Food | Food: hold it and right click to eat it. Heals 30 life. |
| Flame koi | Food | Food: hold it and right click to eat it. Heals 30 life. |
| Molten angler | Food | Food: hold it and right click to eat it. Heals 40 life. |
| The Cinder King | Food | Food: hold it and right click to eat it. Heals 80 life. |
| Ember chili | Food | Food: hold it and right click to eat it. Heals 150 life. |
| Magma stew | Food | Food: hold it and right click to eat it. Heals 220 life. |
| Wild apple | Food | Food: eat it for a little life. |
| Glimmer fairy | Pet | A pet: put it in your pet slot and it follows you. Its perks: +2 life a second, lights the dark around you. |
| Ember whelp | Pet | A pet dragon: it follows you, breathes fire at what attacks you, and adds to your damage. |
| Dragon egg | Egg | Use it (double click in your bag) to hatch it into an Ember whelp, a pet; one egg in 40 hatches gilded. |
| Cinder sprite | Pet | A pet: put it in your pet slot and it follows you. Its perks: lights the dark around you, +2% damage. |
| Hummingbell | Pet | A pet: put it in your pet slot and it follows you. Its perks: +2% crit chance, +0.5 life a second. |
| Smudge imp | Pet | A pet: put it in your pet slot and it follows you. Its perks: 2% less damage taken, +5% damage underground, +10 life. |
| Puffling | Pet | A pet: put it in your pet slot and it follows you. Its perks: +1 life a second, heals 1% of the damage you deal, +10 life. |
| Ink newt | Pet | A pet: put it in your pet slot and it follows you. Its perks: +0.5 luck when you fish, +3% experience, +0.5 life a second. |
| Ember bud | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% damage, lights the dark around you, +15 life. |
| Glass wren | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% crit chance, +3% move speed, picks up loot from 1.5 times as far. |
| Quillet | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% experience, +50% mining speed, lights the dark around you, +10 life. |
| Thornling | Pet | A pet: put it in your pet slot and it follows you. Its perks: heals 2% of the damage you deal, +3% damage, +25 life. |
| Silent minnow | Pet | A pet: put it in your pet slot and it follows you. Its perks: 4% less damage taken, +1.5 life a second, +0.5 luck when you fish. |
| Hushwing | Pet | A pet: put it in your pet slot and it follows you. Its perks: lights the dark around you, +40 life, +4% damage, +0.5 life a second. |
| Flame-chick | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% damage, +1 life a second, +25 life. |
| Wild egg | Egg | Double click it to hatch it: out comes a Meadow hare, a Tuft fox kit or a Barn owlet, most often the hare, and the owl rarely. |
| Pebble toad | Pet | A pet: put it in your pet slot and it follows you. Its perks: +12 life. |
| Meadow hare | Pet | A pet: put it in your pet slot and it follows you. Its perks: +3% move speed. |
| Lantern moth | Pet | A pet: put it in your pet slot and it follows you. Its perks: lights the dark around you, +1 life a second. |
| Tuft fox kit | Pet | A pet: put it in your pet slot and it follows you. Its perks: picks up loot from 1.8 times as far, +6% harvest. |
| Pond newt | Pet | A pet: put it in your pet slot and it follows you. Its perks: +1 life a second, +0.5 luck when you fish. |
| Barn owlet | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% crit chance, lights the dark around you, +10 life. |
| Gloom wisp | Pet | A pet: put it in your pet slot and it follows you. Its perks: lights the dark around you, 2% less damage taken, +1 life a second. |
| Cloudling | Pet | A pet: put it in your pet slot and it follows you. Its perks: +5% move speed, +20 life. |
| Glass koi | Pet | A pet: put it in your pet slot and it follows you. Its perks: +1 luck when you fish, +20 life, +0.5 life a second. |
| Riftling | Pet | A pet: put it in your pet slot and it follows you. Its perks: +3% damage, +3% crit chance. |
| Gilded magpie | Pet | A pet: put it in your pet slot and it follows you. Its perks: picks up loot from 2.2 times as far, +10% harvest, +2% experience. |
| Gardener’s seedling | Pet | A pet: put it in your pet slot and it follows you. Its perks: +2 life a second, +35 life. |
| Clockwork cricket | Pet | A pet: put it in your pet slot and it follows you. Its perks: +6% move speed, +30% mining speed, +20 life, +2% crit chance. |
| Pale raven | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% crit chance, +20% crit damage, +3% damage. |
| Ink-wisp | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% damage, +3% crit chance. |
| Rime-hound | Pet | A pet: put it in your pet slot and it follows you. Its perks: +30 life, 2% less damage taken. |
| Starless wyrmling | Pet | A pet: put it in your pet slot and it follows you. Its perks: +5% damage, +20% crit damage. |
| Rime whelp | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% damage. |
| Volt whelp | Pet | A pet: put it in your pet slot and it follows you. Its perks: +2% damage, +1% crit chance. |
| Blight whelp | Pet | A pet: put it in your pet slot and it follows you. Its perks: +3% damage, +5 life. |
| Crag whelp | Pet | A pet: put it in your pet slot and it follows you. Its perks: +15 life, +2 armor. |
| Umbral whelp | Pet | A pet: put it in your pet slot and it follows you. Its perks: +2% damage, heals 1% of the damage you deal. |
| Gilded whelp | Pet | A pet: put it in your pet slot and it follows you. Its perks: +4% damage, picks up loot from 1.6 times as far, +10 life. |
| Rime dragon egg | Egg | Use it (double click in your bag) to hatch it into a Rime whelp, a pet; one egg in 40 hatches gilded. |
| Volt dragon egg | Egg | Use it (double click in your bag) to hatch it into a Volt whelp, a pet; one egg in 40 hatches gilded. |
| Blight dragon egg | Egg | Use it (double click in your bag) to hatch it into a Blight whelp, a pet; one egg in 40 hatches gilded. |
| Crag dragon egg | Egg | Use it (double click in your bag) to hatch it into a Crag whelp, a pet; one egg in 40 hatches gilded. |
| Umbral dragon egg | Egg | Use it (double click in your bag) to hatch it into a Umbral whelp, a pet; one egg in 40 hatches gilded. |
| Bloom fairy | Pet | A pet: put it in your pet slot and it follows you. Its perks: +1 life a second, +6% harvest, +10 life. |
| Snowlace fairy | Pet | A pet: put it in your pet slot and it follows you. Its perks: 3% less damage taken, +0.5 life a second, lights the dark around you. |
| Dusk fairy | Pet | A pet: put it in your pet slot and it follows you. Its perks: +3% crit chance, +20% crit damage, lights the dark around you. |
| Spark fairy | Pet | A pet: put it in your pet slot and it follows you. Its perks: +5% move speed, +1 life a second, lights the dark around you. |
| Hushwing glider | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Wellrunner | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Burrow beetle | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Ashback lizard | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Threshold ram | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Meadow strider | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Dune lizard | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Frost elk | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Ember hound | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Crystal stag | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Cloud ray | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Pale mare | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Ashwing drake | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Rime-stag | Mount | A mount: use it once to learn it, then press X to call it and ride. |
| Log wall | Wall | A wall piece for your Home: place it inside the walls of a Home. |
| Plank wall | Wall | A wall piece for your Home: place it inside the walls of a Home. |
| Stone wall | Wall | A wall piece for your Home: place it inside the walls of a Home. |
| Plaster wall | Wall | A wall piece for your Home: place it inside the walls of a Home. |
| Window | Wall | A wall piece for your Home: place it inside the walls of a Home. |
| Painting | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Banner | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Rug | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Wall clock | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Mounted skull | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| The Lodge’s banner | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Wandwright’s bench | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Old bedroll | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Spent lantern | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Grow lamp | Furniture | Hang it 1 to 3 tiles above tilled soil. The crops in its column and 2 either side grow half again as fast under it, and Sunpetal, Sunmelon and Fire pepper grow at all |
| Ember-horn trophy | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth ranks 20, 36 and 48. |
| Root-crown trophy | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth ranks 20, 36 and 48. |
| Choir-bell trophy | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth ranks 20, 36 and 48. |
| Lightless eye | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth ranks 20, 36 and 48. |
| Grey mask | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth ranks 20, 36 and 48. |
| Deep bookcase | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Armor stand | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Weapon rack | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Fireplace | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Glowcap pot | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Aquarium | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Trophy mount | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Hanging lamp | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Tapestry | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Wall map | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Wall shield | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Mounted antlers | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Round window | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Deep banner | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Lantern string | Decoration | A decoration for your Home: place it inside the walls of a Home. |
| Deep anvil | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Delver’s laurel | Trophy | A prize for the three deepest delvers of the week. Hang it in a Trophy mount in your Home. |
| The Organist’s stop | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Leviathan’s scale | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Keeper’s seal-stone | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Gardener’s shears | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth rank 24. |
| The Drowned King’s seal | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth rank 32. |
| Drowned throne | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Old Bellows’s lung-stone | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| Mother Tuber’s eye | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The First Note’s tuning horn | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Snuffer’s wick | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Sketch’s last line | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| Foreman Ash’s whistle | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| Grandmother Mould’s cap | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Answerer’s mask | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| Old Gulp’s tooth | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Grey Chancellor’s seal | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Burning Rose’s thorn | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Long Hunger’s fang | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Prism Hawk’s feather | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Winter Below’s heart | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Last Librarian’s key | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Kindler’s torch | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Briar Mother’s crown | Trophy | A trophy: show it off on a Trophy mount in your Home. |
| The Warden’s mainspring | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth rank 40. |
| The Cantor’s tuning fork | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth rank 44. |
| Sun-forge | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| Heart of the First Dawn | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth rank 52. |
| Keeping lamp | Furniture | A piece of furniture for your Home: place it inside the walls of a Home. |
| A root of the Wane | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth rank 56. |
| The Hushmother’s veil | Trophy | A trophy: show it off on a Trophy mount in your Home. Oswin in Aldhearth takes it for rebirth rank 60. |
| Spark bolt | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. A quick little bolt. Cheap, light, and never alone for long. |
| Magic arrow | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. A straight, heavy bolt of light. |
| Fireball | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. Arcs and bursts: what it hits burns, and so does what burns near it. |
| Bubble spark | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. A slow bubble that floats up and bounces: it soaks what it touches and puts out fire. |
| Acid bolt | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. A lobbed glob of acid: it eats at what it hits for a long while. |
| Chain lightning | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. Strikes one, then leaps to four more nearby. Water carries it farther. |
| Digging bolt | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. Digs what your best pickaxe could dig, a little at a bolt. |
| Bomb | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. Thrown, it bounces, and bursts: Grown, blocks and you, if you stand too close. |
| Light orb | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. A slow orb of light that passes through every Grown in its way and lights the dark. |
| Saw disc | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. A spinning disc that rolls along the floor and bounces off walls, cutting what it meets. |
| Rime needle | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. A needle of ice: what it hits is slowed. |
| Damage plus | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile hits harder. |
| Speed up | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile flies much faster, and farther. |
| Homing | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile turns toward the nearest Grown in front of it. |
| Bounce | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile bounces off three more walls. |
| Piercing shot | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile goes through two more Grown. |
| Burning trail | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile sets alight the Grown it passes, and what burns on its way. |
| Wet trail | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile soaks the Grown it passes, and puts out fire on its way. |
| Burst tip | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile bursts where it hits, hurting what is around it. |
| Critical on wet | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile always strikes a critical blow on what is wet. |
| Heavy shot | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile is slow and hits much harder. |
| Quickening | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The wand casts again sooner and recharges faster. |
| Broaden | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile’s burst, chain or light reaches farther. |
| Double spell | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. Casts the next two spells at once. |
| Triple spell | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. Casts the next three spells at once. |
| Trigger | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile carries the spell after it, and casts it where it hits. |
| Timer | Wand spell | A wand spell: slot it into a wand at a wandwright’s bench. The next projectile carries the spell after it, and casts it half a second later. |
| Arc stone | Emberwork part | Emberwork part: when warmed, a spark leaps into any water or metal it touches and through whatever stands in it. |
| Ember-veined stone | Emberwork part | Emberwork wire: stone with a thread of ember in it that carries warmth from part to part. |
| Lever | Emberwork part | Emberwork input: flip it and it stays warm (up) or cold (down), sending that signal into the wire. |
| Pull-cord | Emberwork part | Emberwork input: pull it and it sends a short warm pulse, then lets go. |
| Pressure plate | Emberwork part | Emberwork input: warm while anyone or anything (people or Grown) stands on it. It lies on a floor, and is wooden: fire burns it. |
| Home plate | Emberwork part | Emberwork input: on your Home’s land it warms only under someone who is not of your Home, a stranger or a Grown; you can walk over it freely. |
| Ward thread | Emberwork part | Emberwork input: an almost invisible thread, warm while anyone or anything walks through it. It carries warmth like wire too: string a line of it across a passage. |
| Heartbeat stone | Emberwork part | Emberwork clock: it beats on its own, a warm pulse every 1, 2, 3, 5 or 10 seconds (you choose). |
| Relay | Emberwork part | Emberwork part: repeats the signal that reaches its back, a little late and at full strength. |
| Grey latch | Emberwork part | Emberwork part: the opposite of its input (warm when nothing warms it, cold when something does). |
| Toggle stone | Emberwork part | Emberwork part: every warm pulse flips it between warm and cold, and it remembers which. |
| Ember lamp | Emberwork part | Emberwork output: a lamp that burns as bright as the warmth that reaches it. |
| Chime | Emberwork part | Emberwork output: plays a note on every warm pulse; the block under it picks the sound. |
| Watcher | Emberwork part | Emberwork input: looks at the block in front of it, and gives a short pulse out of its back whenever that block changes. |
| Tally stone | Emberwork part | Emberwork logic: counts pulses up to a number you set, sends one pulse, and starts again. |
| Ember scale | Emberwork part | Emberwork logic: weighs its back against its side and either compares them or subtracts one from the other. |
| Far-bell | Emberwork part | Emberwork output: tuned to one of sixteen tunes; while warm it rings every Far-bell ear of the same tune on the same ground, up to 128 blocks away. |
| Far-bell ear | Emberwork part | Emberwork input: tuned to one of sixteen tunes; goes warm while a Far-bell of that tune rings on the same ground, up to 128 blocks away. |
| Hold stone | Emberwork part | Emberwork memory: warm its back and it holds warm; warm a side and it lets go. |
| Ember dial | Emberwork part | Emberwork display: shows, with a needle and a number, how warm a signal is. |
| Hourglass | Emberwork part | Emberwork timer: turn it with a pulse and it counts out a set time, then sends a pulse on. |
| Sun-and-moon stone | Emberwork part | Emberwork input: warm by day or by night, following the real sun over Aldhearth, even in the Deep. |
| Dice stone | Emberwork part | Emberwork logic: each warm pulse into its back comes out of one of its other three sides, at random. |
| Hue lamp | Emberwork part | Emberwork output: a lamp that shows one of eight colours, for signs and pictures. |
| Ram | Emberwork part | Emberwork machine: when warmed it pushes the blocks in front of it (up to 8) one block on; cold, it draws its head in. |
| Sticky ram | Emberwork part | Emberwork machine: a ram that also pulls back the block in front of its head when it draws in. |
| Drop-floor | Emberwork part | Emberwork machine: a trapdoor that drops open while it is warm. |
| Lift stone | Emberwork part | Emberwork machine: made in pairs and linked; when one is warmed (a pressure plate on it does it as you step on) you are carried to the other. |
| Flame jet | Emberwork part | Emberwork defence: while warm it breathes a flame three blocks long that burns the Grown down to a tenth of their life but never kills them, and sets nothing alight. |
| Snare stone | Emberwork part | Emberwork defence: set it in the floor; while warm it holds a Grown that steps on it for 3 seconds. |
| Lure lantern | Emberwork part | Emberwork defence: while warm it calls the Grown within 16 blocks that no player is near (12 at most) to walk to it. |
| Belt | Emberwork part | Emberwork machine: a conveyor that carries drops and Grown along while it is cold (it stops when warm). It never carries a player. |
| Gleaner | Emberwork part | Emberwork machine: while cold it gathers what lies on the ground within three blocks and keeps it like a chest. |
| Sorter | Emberwork part | Emberwork machine: an item chute that only lets through the kinds you show it (five at most). |
| Bellows | Emberwork part | Emberwork machine: while warm it makes a furnace beside it burn and smelt twice as fast. Only your own furnace listens. |
| Harvester | Emberwork part | Emberwork machine: on every warm pulse it reaps the ripe crops in front of it, puts them in the chest behind and replants. |
| Blast charge | Emberwork part | Emberwork machine: when warmed, or touched by fire or lava, it bursts two seconds later and breaks what you could dig within 2 and a half blocks. |
| Spout | Emberwork part | Emberwork machine: holds up to 64 of one kind; on each warm pulse it pours a full bucket, scoops with an empty one, fires a ballista bolt or throws out one item. |
| Item chute | Emberwork part | Emberwork machine: moves one item every half second from the chest or spout behind it into the one in front; warm, it stops. |
| Chest gauge | Emberwork part | Emberwork output: as warm as the chest or spout behind it is full (0 empty, 15 full), with a needle that shows it. |
| Grown-sense stone | Emberwork part | Emberwork input: warm while any Grown is within 6 blocks, even through walls. |
| Trial chest | Emberwork part | A chest you set out for others: it gives a little to whoever reaches it, once a day, while you keep it filled. |
| Vault door | Emberwork part | An emberwork door of the makers: no hand opens it, only warmth on its wires. Stack up to five and they open and shut together; lay one flat for a hatch. |
| Bomb | Throwable | Hold it and right click to throw it: it breaks blocks and hurts the Grown. |
| Glass flask | Flask | An empty glass flask: hold it and right click still water, lava, oil, acid or sludge to fill it with one block of it. |
| Flask of water | Flask | A flask of water: pour it or throw it. Water puts out fire on whoever it hits (even a friend) and makes them Wet. |
| Flask of lava | Flask | A flask of lava: throw it at the Grown or pour it where you mean it. It burns whatever it lands on. |
| Flask of oil | Flask | A flask of oil: pour it or throw it. Oil floats on water, burns fast and leaves whoever it hits Oiled. |
| Flask of acid | Flask | A flask of acid: it eats one block of stone where it lands, and hurts what it is thrown at. |
| Flask of sludge | Flask | A flask of sludge: throw it to poison what it splashes. |
| Miner’s charge | Throwable | Hold it and right click to throw it: it breaks blocks and hurts the Grown. |
| Nightflare | Flare | Throw it (right click) to light the dark widely for about half a minute. |
| Willow rod | Fishing rod | A fishing rod: hold it and right click on water to cast. |
| Ironwood rod | Fishing rod | A fishing rod: hold it and right click on water to cast. |
| Starsilver rod | Fishing rod | A fishing rod: hold it and right click on water to cast. |
| Grub bait | Bait | Bait for a fishing rod: it makes the fish bite sooner. |
| Glowbait | Bait | Bait for a fishing rod: it makes the fish bite sooner. |
| Emberglass rod | Fishing rod | A fishing rod that can fish lava (the only one): hold it and right click lava within reach, standing on solid ground. It fishes water as an Ironwood rod does. |
| Lesser rune of Dash | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Dash, Lesser tier). |
| Lesser rune of Leap Slam | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Leap Slam, Lesser tier). |
| Lesser rune of Whirlwind | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Whirlwind, Lesser tier). |
| Lesser rune of Hurl | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Hurl, Lesser tier). |
| Lesser rune of Groundwave | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Groundwave, Lesser tier). |
| Lesser rune of Smite | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Smite, Lesser tier). |
| Lesser rune of Nova | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Nova, Lesser tier). |
| Greater rune of Dash | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Dash, Greater tier). |
| Greater rune of Leap Slam | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Leap Slam, Greater tier). |
| Greater rune of Whirlwind | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Whirlwind, Greater tier). |
| Greater rune of Hurl | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Hurl, Greater tier). |
| Greater rune of Groundwave | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Groundwave, Greater tier). |
| Greater rune of Smite | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Smite, Greater tier). |
| Greater rune of Nova | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Nova, Greater tier). |
| Grand rune of Dash | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Dash, Grand tier). |
| Grand rune of Leap Slam | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Leap Slam, Grand tier). |
| Grand rune of Whirlwind | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Whirlwind, Grand tier). |
| Grand rune of Hurl | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Hurl, Grand tier). |
| Grand rune of Groundwave | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Groundwave, Grand tier). |
| Grand rune of Smite | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Smite, Grand tier). |
| Grand rune of Nova | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Nova, Grand tier). |
| Ascendant rune of Dash | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Dash, Ascendant tier). |
| Ascendant rune of Leap Slam | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Leap Slam, Ascendant tier). |
| Ascendant rune of Whirlwind | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Whirlwind, Ascendant tier). |
| Ascendant rune of Hurl | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Hurl, Ascendant tier). |
| Ascendant rune of Groundwave | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Groundwave, Ascendant tier). |
| Ascendant rune of Smite | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Smite, Ascendant tier). |
| Ascendant rune of Nova | Rune | A rune: in the Forge at the Master Forge, put it beside a weapon to give the weapon a power (Nova, Ascendant tier). |
| Burning sigil | Sigil | An essence knot: in the Forge at the Master Forge it gives a weapon power its element (Burning). |
| Frozen sigil | Sigil | An essence knot: in the Forge at the Master Forge it gives a weapon power its element (Frozen). |
| Blighted sigil | Sigil | An essence knot: in the Forge at the Master Forge it gives a weapon power its element (Blighted). |
| Hungering sigil | Sigil | An essence knot: in the Forge at the Master Forge it gives a weapon power its element (Hungering). |
| Thundering sigil | Sigil | An essence knot: in the Forge at the Master Forge it gives a weapon power its element (Thundering). |
| Quaking sigil | Sigil | An essence knot: in the Forge at the Master Forge it gives a weapon power its element (Quaking). |
| Spice trade pack | Trade goods | Trade goods: carry them to the town that asked for them for gold. |
| Jewel of Ascent | Jewel | A Jewel of Ascent: in the Forge at an anvil, put it beside a piece of gear to try to raise it one level (+8% of all it gives each). |
| Land deed | Deed | A land deed: use it to claim land for a Home Stone. |
| Gold | Gold | Gold: pick it up from the ground and it goes into your purse. Spend it at shops, anvils and stables. |
| Recall scroll | Scroll | Read it (hold and right click) to return to Aldhearth after a short pause. |
| Pit Invitation | Event ticket | A ticket to the Wane Pit event. Join in the Events window (H) before it starts. |
| Beacon Pass | Event ticket | A ticket to the Beacon Run event. Join in the Events window (H) before it starts. |
| Last Light Token | Event ticket | A ticket to the Last Light event. Join in the Events window (H) before it starts. |
| Mirror Shard | Event ticket | A ticket to the Wane Mirror event. Join in the Events window (H) before it starts. |
| Gilded Coffer | Box | Open it from your bag for gold, a Jewel of Ascent now and then, and loot. |
| Sealed Box | Box | Open it from your bag: the Pedlar will not say what is in it, but it holds gold and loot, now and then something very good. |
| Event Chest | Box | Open it from your bag for the reward of an event well fought: gold and loot. |
| Orla’s ember | Keepsake | A keepsake of a tale: a coal of the Lodge’s first fire, to be set at the foot of the stair at the bottom of the Ember Sea (hold it there and press F). |
| Something a Gnawer swallowed | Keepsake | A keepsake of a tale: bring three of them to Edda at the Lodge board (What the Worm Ate). The rest go back to the Lodge’s cabinet. |
| Orla’s first map | Keepsake | A keepsake of a tale: Orla’s first map of the Deep, with a band on it that is not there. |
| Wren’s lucky float | Keepsake | A keepsake of a tale in Port Tidewrack (The Lucky Float). It does nothing but remember it. |
| A shard of the old light | Keepsake | A keepsake of a tale in Port Saltreach (A Light for Saltreach). It does nothing but remember it. |
| The well-biter’s fang | Keepsake | A keepsake of a tale in Oldmere (The Dry Well). It does nothing but remember it. |
| Pellan’s chapel bell-rope | Keepsake | A keepsake of a tale in Pellan (The Chapel Bell). It does nothing but remember it. |
| Kalle’s ice-hook | Keepsake | A keepsake of a tale in Coldhaven (Under the Ice). It does nothing but remember it. |
| The message-kite | Keepsake | A keepsake of a tale in Quillreach (The Message-kite). It does nothing but remember it. |
| A drake-tooth whistle | Keepsake | A keepsake of a tale in Port Marrow (The Drake’s Tooth). It does nothing but remember it. |
| A raven’s gift | Keepsake | A keepsake of a tale in Ravenhearth (The Ravens’ Hoard). It does nothing but remember it. |
| The sinking stone | Keepsake | A keepsake of a tale in Stoneford (The Sinking Ford). It does nothing but remember it. |
| A bottle and its letter | Keepsake | A keepsake of a tale in Port Wendmouth (A Letter from the Silent Sea). It does nothing but remember it. |
| Ember core | Ember | Feed it to your Home Stone (hold it and right click the stone) to widen the Home’s land. |
| The Founding Ember | Ember | Set it in a Home Stone of your own, deep below the ground (hold it and right click the stone): the stone widens the Home’s land at once and the story goes on. |
| A kitten’s collar | Keepsake | A keepsake of a tale in Port Callow (The Crate Bound for the Deep). It does nothing but remember it. |
| The Dusk Watch’s horn | Keepsake | A keepsake of a tale in Duskwatch (The Horn at Dusk). It does nothing but remember it. |
| Moira’s kelp-knife | Keepsake | A keepsake of a tale in Port Kelphaven (The Knife in the Black Water). It does nothing but remember it. |
| A piece of the veil | Keepsake | A keepsake of a tale in Thistlewick (A Veil of Hush Silk). It does nothing but remember it. |
| A hound’s collar | Keepsake | A keepsake of a tale in Brindlemoor (The Missing Hounds). It does nothing but remember it. |
| A note of the harbour bell | Keepsake | A keepsake of a tale in Port Selby (A Reed That Rings True). It does nothing but remember it. |
| An oar-peg of gnawer tooth | Keepsake | A keepsake of a tale in Port Oarsby (Gnawer Pegs). It does nothing but remember it. |
| An ember of the town forge | Keepsake | A keepsake of a tale in Emberfold (The Forge Fire). It does nothing but remember it. |
| What the mere gave back | Keepsake | A keepsake of a tale in Gallowmere (What the Mere Gives Back). It does nothing but remember it. |
| A drawn-back line | Keepsake | A keepsake of a tale in Port Greyharbour (The Grey on the Wall). It does nothing but remember it. |
| Wane feather | Keepsake | A keepsake of a tale: bring twelve of them to a Workbench to sew Linnet’s wings. |
| A pair of sewn wings | Keepsake | A keepsake of a tale: take it somewhere high and hold it out into the wind. |
| A hat with a sunpetal band | Keepsake | A keepsake of a tale: give it to Pim. |
| The lamplighter’s taper | Keepsake | A keepsake of a tale: carry it to the lamplighter’s lamp-posts in the marsh at night or in fog, and light them with it. |
| Old map | Map | Read it from your bag: it shows a place near you on your map, and the treasure there is yours to dig. |
| Great map | Map | Read it from your bag: it shows a place deep down, in the Deep’s first stratum, with a hoard waiting. |
| What is left of the sewn wings | Keepsake | A keepsake of a tale: take it back to Linnet and tell her how her wings flew. |
| A fish for Turnip | Keepsake | A keepsake of a tale: show it to Turnip in the long grass east of Aldhearth’s walls. |
| Turnip, under your arm | Keepsake | A keepsake of a tale: carry her home to Hayenny, on Aldhearth’s Grand Plaza. |
| A page of the Ledger | Keepsake | A keepsake of a chapter: a page of the Ledger, for Oswin to read beside his own. |
| Orla’s rubbing kit | Keepsake | A keepsake of a chapter: hold it at the foot of a band and press F to take a rubbing of the names scratched there. |
| The Wardens’ bargain | Keepsake | A keepsake of a chapter: carry it where the chapter says. |
| A piece of a name: VES | Keepsake | A keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven. |
| A piece of a name: AN | Keepsake | A keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven. |
| A piece of a name: DRE | Keepsake | A keepsake of a chapter: a piece of the first Warden’s name, for Ysra in Coldhaven. |
| A page of frost | Keepsake | A keepsake of a chapter: a page of the Steward’s, for Oswin to read. |
| The Steward’s letter | Keepsake | A keepsake of a chapter: the Steward’s letter, for Orla. |
| The Second Crown | Keepsake | A keepsake of a chapter: the Second Crown, for Oswin to decide about. |
| Tamsin’s chalk | Keepsake | A keepsake of Chapter VII: Tamsin’s chalk, which Bram gave back to you. |
| Tamsin’s lamp | Keepsake | A keepsake of a chapter: hold it at the pipes of the Starless Organ and press F. |
| The fourth stone | Keepsake | A keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see. |
| The fifth stone | Keepsake | A keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see. |
| The sixth stone | Keepsake | A keepsake of Chapter VIII: a keystone for the Weave, for Ysra to see. |
| Fire-sealed coffer | Box | Open it: gold (40 and 2 for each of your levels, at most 600), and half the time a Jewel of Ascent. |
| Copper bar | Material | A crafting material, used in 31 recipes. |
| Iron bar | Material | A crafting material, used in 64 recipes. |
| Mythril bar | Material | A crafting material, used in 20 recipes. |
| Wheat | Material | A crafting material, used in 22 recipes. |
| Pumpkin | Material | A crafting material, used in 10 recipes. |
| Sunberry | Material | A crafting material, used in 12 recipes. |
| Planks | Material | A crafting material, used in 45 recipes. |
| Stick | Material | A crafting material, used in 51 recipes. |
| Charcoal | Material | A crafting material, used in 10 recipes. |
| Cinder essence | Essence | An essence of the Grown, fire: it goes into potions, runes, sigils and Jewels of Ascent. |
| Rime essence | Essence | An essence of the Grown, frost: it goes into potions, runes, sigils and Jewels of Ascent. |
| Blight essence | Essence | An essence of the Grown, venom: it goes into potions, runes, sigils and Jewels of Ascent. |
| Umbral essence | Essence | An essence of the Grown, shadow: it goes into potions, runes, sigils and Jewels of Ascent. |
| Volt essence | Essence | An essence of the Grown, storm: it goes into potions, runes, sigils and Jewels of Ascent. |
| Crag essence | Essence | An essence of the Grown, stone: it goes into potions, runes, sigils and Jewels of Ascent. |
| Blast powder | Material | A crafting material, used in 3 recipes. |
| Old bone | Material | A crafting material, used in 8 recipes. |
| Orc tusk | Material | A crafting material, used in 5 recipes. |
| Dragon scale | Material | A crafting material, used in 2 recipes. Oswin in Aldhearth takes it for rebirth ranks 16 and 28. |
| Wanestone | Material | Reforges a weapon power. Anything can happen. |
| Glass vial | Material | A crafting material, used in 37 recipes. |
| Sunpetal | Material | A crafting material, used in 11 recipes. |
| Glowcap | Material | A crafting material, used in 16 recipes. |
| Skybloom | Material | A crafting material, used in 12 recipes. |
| Fossil relic | Material | Nothing is crafted from it. Oswin in Aldhearth takes it for rebirth ranks 8 and 12. Any you do not need sell at a Trade Post for gold. |
| Starsilver bar | Material | A crafting material, used in 5 recipes. |
| Oil barrel | Material | Fire touching it bursts it into burning oil. |
| Powder keg | Material | Fire or a blast sets it off: it breaks what you could dig, as a blast charge does, and sets off kegs beside it. |
| Waterlogged boot | Material | Junk: fished up with the rest. It is worth a coin or two to a Trade Post. |
| Pale shard | Material | Currency: spend Pale shards with Captain Brand in Aldhearth on gear from the White Flame hoard. |
| The white ember | Material | A story keepsake: it belongs to Chapter II and cannot be traded or dropped. |
| The Steward’s Seal | Material | A story keepsake: it belongs to Chapter II. |
| Embersteel ore | Material | A crafting material, used in 1 recipe. |
| Embersteel bar | Material | A crafting material, used in 51 recipes. |
| Voidglass shard | Material | A crafting material, used in 11 recipes. |
| Deepstone | Material | A crafting material, used in 7 recipes. |
| Abyss rock | Material | A building block: place it with a right click. |
| Wane-grey stone | Material | A building block: place it with a right click. |
| Cairn stone | Material | A building block: place it with a right click. |
| Fire pepper | Material | Two of them and a fish make Ember stew at a cauldron |
| Home brick | Material | Fired with iron: no raider can break it. |
| Ironbound block | Material | Nothing breaks it: no raider, no boss, no blast. |
| Home spikes | Material | Set them on the floor: they hurt Grown that step on them, never people. |
| Ballista | Material | Load it with bolts: it shoots the Grown within 10 tiles, never people. |
| Ward lantern | Material | The Grown in its light (5 tiles) are slowed and take more harm. |
| Alarm bell | Material | It rings when the Grown come: everyone of the Home on its land fights harder. |
| Iron gate | Material | A door raiders cannot break. Only those you let in open it. |
| Wane-amber | Material | A smith’s material: Wane gone hard and golden, used in Home defences and gear. |
| Ballista bolt | Material | For a ballista: right click it with bolts in hand. |
| Ember dust | Material | Embersteel ground back into the grit it came from: lay it as emberwire. |
| Elevator block | Material | Two elevator blocks. Stand on one and jump to ride up to the next one above it, or press down for the one below (48 rows at most). |
| Cinder glass | Material | A crafting material, used in 2 recipes. |
| Rootheart resin | Material | A crafting material, used in 3 recipes. |
| Hum shard | Material | A crafting material, used in 2 recipes. |
| Hush silk | Material | A crafting material, used in 2 recipes. |
| Grey graphite | Material | A crafting material, used in 2 recipes. |
| Slag pearl | Material | A crafting material, used in 2 recipes. |
| Spore amber | Material | A crafting material, used in 2 recipes. |
| Echo stone | Material | A crafting material, used in 2 recipes. |
| Inkstone | Material | A crafting material, used in 2 recipes. |
| Faded gilt | Material | A crafting material, used in 2 recipes. |
| Magma seed | Material | A crafting material, used in 2 recipes. |
| Gnawer tooth | Material | A crafting material, used in 2 recipes. |
| Canyon glass | Material | A crafting material, used in 2 recipes. |
| Deep rime | Material | A crafting material, used in 2 recipes. |
| Lost ink | Material | A crafting material, used in 2 recipes. |
| Ever-ember | Material | A crafting material, used in 2 recipes. |
| Bloodroot | Material | A crafting material, used in 2 recipes. |
| Organ reed | Material | A crafting material, used in 2 recipes. |
| Silent salt | Material | A crafting material, used in 2 recipes. |
| Seal dust | Material | A crafting material, used in 2 recipes. |
| Marrowstone | Material | A crafting material, used in 1 recipe. |
| Elder bone | Material | A crafting material, used in 5 recipes. |
| Old ivory | Material | A crafting material, used in 5 recipes. |
| Marrowstone bricks | Material | A building block of the Bone Gardens. |
| Carved bone | Material | Elder bone, carved smooth: a block to build with. |
| Tidestone | Material | A crafting material, used in 1 recipe. |
| Tide-iron | Material | A crafting material, used in 7 recipes. |
| Pearl | Material | A crafting material, used in 6 recipes. |
| Tidestone tiles | Material | The old kingdom’s tiles: a building block of the Drowned Halls. |
| Pearl lamp | Material | A lamp that burns under water. |
| Lantern kelp | Material | A crafting material, used in 5 recipes. |
| Tide glass | Material | Glass with the green of the deep in it. |
| Gearstone | Material | A crafting material, used in 2 recipes. |
| Brass ore | Material | A crafting material, used in 3 recipes. |
| Brass ingot | Material | A crafting material, used in 5 recipes. |
| Gearstone masonry | Material | Cut gearstone, the makers’ building block. |
| Brass panelling | Material | Brass panelling, the makers’ walls. |
| Ember core | Material | A crafting material, used in 6 recipes. |
| Prismstone | Material | A crafting material, used in 1 recipe. |
| Starquartz | Material | A crafting material, used in 5 recipes. |
| Prism ashlar | Material | Cut prismstone, the singers’ building block. |
| Singing shard | Material | A crafting material, used in 6 recipes. |
| Stained crystal | Material | Glass coloured by singing shards: it glows the colour of where it stands. |
| Glass silk | Material | Glass silk, spun by a Glasswing. Eight of them make the Glasswing wing dye at the Cauldron. |
| Sunstone | Material | A crafting material, used in 3 recipes. |
| Dawngold | Material | A crafting material, used in 5 recipes. |
| Sunstone brick | Material | A building block: place it with a right click. |
| Cinderstone | Material | A building block: place it with a right click. |
| Cinder petal | Material | A crafting material, used in 3 recipes. |
| Sun-ember | Material | A crafting material, used in 4 recipes. |
| Unmade stone | Material | A crafting material, used in 1 recipe. |
| Greyheart | Material | A crafting material, used in 4 recipes. |
| Drawn brick | Material | A building block: place it with a right click. |
| Greyroot | Material | A crafting material, used in 1 recipe. |
| Loose line | Material | A crafting material, used in 5 recipes. |
| Nightglass | Material | A crafting material, used in 1 recipe. |
| Nightsilver | Material | A crafting material, used in 2 recipes. |
| Nightglass brick | Material | A building block: place it with a right click. |
| Mote of first light | Material | A crafting material, used in 4 recipes. |
| Shadow silk | Material | A crafting material, used in 2 recipes. |
| Sunglass | Material | A crafting material, used in 1 recipe. |
| Map scrap | Material | A torn corner of a map. Four of them, put together at a Workbench, make a Great map. |
| Egg | Material | A hen’s egg. Cooked at the Cauldron into an Omelette, a Sunberry custard or a Shepherd’s pie. |
| Hen feather | Material | A hen’s feather, soft and plain. With woollen cloth it makes an Old bedroll at the Workbench. |
| Wool | Material | Shorn from a woolback. Three make woollen cloth (any crafting grid). |
| Jug of milk | Material | A jug of a milkhorn’s milk. The Cauldron makes it into cheese, a Sunberry custard or a Truffle stew. |
| Truffle | Material | Rooted up by a rootsnout. Dear at the Trade Post, and the heart of a Truffle stew. |
| Woollen cloth | Material | Woollen cloth. Weaves a Rug (two from one), a Banner, a Tapestry or, with feathers, an Old bedroll. |
| Warding stone | Material | Set it in an upgrade at the anvil from +8 on (a try from +9 takes two): if the try fails, the piece drops a level instead of breaking apart. It is used up either way. |
| Raw fowl | Material | Raw meat of a brood hen. Not eaten raw: a furnace grills it into grilled fowl, and the Cauldron grills it or makes it into Roast fowl. |
| Raw mutton | Material | Raw meat of a woolback. Not eaten raw: a furnace grills it into grilled mutton, and the Cauldron grills it or makes it into Mutton stew. |
| Raw goat | Material | Raw meat of a milkhorn. Not eaten raw: a furnace grills it into grilled goat, and the Cauldron grills it or makes it into Herder’s pot. |
| Raw pork | Material | Raw meat of a rootsnout. Not eaten raw: a furnace grills it into grilled pork, and the Cauldron grills it or makes it into Fire-roast pork. |
| Slag lump | Material | Junk from the lava. The Trade Post takes it, barely. |
| Unknown fossil | Material | Something old and stony. Take it to Rosamund Pomeroy, the Curator in Aldhearth, to have it assessed: it becomes one of twelve fossils. |
| Imperial medal | Material | Napoleon’s own medal, for an order of the day carried out. He trades his keepsakes for them, in Aldhearth. |
| Reachwarden shard | Material | A crafting material, used in 5 recipes. |
| Riftglass shard | Material | A crafting material, used in 5 recipes. |
| Throneguard shard | Material | A crafting material, used in 5 recipes. |
| Ossuary shard | Material | A crafting material, used in 5 recipes. |
| Coldflame shard | Material | A crafting material, used in 5 recipes. |
| Sunforged shard | Material | A crafting material, used in 5 recipes. |
| Nightglass shard | Material | A crafting material, used in 5 recipes. |
| Common scroll: Burrow | Dungeon scroll | A dungeon scroll (Burrow): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Burrow | Dungeon scroll | A dungeon scroll (Burrow): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Burrow | Dungeon scroll | A dungeon scroll (Burrow): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Burrow | Dungeon scroll | A dungeon scroll (Burrow): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Old Cellar | Dungeon scroll | A dungeon scroll (Old Cellar): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Old Cellar | Dungeon scroll | A dungeon scroll (Old Cellar): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Old Cellar | Dungeon scroll | A dungeon scroll (Old Cellar): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Old Cellar | Dungeon scroll | A dungeon scroll (Old Cellar): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Drowned Warren | Dungeon scroll | A dungeon scroll (Drowned Warren): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Drowned Warren | Dungeon scroll | A dungeon scroll (Drowned Warren): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Drowned Warren | Dungeon scroll | A dungeon scroll (Drowned Warren): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Drowned Warren | Dungeon scroll | A dungeon scroll (Drowned Warren): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Sunken Vault | Dungeon scroll | A dungeon scroll (Sunken Vault): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Sunken Vault | Dungeon scroll | A dungeon scroll (Sunken Vault): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Sunken Vault | Dungeon scroll | A dungeon scroll (Sunken Vault): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Sunken Vault | Dungeon scroll | A dungeon scroll (Sunken Vault): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Bone Catacomb | Dungeon scroll | A dungeon scroll (Bone Catacomb): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Bone Catacomb | Dungeon scroll | A dungeon scroll (Bone Catacomb): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Bone Catacomb | Dungeon scroll | A dungeon scroll (Bone Catacomb): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Bone Catacomb | Dungeon scroll | A dungeon scroll (Bone Catacomb): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Ember Forge | Dungeon scroll | A dungeon scroll (Ember Forge): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Ember Forge | Dungeon scroll | A dungeon scroll (Ember Forge): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Ember Forge | Dungeon scroll | A dungeon scroll (Ember Forge): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Ember Forge | Dungeon scroll | A dungeon scroll (Ember Forge): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Glass Sanctum | Dungeon scroll | A dungeon scroll (Glass Sanctum): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Glass Sanctum | Dungeon scroll | A dungeon scroll (Glass Sanctum): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Glass Sanctum | Dungeon scroll | A dungeon scroll (Glass Sanctum): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Glass Sanctum | Dungeon scroll | A dungeon scroll (Glass Sanctum): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Beacon Crypt | Dungeon scroll | A dungeon scroll (Beacon Crypt): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Beacon Crypt | Dungeon scroll | A dungeon scroll (Beacon Crypt): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Beacon Crypt | Dungeon scroll | A dungeon scroll (Beacon Crypt): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Beacon Crypt | Dungeon scroll | A dungeon scroll (Beacon Crypt): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Unlit Citadel | Dungeon scroll | A dungeon scroll (Unlit Citadel): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Unlit Citadel | Dungeon scroll | A dungeon scroll (Unlit Citadel): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Unlit Citadel | Dungeon scroll | A dungeon scroll (Unlit Citadel): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Unlit Citadel | Dungeon scroll | A dungeon scroll (Unlit Citadel): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Common scroll: Throne of the Wane | Dungeon scroll | A dungeon scroll (Throne of the Wane): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Rare scroll: Throne of the Wane | Dungeon scroll | A dungeon scroll (Throne of the Wane): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Epic scroll: Throne of the Wane | Dungeon scroll | A dungeon scroll (Throne of the Wane): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Legendary scroll: Throne of the Wane | Dungeon scroll | A dungeon scroll (Throne of the Wane): read it and the world folds into a dungeon built fresh for you and your group. Three of the same bind into one of the next tier. |
| Lost page: The First Flame | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Edict of the Binding | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Beacon log, tower nine | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Kitchen ledger, Aurelmark palace | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Field notes, day 4 | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Scratched into a crystal | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Complaint to the Warden House | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: A letter, never sent | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Warning post | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The first lesson of the Weave | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: What the orc said | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: On dragons | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Broadsheet, Lowtide | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Deed of plot, standard form | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Why the towns are safe | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The last page of the Chronicle | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Stillwright’s page: Of water and the fire-stone | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Stillwright’s page: Of oil | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Stillwright’s page: Of the green vitriol | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Stillwright’s page: Of the sump | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Stillwright’s page: Of the airs | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Stillwright’s page: Of bodies | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Stillwright’s page: Of the spark | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Stillwright’s page: Of the powder | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Frost-sealed letter, the first | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Frost-sealed letter, the second | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Frost-sealed letter, the third | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The flame that forgets | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Ember Sea | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Hollow Roots | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Choir Caverns | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Still Dark | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Grey Fold | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The Edict of Ash | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Bram’s notes | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Nailed up: the Ember Sea | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Nailed up: the Hollow Roots | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Nailed up: the Choir Caverns | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Nailed up: the Still Dark | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Nailed up: the Grey Fold | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: What knows his name | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Ossuary Fields | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Marrow Caves | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Rib Vaults | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Bram, inside a skull | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Cut into a well’s lip | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| A marker in an orchard | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Tide Halls | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Pearl Deeps | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Survey journal: the Sunken Courts | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| A bell-keeper’s slate | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| The last decree of Hallowmere | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Gate-warden’s log, the last tide | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The makers’ first law | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The clockmaker’s ledger | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: A lift-keeper’s notice | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The first tinker | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The last count | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The Warden’s orders | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The first hymn | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The rule of the choir | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The geode’s heart | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The bell-ringer’s count | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The quiet | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The Last Cantor’s verse | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The smiths’ rule | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The rings | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The liturgy of ash | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Half a letter | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Where the grey grows | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: A ledger, grey | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: What the wells show | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Kneeling | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Stars where there is no sky | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The last sunrise | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: The root | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Lost page: Hush | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Monday | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Wednesday | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Thursday | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Biscuit’s hat | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Fenn’s letter | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| A stone with letters | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| A brass tag | Lost page | A lost page of the old story. Double click it in your bag to read it; it is kept in your codex. |
| Dirt | Block | A block: place it with a right click to build. |
| Stone | Block | A block: place it with a right click to build. |
| Wood | Block | A block: place it with a right click to build. |
| Copper ore | Block | A block: place it with a right click to build. |
| Iron ore | Block | A block: place it with a right click to build. |
| Mythril ore | Block | A block: place it with a right click to build. |
| Crystal | Block | Place it to light the dark. |
| Sand | Block | A block: place it with a right click to build. |
| Torch | Block | Place it to light the dark. The Grown shy from the light. |
| Glass | Block | A clear block: place it for windows and lamps, and use it to craft potions and flasks. |
| Workbench | Station | A station: stand near it to craft with the 3 by 3 grid and to place special orders. |
| Furnace | Station | A station: smelts ore into bars, sand into glass and wood into charcoal. Feed it fuel below and ore on top. |
| Anvil | Station | A station: makes weapons, armor and tools, upgrades weapons and repairs gear. |
| Chest | Block | Place it and keep your things in it. On a Home’s land only you and your group can open it or break it; anywhere else anyone can, so keep what matters at Home. |
| Door | Block | Place it in a doorway: you can open and close it, others cannot walk through closed. |
| Snow | Block | A block: place it with a right click to build. |
| Ice | Block | A block: place it with a right click to build. |
| Mud | Block | A block: place it with a right click to build. |
| Ash | Block | A block: place it with a right click to build. |
| Cactus | Block | Place it to build or decorate. |
| Basalt | Block | A block: place it with a right click to build. |
| Lantern | Block | Hang it up to light a wide patch of dark. |
| Crystal lamp | Block | Hang it up to light a wide patch of dark. |
| Ladder | Block | Place it to climb up and down. |
| Bed | Block | Place it to build or decorate. |
| Wooden planks | Block | A block: place it with a right click to build. |
| Cauldron | Station | A station: brews potions and tonics, and cooks dishes. |
| Mossy stone | Block | A block: place it with a right click to build. |
| Old brick | Block | A block: place it with a right click to build. |
| Cloud | Block | A block: place it with a right click to build. |
| Skystone | Block | A block: place it with a right click to build. |
| Skygrass | Block | A block: place it with a right click to build. |
| Starsilver ore | Block | Place it to light the dark. |
| Table | Block | Place it to build or decorate. |
| Chair | Block | Place it to build or decorate. |
| Bookshelf | Block | Place it to build or decorate. |
| Potted plant | Block | Place it to build or decorate. |
| Candle | Block | Place it to light the dark. |
| Mottled egg | Egg | A mottled egg. Use it on your lit Home’s land and it is laid in a nest, which hatches in 10 minutes: a hen, a woolback, a milkhorn, a rootsnout or a stonemole, with each stat from 3 to 8. |
| Deep egg | Egg | A deep egg. Use it on your lit Home’s land and it is laid in a nest, which hatches in 15 minutes: most often a stonemole or a lanternback, with each stat from 5 to 11. |
| Ancient egg | Egg | An ancient egg. Use it on your lit Home’s land and it is laid in a nest, which hatches in 20 minutes: half of them a Glasswing, with each stat from 8 to 14, and now and then an ancient coat. |
| Shears | Tool | Shears: with them in your bag you can shear a woolback when its fleece has grown. |
| Crate: a brood hen | Crate | A brood hen in a crate. Stand on your lit Home’s land, hold it and right click to let it out there. |
| Crate: a woolback | Crate | A woolback in a crate. Stand on your lit Home’s land, hold it and right click to let it out there. |
| Crate: a milkhorn | Crate | A milkhorn in a crate. Stand on your lit Home’s land, hold it and right click to let it out there. |
| Crate: a rootsnout | Crate | A rootsnout in a crate. Stand on your lit Home’s land, hold it and right click to let it out there. |
| Stone rune I | Deep rune | Gives +1 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Stone rune II | Deep rune | Gives +1.5 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Stone rune III | Deep rune | Gives +2 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Stone rune IV | Deep rune | Gives +3 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Stone rune V | Deep rune | Gives +4 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Stone rune VI | Deep rune | Gives +5 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Stone rune VII | Deep rune | Gives +6 armour while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Heart rune I | Deep rune | Gives +6 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Heart rune II | Deep rune | Gives +10 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Heart rune III | Deep rune | Gives +15 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Heart rune IV | Deep rune | Gives +22 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Heart rune V | Deep rune | Gives +30 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Heart rune VI | Deep rune | Gives +40 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Heart rune VII | Deep rune | Gives +50 life while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Might rune I | Deep rune | Gives +0.5% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Might rune II | Deep rune | Gives +0.8% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Might rune III | Deep rune | Gives +1.2% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Might rune IV | Deep rune | Gives +1.6% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Might rune V | Deep rune | Gives +2.1% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Might rune VI | Deep rune | Gives +2.7% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Might rune VII | Deep rune | Gives +3.5% damage while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Swift rune I | Deep rune | Gives +0.5% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Swift rune II | Deep rune | Gives +0.8% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Swift rune III | Deep rune | Gives +1.1% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Swift rune IV | Deep rune | Gives +1.5% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Swift rune V | Deep rune | Gives +1.9% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Swift rune VI | Deep rune | Gives +2.4% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Swift rune VII | Deep rune | Gives +3% speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Wing rune I | Deep rune | Gives +3% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Wing rune II | Deep rune | Gives +5% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Wing rune III | Deep rune | Gives +7% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Wing rune IV | Deep rune | Gives +9% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Wing rune V | Deep rune | Gives +12% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Wing rune VI | Deep rune | Gives +15% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Wing rune VII | Deep rune | Gives +20% flight while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Keen rune I | Deep rune | Gives +0.3% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Keen rune II | Deep rune | Gives +0.5% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Keen rune III | Deep rune | Gives +0.7% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Keen rune IV | Deep rune | Gives +1% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Keen rune V | Deep rune | Gives +1.3% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Keen rune VI | Deep rune | Gives +1.7% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Keen rune VII | Deep rune | Gives +2.2% critical chance while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Lamp rune I | Deep rune | Gives +10% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Lamp rune II | Deep rune | Gives +15% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Lamp rune III | Deep rune | Gives +20% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Lamp rune IV | Deep rune | Gives +30% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Lamp rune V | Deep rune | Gives +40% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Lamp rune VI | Deep rune | Gives +50% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Lamp rune VII | Deep rune | Gives +60% light while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Delver rune I | Deep rune | Gives +3% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Delver rune II | Deep rune | Gives +5% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Delver rune III | Deep rune | Gives +7% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Delver rune IV | Deep rune | Gives +10% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Delver rune V | Deep rune | Gives +13% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Delver rune VI | Deep rune | Gives +17% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Delver rune VII | Deep rune | Gives +22% digging speed while the piece that holds it is worn: set it in a helm, armour, boots, a ring, an amulet or wings at any anvil (in the Forge) |
| Key of the Deep door | Key | Use it away from your Home and you step through a door to your Home Stone at once; use it at your Home within 15 minutes and you step back to where you stood. Once every 10 minutes. |
| Ram’s horn | Weapon socket | A socket for any weapon (or an axe): set it in the Forge at an anvil, and that weapon knocks back the Grown it strikes. It always works, and taking it out again is free. |
| Fairy jar | Tool | Double click it out in the land, on the surface, and wait: the fairy of that land may come to it (one time in four by day, one in two by night). If none comes, try again in a minute. |
| Flower bed | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Garden bench | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Lamp post | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows. |
| Signpost | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Garden gnome | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Bird bath | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Stone lantern | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows. |
| Wind chime | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Scarecrow | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Pumpkin lantern | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows. |
| Topiary | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Globe | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Telescope | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Writing desk | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Grandfather clock | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Cherry tree in a pot | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Marble fountain | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Marble statue | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Harp | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Grand piano | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Crystal candelabra | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows. |
| Gilded throne | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Golden statue | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Lighthouse model | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. It glows. |
| Campaign map table | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Imperial eagle standard | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Bicorne on a stand | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Cannon | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Imperial bed | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Arc de Triomphe model | Furnishing | A furnishing: set it down on a Home’s land (your own, or one that lets you build there). Goes on a Home’s land only; you walk through it, and breaking it gives it back. |
| Wayward stone | Travel stone | Hold it and use it, standing still for 3 seconds as a waystone asks, and it sends you to a random spot on the open land between the farthest towns open to you: never near a town, never into a hunting ground, the sky, a dungeon or the Deep. Used up; if it finds nowhere, you keep it. |
| Bug net | Bug net | Hold it and swing it (a left click) at a critter within two and a half tiles. Critters come to you only while a net is in your bag, out of town; come near slowly, or they fly off. |
| Common butterfly | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Meadow grasshopper | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Firefly | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Oak beetle | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Emerald dragonfly | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Crag cicada | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Dune beetle | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Glass scorpion | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Lantern moth | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Bog dragonfly | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Snow flea | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Frost moth | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Ember moth | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Cinder beetle | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Prism butterfly | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Shadow moth | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Cave cricket | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Glowworm | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Cloud butterfly | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Star moth | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. In the Critter log, a tab of the Bestiary. |
| Hornet | Critter | A critter: sell it at the Trade Post, let it go (drop it), or give it to the museum. |
| Grown skull | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Ancient wing | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Fossil fern | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Ammonite coil | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Amber gnat | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Trilobite | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Wyrm vertebra | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Clawed foot | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Sea lily | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Dragon tooth | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Sky-ray imprint | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Giant egg | Fossil | A fossil: give it to the museum in Aldhearth (the Curator), or sell it at the Trade Post. |
| Sparkler | Firework | A firework: hold it and use it outside a town and off the floors, and it fizzes in your hand for 4 seconds. Everyone within 60 columns sees it. It is used up; one every 2 seconds at most. |
| Firework rocket | Firework | A firework: hold it and use it outside a town and off the floors, and a rocket goes up over you and bursts once. Everyone within 60 columns sees it. It is used up; one every 2 seconds at most. |
| Grand finale | Firework | A firework: hold it and use it outside a town and off the floors, and twelve bursts over you in six seconds. Everyone within 60 columns sees it. It is used up; one every 2 seconds at most. |
| Love bomb | Love bomb | Throw it where you aim: it bursts in hearts and everyone within 3 tiles gets back 15% of their life, players and the Grown alike (a great one 3%). It starts your healing-potion wait, nobody is healed by two within 10 s, and it is never thrown in a town or from a sanctuary. |
Pick a kind
109 items
27 items
28 items
52 items
56 items
5 items
20 items
41 items
81 items
48 items
14 items
67 items
27 items
43 items
9 items
6 items
34 items
61 items
134 items
40 items
84 items
38 items
136 items