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Mounts
Something to ride across the open world. A mount item is used once (double click it in the bag) to learn its mount for good; from then on X (or the round button on a phone) calls the one you chose, and X again gets you off. Riding is faster than walking, and some mounts jump higher or fall slowly. Your mounts are listed in the Mounts window (the menu): Ride beside one calls it (and makes it the one X calls from then on), and Get off beside the one you are on gets you off.
Calling one
- Stand still: the call takes about a second and a half. Moving, or getting hit, stops it.
- Nothing may have hurt you in the last five seconds.
- Out in the open world only: not inside a town's walls, on a rift or event floor (the arena's pit is one), or in a dungeon. Walking into any of those, or being taken down into the pit, puts you back on foot. A duel does too: it puts you back on foot when it starts, and no mount answers until it is over.
- Not in the water and not on a ladder (or a vine): a mount will not swim or climb.
- The Skyreach's thin air takes only a mount that can glide (the Cloud ray).
- Not with a trade pack on your back: its pay is for the walk.
In the saddle
- You move at the mount's speed, and jump higher on some of them. Your wings fold: nobody flies from the saddle.
- Nothing is done from the saddle: no swinging, digging, building, fishing, cooking or using things. An attack press gets you off; so does dying. Being hit does not.
- A mount will not swim or climb. It wades through a puddle, but water up to your chest, or a hand on a ladder (or a vine), gets you off at once: "Your mount will not swim." and "You get off to climb."
- Everyone around you sees you ride, dust and all.
The mounts, and where they come from
| Mount | Speed | Also | Where it comes from | |
|---|---|---|---|---|
| Meadow strider | ×1.4 | jumps a little higher | Hale, the Stable master, by the fields in the south-west of [[capital | Aldhearth]]: 600 gold, from level 10 |
| Dune lizard | ×1.5 | a rare drop from the elites and bosses of the Glass Dunes (and Glasswind Dunes) | ||
| Frost elk | ×1.55 | jumps 25% higher | a rare drop from the elites and bosses of the Rimefields (and Rime Hollow) | |
| Ember hound | ×1.6 | jumps 15% higher | a rare drop from the elites and bosses of the Ashlands (and Cinder Reach) | |
| Crystal stag | ×1.7 | jumps 30% higher | a rare drop from the elites and bosses of the Shardwaste (and the Broken Beacons) | |
| Cloud ray | ×1.5 | glides: a slow fall, and the only mount for the [[skyreach | Skyreach]] | a rare drop from the great fliers of the Skyreach (its bosses) |
| Pale mare | ×1.8 | jumps 30% higher | the White Flame, the weekly raid: a rare drop from the Pale Queen | |
| Hushwing glider | ×1.45 | glides | [[the-twenty | The Still Dark]]: its great one, the Snuffer (1 time in 50), and Captain Rusk's hunt for it |
| Wellrunner | ×1.7 | jumps 20% higher | [[the-twenty | The Echo Wells]]: the Answerer, and its hunt |
| Burrow beetle | ×1.6 | [[the-twenty | The Wormways]]: the Long Hunger, and its hunt | |
| Ashback lizard | ×1.75 | jumps 10% higher | [[the-twenty | The Burning Stair]]: the Kindler, and its hunt |
| Threshold ram | ×1.65 | jumps 60% higher | [[the-twenty | The Threshold]]: the Keeper of the Seal, and its hunt |
| Ashwing drake | ×1.9, the fastest | jumps 35% higher | the end of [[chapters-reborn | Chapter V: The Last Name]], for the reborn, from your first rebirth |
| Rime-stag | ×1.8 | jumps 75% higher, the best | the end of [[chapters-reborn | Chapter VI: The Second Crown]], for the reborn of rank 6 and up |
A wild mount's elite carries it about 2 times in a hundred, a boss about 12 in a hundred, out in the open land of its own region (the boss of a world event counts as a boss of the land it stands in). The elites a dungeon holds, the Grey's, and the ones a quest sends after you (the Unsworn, the Pale Herald, the couriers of chapter two) carry none. A second one of a mount you already ride stays in the bag: sell it at a Trade Post, list it on the Market Board, or give it to a friend.