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Reborn: the long climb
Level 150 is the top of the level climb, and it is where a longer one starts. Oswin, the Warden-clerk in the Warden House in Aldhearth, can rekindle you anew: you go back to level 1 and keep your gear, your bag and your gold, your passives are refunded, and you come back stronger for good, with a new name, a title now and then, and a glow round you that the others can see. There are sixty ranks, with +91.7% of life and damage waiting at the top.
The first rank asks only what it always did: level 150 and its gold. Every rank after it asks for something more, from all over the game: rifts and dungeons and events, how deep you have been, the side paths (fishing, cooking, quests, tales, the bestiary) and relics you bring to Oswin. So the climb is long and goes through all of it, not through one place on a loop.

The moment itself is a ceremony: the world dims, a sigil turns on the ground, pillars of light rise, you lift, one white burst, and then REBORN and your rank. It takes three and a half seconds at most, and any key or a click skips it. For anyone who asked their device for reduced motion it is a quiet one of words and a dimmed world (Effects and animation).

Something to do on the way back up
- Five chapters for the reborn. From your first rebirth, Oswin has The Ledger Below and Ysra in Coldhaven The Last Name; from rank 6 Oswin has The Second Crown, from rank 10 Bram at the well tells Past the Threshold, and from rank 15 Ysra has The Keystones, a part at ranks 15, 30 and 60, each worth one more keystone. They go down into the Twenty and hold places against waves of Grown, and every part ends with something to keep using or to show: auras, abilities, companions, the best wings, a door home from the Deep, the best amulet, the fastest mount and Mythic titles. See Chapters for the reborn and The Wardens' gifts.
- Events fight back. On an event's floor a reborn's Grown are as much stronger as the rank makes you, and the points are worth up to half as much again (1% a rank). See Events.
Armour to go for
Seven armour sets are made for the reborn, one for each band of ranks: Reachwarden from rank 1, then Riftglass (5), Throneguard (10), Ossuary (20), Coldflame (30), Sunforged (45) and Nightglass (60). Each is found at its own home in the end game, or made at the Master Forge from its shards, and five pieces worn together give the set's signature. See End-game armour.
Your Homes can be raided
Once you are reborn, every Home of your account, on any character, is open to raids by other reborns: they can break in, take what is in your chests and strike your Home Stone. Breaking in takes 3× as long while someone of your Home is online and 15× while nobody is, and then the Stone cannot be struck at all. It stays so: a fresh character on the same account does not hide a Home. The rebirth window says so before you choose. All of it is in Homes and land (Raids between reborns).
How to see it
- The Rebirth window. Oswin's menu (Be rekindled anew (reborn)...) opens it, and so does the game menu (Esc) and the Open button in the character window (I). It says what rank you are, what the next rank gives, and every requirement with what you have, what it takes, a bar, a mark when it is met, where to do it and a link to the guide that tells more. At the bottom is the whole list of ranks.
- The button waits until the level, the gold and every requirement are met. It sends the asking to Oswin, who must be next to you: only he can do it, and the server decides whether the work is done (the page's marks are only what it was told).
- When it goes through Oswin tells you the rank, what you got, and what the next rank asks.

What a rank gives
- Life and damage. The first ten ranks give +6% each, as they always did (+60% at rank 10). From the eleventh the steps shrink: +1.5% a rank, falling by a twentieth each rank and never under 0.4%: rank 20 is +72%, rank 30 +79.2%, rank 40 +83.7%, rank 50 +87.7%, rank 60 +91.7%. (It applies to your mana as well.)
- Skill points. 3 for each of the first ten ranks, then 1 for every rank after. Every rank also makes the tree a little dearer in gold (20% a rank to the tenth, then 4%).
- Keystones. You hold three keystones at once in the skill tree. Rank 15 opens the first part of Chapter VIII: The Keystones, rank 30 the second and rank 60 the third, and each part done lets you hold one more: six at most.
- Experience. +2% for every fifth rank from the fifteenth, and from the eleventh rank +3% for every rank above ten on top: ×1.34 at rank 20, ×2.02 at rank 40, ×2.70 at rank 60. Each rank climbs back to 150 faster than the last.
- Mastery on the way up. Under level 150 a reborn also puts a quarter of the experience it earns into Mastery, on top of its levels.
- The far places. The Unlit Reach is open to you at any level (to everyone else from level 100), the Unlit Citadel's scroll can be read by anyone of its levels, and the Throne of the Wane's needs rank 1 (see Dungeons).
- Titles. Every fifth rank from the tenth gives a title: the Flamewalker (10), the Torch-sworn (15), the Unquenched (20) and on to the Unending (60). They are shown with your name like any title (Y), the first three Rare, the next Epic, the last Legendary.
- A name. Each rank has its own, from Rekindled to Unending, shown by your name in the friends list and the inspect window. The first six are the names there always were.
- A glow. Gold at rank 1, pink from rank 3, then a colour for each ten: ice at 10, green at 20, amber at 30, red at 40, and white from 50, slipping through other colours. It grows a little each ten.
- Gold. A rank costs 5,000 gold times its number: rank 8 is 40,000, rank 60 is 300,000.
A reborn also counts as 20 levels more in a fight, in experience and in a match, but only for the first ten ranks: at level 1 a rank-60 character is matched like a rank-10 one.
What the ranks ask
Besides level 150 and gold, a rank asks for some of these (the table below says which, rank by rank). Some are counted this life: from your last rebirth on, so each rank is work done now. The others are counted for good: what you have reached, which is never reset or spent.
| Kind of work | Counted | Where and how |
|---|---|---|
| rifts | this life (since your last rebirth) | Rifts open in the wild for a few minutes: go in with a group and clear the floors to the boss. See rifts. |
| dungeons | this life (since your last rebirth) | Read a dungeon scroll (Aldhearth’s shops, chests and drops) and clear the dungeon it opens. See dungeons. |
| events | this life (since your last rebirth) | Events run on the timetable (the Events window): take part and stay to the end. See events. |
| bosses | this life (since your last rebirth) | Bosses wait in lairs, dungeons and the Deep; the bestiary counts every one you fell. See dungeons. |
| fish | this life (since your last rebirth) | Fish at any water with a rod; the fishing log keeps count. See fishing. |
| dishes | this life (since your last rebirth) | Cook at a campfire or a kitchen; every dish counts once cooked. See weather and cooking. |
| crafts | this life (since your last rebirth) | Make things at the crafting grid, a workbench or a furnace. See crafting. |
| chests | this life (since your last rebirth) | Chests lie on the floors of dungeons, rifts and events. See dungeons. |
| trade packs | this life (since your last rebirth) | Buy a trade pack at a town and walk it to a port that pays for it. See trading. |
| raid clears | this life (since your last rebirth) | The White Flame raid runs once a week: join its hall and see the Queen down. See raid. |
| depth | for good | Dig, delve and ride the delve gates deeper: the Book of Delvers keeps your deepest honest stand. See delvers. |
| quest chains | for good | Every innkeeper has a chain of work: see the Journal (J). See quests. |
| named bosses | for good | Named bosses hold the lairs of the lands: the bestiary lists those you have beaten. See dungeons. |
| lost pages | for good | Lost pages are hidden in the ruins, floors and bands: the codex keeps those you found. See tales and treasure. |
| towns | for good | Walk into a town’s walls to have visited it; the map shows which you have. See towns. |
| mounts | for good | Mounts are learned from tames and trainers: see the stable. See mounts. |
| titles | for good | Titles come from achievements, tales, chapters and the deep: see the Achievements window (Y). See achievements. |
| achievement points | for good | Every achievement is worth points: see the Achievements window (Y). See achievements. |
| kinds mastered | for good | Beat fifty of one kind of Grown to master it: the bestiary counts them. See achievements. |
| weapon +N | for good | Upgrade a weapon at an anvil with essence. See crafting. |
| Mastery | for good | Past level 150 your experience fills Mastery: hunt deep. See mastery. |
| chapter II | for good | Chapter II starts once The Cold Light is done: ask Oswin. See chapter two. |
Relics are given to Oswin from your bag when the rebirth goes through, all of them or none:
| Offering | Where it comes from |
|---|---|
| Fossil relics | Dig up fossils (the pale bones in the rock) and chip the relics out. |
| Dragon scales | Dragons drop them, more from the bigger ones, and the dragon event’s hoard gives the most. |
| Home-raid trophies (any) | A Home raid’s chest can hold a trophy of the raiders’ leader. |
| The Gardener’s shears | The Ossuary Gardener drops them, in the Bone Gardens. |
| The Drowned King’s seal | The Drowned King drops it, in the Drowned Halls. |
| The Warden’s mainspring | The Clockwork Warden drops it, in the Clockwork Under-city. |
| The Cantor’s tuning fork | The Last Cantor drops it, in the Crystal Cathedrals. |
| The Heart of the First Dawn | A great one of the Hollow Sun drops it. |
| A root of the Wane | A great one of the Wane’s Root drops it. |
| The Hushmother’s veil | A great one of the Last Dark drops it. |
- Nothing is taken until everything is met and the rebirth goes through, and nothing is taken twice: the level goes back to 1 in the same moment, so asking again asks for rank after next.
- A character that began before these ranks has no count of where its last life began: its whole record counts once, toward its next rank, and is written down then.
- Starting a character over keeps its achievements and counts (as it always did), and its new life begins from nothing.
- Depth is the Delvers' own: the deepest you have stood on your own trail, not a place a waystone set you down (see The Delvers).

The ranks
| Rank | Name | Gives | Asks (besides level 150 and the gold) |
|---|---|---|---|
| 1 | Rekindled | +6% life and damage for good (6% in all); +3 skill points (3 in all from rebirths); a new glow round you | nothing more |
| 2 | Twice-kindled | +6% life and damage for good (12% in all); +3 skill points (6 in all from rebirths) | Close 1 co-op rift |
| 3 | Thrice-kindled | +6% life and damage for good (18% in all); +3 skill points (9 in all from rebirths); a new glow round you | Beat 2 scroll dungeons |
| 4 | Bright | +6% life and damage for good (24% in all); +3 skill points (12 in all from rebirths) | Finish 2 events; Finish a town’s chain of work |
| 5 | Radiant | +6% life and damage for good (30% in all); +3 skill points (15 in all from rebirths) | Slay 5 bosses; Stand 150 rows down on your own trail |
| 6 | Undying | +6% life and damage for good (36% in all); +3 skill points (18 in all from rebirths) | Catch 10 fish; Find 3 lost pages |
| 7 | Ember-sworn | +6% life and damage for good (42% in all); +3 skill points (21 in all from rebirths) | Close 2 co-op rifts; Visit 3 towns |
| 8 | Wick-keeper | +6% life and damage for good (48% in all); +3 skill points (24 in all from rebirths) | 5 × Fossil relics; Beat 3 scroll dungeons |
| 9 | Lamp-bearer | +6% life and damage for good (54% in all); +3 skill points (27 in all from rebirths) | Finish 3 events; Learn 1 mount |
| 10 | Flamewalker | +6% life and damage for good (60% in all); +3 skill points (30 in all from rebirths); the title “the Flamewalker”; a new glow round you | Slay 8 bosses; Reach Mastery 1; Finish chapter II: The White Flame |
| 11 | Ash-risen | +1.5% life and damage for good (61.5% in all); +1 skill point (31 in all from rebirths); experience +3% in all | Cook 5 dishes; Finish 2 towns’ chains of work; Stand 500 rows down on your own trail |
| 12 | Cinder-crowned | +1.4% life and damage for good (62.9% in all); +1 skill point (32 in all from rebirths); experience +6% in all | Close 2 co-op rifts; 12 × Fossil relics; Beat 2 named bosses |
| 13 | Spark-heir | +1.4% life and damage for good (64.3% in all); +1 skill point (33 in all from rebirths); experience +9% in all | Beat 3 scroll dungeons; Craft 30 things; Visit 6 towns |
| 14 | Brand-bearer | +1.3% life and damage for good (65.6% in all); +1 skill point (34 in all from rebirths); experience +12% in all | Finish 3 events; Earn 3 titles; Catch 25 fish |
| 15 | Torch-sworn | +1.2% life and damage for good (66.8% in all); +1 skill point (35 in all from rebirths); experience +17% in all; Chapter VIII, part 1, opens: Ysra in Coldhaven, and a fourth keystone to win; the title “the Torch-sworn” | Slay 12 bosses; Find 6 lost pages; Take a weapon to +6 |
| 16 | Beacon-lit | +1.2% life and damage for good (67.9% in all); +1 skill point (36 in all from rebirths); experience +20% in all | 3 × Dragon scales; Close 3 co-op rifts; Earn 100 achievement points |
| 17 | Dawn-caller | +1.1% life and damage for good (69% in all); +1 skill point (37 in all from rebirths); experience +23% in all | Deliver 3 trade packs; Stand 1500 rows down on your own trail; Open 5 chests on the floors |
| 18 | Wane-walker | +1% life and damage for good (70.1% in all); +1 skill point (38 in all from rebirths); experience +26% in all | Beat 4 scroll dungeons; Beat 4 named bosses; Reach Mastery 2 |
| 19 | Long-burning | +1% life and damage for good (71.1% in all); +1 skill point (39 in all from rebirths); experience +29% in all | Finish 4 events; Finish 3 towns’ chains of work; Cook 12 dishes |
| 20 | Unquenched | +0.9% life and damage for good (72% in all); +1 skill point (40 in all from rebirths); experience +34% in all; the title “the Unquenched”; a new glow round you | 1 × Home-raid trophies (any); Slay 16 bosses; Learn 2 mounts |
| 21 | Star-touched | +0.9% life and damage for good (72.9% in all); +1 skill point (41 in all from rebirths); experience +37% in all | Close 3 co-op rifts; Craft 60 things; Master 1 kind of Grown |
| 22 | Sky-kindled | +0.9% life and damage for good (73.8% in all); +1 skill point (42 in all from rebirths); experience +40% in all | Catch 40 fish; Stand 4000 rows down on your own trail; Earn 6 titles |
| 23 | Gold-lit | +0.8% life and damage for good (74.6% in all); +1 skill point (43 in all from rebirths); experience +43% in all | Beat 5 scroll dungeons; Open 10 chests on the floors; Visit 9 towns |
| 24 | Storm-lit | +0.8% life and damage for good (75.4% in all); +1 skill point (44 in all from rebirths); experience +46% in all | 1 × The Gardener’s shears; Finish 4 events; Beat 7 named bosses |
| 25 | Many-flamed | +0.7% life and damage for good (76.1% in all); +1 skill point (45 in all from rebirths); experience +51% in all; the title “the Many-flamed” | Slay 20 bosses; Earn 250 achievement points; Take a weapon to +7 |
| 26 | Root-deep | +0.7% life and damage for good (76.8% in all); +1 skill point (46 in all from rebirths); experience +54% in all | Close 4 co-op rifts; Deliver 6 trade packs; Finish 5 towns’ chains of work |
| 27 | Deep-kindled | +0.7% life and damage for good (77.5% in all); +1 skill point (47 in all from rebirths); experience +57% in all | Cook 20 dishes; Stand 10.1k rows down on your own trail; Reach Mastery 4 |
| 28 | Band-breaker | +0.6% life and damage for good (78.1% in all); +1 skill point (48 in all from rebirths); experience +60% in all | 6 × Dragon scales; Beat 6 scroll dungeons; Find 10 lost pages |
| 29 | Dark-treader | +0.6% life and damage for good (78.7% in all); +1 skill point (49 in all from rebirths); experience +63% in all | Finish 5 events; Craft 100 things; Master 3 kinds of Grown |
| 30 | Lantern of the Deep | +0.6% life and damage for good (79.2% in all); +1 skill point (50 in all from rebirths); experience +68% in all; Chapter VIII, part 2, opens: Ysra in Coldhaven, and a fifth keystone to win; the title “the Lantern of the Deep”; a new glow round you | Clear the White Flame once; Slay 25 bosses; Earn 10 titles |
| 31 | Sun-sworn | +0.5% life and damage for good (79.8% in all); +1 skill point (51 in all from rebirths); experience +71% in all | Close 4 co-op rifts; Catch 60 fish; Beat 10 named bosses |
| 32 | Hollow-lit | +0.5% life and damage for good (80.3% in all); +1 skill point (52 in all from rebirths); experience +74% in all | 1 × The Drowned King’s seal; Beat 7 scroll dungeons; Learn 3 mounts |
| 33 | Prism-bright | +0.5% life and damage for good (80.8% in all); +1 skill point (53 in all from rebirths); experience +77% in all | Finish 6 events; Open 20 chests on the floors; Earn 400 achievement points |
| 34 | Glass-flamed | +0.5% life and damage for good (81.2% in all); +1 skill point (54 in all from rebirths); experience +80% in all | Slay 30 bosses; Stand 20.3k rows down on your own trail; Visit 12 towns |
| 35 | Cathedral-lit | +0.4% life and damage for good (81.7% in all); +1 skill point (55 in all from rebirths); experience +85% in all; the title “the Cathedral-lit” | Close 5 co-op rifts; Cook 30 dishes; Reach Mastery 6 |
| 36 | Tide-turner | +0.4% life and damage for good (82.1% in all); +1 skill point (56 in all from rebirths); experience +88% in all | 2 × Home-raid trophies (any); Beat 8 scroll dungeons; Take a weapon to +8 |
| 37 | Brine-bright | +0.4% life and damage for good (82.5% in all); +1 skill point (57 in all from rebirths); experience +91% in all | Finish 6 events; Deliver 10 trade packs; Finish 7 towns’ chains of work |
| 38 | Gear-fired | +0.4% life and damage for good (82.9% in all); +1 skill point (58 in all from rebirths); experience +94% in all | Clear the White Flame once; Catch 80 fish; Master 6 kinds of Grown |
| 39 | Bone-lit | +0.4% life and damage for good (83.3% in all); +1 skill point (59 in all from rebirths); experience +97% in all | Slay 40 bosses; Craft 150 things; Beat 14 named bosses |
| 40 | Last-light | +0.4% life and damage for good (83.7% in all); +1 skill point (60 in all from rebirths); experience +102% in all; the title “the Last-light”; a new glow round you | 1 × The Warden’s mainspring; Close 5 co-op rifts; Stand 40.8k rows down on your own trail |
| 41 | First-ember | +0.4% life and damage for good (84.1% in all); +1 skill point (61 in all from rebirths); experience +105% in all | Beat 9 scroll dungeons; Earn 14 titles; Earn 600 achievement points |
| 42 | Elder-ember | +0.4% life and damage for good (84.5% in all); +1 skill point (62 in all from rebirths); experience +108% in all | Finish 7 events; Open 30 chests on the floors; Reach Mastery 10 |
| 43 | Old-flame | +0.4% life and damage for good (84.9% in all); +1 skill point (63 in all from rebirths); experience +111% in all | Clear the White Flame 2 times; Cook 45 dishes; Find 13 lost pages |
| 44 | Long-remembered | +0.4% life and damage for good (85.3% in all); +1 skill point (64 in all from rebirths); experience +114% in all | 1 × The Cantor’s tuning fork; Slay 50 bosses; Beat 18 named bosses |
| 45 | Flame-elder | +0.4% life and damage for good (85.7% in all); +1 skill point (65 in all from rebirths); experience +119% in all; the title “the Flame-elder” | Beat 10 scroll dungeons; Reach Mastery 15; Catch 100 fish |
| 46 | King-kindled | +0.4% life and damage for good (86.1% in all); +1 skill point (66 in all from rebirths); experience +122% in all | Close 6 co-op rifts; Stand 81.8k rows down on your own trail; Earn 18 titles |
| 47 | Throne-lit | +0.4% life and damage for good (86.5% in all); +1 skill point (67 in all from rebirths); experience +125% in all | Slay 60 bosses; Earn 800 achievement points; Finish 9 towns’ chains of work |
| 48 | Crown-bright | +0.4% life and damage for good (86.9% in all); +1 skill point (68 in all from rebirths); experience +128% in all | 3 × Home-raid trophies (any); Finish 8 events; Stand 164k rows down on your own trail |
| 49 | Realm-lit | +0.4% life and damage for good (87.3% in all); +1 skill point (69 in all from rebirths); experience +131% in all | Clear the White Flame 2 times; Beat 22 named bosses; Cook 60 dishes |
| 50 | Heir of the Flame | +0.4% life and damage for good (87.7% in all); +1 skill point (70 in all from rebirths); experience +136% in all; the title “the Heir of the Flame”; a new glow round you | Close 6 co-op rifts; Craft 200 things; Reach Mastery 25; Master 10 kinds of Grown |
| 51 | Beyond-bright | +0.4% life and damage for good (88.1% in all); +1 skill point (71 in all from rebirths); experience +139% in all | Beat 11 scroll dungeons; Visit 15 towns; Open 40 chests on the floors |
| 52 | Unwaning | +0.4% life and damage for good (88.5% in all); +1 skill point (72 in all from rebirths); experience +142% in all | 1 × The Heart of the First Dawn; Slay 70 bosses; Take a weapon to +9 |
| 53 | Wane-defier | +0.4% life and damage for good (88.9% in all); +1 skill point (73 in all from rebirths); experience +145% in all | Finish 9 events; Catch 120 fish; Earn 1000 achievement points |
| 54 | Deathless | +0.4% life and damage for good (89.3% in all); +1 skill point (74 in all from rebirths); experience +148% in all | Close 7 co-op rifts; Stand 328k rows down on your own trail; Beat 26 named bosses |
| 55 | Ever-lit | +0.4% life and damage for good (89.7% in all); +1 skill point (75 in all from rebirths); experience +153% in all; the title “the Ever-lit” | Beat 12 scroll dungeons; Cook 80 dishes; Earn 22 titles |
| 56 | Sunless-sun | +0.4% life and damage for good (90.1% in all); +1 skill point (76 in all from rebirths); experience +156% in all | 1 × A root of the Wane; Clear the White Flame 3 times; Reach Mastery 40 |
| 57 | World-lit | +0.4% life and damage for good (90.5% in all); +1 skill point (77 in all from rebirths); experience +159% in all | Slay 80 bosses; Deliver 15 trade packs; Find 16 lost pages |
| 58 | Name-in-fire | +0.4% life and damage for good (90.9% in all); +1 skill point (78 in all from rebirths); experience +162% in all | Finish 10 events; Stand 655k rows down on your own trail; Master 15 kinds of Grown |
| 59 | Flame’s own | +0.4% life and damage for good (91.3% in all); +1 skill point (79 in all from rebirths); experience +165% in all | Close 8 co-op rifts; Beat 14 scroll dungeons; Beat 30 named bosses |
| 60 | Unending | +0.4% life and damage for good (91.7% in all); +1 skill point (80 in all from rebirths); experience +170% in all; Chapter VIII, part 3, opens: Ysra in Coldhaven, and a sixth keystone to win; the title “the Unending” | 1 × The Hushmother’s veil; Clear the White Flame 3 times; Slay 100 bosses; Reach Mastery 60; Earn 1300 achievement points |
Tips
- Rank 2 and 3 are one rift and a couple of dungeons: a good afternoon on the way back up. Rank 5 is the first one that sends you down, 150 rows, and rank 10 asks Mastery and chapter II.
- The ranks that ask for a relic come every fourth rank from the eighth, so keep what drops: fossils (the pale bones in the rock), dragon scales from the dragon event's hoard, a Home raid's trophy, then the trophy of each band's great one in turn.
- Mastery and the rebirth do not fight each other: Mastery stays with you through every rank, and several ranks ask for some.
- The others see your rank: a glow, the title you choose to show, and the name in the friends list.
See also Mastery (what past level 150 is for), The Delvers, Rifts, Dungeons, Events and Achievements and titles.