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Home life
A lit Home is more than ground nobody else may dig. It is a place to live: it rests you, takes you Home, works your fires faster, grows glowcaps and keeps you warm. And there is more to put in it.
Everything on this page works only while the Home Stone is lit (one that lost a raid goes cold for a while), and only for those the Home lets in: the owner's characters, their group and guild, and friends when Friends may build is on. A stranger standing on your land gets none of it.
Why keep a Home
- Rest. Log out on its land and you come back rested, exactly as if you had slept inside a town's walls: the next Grown you put down teach you twice as much, up to half a level.
- The road Home. The map (M) lists your Homes under Your Homes, and the Homes that let you in under Homes that let you in. Each lit one has a button, Go Home on yours and Go there on the others: it takes you there by the waystone rules (stand still for 3 seconds; nothing may have hurt you in the last 10; no trade packs). You step out of the embers beside the Home Stone.
- Faster stations. A furnace on its land smelts half again as fast. Work at a furnace or a cauldron there (the station recipes, brewing, cooking) takes two thirds of the labor.
- Glowcaps. Glowcap spores (at a Workbench: 1 deep glowcap makes 3) take root in tilled soil on its land, and nowhere else. In five minutes they are ripe: a harvest of deep glowcaps (food that lights you up for a while) and spores back. They do not ripen while the Home Stone is cold.
- A farm under the ground. A Home lies under the land and never sees rain, so hang grow lamps over its soil: in a lamp's light every crop grows half again as fast, and the three lamp crops (Sunpetal, Sunmelon and Fire pepper) grow at all. See Allotments and the grow lamp.
- Warmth. Near a fireplace on its land (within 6 tiles) you heal 3 more life a second.
- Machines. Emberwork on its land never fades: item chutes can feed your own furnace while you are online, and wire laid beside the Home Stone is warm while a raid is coming and while it is fought (see Emberwork).
- And as on any Home's land: nothing you build there fades, nobody else digs or builds there, no Grown are born there, lava and water from outside stop at its edge, and no fire burns there.
The pieces
They are furniture: you walk through them, they stand on what holds them, and they fall (as themselves) when that goes.
| Piece | Made at | From | Stands |
|---|---|---|---|
| Deep bookcase | Workbench | 6 planks, 2 deepstone, a voidglass shard | on a floor or another bookcase |
| Armor stand | Workbench | 3 planks, 2 sticks, 2 iron bars | on a floor |
| Weapon rack | Workbench | 2 planks, 2 sticks, an iron bar | on a wall (or beside something sturdy) |
| Fireplace | Furnace | 12 deepstone, an embersteel bar, 4 charcoal | on a floor; light, and warmth in a lit Home |
| Glowcap pot | Workbench | 2 deep glowcaps, a deepstone | on a floor, a table, a shelf or a bookcase; a soft light |
| Aquarium | Workbench | 6 glass, 2 planks, a voidglass shard | on a floor, a table, a shelf or a bookcase |
| Trophy mount | Workbench | 4 planks, an iron bar, an embersteel bar | on a wall (or beside something sturdy) |
| Hanging lamp | Anvil | 2 iron bars, a glass, a deep glowcap | from the block above it; bright |
Pieces that show things
Four pieces hold something and show it:
- the armor stand: a helm, a chest piece and boots, each in its place;
- the weapon rack: a weapon (it keeps its upgrades, its power and its wear);
- the aquarium: a fish you caught (a legend too), swimming;
- the trophy mount: a trophy from a Home raid.
Hold the thing and right click the piece to put it on. Right click it with anything that does not go there (or an empty hand) to take back what it shows. A piece remembers who put each thing on it: you take back only what you put there (the owner of the ground may take down anything). Break the piece, or take away what it stands on, and each thing goes back to the bag of whoever put it there if they are online and near; otherwise it drops on the ground by the piece. Nothing is ever lost and nothing is ever doubled. On a Home's land only those who may build there can put things on.
On a phone, tap the piece (a tap never breaks it), or stand by it and press USE: the button says PUT ON when what you hold goes there, and TAKE when it shows something. ACTION does the same when there is nothing to hit.
On the walls
Seven more things hang on a back wall, beside the paintings, banners, clocks and skulls: a tapestry, a wall map, a wall shield, mounted antlers, a round window, a deep banner and a lantern string. Put up a back wall first, then right click with the hanging. The Hammer takes it off again.
| Hanging | Made at | From |
|---|---|---|
| Tapestry | Workbench | 4 wheat, 2 sunberries, a stick |
| Wall map | Workbench | 2 wheat, a charcoal, a plank |
| Wall shield | Anvil | 2 planks, 2 iron bars |
| Mounted antlers | Workbench | 3 old bones, a plank |
| Round window | Workbench | 2 glass, 2 deepstone |
| Deep banner | Workbench | 2 wheat, a voidglass shard, a stick |
| Lantern string | Workbench | a stick, 2 deep glowcaps |
See also Homes and land for the Home Stone and its land, and The Deep for deepstone, embersteel, voidglass and glowcaps.