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Controls

Every key can be changed in the settings (O), and a key may carry Shift, Ctrl or Alt (see Keys below). A controller works too: see With a controller.

Keyboard and mouse

The game menu

Press Esc with nothing open (on a phone: the menu button, then Log out or Change character).

Esc with nothing open: the game menu
Esc with nothing open: the game menu
Logging out away from a town: the menu counts the ten seconds down, and Stay keeps you in the game
Logging out away from a town: the menu counts the ten seconds down, and Stay keeps you in the game

Hotbars

Two hotbars: 1 to 9 at the bottom, Shift+1 to 9 over it (S-1 to S-9); Shift+2 has picked the sword on the second, and it is in hand
Two hotbars: 1 to 9 at the bottom, Shift+1 to 9 over it (S-1 to S-9); Shift+2 has picked the sword on the second, and it is in hand

Keys

The bag

Lava, water and buckets

Emberwork

Wick and trial chests

Your Home

On a phone

Held upright with the two-thumb layout: Action, Jump, Use and the potions round the right thumb, the menu button and five hotbar slots along the bottom; the menu as a sheet of icons; and the bag as a sheet under the portrait
Held upright with the two-thumb layout: Action, Jump, Use and the potions round the right thumb, the menu button and five hotbar slots along the bottom; the menu as a sheet of icons; and the bag as a sheet under the portrait
Held sideways on a rift's floor: all nine slots and BAR along the bottom, Dash, Enter and Jump round Action
Held sideways on a rift's floor: all nine slots and BAR along the bottom, Dash, Enter and Jump round Action

With a controller

Any controller the browser knows works: an Xbox controller, a PlayStation one (DualShock or DualSense), a Nintendo Pro controller, and most others. Plug it in (or pair it) and press one of its buttons: a note says it is connected, and from then on the game names its buttons wherever it named keys, in the controller's own symbols (✕ ○ □ △ on a PlayStation one). Touch the keyboard or move the mouse and the keys come back, and the other way round, as you please.

Settings > Controller: what each button does, Change, the dead zone, the pointer's speed and the rumble
Settings > Controller: what each button does, Change, the dead zone, the pointer's speed and the rumble

Playing (Xbox names; a PlayStation controller has the same buttons in the same places):

In a window or a menu a pointer comes up. The left stick moves it, and let go near a button or a slot it lands on it; the D-pad jumps to the next one that way; the right stick scrolls. A is a click (held and moved: a drag, say from the bag to the hotbar), X a double click, B back, Y the bag, LB / RB the window's tabs, Menu closes the windows. These keep their places whatever you change for playing. The game menu has a row of every window, so the controller reaches all of them. The Warden check takes the pointer too.

Settings (O) > Controller: what each button does, and Change to give an action another button (press it; the action that had it takes this one's old button), Reset to defaults, the button symbols (as the controller, or Xbox, PlayStation or Nintendo), the stick's dead zone, the pointer's speed, and the rumble (a hit, a hurt, a level, the Forge) and its strength. Kept in this browser.

The screen

Nothing on the screen covers anything else. What comes and goes, a letter, an achievement, a title to take, takes its turn: the tutorial card, the quest tracker or a waystone's plaque under it steps aside until it has gone. On a narrow window the tutorial card narrows to fit between your portrait and the map, and the chat stops short of the hotbar. Your group's frame sits a little below your portrait, life and mana. On a phone the tutorial card shows its step and goal (tap it for the story), and the quest tracker keeps out of the way while the card is up.

The window buttons under the minimap fold into one row: Bag, Crafting, Skill tree, Map and Journal, and a ⋯ button. ⋯ opens the drawer with every other window (group, friends, trading, the bestiary, events, the guild, mail, achievements, the arena, mounts, settings and help) under the row; a second press, a click anywhere else or a window picked from it closes it. A red dot on ⋯ means a button in the drawer has news (a letter, a friend's request, PvP on). Rather have them all out? Settings (O) > Interface > Window buttons: All of them. The keys open every window either way. On a window narrower than 1100 pixels the row is two rows of three.

Settings

Settings (O) has a list of sections on its left (on a phone, a row of tabs over the section), and shows one at a time:

SectionWhat is in it
Controlsevery key, the hotbar keys, the Talk key, Reset keys
Controllerwhat each button does, the dead zone, the pointer's speed, the rumble
Soundsound on or off, effects and music
Graphics2.5D depth, isometric towns, resolution, blood and effects, [[effectsEffects]], weather effects, monster names
Interfaceinterface and text size, the HUD layout, the text face, hotbars shown, the [[cursorcursor]], the window buttons, the quest tracker, chat, the phone layout, moving windows
Gamethe language, the tutorial, Change character, Log out

It opens at the section you looked at last.

In a dungeon

The dungeon box sits at the top of the screen (above the buttons on a phone). The small arrow in its title folds it to one line: the dungeon's name, the time left and Leave. It stays folded until you open it again, in this browser, and on a phone it starts folded.

On a rift or crypt floor

The view turns isometric. W A S D walk, Space jumps, Shift dashes, left click swings (at the pointer), right click uses a weapon's power, or the stairs out. While a Grown is near, your reach lies on the floor where you aim, and a gold ring marks every Grown your swing would hit. Point at a Grown's body to aim at it.

Inside a town

The view turns top-down. Walk with the keys or click where you want to go; click a person or a station to walk up to it and use it. Leave by the south gate.

The cursor

Settings (O) > Interface > Cursor sets your pointer's style (an arrow, a cross, a dot, a circle, Auto or your computer's own), its size and thickness, its colour, and the box round the block you place or dig. See The cursor and the block highlight.

Effects

Settings (O) > Graphics > Effects sets how much the game moves and shines: its quality (Off, Low, Normal or High), the screen shake, the hit pause (a tiny pause of the picture at a hard hit), the flashes (Full, Soft or Off), the size of damage numbers, the small life of the world, the beams over rare drops and a switch that lets the game lower effects by itself when it runs slowly. A phone starts on Low. See Effects and animation, and the limits that never change.

Text, weather and the ping on the screen