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Brainrott and Napoleon
Two new people in Aldhearth: one for the newest arrivals, one for the most reborn.
Brainrott, Thinker of Thoughts
Brainrott stands just inside Aldhearth's gate, on the Gate Street. He is cheerful, talks in non sequiturs, means well, and is right more often than he should be. His three tales come one after another and walk you through the things to do out on the land besides fighting.
- A Very Big Idea (from level 1): make a Bug net, catch him a Common butterfly, and say his name in the chat near him. Pays 40 gold and 3 a level, a Wayward stone and 5 grub bait.
- Rocks That Remember (from level 3): dig up a fossil from a crack, take it to the Curator (she gives you a Fossil fern for it and tells you about the museum), then shake trees for three Wild apples and bring them to him. Pays 60 gold and 4 a level, and a Flower bed.
- Anywhere But Here (from level 6): make a Wayward stone, catch any two fish, and put down five Grown in the Meadows. Pays 100 gold and 6 a level, a Sparkler, and the title Brainrott's Best Friend.
See Critters and the museum and Furnishings and fireworks.
The Wayward stone
Made at a Workbench from 6 stone, 1 crystal and 3 monster essence, and used up when used. Hold it and use it: as with a waystone, stand still for 3 seconds, unhurt for the last 10, with no trade pack, and not from a town, a floor, a dungeon or the saddle. Then it sends you to a random spot on the open surface somewhere between the farthest towns open to you for travel, west and east (each one's own region included).
- It never sends you into a town or within its ring and 10 columns more, into a hunting ground, the Skyreach, a dungeon or the Deep, onto water, lava, someone else's Home or a steep end, or within 12 columns of a Grown.
- You land on the ground, with a moment of grace from harm. If it finds nowhere in 40 tries, you keep the stone.
- The landing counts for nothing: it opens no waystone and sets no depth in the Book of Delvers.
Napoleon, Emperor (retired)
Napoleon is a large orange cat in a very small bicorne. He sits on the Grand Plaza, north-west of the Great Flame, and is short, grand, warm and fond of maps. Below rebirth rank 10 he sends you off kindly: "Come back when you have been reborn ten times. An army marches on its rebirths."
His campaigns
Three tales, one after another, each once:
| Campaign | Rank, level | What it asks | What it pays |
|---|---|---|---|
| The Hundred Days | 10, 100 | 100 Grown; 10 elite Grown; the Seventh Coalition, far east in the land of level 118 and up | 250,000 gold, the Campaign map table, the title the Marshal |
| The Long Retreat | 12, 120 | the Rimefields by night; 5 Rime salmon; General Winter in the Rimefields | 500,000 gold, the Imperial eagle standard, the title the Unfrozen |
| Austerlitz | 15, 150 | an Obsidian gar (a lava fish of the deep); the Third Coalition, far west in the land of level 165 and up; a choice | 1,000,000 gold, the Bicorne on a stand, the title the Emperor or the Republican |
At the end of Austerlitz he puts a crown on the table: crown yourself, or leave it there. Both pay the same.
The order of the day
From rank 10, talk to Napoleon and choose Order of the Day. There is one order each day, the same for everyone:
- put down 60 Grown of your level or above;
- put down 6 elite Grown;
- catch 2 lava fish;
- net 4 critters;
- dig up 2 fossils;
- slay 1 great one.
Take it, carry it out (the tracker shows how far you are), and report back to him: 40,000 gold and 5,000 more for each rank past 10 (at most 150,000), and an Imperial medal. One order a day.
His medals
Choose Medals to trade Imperial medals for his keepsakes, furnishings only he has:
| Keepsake | Medals |
|---|---|
| Cannon | 10 |
| Imperial bed | 25 |
| Arc de Triomphe model | 50 |