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Living matter

The bands below are not only rock. Oil stands in the makers' floors, acid eats through the geodes, toxic sludge lies at the bottom of the flooded rooms, and three airs rise through it all: steam, smoke and toxic gas. They all meet each other, and they meet you. A wet body will not burn, an oiled one burns twice as long, a spark runs through water and everyone standing in it, and a powder keg sets off the keg beside it. Carry any of it in a glass flask, pour it where you want it, or throw it.

What meets what

ThisMeetsAnd
WaterLavaThe lava cools to basalt, and steam rises from it
OilWaterOil is lighter: it rises through still water and floats on it
OilFire or lavaThe oil catches at once and the fire runs along it; burnt oil leaves smoke
OilA torch or a burning brazierThe oil catches: anything hot sets it alight
AcidA blockStanding acid eats a block beside it (the one under it first), and is used up doing it
AcidWaterThe acid thins into water
AcidLavaThe acid boils away into toxic gas
SludgeWaterSludge is heavier: it sinks through still water to the floor
SludgeFire or lavaIt burns slowly, and burnt sludge leaves toxic gas
Toxic gasFire, lava or a sparkThe gas flashes into flame, all of it that touches
SteamFireSteam puts the fire out
SteamA ceilingSteam spreads under it, and may fall again as a drop of water
A sparkWater, acid, sludge or metalIt runs through them all, and shocks whatever stands in them
A sparkOil, toxic gas or a kegIt sets them off
FireAn oil barrelThe barrel bursts into burning oil
Fire or a blastA powder kegThe keg explodes; the kegs beside it go too, one after another

Everything here keeps the rules fire and fluids already keep (see Fire and fluids): nothing flows, burns, eats or drifts into a town, onto ground someone's Home holds from outside it, into a dungeon, onto the land a town grows back around it, or into a place kept as it was. And all of it happens only where someone is near enough to see it: land nobody is near sleeps, and wakes as it was.

Oil, acid and sludge

They flow as water and lava do: they fall, then spread sideways from where they land, and what flows is fed by what it came from (cut the feed and the flow dries up behind it; a pool or what you pour from a flask never dries up). A flow is still a flow after the server restarts.

Steam, smoke and toxic gas

Every air rises, a tile at a time, spreads sideways under a ceiling, and fades.

Wet, oiled, burning, poisoned, shocked

These are the same for you and for the Grown. Yours show as chips under your life bar, with the seconds they have left; on others you see them: drips, flames, green bubbles, sparks.

StatusYou get it fromLastsWhat it does
WetWater, steam, rain under the open sky, a flask of water10 s after you leave the waterYou cannot catch fire, and fire on you goes out. A spark hurts you twice as much
OiledOil, a flask of oil30 sAnything hot sets you alight, and you burn twice as long (8 seconds, not 4). Swim to wash it off
BurningFire, lava, a flask of lava, a burning body beside you while you are oiled4 s (8 if you were oiled)You lose 2.5% of your life a second (a Grown 3%). Water, steam or rain puts it out
PoisonedSludge, toxic gas, a flask of sludge6 s afterYou lose 1.5% of your life a second (a Grown 2%)
ShockedA spark through what you stand in, lightninga moment6% of your life at once (a Grown 8%), twice that if you are wet. A shocked Grown is slowed a moment

Glass flasks

Made at a Workbench: 3 glass make 2 glass flasks. A flask holds one tile of water, lava, oil, acid or sludge.

Oil barrels and powder kegs

ThingMade atFromWhat it does
Oil barrelWorkbench6 planks, an iron bar, 3 flasks of oilFire touching it, a burning body beside it, a fire shot, a spark or a blast bursts it into 5 tiles of burning oil
Powder kegWorkbench4 planks, an iron bar, 4 blast powder and 20 goldFire reaching it lights its fuse (about a second); a blast, a shot or a spark sets it off at once

The arc stone

An emberwork part, made at an Anvil from 3 ember dust, 3 copper bars and a crystal.

Lightning

In a storm, now and then a bolt strikes near someone standing out under the sky. On land it shocks whoever is right there; on open water it sends a spark through the water, and shocks everyone in it. In a storm, stay out of the lake.

Where you find it