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Emberwork machines: hunt, gather, mine

Nine more emberwork parts turn warmth into work on the Grown, on what lies on the ground, and on the rock itself: a flame jet that breathes fire, a snare stone that grips, a lure lantern that calls, a belt that carries, a gleaner that picks things up, a sorter that knows what to let through, bellows for a furnace, a harvester for a field, and the blast charge, which digs a room in one breath. Wire them the way you wire a lamp: a lever, a plate, a heartbeat stone, a relay.

Machines wound, people slay

This is the one rule every machine keeps, so it is first.

The parts

PartWhat it doesUse itMade from
Flame jetPoints, like a relay. While warm, a flame 3 tiles long out of its front (it stops at a solid block). Grown in it lose 6% of their life a second, down to a tenth. It never sets anything alight.(a Hammer turns it)Stone, an iron bar, stone; dust, charcoal, dust; 3 stone
Snare stoneSet it in the floor. While warm, a Grown that steps on it is held for 3 seconds (it can still bite whoever is in reach). The same Grown at most once in 6 seconds; never a great one.An iron bar, dust, an iron bar over 3 stone
Lure lanternWhile warm, the Grown within 16 tiles that no player is within 8 tiles of walk to it, 12 at most. Never raiders, great ones, a dungeon's Grown, an event's Grown, someone's quest target, or any on town ground. A warm lure glows and lights the cave like a lamp.An iron bar over glass, a glowcap, glass over ember dust
BeltA floor that runs left or right. Unless warm it carries the drops and the Grown standing on it 3 tiles a second; warm, it stops. It never carries a player.Turn it round3 iron bars over stone, dust, stone (makes 4)
GleanerA copper box. Unless warm, every half second it gathers the drops within 3 tiles that its owner could pick up, into a store like a chest's (27 kinds).Open itCopper bar, gap, copper bar; copper bar, dust, copper bar; 3 copper bars
SorterAn item chute that passes only the kinds it was taught, up to 5. Warm, it stops.Teach it what you hold; with an empty hand, make it forgetDust, an item chute, dust
BellowsPoints at a furnace. While warm, its owner's own furnace there smelts twice as fast, and burns its fuel twice as fast.(a Hammer turns it)Plank, an iron bar, plank; plank, dust, plank; 3 planks
HarvesterPoints. Each warm pulse it reaps the ripe crops in the 3 tiles in front of it, puts the harvest into the chest behind it, and plants a seed again in every furrow it emptied.(a Hammer turns it)2 iron bars over dust, a stick over 2 stone
Blast chargeWarm it, or let fire or lava touch it: 2 seconds later it bursts and breaks what its owner could dig within 2½ tiles. A third of what it breaks drops for its owner; the rest is lost.At the Anvil: 3 ember dust, 3 blast powder, an iron bar and 50 gold

All nine are solid blocks. The jet, the sorter, the bellows and the harvester point away from you when you put them down (a belt runs away from you); a Hammer turns the ones that point. Hover any of them to read it: where it points, whether it is burning, holding, calling, running, what it holds or passes.

The flame jet

The snare stone

The lure lantern

The belt

The gleaner

The sorter

The bellows

The harvester

The blast charge

The rules of machines for players

The flame jet and the blast charge hurt players by the rules every machine keeps (a ram's push, a spout's lava, a drop-floor):

Limits

A few machines

A Grown funnel

A lure lantern at the far end of a corridor of stone. Along the corridor floor, belts all running toward the lure; near the end, a snare stone in the floor, and two flame jets in the walls pointing into the last three tiles. Wire the lure and the jets to one lever by your door. Pull it and walk off a little way (the lure calls only the Grown nobody is near, but it sleeps if nobody is near enough to see its land): the Grown come down the corridor, the belts hurry them on, the snare holds them in the flames, and the jets bring them down to a tenth. Come back, pull the lever off (the jets cool), and finish them yourself: every kill, every bit of XP and loot is yours.

(Put a gleaner beside the end of it, and what they drop when you finish them comes to you there.)

A smelter that runs itself

A chest of ore with an item chute pointing down into your furnace; a gleaner by the door of your mine, and a sorter taught iron ore and copper ore from the gleaner into the chest of ore, so only ore goes to the furnace and the rest stays in the gleaner. A chest of charcoal with a chute into the furnace's side, a chute under it into a chest for the bars, and bellows pointing at the furnace, wired to a lever: on, it smelts twice as fast while you are online.

A field that harvests itself

A row of soil with wheat on it, a harvester at the end of each row of three, pointing along it, and a chest behind each harvester. A heartbeat stone set to 10 seconds, wired to all of them: every beat reaps whatever is ripe, drops the wheat in the chests and plants the field again.

A wide shaft

Dig a narrow shaft straight down, one tile wide. Climbing back up it, put a blast charge against its wall every two tiles, and a lever beside the top one. Pull the lever and stand well back: each burst lights the next one below it, half a second apart, and the narrow shaft becomes one five tiles wide, a third of the stone dropping for you to the bottom. Ore your pickaxe is not good enough for, and anything that cannot be dug, stays where it is.