Nyrath Wiki
Play

Wiki › The Rush

The Rush

Nyrath is a lot about cutting down a lot of Grown. Kill them quickly, one after another, and you build a Rush: a counter on the left of your screen that climbs with every kill and pays a little more experience for each step. What your kills pay comes as one line and one number instead of a line for every Grown, the gold they drop comes to you at once, and anything rare that falls marks itself with a beam of light.

Building a Rush

What counts

Every kill that is yours counts, however the Grown died: a blow, a power, a staff's shot or an arrow, the poison or the fire you gave it, a burst you set off (a Wane-swollen Grown in Greyfall that takes its neighbours with it), a swarm Grown, a Grown on an event's floor. If the kill is yours by the usual rules (you get its experience and its loot), it is yours for the Rush.

In a group, a kill of one of your group counts for you too when you took part: you hurt that Grown, and you were within 40 tiles of whoever finished it (the same 40 tiles that share a kill's experience). Standing by does not build a Rush; fighting together does.

One line and one number

What your kills pay in the same 1.5 seconds comes together:

Picking up

Beams over rare drops

Anything rare or better that falls carries a beam of light in its rarity's colour, so you see it from across a cave, in the dark too: the beam is light. A chime sounds the first time you see one.

RarityBeam
Rareblue
Epicviolet, taller
Legendarygold, tall, with rings, twinkling stars and sparks rising
Mythicprismatic, the tallest: its colours slowly shift, with rays fanned out

The drops themselves fly: each one arcs out of what dropped it, bounces and settles, and flies to you when you take it (Effects and animation has all of it, and Settings (O) > Graphics > Effects > Drop beams turns the beams off).

The loot of a great Grown: an Uncommon, a Rare, an Epic, a Legendary under its tall beam, and a Mythic, prismatic
The loot of a great Grown: an Uncommon, a Rare, an Epic, a Legendary under its tall beam, and a Mythic, prismatic

A legendary drop is told to whoever it fell for (A legendary drop: Stormcaller! Its light marks where it fell.) and to their group (Ana found a legendary: Stormcaller!). Common and uncommon drops have no beam; rare ones and better also show their name above them where it is light.

More of them deeper

In the bands below the Upper Deep the Grown come thicker the deeper you go: more of them about you at once, bigger packs, bigger swarms.

BandGrown about youPacks up toSwarms of
The Bone Gardens2467-13
The Drowned Halls2877-14
The Clockwork Under-city3288-15
The Crystal Cathedrals3689-16
The Hollow Sun4098-17
The Wane's Root4299-18
The Last Dark441010-19

A swarm is small Grown that fall to a hit or two and pay a little each: more to cut down, not more experience an hour. The numbers were set from what the server was measured to carry with players in every band.

And where delvers are in the bands, now and then the Wane rises like water: a Wane tide, three waves of the band's swarms in three minutes. See Events.